🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Goat

Par z / bez
0
Par zamiany
58
Porównano w potrawach
0/4
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Mammoth dodaje FEP Strength +2 -3.67 ×0.28 · -72% 2/3 Agility +1 +3.50 2/2 Charisma +1 +4.00 1/1 Constitution +2 -3.00 1/3 +2 Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Str+2 3.50 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+1 4.00 -0.84 3
Ice Bear dodaje FEP Strength +2 -7.08 ×0.22 · -78% 3/3 Agility +1 +3.50 2/2 Charisma +1 +4.00 1/1 Strength +1 +1.00 ×2.00 · +100% 1/3 +1 Str+1 1.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Str+2 8.00 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+1 4.00 -1.52 3
Narwhal dodaje FEP Constitution +2 -5.25 2/3 Agility +1 +3.50 2/2 Agility +2 -6.00 1/3 Charisma +1 +4.00 1/1 +3 Str+1 1.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Con+2 6.00 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+1 4.00 -0.93 3
Moose dodaje FEP Intelligence +1 -4.40 3/3 Agility +1 +3.50 2/2 Charisma +1 +4.00 1/1 Strength +1 +0.40 ×1.25 · +25% 1/3 +2 Str+1 1.60, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Int+1 4.80 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+1 4.00 -0.02 3
Lynx zamienia staty Zamienia wartości między statami: Intelligence +1 → Agility +1 ×1 Constitution +1 → Agility +1 ×1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Int+1 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 0.00 3
Beef zamienia staty Zamienia wartości między statami: Constitution +2 → Agility +1 ×1 Constitution +1 → Agility +1 ×1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Con+2 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 -0.37 3
Horse dodaje FEP Agility +1 +3.50 2/2 Agility +2 -2.10 2/3 Strength +1 -1.40 ×0.83 · -17% 2/3 Charisma +1 +4.00 1/1 +2 Str+1 2.40, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 2.40 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+1 4.00 -0.09 3
Wildgoat dodaje FEP Agility +1 +0.75 1/2 Will +1 +0.60 ×2.43 · +143% 2/2 Constitution +1 -0.29 ×0.90 · -10% 2/2 Charisma +1 +4.00 1/1 +3 Cha+2 4.00, Con+1 3.00, Wil+1 0.50, Agi+1 1.50 → Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 +0.09 2
Troll dodaje FEP Agility +1 +3.50 2/2 Agility +2 -14.00 1/2 Strength +2 -8.50 ×0.15 · -85% 1/2 Strength +1 -2.00 ×0.50 · -50% 1/2 Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 14.00 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+1 4.00 -3.20 2
Tame Reindeer Venison dodaje FEP Agility +1 +3.50 2/2 Dexterity +1 -4.80 1/2 Perception +1 -3.60 ×0.36 · -64% 1/2 Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+1 4.00 -0.11 2
Wolf zamienia staty Zamienia wartości między statami: Strength +1 → Agility +1 ×1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Str+1 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 0.00 2
Beef bollock dodaje FEP Will +1 -1.00 ×0.67 · -33% 2/2 Psyche +1 -6.00 1/2 Constitution +2 -4.50 1/2 Charisma +1 +4.00 1/1 +5 Cha+2 3.00, Con+1 4.50, Wil+1 3.00, Psy+1 6.00 → Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 -1.28 2
Pork dodaje FEP Constitution +2 -10.00 1/2 Strength +1 -7.50 1/2 Charisma +1 +4.00 1/1 Agility +1 +3.00 1/1 +2 Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Con+2 10.00 → Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 -1.36 2
Wild Beef dodaje FEP Will +1 +0.75 ×2.50 · +150% 2/2 Charisma +1 +4.00 1/1 Agility +1 +3.00 1/1 Charisma +2 -2.00 ×0.50 · -50% 1/2 +4 Cha+2 4.00, Con+1 4.50, Wil+1 0.50 → Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 0.00 2
Reindeer Venison dodaje FEP Agility +1 +4.00 1/1 Charisma +1 +4.00 1/1 Perception +1 -3.15 1/2 Dexterity +2 -2.70 1/2 +2 Str+1 1.60, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Per+1 3.15 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+1 4.00 +0.05 2
Horse bollock dodaje FEP Agility +1 +3.00 1/1 Agility +2 -2.70 1/1 Strength +2 -1.20 ×0.56 · -44% 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 +1 Str+2 2.70, Wil+1 3.00, Per+1 3.00, Agi+2 2.70 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 -1.09 1
Bee dodaje FEP Agility +1 +3.00 1/1 Dexterity +1 -3.00 1/1 Strength +2 +0.90 ×2.50 · +150% 1/1 Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 +0.29 1
Cave louse dodaje FEP Agility +1 +3.00 1/1 Constitution +2 -1.60 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 Perception +1 +0.80 ×1.67 · +67% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 1.20, Con+2 1.60 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 -0.38 1
Boreworm dodaje FEP Agility +1 +3.00 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 Perception +1 +0.80 ×1.67 · +67% 1/1 Charisma +1 -0.80 1/1 Str+2 3.00, Wil+1 2.00, Per+1 1.20, Cha+1 0.80 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 0.00 1
Pork bollock dodaje FEP Strength +2 -10.88 ×0.12 · -88% 1/1 Agility +1 +3.00 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 Perception +1 -1.00 ×0.67 · -33% 1/1 Str+2 12.38, Wil+1 3.00, Per+1 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 -3.32 1
Wood Grouse dodaje FEP Agility +1 +3.00 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 Perception +1 -0.40 ×0.83 · -17% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 2.40 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 -0.06 1
Grey Seal dodaje FEP Dexterity +2 -6.00 1/1 Agility +1 +3.00 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+2 6.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 -1.44 1
Seagull dodaje FEP Agility +1 +3.00 1/1 Dexterity +1 -0.60 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 +0.38 1
Golden Eagle dodaje FEP Strength +2 -4.00 ×0.27 · -73% 1/1 Agility +1 +3.00 1/1 Perception +1 +1.50 ×4.00 · +300% 1/1 Str+2 5.50, Wil+1 2.00, Per+1 0.50 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 -0.56 1
Eagle Owl dodaje FEP Agility +1 +3.00 1/1 Intelligence +1 -2.00 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 Perception +1 +1.20 ×2.50 · +150% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 -0.13 1
Quail dodaje FEP Dexterity +1 -4.20 1/1 Agility +1 +3.00 1/1 Strength +2 +0.90 ×2.50 · +150% 1/1 Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 +0.10 1
Stoat podbija Agility +1 +3.40 ×6.67 · +567% 1/1 Strength +1 -2.00 ×0.50 · -50% 1/1 Intelligence +2 +0.90 ×1.66 · +66% 1/1 Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 1.36, Agi+1 0.60 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+1 4.00 +0.51 1
Roe Venison dodaje FEP Charisma +1 +4.00 1/1 Perception +1 -2.40 1/1 Charisma +2 -0.40 ×0.83 · -17% 1/1 Cha+2 2.40, Con+1 3.00, Wil+1 2.00, Per+1 2.40 → Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 +0.13 1
Wild Horse dodaje FEP Charisma +1 +4.00 1/1 Charisma +2 -2.00 ×0.50 · -50% 1/1 Will +1 +1.50 ×4.00 · +300% 1/1 Agility +1 -1.50 1/1 Cha+2 4.00, Con+1 3.00, Wil+1 0.50, Agi+1 1.50 → Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 0.00 1
Badger dodaje FEP Charisma +1 +4.00 1/1 Charisma +2 -2.00 ×0.50 · -50% 1/1 Agility +1 -1.40 1/1 Will +1 +0.60 ×1.43 · +43% 1/1 Cha+2 4.00, Con+1 3.00, Wil+1 1.40, Agi+1 1.40 → Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 -0.13 1
Bear dodaje FEP Strength +2 -6.00 1/1 Charisma +1 +4.00 1/1 Charisma +2 +1.00 ×2.00 · +100% 1/1 Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Str+2 6.00 → Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 -0.96 1
Puffin dodaje FEP Charisma +1 +4.00 1/1 Perception +1 -2.40 1/1 Charisma +2 -1.20 ×0.63 · -38% 1/1 Cha+2 3.20, Con+1 3.00, Wil+1 2.00, Per+1 2.40 → Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 -0.13 1
Walrus dodaje FEP Agility +2 -6.00 1/1 Charisma +1 +4.00 1/1 Charisma +2 +1.00 ×2.00 · +100% 1/1 Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Agi+2 6.00 → Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 -0.96 1
Crane dodaje FEP Charisma +1 +4.00 1/1 Charisma +2 -2.00 ×0.50 · -50% 1/1 Agility +1 -1.50 1/1 Will +1 +0.50 ×1.33 · +33% 1/1 Cha+2 4.00, Con+1 3.00, Wil+1 1.50, Agi+1 1.50 → Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 -0.16 1
Goat bollock dodaje FEP Charisma +1 +4.00 1/1 Will +2 -3.60 1/1 Charisma +2 -1.60 ×0.56 · -44% 1/1 Constitution +1 -1.50 ×0.67 · -33% 1/1 +1 Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 → Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 -1.42 1
Wild Mutton podbija Charisma +1 +2.50 ×2.67 · +167% 1/1 Charisma +2 -2.00 ×0.50 · -50% 1/1 Will +1 +1.50 ×4.00 · +300% 1/1 Cha+2 4.00, Con+1 3.00, Wil+1 0.50, Cha+1 1.50 → Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 0.00 1