Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
Fig| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
Green Apple |
dodaje FEP | Perception +1 -3.14 ×0.42 · -58% 2/2 Constitution +1 +0.90 ×1.28 · +28% 2/2 Charisma +1 +2.00 1/1 Agility +1 +1.50 1/1 +1 | Con+1 3.20, Per+1 7.68, Per+2 3.00 → Con+1 5.00, Per+1 3.20, Per+2 3.00, Cha+1 2.00 | -0.06 | 2 |
| Blueberries | dodaje FEP | Perception +1 -2.68 ×0.43 · -57% 2/2 Constitution +1 +0.90 ×1.28 · +28% 2/2 Charisma +1 +2.00 1/1 Agility +1 +1.50 1/1 +1 | Con+1 3.20, Per+1 7.36, Per+2 3.00 → Con+1 5.00, Per+1 3.20, Per+2 3.00, Cha+1 2.00 | -0.02 | 2 |
Persimmon |
dodaje FEP | Constitution +1 -1.67 ×0.48 · -52% 2/2 Agility +1 +1.25 2/2 Intelligence +1 -0.12 ×0.94 · -6% 2/2 Dexterity +1 -0.12 ×0.76 · -24% 1/2 | Int+1 2.10, Con+1 3.60, Wil+1 1.50 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Agi+1 1.50 | -0.09 | 2 |
Medlar |
dodaje FEP | Strength +1 -1.50 2/2 Agility +1 +1.25 2/2 Intelligence +1 -0.12 ×0.94 · -6% 2/2 | Int+1 2.10, Con+1 1.50, Wil+1 1.50, Str+1 1.80 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Agi+1 1.50 | -0.06 | 2 |
Quince |
dodaje FEP | Charisma +1 -1.43 2/2 Agility +1 +1.25 2/2 Intelligence +1 -0.12 ×0.94 · -6% 2/2 Dexterity +1 -0.12 ×0.76 · -24% 1/2 | Int+1 2.10, Con+1 1.50, Wil+1 1.50, Cha+1 1.80 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Agi+1 1.50 | -0.06 | 2 |
Orange |
dodaje FEP | Intelligence +2 -2.40 1/1 Charisma +1 +2.00 1/1 Constitution +1 -0.20 ×0.96 · -4% 1/1 | Con+1 5.20, Per+1 3.20, Per+2 3.00, Int+2 2.40 → Con+1 5.00, Per+1 3.20, Per+2 3.00, Cha+1 2.00 | -0.40 | 1 |
| Watermelon | dodaje FEP | Perception +1 -3.20 ×0.50 · -50% 1/1 Constitution +1 +3.08 ×2.60 · +160% 1/1 Charisma +1 +2.00 1/1 Charisma +2 -1.92 1/1 | Con+1 1.92, Per+1 6.40, Per+2 3.00, Cha+2 1.92 → Con+1 5.00, Per+1 3.20, Per+2 3.00, Cha+1 2.00 | -0.26 | 1 |
Plum |
podbija | Constitution +1 +0.40 ×1.09 · +9% 1/1 Charisma +1 -0.20 ×0.91 · -9% 1/1 | Con+1 4.60, Per+1 3.20, Per+2 3.00, Cha+1 2.20 → Con+1 5.00, Per+1 3.20, Per+2 3.00, Cha+1 2.00 | +0.03 | 1 |
| Strawberries | dodaje FEP | Perception +1 -4.28 ×0.43 · -57% 1/1 Charisma +1 +2.00 1/1 Constitution +1 +0.36 ×1.08 · +8% 1/1 | Con+1 4.64, Per+1 7.48, Per+2 3.00 → Con+1 5.00, Per+1 3.20, Per+2 3.00, Cha+1 2.00 | -0.26 | 1 |
Pear |
dodaje FEP | Agility +1 +1.50 1/1 Perception +1 -1.50 1/1 Intelligence +1 +0.15 ×1.08 · +8% 1/1 | Int+1 1.80, Con+1 1.50, Wil+1 1.50, Per+1 1.50 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Agi+1 1.50 | +0.02 | 1 |
Wood Strawberry |
zamienia staty | Zamienia wartości między statami: Constitution +1 → Agility +1 ×1 | Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Agi+1 1.50 | 0.00 | 1 |
| Seaberries | dodaje FEP | Agility +1 +1.50 1/1 Intelligence +1 -1.43 ×0.58 · -42% 1/1 Will +1 +0.37 ×1.33 · +33% 1/1 | Int+1 3.38, Con+1 1.50, Wil+1 1.13 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Agi+1 1.50 | +0.07 | 1 |
Gooseberry |
dodaje FEP | Agility +1 +1.50 1/1 Perception +1 -1.13 1/1 Intelligence +1 -1.05 ×0.65 · -35% 1/1 Will +1 +0.45 ×1.43 · +43% 1/1 | Int+1 3.00, Con+1 1.50, Wil+1 1.05, Per+1 1.13 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Agi+1 1.50 | -0.04 | 1 |
| Raspberry | dodaje FEP | Agility +1 +1.50 1/1 Intelligence +1 -1.05 ×0.65 · -35% 1/1 Charisma +1 -0.90 1/1 Will +1 +0.45 ×1.43 · +43% 1/1 | Int+1 3.00, Con+1 1.50, Wil+1 1.05, Cha+1 0.90 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Agi+1 1.50 | 0.00 | 1 |
| Sorb Apple | dodaje FEP | Agility +1 +1.50 1/1 Perception +1 -1.50 1/1 Intelligence +1 -0.15 ×0.93 · -7% 1/1 | Int+1 2.10, Con+1 1.50, Wil+1 1.50, Per+1 1.50 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Agi+1 1.50 | -0.03 | 1 |
| Sloan Berries | dodaje FEP | Agility +1 +1.50 1/1 Intelligence +1 -1.05 ×0.65 · -35% 1/1 Will +1 +0.75 ×2.00 · +100% 1/1 Psyche +1 -0.37 1/1 | Int+1 3.00, Con+1 1.50, Wil+1 0.75, Psy+1 0.37 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Agi+1 1.50 | +0.13 | 1 |
| Cherries | dodaje FEP | Strength +1 -1.80 1/1 Agility +1 +1.50 1/1 Intelligence +1 +0.15 ×1.08 · +8% 1/1 | Int+1 1.80, Con+1 1.50, Wil+1 1.50, Str+1 1.80 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Agi+1 1.50 | -0.03 | 1 |
Lemon |
dodaje FEP | Intelligence +1 -1.95 ×0.50 · -50% 1/1 Agility +1 +1.50 1/1 | Int+1 3.90, Con+1 1.50, Wil+1 1.50 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Agi+1 1.50 | -0.07 | 1 |