🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Fox

With / without pairs
0
Swap pairs
218
Compared in dishes
0/8
Hunger Δ
–
Energy Δ
–

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Boar adds FEP Constitution +1 -1.02 ×1.02 · +2% 8/10 Strength +1 -3.47 ×0.48 · -52% 7/10 Perception +1 +2.38 ×1.68 · +68% 6/7 Will +2 -1.12 ×0.65 · -35% 5/10 +5 Per+1 5.82, Con+1 9.71, Dex+1 0.52, Str+1 0.37 → Per+1 9.76, Con+1 2.55, Dex+1 0.37, Str+1 0.26 -0.39 10
Badger adds FEP Agility +1 -2.86 ×0.37 · -63% 10/10 Perception +1 +2.46 5/5 Intelligence +1 +1.37 ×1.60 · +60% 4/5 Constitution +1 +1.37 ×1.28 · +28% 5/10 +2 Agi+1 9.61, Str+1 1.40 → Agi+1 4.00, Str+1 1.40, Int+1 2.14 -0.22 10
Ant adds FEP Perception +1 +3.67 ×7.12 · +612% 5/8 Will +1 -3.12 8/9 Constitution +1 -0.24 ×1.07 · +7% 8/9 Will +2 +0.55 ×1.53 · +53% 5/9 +3 Per+1 1.70, Con+1 5.37, Wil+1 4.50, Agi+1 0.35, Int+1 0.25 → Per+1 9.76, Con+1 2.55, Dex+1 0.37, Str+1 0.26 +0.02 9
Venison adds FEP Agility +1 -3.06 ×0.32 · -68% 6/9 Constitution +1 +1.35 ×1.30 · +30% 6/9 Perception +1 +0.99 ×1.04 · +4% 3/6 Will +2 -1.23 ×0.63 · -37% 5/9 +5 Agi+1 8.63, Str+1 2.00 → Agi+1 4.00, Str+1 1.40, Int+1 2.14 -0.26 9
Mammoth adds FEP Strength +2 -3.97 9/9 Perception +1 +2.74 ×2.65 · +165% 5/6 Constitution +1 -0.55 ×0.88 · -12% 6/9 Will +2 -1.17 ×0.65 · -35% 5/9 +4 Agi+1 4.00, Str+1 2.00, Str+2 5.34 → Agi+1 4.00, Str+1 1.40, Int+1 2.14 -1.24 9
Wolf adds FEP Agility +1 -3.03 ×0.65 · -35% 8/8 Perception +1 +2.61 ×2.57 · +157% 5/6 Constitution +1 +2.26 ×1.70 · +70% 6/8 Will +2 -1.33 ×0.64 · -36% 5/8 +3 Wil+2 3.00, Con+1 2.50, Agi+1 5.30 → Wil+2 2.23, Con+1 5.00, Per+1 1.91 -0.29 8
Bat adds FEP Perception +1 +0.60 ×1.41 · +41% 6/8 Will +2 +0.15 ×1.11 · +11% 5/8 Intelligence +1 +0.30 ×1.21 · +21% 3/8 Agility +1 +0.14 1/2 +2 Per+1 2.50, Con+1 2.10, Int+1 0.94, Wil+1 3.00, Str+1 0.67 → Per+1 3.64, Con+1 2.10, Wil+1 3.36, Int+1 1.50 +0.14 8
Reindeer Venison adds FEP Perception +1 -0.31 ×0.93 · -7% 2/6 Constitution +1 +1.68 ×1.60 · +60% 5/7 Dexterity +1 -1.25 ×0.69 · -31% 4/7 Agility +1 +0.65 ×1.45 · +45% 1/4 +6 Wil+2 3.00, Con+1 3.60, Dex+2 3.60 → Wil+2 2.10, Con+1 9.00, Per+1 1.80 -0.11 7
Wild Mutton adds FEP Charisma +1 -2.62 ×0.64 · -36% 7/7 Constitution +1 +3.68 ×3.34 · +234% 5/7 Perception +1 +2.46 5/5 Will +2 -1.12 ×0.66 · -34% 5/7 +3 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 2.10, Con+1 9.00, Per+1 1.80 +0.07 7
Lynx adds FEP Strength +1 -3.30 ×0.85 · -15% 7/7 Perception +1 +2.46 5/5 Constitution +1 +2.40 ×1.74 · +74% 5/7 Will +2 -1.37 ×0.63 · -37% 5/7 +4 Wil+2 3.00, Con+1 2.50, Str+1 5.00 → Wil+2 2.10, Con+1 5.00, Per+1 1.80 -0.38 7
Wolverine adds FEP Agility +1 -2.20 ×0.64 · -36% 7/7 Perception +1 +2.46 5/5 Will +2 +0.12 ×1.08 · +8% 5/7 Constitution +1 +0.06 ×1.03 · +3% 5/7 +3 Wil+2 2.40, Con+1 1.80, Agi+1 5.00 → Wil+2 1.80, Con+1 2.10, Per+1 5.00 -0.02 7
Ice Bear adds FEP Constitution +2 -8.37 5/7 Constitution +1 +3.68 ×3.34 · +234% 5/7 Perception +1 +2.46 5/5 Will +2 -2.33 ×0.60 · -40% 5/7 +4 Wil+2 3.00, Con+1 1.25, Con+2 10.60 → Wil+2 2.23, Con+1 5.00, Per+1 1.91 -2.06 7
Wildgoat adds FEP Charisma +1 -3.15 6/6 Constitution +1 +3.68 ×3.34 · +234% 5/6 Perception +1 +2.46 5/5 Will +2 -1.12 ×0.66 · -34% 5/6 +2 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 2.10, Con+1 9.00, Per+1 1.80 +0.10 6
Puffin adds FEP Dexterity +1 -3.38 6/6 Perception +1 +2.46 5/5 Will +2 -0.97 ×0.68 · -32% 5/6 Constitution +1 +0.85 ×1.14 · +14% 5/6 +3 Wil+2 3.00, Con+1 3.00, Dex+1 4.00 → Wil+2 1.80, Con+1 2.10, Per+1 5.00 -0.31 6
Beaver adds FEP Perception +1 +2.46 5/5 Will +1 -1.97 5/6 Will +2 +0.12 ×1.10 · +10% 5/6 Intelligence +1 +0.72 ×1.51 · +51% 1/6 Wil+2 1.20, Con+1 2.10, Wil+1 5.00 → Wil+2 1.80, Con+1 2.10, Per+1 5.00 +0.12 6
Boreworm adds FEP Perception +1 +2.46 5/5 Dexterity +1 -1.97 5/6 Will +2 +0.39 ×1.25 · +25% 5/6 Constitution +1 +0.06 ×1.03 · +3% 5/6 +3 Wil+2 1.20, Con+1 1.80, Dex+1 5.00 → Wil+2 1.80, Con+1 2.10, Per+1 5.00 +0.21 6
Troll adds FEP Agility +2 -7.44 5/6 Perception +1 +2.46 5/5 Will +2 -1.97 ×0.61 · -39% 5/6 Constitution +1 -0.18 ×0.94 · -6% 5/6 +3 Agi+1 4.00, Str+1 2.00, Str+2 10.68 → Agi+1 4.00, Str+1 1.40, Int+1 2.14 -2.86 6
Grey Seal adds FEP Intelligence +2 -8.62 5/5 Perception +1 +2.46 5/5 Constitution +1 +2.40 ×1.74 · +74% 5/5 Will +2 -2.33 ×0.60 · -40% 5/5 Wil+2 3.00, Con+1 2.50, Int+2 10.60 → Wil+2 2.23, Con+1 5.00, Per+1 1.91 -2.73 5
Hedgehog adds FEP Perception +1 +2.46 5/5 Will +2 -1.48 ×0.68 · -32% 5/5 Constitution +1 -0.17 ×0.97 · -3% 5/5 Wil+2 6.05, Con+1 2.40 → Wil+2 1.80, Con+1 2.10, Per+1 5.00 -0.11 5
Mole boosts Constitution +1 +1.11 ×1.21 · +21% 5/5 Perception +1 +0.91 ×1.73 · +73% 5/5 Will +2 -0.57 ×0.92 · -8% 5/5 Wil+2 3.00, Con+1 6.75, Per+1 1.00 → Wil+2 2.10, Con+1 9.00, Per+1 1.80 +0.14 5
Cave louse adds FEP Will +2 -3.02 ×0.43 · -57% 5/5 Perception +1 +2.46 5/5 Constitution +1 +0.38 ×1.06 · +6% 5/5 Wil+2 7.56, Con+1 5.00 → Wil+2 2.10, Con+1 9.00, Per+1 1.80 -0.51 5
Bee adds FEP Agility +1 -3.44 5/5 Perception +1 +2.46 5/5 Will +2 +0.98 ×2.92 · +192% 5/5 Constitution +1 +0.30 ×1.50 · +50% 5/5 Wil+2 3.00, Con+1 0.60, Agi+1 5.00 → Wil+2 1.80, Con+1 2.10, Per+1 5.00 +0.21 5
Roe Venison adds FEP Perception +1 -0.09 ×1.05 · +5% 3/4 Agility +1 -2.52 ×0.53 · -47% 2/4 Dexterity +1 -0.38 ×0.64 · -36% 2/4 Strength +1 -0.36 ×0.70 · -30% 2/4 +2 Agi+1 8.54, Str+1 2.00 → Agi+1 4.00, Str+1 1.40, Int+1 2.14 -0.19 4
Wild Beef adds FEP Constitution +1 -0.09 ×1.80 · +80% 4/4 Intelligence +1 +1.05 ×1.43 · +43% 1/3 Charisma +1 +0.30 ×1.60 · +60% 3/4 Will +1 +0.65 ×2.77 · +177% 2/4 +3 Wil+2 5.40, Con+1 5.00 → Wil+2 2.10, Con+1 9.00, Per+1 1.80 +0.02 4
Wild Horse adds FEP Agility +1 -3.12 ×0.36 · -64% 4/4 Intelligence +1 +1.48 3/3 Strength +1 +0.53 ×1.72 · +72% 3/4 Will +1 +0.65 ×2.77 · +177% 2/4 +3 Wil+2 3.00, Con+1 2.25, Agi+1 3.75 → Wil+2 2.10, Con+1 9.00, Per+1 1.80 +0.04 4
Beef adds FEP Strength +1 -2.45 ×0.70 · -30% 4/4 Perception +1 +1.84 3/3 Will +2 +0.61 ×1.40 · +40% 3/4 Constitution +2 -7.12 1/4 +2 Agi+1 2.00, Str+1 2.00, Con+2 7.12 → Agi+1 4.00, Str+1 1.40, Int+1 2.14 -0.53 4
Pelican adds FEP Perception +1 +2.87 3/3 Perception +2 -2.67 3/4 Will +2 +0.30 ×1.18 · +18% 3/4 Constitution +1 +0.10 ×1.06 · +6% 3/4 +2 Wil+2 1.50, Con+1 1.80, Per+2 5.00 → Wil+2 1.80, Con+1 2.10, Per+1 5.00 -0.19 4
Adder adds FEP Will +2 -6.53 ×0.24 · -76% 4/4 Constitution +1 +3.33 ×2.11 · +111% 3/4 Perception +1 +1.84 3/3 Strength +1 +1.60 ×1.67 · +67% 1/4 +2 Wil+2 13.50, Con+1 3.00 → Wil+2 2.10, Con+1 9.00, Per+1 1.80 -1.38 4
Narwhal adds FEP Agility +2 -6.00 2/3 Perception +1 +5.16 ×7.81 · +681% 1/2 Constitution +1 -1.01 ×0.78 · -22% 2/3 Strength +1 -0.36 ×0.70 · -30% 2/3 +5 Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 4.00, Str+1 1.40, Int+1 2.14 -1.83 3
Swan boosts Intelligence +1 +0.25 ×1.20 · +20% 3/3 Strength +1 +0.07 ×1.06 · +6% 3/3 Will +1 +0.14 ×1.17 · +17% 2/3 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 4.00, Str+1 1.40, Int+1 2.14 +0.07 3
Bear adds FEP Strength +1 -6.73 ×0.27 · -73% 2/3 Intelligence +1 +2.00 2/2 Will +2 -3.30 ×0.39 · -61% 1/3 Agility +1 +2.22 ×2.25 · +125% 1/3 +3 Str+1 10.85, Cha+1 2.00, Wil+1 2.00 → Str+1 4.00, Cha+1 2.00, Wil+1 1.40, Int+1 1.86 -0.69 3
Mallard adds FEP Perception +1 +1.80 2/2 Constitution +1 +1.40 ×1.25 · +25% 2/3 Will +2 -1.26 ×0.68 · -32% 2/3 Intelligence +1 +1.43 ×3.01 · +201% 1/3 +1 Wil+2 4.32, Con+1 5.60 → Wil+2 2.10, Con+1 9.00, Per+1 1.80 +0.16 3
Beef bollock adds FEP Constitution +2 -6.56 3/3 Constitution +1 -3.93 ×0.67 · -33% 2/3 Perception +1 +1.80 2/2 Will +2 -0.15 ×0.93 · -7% 2/3 +3 Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 4.00, Str+1 1.40, Int+1 2.14 -2.54 3
Moose adds FEP Charisma +1 -2.43 ×0.80 · -20% 3/3 Strength +1 -3.88 ×0.50 · -50% 2/3 Intelligence +1 +1.15 2/2 Will +1 -0.35 ×0.79 · -21% 2/3 +5 Wil+2 3.00, Con+1 3.60, Cha+1 6.00 → Wil+2 2.10, Con+1 9.00, Per+1 1.80 -0.29 3
Squirrel adds FEP Intelligence +1 -0.45 ×1.23 · +23% 2/2 Constitution +1 +5.00 ×2.25 · +125% 1/2 Will +2 -3.30 ×0.39 · -61% 1/2 Perception +1 +1.80 1/1 +1 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 2.10, Con+1 9.00, Per+1 1.80 -0.07 2
Chicken adds FEP Intelligence +1 +1.20 ×1.60 · +60% 1/2 Dexterity +1 -0.40 2/2 Charisma +1 -0.10 ×0.94 · -6% 2/2 Will +1 -0.20 ×0.87 · -13% 1/2 Int+1 2.00, Cha+1 1.60, Dex+1 0.40 → Int+1 3.20, Cha+1 1.40 +0.10 2
Horse bollock adds FEP Agility +2 -6.41 1/2 Constitution +1 -3.38 ×0.67 · -33% 1/2 Strength +2 -2.70 1/2 Agility +1 -2.41 ×0.62 · -38% 1/2 +4 Agi+1 6.41, Str+1 3.00, Agi+2 6.41 → Agi+1 4.00, Str+1 1.40, Int+1 2.14 -2.12 2
Pork adds FEP Strength +1 -10.60 ×0.12 · -88% 1/2 Constitution +1 -4.75 ×0.65 · -35% 1/2 Will +2 -3.30 ×0.39 · -61% 1/2 Agility +1 +2.22 ×2.25 · +125% 1/2 +2 Agi+1 1.78, Str+1 12.00 → Agi+1 4.00, Str+1 1.40, Int+1 2.14 -1.39 2
Mutton bollock adds FEP Charisma +2 -10.68 1/2 Dexterity +2 -4.50 1/2 Constitution +1 -3.38 ×0.67 · -33% 1/2 Intelligence +1 +2.14 1/1 +4 Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 4.00, Str+1 1.40, Int+1 2.14 -3.09 2
Golden Eagle adds FEP Perception +2 -3.75 1/2 Agility +1 -3.12 ×0.56 · -44% 1/2 Intelligence +1 +2.14 1/1 Perception +1 +1.80 1/1 +2 Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 2.10, Con+1 9.00, Per+1 1.80 -0.50 2
Rabbit adds FEP Intelligence +1 +0.82 2/2 Agility +1 -0.42 ×0.66 · -34% 2/2 Strength +1 +0.29 ×1.14 · +14% 2/2 Will +1 -0.14 ×0.93 · -7% 2/2 Str+1 4.00, Cha+1 2.82, Wil+1 1.70, Agi+1 0.70 → Str+1 4.00, Cha+1 2.82, Wil+1 1.40, Int+1 1.20 +0.09 2
Seagull adds FEP Intelligence +1 +2.14 1/1 Agility +1 +2.00 ×2.00 · +100% 1/1 Dexterity +1 -1.42 1/1 Strength +1 -0.60 ×0.70 · -30% 1/1 Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 4.00, Str+1 1.40, Int+1 2.14 +0.43 1
Reindeer bollock adds FEP Perception +2 -16.02 1/1 Intelligence +1 +2.14 1/1 Strength +1 -1.60 ×0.47 · -53% 1/1 Agility +1 +1.00 ×1.33 · +33% 1/1 Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 4.00, Str+1 1.40, Int+1 2.14 -6.10 1
Stoat adds FEP Agility +1 -4.19 ×0.49 · -51% 1/1 Intelligence +1 +2.14 1/1 Strength +1 +0.20 ×1.17 · +17% 1/1 Agi+1 8.19, Str+1 1.20 → Agi+1 4.00, Str+1 1.40, Int+1 2.14 -0.37 1
Crane adds FEP Agility +1 -4.62 ×0.46 · -54% 1/1 Intelligence +1 +2.14 1/1 Strength +1 -0.10 ×0.93 · -7% 1/1 Agi+1 8.62, Str+1 1.50 → Agi+1 4.00, Str+1 1.40, Int+1 2.14 -0.51 1
Walrus adds FEP Perception +1 +1.80 1/1 Will +2 +0.75 ×1.56 · +56% 1/1 Constitution +1 -0.50 ×0.95 · -5% 1/1 Wil+2 1.35, Con+1 9.50 → Wil+2 2.10, Con+1 9.00, Per+1 1.80 +0.45 1
Pork bollock adds FEP Strength +2 -18.75 1/1 Constitution +1 +5.62 ×2.66 · +166% 1/1 Will +2 -2.40 ×0.47 · -53% 1/1 Perception +1 +1.80 1/1 Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 2.10, Con+1 9.00, Per+1 1.80 -5.58 1
Bog turtle boosts Constitution +1 +5.25 ×2.40 · +140% 1/1 Will +2 -3.30 ×0.39 · -61% 1/1 Perception +1 +0.80 ×1.80 · +80% 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 2.10, Con+1 9.00, Per+1 1.80 -0.09 1
Caverat adds FEP Perception +1 +1.80 1/1 Will +2 +0.60 ×1.40 · +40% 1/1 Agility +1 -0.60 1/1 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 2.10, Con+1 9.00, Per+1 1.80 +0.38 1
Goat bollock adds FEP Constitution +1 -3.37 ×0.67 · -33% 1/1 Agility +2 -2.70 1/1 Perception +1 +1.80 1/1 Will +2 -0.60 ×0.78 · -22% 1/1 Wil+2 2.70, Con+1 10.12, Agi+2 2.70 → Wil+2 2.10, Con+1 6.75, Per+1 1.80 -1.31 1