🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Fig tree🪵 drewno

Par z / bez
5
Par zamiany
274
Porównano w potrawach
5/11
Głód Δ
+0.28
Energia Δ
0.00

Charakter składnika

Podbija jeden z istniejących FEP-ów potrawy, ale który – zależy od potrawy. Nie dodaje nowych FEP-ów: Constitution +1 ×2 Agility +2 ×1 Intelligence +2 ×1

Najmocniej rośnie w poszczególnych potrawach: Smoked Badger Botillo → Constitution +1 +6.15, Smoked Boar Boudin → Constitution +1 +4.37, Smoked Delicious Deer Dog → Agility +2 +1.42, Smoked Elk Dog → Intelligence +2 +1.39

Średni mnożnik FEP-ów obecnych po obu stronach: ×1.22, rosną w 37% przypadków.

Per potrawa

Potrawa Typ Efekt Przykład: bez → z Głód Δ Par
Smoked Badger Botillo podbija Constitution +1 +6.15 ×1.82 · +82% 1/1 Con+1 7.50, Agi+1 4.50 → Con+1 13.65, Agi+1 4.50 +0.82 1
Smoked Boar Boudin podbija Constitution +1 +4.37 ×1.97 · +97% 1/1 Str+1 4.50, Con+1 4.50 → Str+1 4.50, Con+1 8.87 +0.58 1
Smoked Delicious Deer Dog podbija Agility +2 +1.42 ×1.19 · +19% 1/1 Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 8.92, Int+1 3.00, Per+1 3.00 +0.38 1
Smoked Elk Dog podbija Intelligence +2 +1.39 ×1.31 · +31% 1/1 Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 5.89 +0.37 1
Smoked Moodog bez efektu FEP-y identyczne – nic nie zmienia Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.37 -0.73 1

Wpływ na FEP-y (pary z / bez)

FEP Δ średnia Mnożnik Δ mediana Tylko ze składnikiem Spójność Par
Constitution +1 +3.51 ×1.60 +60% +4.37 0/3 67% 3
Agility +2 +1.42 ×1.19 +19% +1.42 0/1 100% 1
Intelligence +2 +1.39 ×1.31 +31% +1.39 0/1 100% 1

Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Laurel🪵 drewno podbija Constitution +1 +0.82 ×1.35 · +35% 6/12 Strength +1 -0.55 ×0.93 · -7% 6/12 Agility +1 -0.60 5/12 Perception +1 -1.12 ×0.89 · -11% 4/12 +7 Agi+1 4.50, Con+1 6.00, Cha+1 2.25 → Agi+1 4.50, Con+1 6.00, Int+1 2.25 +0.07 12
King's Oak🪵 drewno podbija Strength +1 -0.85 ×0.98 · -2% 7/12 Constitution +1 +2.63 ×1.45 · +45% 4/12 Will +1 +0.75 1/4 Agility +1 -0.42 ×0.93 · -7% 4/12 +5 Agi+1 4.50, Con+1 6.00, Wil+1 2.25 → Agi+1 4.50, Con+1 6.00, Int+1 2.25 +0.04 12
Dragontree🪵 drewno podbija Strength +1 -0.68 ×0.97 · -3% 7/12 Constitution +1 +2.21 ×1.31 · +31% 4/12 Agility +1 -0.38 ×0.94 · -6% 4/12 Will +1 +1.75 1/3 +7 Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 13.65, Agi+1 4.50 +0.57 12
Linden🪵 drewno dodaje FEP Strength +1 -0.54 7/11 Constitution +1 +1.09 ×1.33 · +33% 5/11 Agility +1 -2.15 ×0.76 · -24% 4/11 Will +1 +1.75 ×1.01 · +1% 1/3 +5 Con+1 7.50, Agi+1 8.87 → Con+1 13.65, Agi+1 4.50 +0.11 11
Bay willow🪵 drewno niejednoznaczne Strength +1 -0.63 6/10 Constitution +1 +1.20 ×1.35 · +35% 5/10 Will +1 +1.75 1/3 Intelligence +1 +0.75 1/3 +5 Con+1 7.50, Agi+1 4.50 → Con+1 13.65, Agi+1 4.50 +0.14 10
Buckthorn🪵 drewno podbija Constitution +1 +2.22 ×1.36 · +36% 4/10 Agility +1 -0.94 4/10 Will +1 +0.75 ×1.01 · +1% 1/4 Intelligence +1 -0.75 1/4 +5 Int+2 10.50, Str+2 4.32, Int+1 5.25 → Int+2 10.50, Str+2 4.32, Wil+1 5.25 +0.19 10
Almond tree🪵 drewno dodaje FEP Strength +1 -1.11 ×0.79 · -21% 6/10 Constitution +1 +1.71 ×1.45 · +45% 5/10 Dexterity +1 -2.38 ×1.02 · +2% 4/10 Agility +1 -1.00 ×0.94 · -6% 4/10 +5 Int+2 10.50, Str+2 4.32, Dex+1 5.25 → Int+2 10.50, Str+2 4.32, Wil+1 5.25 -0.13 10
Rowan🪵 drewno podbija Strength +1 -0.45 ×0.87 · -13% 5/10 Constitution +1 +2.15 ×1.30 · +30% 4/10 Will +1 -0.28 ×0.82 · -18% 1/4 Intelligence +1 -0.50 1/3 +5 Int+2 20.37, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Wil+1 5.25 -0.36 10
Strawberry tree🪵 drewno dodaje FEP Strength +1 -0.40 ×0.94 · -6% 5/10 Constitution +1 +2.47 ×1.41 · +41% 4/10 Will +1 +1.75 1/3 Perception +1 -1.50 ×1.05 · +5% 3/10 +4 Cha+1 3.96, Str+1 6.93, Dex+1 4.95, Agi+2 3.96 → Cha+1 3.96, Str+1 4.95, Dex+1 6.93, Agi+2 3.96 +0.36 10
Larch🪵 drewno dodaje FEP Constitution +1 +2.63 ×1.45 · +45% 4/10 Agility +1 -0.60 ×0.90 · -10% 3/10 Perception +1 +0.25 ×1.04 · +4% 3/10 Will +1 +2.48 ×0.56 · -44% 1/2 +5 Con+1 7.50, Agi+1 4.50 → Con+1 13.65, Agi+1 4.50 +0.60 10
Mallorn🪵 drewno podbija Strength +1 -1.05 ×0.91 · -9% 5/10 Will +1 +0.36 ×1.01 · +1% 1/5 Charisma +1 -1.75 3/10 Perception +1 +0.25 ×1.04 · +4% 3/10 +4 Agi+1 4.50, Con+1 6.00, Str+1 2.25 → Agi+1 4.50, Con+1 6.00, Int+1 2.25 -0.04 10
Conker🪵 drewno niejednoznaczne Strength +1 -0.76 ×0.93 · -7% 6/10 Will +1 +1.75 1/3 Intelligence +1 -0.50 ×0.72 · -28% 1/3 Constitution +1 +0.36 ×1.16 · +16% 3/10 +6 Int+2 10.50, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Wil+1 5.25 -0.05 10
Lemon tree🪵 drewno podbija Constitution +1 +2.61 ×1.39 · +39% 3/9 Will +1 +1.75 ×1.01 · +1% 1/3 Agility +1 -0.75 3/9 Perception +1 -3.15 ×0.78 · -22% 2/9 +4 Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 → Per+1 8.25, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12 +0.05 9
Stonepine🪵 drewno dodaje FEP Will +1 +0.75 ×1.01 · +1% 1/4 Constitution +1 +0.80 ×1.07 · +7% 3/9 Intelligence +1 +1.13 1/2 Dexterity +1 -0.89 ×0.97 · -3% 2/9 +4 Agi+1 4.50, Con+1 6.00, Wil+1 2.25 → Agi+1 4.50, Con+1 6.00, Int+1 2.25 +0.37 9
Wartybirch🪵 drewno niejednoznaczne Will +1 +0.82 1/4 Perception +1 -0.38 ×1.03 · +3% 4/9 Strength +1 -1.88 ×0.84 · -16% 3/9 Intelligence +1 +0.75 1/3 +5 Agi+1 4.50, Con+1 6.00, Per+1 2.25 → Agi+1 4.50, Con+1 6.00, Int+1 2.25 -0.15 9
Moundtree🪵 drewno podbija Strength +1 -1.60 ×0.88 · -12% 5/9 Intelligence +1 -0.94 1/4 Will +1 +1.75 1/3 Constitution +1 +1.55 ×1.21 · +21% 3/9 +5 Int+2 10.50, Str+2 4.32, Dex+1 5.25 → Int+2 10.50, Str+2 4.32, Wil+1 5.25 +0.03 9
Osier🪵 drewno podbija Strength +1 -0.59 ×0.94 · -6% 5/8 Constitution +1 +1.69 ×1.30 · +30% 4/8 Charisma +1 -3.50 ×0.23 · -77% 3/8 Agility +1 -1.13 ×0.83 · -17% 2/8 +2 Str+1 7.92, Con+1 4.50 → Str+1 4.50, Con+1 8.87 -0.25 8
Zelkova🪵 drewno podbija Constitution +1 +2.32 ×1.31 · +31% 3/6 Dexterity +1 -2.25 2/6 Perception +1 -1.50 2/6 Agility +2 +1.42 ×1.19 · +19% 1/6 +1 Con+1 7.50, Agi+1 4.50 → Con+1 13.65, Agi+1 4.50 +0.04 6
Chastetree🪵 drewno podbija Strength +1 -1.47 ×0.82 · -18% 4/6 Constitution +1 +2.35 ×1.40 · +40% 3/6 Intelligence +2 -2.97 ×0.66 · -34% 1/6 Agility +2 -1.81 ×0.83 · -17% 1/6 Str+1 7.38, Con+1 4.50 → Str+1 4.50, Con+1 8.87 -0.33 6
Sallow🪵 drewno podbija Strength +1 -1.73 ×0.86 · -14% 4/6 Constitution +1 +2.76 ×1.46 · +46% 3/6 Agility +1 -0.75 3/6 Perception +1 -2.70 ×0.80 · -20% 2/6 +2 Con+1 7.50, Agi+1 4.50 → Con+1 13.65, Agi+1 4.50 -0.06 6
Juniper🪵 drewno podbija Constitution +1 +5.26 ×1.90 · +90% 2/6 Intelligence +1 -1.13 2/6 Will +1 -1.12 ×1.03 · +3% 2/6 Perception +1 +0.38 ×1.05 · +5% 2/6 +3 Con+1 7.50, Agi+1 4.50 → Con+1 13.65, Agi+1 4.50 +0.21 6
Elderberry bush podbija Perception +1 -0.50 ×1.05 · +5% 3/6 Constitution +1 +3.76 ×1.64 · +64% 2/6 Will +1 -1.12 ×1.03 · +3% 2/6 Agility +2 +1.42 ×1.19 · +19% 1/6 +1 Str+1 4.50, Con+1 4.50, Per+1 2.25 → Str+1 4.50, Con+1 8.87 +0.41 6
Crampbark🪵 drewno podbija Constitution +1 +5.26 ×1.90 · +90% 2/6 Dexterity +1 -1.96 ×0.73 · -27% 2/6 Perception +1 +0.38 ×1.05 · +5% 2/6 Intelligence +2 +1.39 ×1.31 · +31% 1/6 +1 Con+1 7.50, Agi+1 4.50 → Con+1 13.65, Agi+1 4.50 +0.29 6
Alder🪵 drewno podbija Constitution +1 +3.50 ×1.60 · +60% 3/5 Strength +1 -0.35 ×0.84 · -16% 3/5 Dexterity +1 -3.75 1/5 Will +1 -2.25 1/5 +2 Con+1 7.50, Agi+1 4.50, Dex+1 3.75 → Con+1 13.65, Agi+1 4.50 +0.31 5
Persimmon tree🪵 drewno podbija Constitution +1 +3.50 ×1.60 · +60% 3/5 Perception +1 -1.13 2/5 Charisma +1 -2.25 1/5 Agility +2 +1.42 ×1.19 · +19% 1/5 +1 Con+1 7.50, Agi+1 4.50 → Con+1 13.65, Agi+1 4.50 +0.45 5
Lotetree🪵 drewno podbija Constitution +1 +3.51 ×1.60 · +60% 3/5 Agility +1 -1.12 ×0.90 · -10% 3/5 Strength +1 -0.17 ×0.89 · -11% 3/5 Agility +2 -4.06 ×0.69 · -31% 1/5 +2 Con+1 7.50, Agi+1 5.62 → Con+1 13.65, Agi+1 4.50 -0.17 5
Gray alder🪵 drewno podbija Constitution +1 +3.50 ×1.60 · +60% 3/5 Strength +1 -1.69 ×0.64 · -36% 3/5 Agility +1 -0.56 ×0.90 · -10% 2/5 Intelligence +1 -3.75 ×0.44 · -56% 1/5 +2 Con+1 7.50, Agi+1 5.62 → Con+1 13.65, Agi+1 4.50 +0.02 5
Elm🪵 drewno podbija Constitution +1 +2.77 ×1.38 · +38% 3/5 Will +1 -3.75 1/5 Intelligence +2 +0.54 ×1.10 · +10% 1/5 Con+1 7.50, Agi+1 4.50, Wil+1 3.75 → Con+1 13.65, Agi+1 4.50 +0.07 5
Sorb tree🪵 drewno podbija Constitution +1 +3.50 ×1.60 · +60% 3/5 Strength +1 -0.96 ×0.87 · -13% 3/5 Agility +1 -0.75 3/5 Charisma +1 -3.75 1/5 +3 Con+1 7.50, Agi+1 4.50 → Con+1 13.65, Agi+1 4.50 +0.06 5
Cherry🪵 drewno podbija Constitution +1 +3.13 ×1.46 · +46% 3/5 Perception +1 -1.88 2/5 Will +1 -2.25 1/5 Intelligence +2 +1.39 ×1.31 · +31% 1/5 +1 Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 13.65, Agi+1 4.50 +0.10 5
Dogwood🪵 drewno podbija Constitution +1 +3.50 ×1.60 · +60% 3/5 Strength +1 -0.96 ×0.87 · -13% 3/5 Perception +1 -1.88 2/5 Agility +1 -1.51 ×0.80 · -20% 2/5 +3 Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 13.65, Agi+1 4.50 -0.12 5
Chestnut tree🪵 drewno podbija Strength +1 -0.94 4/5 Constitution +1 +3.50 ×1.60 · +60% 3/5 Agility +1 -1.13 ×0.83 · -17% 2/5 Will +1 -2.25 1/5 +2 Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 13.65, Agi+1 4.50 -0.07 5
Cypress🪵 drewno podbija Charisma +1 -2.00 3/5 Constitution +1 +5.26 ×1.90 · +90% 2/5 Intelligence +2 +1.39 ×1.31 · +31% 1/5 Perception +1 +0.75 ×1.10 · +10% 1/5 +1 Con+1 7.50, Agi+1 4.50, Cha+1 3.75 → Con+1 13.65, Agi+1 4.50 +0.22 5
Ash🪵 drewno podbija Constitution +1 +2.86 ×1.40 · +40% 3/4 Agility +1 -1.88 ×0.77 · -23% 2/4 Intelligence +2 -2.43 ×0.71 · -29% 1/4 Con+1 7.50, Agi+1 8.25 → Con+1 13.65, Agi+1 4.50 -0.04 4
Yew🪵 drewno podbija Constitution +1 +3.51 ×1.60 · +60% 3/4 Agility +1 -1.64 ×0.79 · -21% 2/4 Intelligence +2 +1.39 ×1.31 · +31% 1/4 Con+1 7.50, Agi+1 4.50 → Con+1 13.65, Agi+1 4.50 +0.40 4
Sycamore🪵 drewno podbija Will +1 +0.88 ×0.82 · -18% 1/3 Intelligence +2 -5.66 ×0.62 · -38% 2/4 Constitution +1 -3.75 1/4 Perception +1 +0.75 ×1.10 · +10% 1/4 Int+2 19.11, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Wil+1 5.25 -0.91 4
Hornbeam🪵 drewno podbija Dexterity +1 +0.99 ×1.20 · +20% 2/2 Will +1 -3.75 ×0.09 · -91% 1/2 Intelligence +1 -1.98 1/2 Perception +1 +0.75 ×1.10 · +10% 1/2 Per+1 7.50, Dex+1 4.50, Wil+1 4.13, Cha+1 1.12 → Per+1 8.25, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12 -0.20 2
Tea bush🪵 drewno podbija Perception +1 +0.75 ×1.10 · +10% 1/1 Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 → Per+1 8.25, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12 +0.60 1
Apple tree🪵 drewno podbija Perception +1 +0.75 ×1.10 · +10% 1/1 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 → Per+1 8.25, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12 +0.58 1
Towercap🪵 drewno niejednoznaczne Intelligence +1 -3.00 ×0.67 · -33% 1/1 Str+1 6.00, Int+1 9.00, Wil+1 4.50, Psy+2 3.00 → Str+1 6.00, Int+1 6.00, Wil+1 4.50, Psy+2 3.00 -0.97 1