🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

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Goat bollock

With / without pairs
0
Swap pairs
56
Compared in dishes
0/3
Hunger Δ
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Energy Δ
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Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Mammoth adds FEP Constitution +1 +2.71 ×1.87 · +87% 3/3 Will +2 +1.03 ×0.90 · -10% 1/3 Strength +2 -5.14 2/3 Strength +1 +5.28 ×1.81 · +81% 1/3 +4 Wil+2 2.25, Str+1 6.50, Con+1 2.00, Str+2 6.27 → Wil+2 2.03, Str+1 11.78, Con+1 5.25 -0.04 3
Beef bollock adds FEP Will +2 +1.46 ×1.20 · +20% 1/3 Psyche +1 -6.00 1/3 Constitution +2 -4.50 1/3 Agility +2 +2.70 1/1 +2 Cha+2 3.00, Con+1 4.50, Wil+1 3.00, Psy+1 6.00 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 -0.05 3
Ice Bear adds FEP Will +2 +1.53 ×1.80 · +80% 1/3 Constitution +1 +1.39 ×2.66 · +166% 3/3 Strength +2 -7.94 2/3 Constitution +2 -10.00 1/3 +4 Wil+2 3.00, Con+1 1.69, Con+2 10.00 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 -0.83 3
Wildgoat adds FEP Constitution +1 +4.97 ×3.74 · +274% 2/2 Will +2 +1.65 ×0.90 · -10% 1/2 Charisma +1 -3.75 1/2 Agility +2 +2.70 1/1 +3 Wil+2 3.00, Con+1 1.69, Cha+1 3.75 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.47 2
Badger adds FEP Constitution +1 +3.45 ×1.82 · +82% 2/2 Agility +1 -2.45 2/2 Will +2 +1.65 ×0.90 · -10% 1/2 Agility +2 +2.70 1/1 +2 Wil+2 3.00, Con+1 4.72, Agi+1 3.50 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.18 2
Bear adds FEP Will +2 +1.69 ×0.90 · -10% 1/2 Constitution +1 +1.63 ×1.50 · +50% 2/2 Strength +2 -6.00 1/2 Charisma +2 +2.60 ×3.60 · +260% 1/2 +2 Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Str+2 6.00 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +0.35 2
Puffin adds FEP Constitution +1 +3.11 ×1.69 · +69% 2/2 Will +2 +1.65 ×0.90 · -10% 1/2 Dexterity +1 -3.00 1/2 Agility +2 +2.70 1/1 +3 Wil+2 3.00, Con+1 5.40, Dex+1 3.00 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.17 2
Narwhal adds FEP Agility +2 -5.96 2/2 Will +2 +2.54 ×3.62 · +262% 1/2 Constitution +1 +2.38 ×2.06 · +106% 2/2 Strength +1 +5.28 ×1.81 · +81% 1/2 +2 Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Agi+2 6.00 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +0.21 2
Lynx adds FEP Strength +1 -4.50 2/2 Constitution +1 +4.13 ×2.25 · +125% 2/2 Will +2 +1.65 ×0.90 · -10% 1/2 Agility +2 +2.70 1/1 +2 Wil+2 3.00, Con+1 3.37, Str+1 5.00 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.24 2
Walrus adds FEP Will +2 +2.44 ×2.71 · +171% 1/2 Constitution +1 +2.38 ×2.06 · +106% 2/2 Agility +2 -6.00 1/2 Agility +1 -5.91 1/2 +3 Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Agi+2 6.00 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +0.43 2
Wild Mutton adds FEP Constitution +1 +4.97 ×3.74 · +274% 2/2 Charisma +1 -2.63 2/2 Will +2 +1.65 ×0.90 · -10% 1/2 Agility +2 +2.70 1/1 +2 Wil+2 3.00, Con+1 1.69, Cha+1 3.75 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.47 2
Troll boosts Agility +2 -12.06 ×0.34 · -66% 2/2 Constitution +1 +3.31 ×2.06 · +106% 2/2 Will +2 -0.26 ×0.90 · -10% 2/2 Strength +1 +5.28 ×1.81 · +81% 1/2 Wil+2 2.25, Str+1 6.50, Con+1 2.00, Agi+2 18.81 → Wil+2 2.03, Str+1 11.78, Con+1 5.25 -2.59 2
Horse bollock swaps stats Swaps values between stats: Will +2 → Agility +2 ×1 Wil+2 2.70, Con+1 10.13, Str+2 2.70 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 -0.14 2
Mutton bollock adds FEP Dexterity +2 -3.94 2/2 Will +2 +0.40 ×1.20 · +20% 2/2 Agility +2 +2.70 1/1 Strength +1 +2.03 ×1.21 · +21% 1/2 Wil+2 2.25, Con+1 10.13, Dex+2 4.50 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 -0.48 2
Wild Beef adds FEP Will +2 +3.60 1/1 Will +1 +2.50 ×6.00 · +500% 1/1 Charisma +2 -0.40 ×0.90 · -10% 1/1 Cha+2 4.00, Con+1 4.50, Wil+1 0.50 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +1.42 1
Roe Venison adds FEP Will +2 +3.60 1/1 Perception +1 -2.40 1/1 Constitution +1 +1.50 ×1.50 · +50% 1/1 Charisma +2 +1.20 ×1.50 · +50% 1/1 +1 Cha+2 2.40, Con+1 3.00, Wil+1 2.00, Per+1 2.40 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +1.55 1
Reindeer Venison adds FEP Will +2 +3.60 1/1 Dexterity +2 -2.70 1/1 Charisma +2 +2.00 ×2.25 · +125% 1/1 Constitution +1 +1.50 ×1.50 · +50% 1/1 +1 Cha+2 1.60, Con+1 3.00, Wil+1 2.00, Dex+2 2.70 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +1.32 1
Wild Horse adds FEP Will +2 +3.60 1/1 Will +1 +2.50 ×6.00 · +500% 1/1 Constitution +1 +1.50 ×1.50 · +50% 1/1 Agility +1 -1.50 1/1 +1 Cha+2 4.00, Con+1 3.00, Wil+1 0.50, Agi+1 1.50 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +1.42 1
Pork adds FEP Constitution +2 -10.00 1/1 Will +2 +3.60 1/1 Charisma +2 +2.60 ×3.60 · +260% 1/1 Constitution +1 +1.50 ×1.50 · +50% 1/1 +1 Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Con+2 10.00 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 -0.82 1
Horse adds FEP Will +2 +3.60 1/1 Strength +1 -2.40 1/1 Constitution +1 +1.50 ×1.50 · +50% 1/1 Charisma +2 +1.20 ×1.50 · +50% 1/1 +1 Cha+2 2.40, Con+1 3.00, Wil+1 2.00, Str+1 2.40 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +1.55 1
Beef adds FEP Strength +1 -4.00 1/1 Will +2 +3.60 1/1 Charisma +2 +1.60 ×1.80 · +80% 1/1 Constitution +1 +1.50 ×1.50 · +50% 1/1 +1 Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Str+1 4.00 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +1.42 1
Crane adds FEP Will +2 +3.60 1/1 Constitution +1 +1.50 ×1.50 · +50% 1/1 Will +1 +1.50 ×2.00 · +100% 1/1 Agility +1 -1.50 1/1 +1 Cha+2 4.00, Con+1 3.00, Wil+1 1.50, Agi+1 1.50 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +1.26 1
Goat adds FEP Charisma +1 -4.00 1/1 Will +2 +3.60 1/1 Charisma +2 +1.60 ×1.80 · +80% 1/1 Constitution +1 +1.50 ×1.50 · +50% 1/1 +1 Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +1.42 1
Moose adds FEP Intelligence +1 -4.80 1/1 Will +2 +3.60 1/1 Charisma +2 +2.00 ×2.25 · +125% 1/1 Constitution +1 +1.50 ×1.50 · +50% 1/1 +1 Cha+2 1.60, Con+1 3.00, Wil+1 2.00, Int+1 4.80 → Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 +1.42 1
Beaver adds FEP Constitution +1 +3.37 ×1.50 · +50% 1/1 Agility +2 +2.70 1/1 Will +1 -1.20 1/1 Will +2 +0.60 ×1.29 · +29% 1/1 Wil+2 2.10, Con+1 6.75, Wil+1 1.20 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.41 1
Grey Seal adds FEP Intelligence +2 -10.00 1/1 Constitution +1 +6.75 ×3.00 · +200% 1/1 Agility +2 +2.70 1/1 Will +2 -0.30 ×0.90 · -10% 1/1 Wil+2 3.00, Con+1 3.37, Int+2 10.00 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 -1.35 1
Boar adds FEP Constitution +1 +5.73 ×2.31 · +131% 1/1 Strength +1 -5.40 1/1 Agility +2 +2.70 1/1 Will +2 -0.30 ×0.90 · -10% 1/1 Wil+2 3.00, Con+1 4.39, Str+1 5.40 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +0.82 1
Bat adds FEP Constitution +1 +3.37 ×1.50 · +50% 1/1 Agility +2 +2.70 1/1 Perception +1 -1.20 1/1 Will +2 +0.60 ×1.29 · +29% 1/1 Wil+2 2.10, Con+1 6.75, Per+1 1.20 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.41 1
Venison adds FEP Constitution +1 +5.39 ×2.14 · +114% 1/1 Agility +1 -3.20 1/1 Agility +2 +2.70 1/1 Will +2 -0.30 ×0.90 · -10% 1/1 Wil+2 3.00, Con+1 4.73, Agi+1 3.20 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.12 1
Hedgehog adds FEP Agility +2 +2.70 1/1 Constitution +1 +1.95 ×1.24 · +24% 1/1 Will +2 +0.30 ×1.13 · +13% 1/1 Wil+2 2.40, Con+1 8.17 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.28 1
Wolverine adds FEP Constitution +1 +3.37 ×1.50 · +50% 1/1 Agility +2 +2.70 1/1 Agility +1 -2.40 1/1 Will +2 +0.90 ×1.50 · +50% 1/1 Wil+2 1.80, Con+1 6.75, Agi+1 2.40 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.31 1
Fox adds FEP Constitution +1 +3.37 ×1.50 · +50% 1/1 Agility +2 +2.70 1/1 Perception +1 -1.80 1/1 Will +2 +0.60 ×1.29 · +29% 1/1 Wil+2 2.10, Con+1 6.75, Per+1 1.80 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.31 1
Mole adds FEP Constitution +1 +5.06 ×2.00 · +100% 1/1 Agility +2 +2.70 1/1 Perception +1 -1.00 1/1 Will +2 -0.30 ×0.90 · -10% 1/1 Wil+2 3.00, Con+1 5.06, Per+1 1.00 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.42 1
Boreworm adds FEP Constitution +1 +3.37 ×1.50 · +50% 1/1 Agility +2 +2.70 1/1 Dexterity +1 -1.20 1/1 Will +2 +0.90 ×1.50 · +50% 1/1 Wil+2 1.80, Con+1 6.75, Dex+1 1.20 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.50 1
Ant adds FEP Constitution +1 +3.37 ×1.50 · +50% 1/1 Agility +2 +2.70 1/1 Will +1 -2.70 1/1 Will +2 +1.50 ×2.25 · +125% 1/1 Wil+2 1.20, Con+1 6.75, Wil+1 2.70 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.45 1
Cave louse adds FEP Constitution +1 +3.37 ×1.50 · +50% 1/1 Agility +2 +2.70 1/1 Will +2 -1.50 ×0.64 · -36% 1/1 Wil+2 4.20, Con+1 6.75 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +0.93 1
Bee adds FEP Constitution +1 +3.37 ×1.50 · +50% 1/1 Agility +1 -3.00 1/1 Agility +2 +2.70 1/1 Will +2 +2.10 ×4.50 · +350% 1/1 Wil+2 0.60, Con+1 6.75, Agi+1 3.00 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.60 1
Wolf adds FEP Constitution +1 +6.75 ×3.00 · +200% 1/1 Agility +1 -5.00 1/1 Agility +2 +2.70 1/1 Will +2 -0.30 ×0.90 · -10% 1/1 Wil+2 3.00, Con+1 3.37, Agi+1 5.00 → Wil+2 2.70, Con+1 10.12, Agi+2 2.70 +1.05 1
Reindeer bollock boosts Perception +2 -25.59 1/1 Strength +1 +6.90 ×2.41 · +141% 1/1 Constitution +1 +2.25 ×1.75 · +75% 1/1 Will +2 -1.34 ×0.60 · -40% 1/1 Wil+2 3.37, Str+1 4.88, Con+1 3.00, Per+2 25.59 → Wil+2 2.03, Str+1 11.78, Con+1 5.25 -5.96 1