Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Oyster Mushroom | quality | Constitution +1 +12.64 ×3.00 · +200% 4/4 Perception +1 +7.67 ×3.00 · +200% 4/4 Dexterity +1 +1.74 ×2.62 · +162% 4/4 Constitution +2 +22.63 ×2.99 · +199% 3/4 | Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 → Per+1 5.62, Con+1 20.54, Dex+1 3.37, Con+2 56.25 | +2.97 | 4 |
| Snowtop | adds FEP | Constitution +1 +17.58 ×16.36 · +1536% 1/3 Dexterity +1 +4.09 ×4.80 · +380% 2/3 Perception +1 +2.63 ×4.93 · +393% 3/3 Constitution +2 +27.13 1/2 +5 | Per+1 1.59, Con+1 2.01, Agi+1 4.22, Str+2 11.25 → Per+1 5.62, Con+1 20.54, Dex+1 3.37, Con+2 56.25 | +3.73 | 3 |
| Cave Lantern | boosts | Constitution +1 +13.55 ×7.41 · +641% 1/3 Perception +1 +6.06 ×10.82 · +982% 3/3 Dexterity +1 +3.12 ×3.01 · +201% 3/3 Will +1 -11.99 2/3 +4 | Per+1 1.25, Con+1 3.83, Dex+1 1.12, Wil+1 21.79, Con+2 2.49 → Per+1 18.67, Con+1 11.47, Dex+1 3.38, Con+2 37.35 | +1.28 | 3 |
| Portobello Mushroom | quality | Constitution +2 +21.55 ×2.76 · +176% 3/3 Constitution +1 +10.15 ×3.00 · +200% 3/3 Perception +1 +8.29 ×2.73 · +173% 3/3 Dexterity +1 +2.00 ×3.01 · +201% 3/3 | Per+1 2.06, Con+1 6.85, Dex+1 1.12, Con+2 20.63 → Per+1 5.62, Con+1 20.54, Dex+1 3.37, Con+2 56.25 | +3.11 | 3 |
| Parasol Mushroom | boosts | Constitution +2 +31.40 ×4.43 · +343% 2/2 Constitution +1 +11.84 ×3.78 · +278% 2/2 Perception +1 +10.04 ×5.31 · +431% 2/2 Dexterity +1 -1.89 ×0.76 · -24% 2/2 +1 | Per+1 2.81, Con+1 3.82, Dex+1 7.35, Con+2 5.63 → Per+1 18.67, Con+1 11.47, Dex+1 3.38, Con+2 37.35 | +4.28 | 2 |
| Bay Bolete | adds FEP | Perception +1 +12.88 ×7.08 · +608% 1/1 Constitution +1 +10.69 ×4.56 · +356% 1/1 Constitution +2 +4.05 ×1.95 · +95% 1/1 Dexterity +2 -3.75 1/1 +2 | Per+1 2.12, Con+1 3.00, Dex+2 3.75, Agi+1 0.63, Con+2 4.25 → Per+1 15.00, Con+1 13.69, Dex+1 2.25, Con+2 8.30 | +0.75 | 1 |
| Chantrelles | boosts | Constitution +1 +13.11 ×5.37 · +437% 1/1 Strength +1 +10.00 ×3.00 · +200% 1/1 Perception +1 +4.26 ×3.01 · +201% 1/1 Agility +1 +1.50 ×4.95 · +395% 1/1 +1 | Per+1 2.12, Con+1 3.00, Str+1 5.00, Agi+1 0.38, Dex+1 0.56 → Per+1 6.38, Con+1 16.11, Str+1 15.00, Agi+1 1.88 | +1.73 | 1 |
| Field Blewits | boosts | Intelligence +1 +6.00 ×3.00 · +200% 1/1 Dexterity +1 +5.60 ×3.00 · +200% 1/1 Charisma +2 +4.80 ×3.00 · +200% 1/1 Constitution +1 +4.68 ×7.50 · +650% 1/1 +1 | Cha+2 2.40, Int+1 3.00, Dex+1 2.80, Con+1 0.72, Per+1 1.98 → Cha+2 7.20, Int+1 9.00, Dex+1 8.40, Con+1 5.40 | +1.18 | 1 |