Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
Dodaje nowe FEP-y, których bez niego nie ma: Intelligence +1 +2.88 2/3 Perception +1 +1.13 1/2 Will +1 +1.13 1/2
Średni mnożnik FEP-ów obecnych po obu stronach: ×1.05, rosną w 13% przypadków.
| Potrawa | Typ | Efekt | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Smoked Badger Botillo | podbija | Constitution +1 +3.00 ×1.40 · +40% 1/1 | Con+1 7.50, Agi+1 4.50 → Con+1 10.50, Agi+1 4.50 | +0.40 | 1 |
| Smoked Boar Baloney | bez efektu | FEP-y identyczne – nic nie zmienia | Str+1 3.00, Agi+1 3.00, Con+1 3.00 → Str+1 3.00, Agi+1 3.00, Con+1 3.00 | -0.36 | 1 |
| Smoked Boar Boudin | dodaje FEP | Perception +1 +2.25 1/1 | Str+1 4.50, Con+1 4.50 → Str+1 4.50, Con+1 4.50, Per+1 2.25 | +0.30 | 1 |
| Smoked Cow Chorizo | dodaje FEP | Intelligence +1 +4.88 1/1 | Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75, Int+1 4.88 | +0.65 | 1 |
| Smoked Delicious Deer Dog | bez efektu | FEP-y identyczne – nic nie zmienia | Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 | -0.68 | 1 |
| Smoked Elk Dog | dodaje FEP | Will +1 +2.25 1/1 | Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 4.50, Wil+1 2.25 | +0.30 | 1 |
| Smoked Fox Fuet | podbija | Strength +1 +2.61 ×1.40 · +40% 1/1 | Str+1 6.52, Agi+1 4.50 → Str+1 9.13, Agi+1 4.50 | +0.35 | 1 |
| Smoked Piglet Wursts | bez efektu | FEP-y identyczne – nic nie zmienia | Str+1 6.52 → Str+1 6.52 | -0.21 | 1 |
| Smoked Wolfdog | dodaje FEP | Intelligence +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.50 | 1 |
| FEP | Δ średnia | Mnożnik | Δ mediana | Tylko ze składnikiem | Spójność | Par |
|---|---|---|---|---|---|---|
| Intelligence +1 | +2.88 | ×1.00 0% | +3.75 | 2/3 | 67% | 3 |
| Perception +1 | +1.13 | ×1.00 0% | +2.25 | 1/2 | 50% | 2 |
| Will +1 | +1.13 | ×1.00 0% | +2.25 | 1/2 | 50% | 2 |
| Constitution +1 | +0.75 | ×1.10 +10% | 0.00 | 0/4 | 25% | 4 |
| Strength +1 | +0.44 | ×1.07 +7% | 0.00 | 0/6 | 17% | 6 |
Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
Juniper🪵 drewno |
niejednoznaczne | Constitution +1 -0.32 ×0.97 · -3% 7/14 Agility +1 -0.17 6/14 Intelligence +1 +0.66 1/4 Charisma +1 -1.84 ×0.23 · -77% 1/3 +1 | Str+1 4.50, Con+1 4.50, Int+1 2.25 → Str+1 4.50, Con+1 4.50, Per+1 2.25 | -0.12 | 14 |
Dragontree🪵 drewno |
dodaje FEP | Strength +1 -0.97 ×0.93 · -7% 8/13 Constitution +1 +0.14 ×0.96 · -4% 6/13 Intelligence +1 +2.88 2/3 Perception +1 +0.75 1/3 +3 | Con+1 9.75, Str+1 9.38, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75, Int+1 4.88 | +0.09 | 13 |
Crampbark🪵 drewno |
dodaje FEP | Strength +1 -0.14 ×1.06 · +6% 8/13 Constitution +1 +0.11 ×1.07 · +7% 7/13 Intelligence +1 +2.88 2/3 Perception +1 +0.75 1/3 +4 | Str+1 4.50, Con+1 4.50, Dex+1 2.25 → Str+1 4.50, Con+1 4.50, Per+1 2.25 | +0.04 | 13 |
Laurel🪵 drewno |
dodaje FEP | Strength +1 -0.10 7/11 Constitution +1 -0.86 ×1.02 · +2% 6/11 Perception +1 -0.38 1/4 Intelligence +1 +2.88 2/3 +1 | Str+1 4.50, Int+2 4.50, Con+1 2.25 → Str+1 4.50, Int+2 4.50, Wil+1 2.25 | -0.01 | 11 |
King's Oak🪵 drewno |
dodaje FEP | Strength +1 -0.45 ×0.98 · -2% 8/11 Intelligence +1 +1.60 2/4 Agility +1 -0.42 ×0.93 · -7% 4/11 Constitution +1 -0.15 ×1.03 · +3% 4/11 +4 | Str+1 4.50, Int+2 4.50, Dex+1 2.25 → Str+1 4.50, Int+2 4.50, Wil+1 2.25 | -0.37 | 11 |
Linden🪵 drewno |
dodaje FEP | Strength +1 -0.64 8/10 Agility +1 -1.09 ×0.88 · -12% 4/10 Constitution +1 -0.96 4/10 Will +1 +0.75 1/3 +3 | Con+1 16.57, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75, Int+1 4.88 | -0.19 | 10 |
Bay willow🪵 drewno |
dodaje FEP | Strength +1 -0.67 ×0.98 · -2% 7/10 Constitution +1 +0.15 ×1.10 · +10% 5/10 Intelligence +1 +2.88 2/3 Perception +1 +0.75 1/3 +3 | Str+1 4.50, Int+2 4.50, Con+1 2.25 → Str+1 4.50, Int+2 4.50, Wil+1 2.25 | +0.11 | 10 |
Buckthorn🪵 drewno |
niejednoznaczne | Strength +1 +0.09 ×1.03 · +3% 6/10 Constitution +1 -1.44 ×0.93 · -7% 4/10 Agility +1 -0.94 4/10 Intelligence +1 +1.63 1/3 +2 | Str+1 4.50, Con+1 4.50, Wil+1 2.25 → Str+1 4.50, Con+1 4.50, Per+1 2.25 | -0.22 | 10 |
Sallow🪵 drewno |
dodaje FEP | Strength +1 -1.37 ×0.85 · -15% 7/10 Constitution +1 -0.74 4/10 Agility +1 -0.44 ×1.04 · +4% 4/10 Intelligence +1 +2.88 2/3 +2 | Str+1 4.50, Con+1 4.50, Agi+1 2.25 → Str+1 4.50, Con+1 4.50, Per+1 2.25 | -0.33 | 10 |
Osier🪵 drewno |
dodaje FEP | Strength +1 -1.61 ×0.83 · -17% 6/10 Constitution +1 -0.19 ×0.98 · -2% 4/10 Intelligence +1 +2.88 2/3 Will +1 -0.87 ×0.57 · -43% 1/3 +4 | Str+1 12.46 → Str+1 6.52 | -0.35 | 10 |
Zelkova🪵 drewno |
dodaje FEP | Strength +1 -0.78 ×0.90 · -10% 6/9 Constitution +1 -1.11 ×0.92 · -8% 4/9 Intelligence +1 +2.88 2/3 Perception +1 +1.13 1/2 +2 | Str+1 4.50, Int+2 4.50, Dex+1 2.25 → Str+1 4.50, Int+2 4.50, Wil+1 2.25 | -0.10 | 9 |
Chastetree🪵 drewno |
dodaje FEP | Strength +1 -0.15 ×0.99 · -1% 6/9 Constitution +1 -0.11 ×0.99 · -1% 4/9 Intelligence +1 +2.88 2/3 Agility +1 -0.50 ×0.89 · -11% 3/9 +4 | Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75, Int+1 4.88 | -0.09 | 9 |
Alder🪵 drewno |
dodaje FEP | Strength +1 -0.68 ×0.90 · -10% 6/9 Intelligence +1 +1.60 2/4 Constitution +1 -0.47 ×1.02 · +2% 4/9 Agility +1 -0.13 ×0.97 · -3% 3/9 +2 | Str+1 4.50, Con+1 4.50, Wil+1 2.25 → Str+1 4.50, Con+1 4.50, Per+1 2.25 | +0.04 | 9 |
Persimmon tree🪵 drewno |
dodaje FEP | Strength +1 -0.11 ×0.99 · -1% 6/9 Constitution +1 +0.15 ×1.10 · +10% 5/9 Agility +1 -1.22 4/9 Intelligence +1 +2.88 2/3 +1 | Con+1 9.75, Str+1 4.50, Wil+1 0.75, Agi+1 4.88 → Con+1 9.75, Str+1 4.50, Wil+1 0.75, Int+1 4.88 | +0.19 | 9 |
Lotetree🪵 drewno |
dodaje FEP | Strength +1 -0.09 6/9 Agility +1 -0.76 ×0.96 · -4% 4/9 Constitution +1 +0.14 ×1.05 · +5% 4/9 Intelligence +1 +2.88 2/3 +5 | Str+1 4.50, Con+1 4.50, Agi+1 2.25 → Str+1 4.50, Con+1 4.50, Per+1 2.25 | -0.19 | 9 |
Gray alder🪵 drewno |
dodaje FEP | Strength +1 -0.25 ×0.96 · -4% 6/9 Constitution +1 +0.15 ×1.10 · +10% 5/9 Intelligence +1 +1.63 ×0.44 · -56% 2/3 Agility +1 -0.37 ×0.93 · -7% 3/9 +3 | Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75, Int+1 4.88 | +0.15 | 9 |
Elm🪵 drewno |
dodaje FEP | Strength +1 +0.43 ×1.07 · +7% 6/9 Constitution +1 -1.22 ×0.86 · -14% 4/9 Will +1 -0.94 1/4 Intelligence +1 +2.88 2/3 +4 | Con+1 13.94, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75, Int+1 4.88 | -0.12 | 9 |
Sorb tree🪵 drewno |
dodaje FEP | Strength +1 -1.27 ×0.91 · -9% 7/9 Constitution +1 +0.75 ×1.10 · +10% 4/9 Agility +1 -0.56 4/9 Intelligence +1 +2.88 2/3 +2 | Str+1 4.50, Con+1 4.50, Agi+1 2.25 → Str+1 4.50, Con+1 4.50, Per+1 2.25 | -0.11 | 9 |
Cherry🪵 drewno |
dodaje FEP | Strength +1 -0.70 ×0.90 · -10% 6/9 Constitution +1 -0.22 4/9 Intelligence +1 +2.88 2/3 Perception +1 -0.50 1/3 +3 | Con+1 12.48, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75, Int+1 4.88 | -0.09 | 9 |
Dogwood🪵 drewno |
dodaje FEP | Strength +1 -0.71 ×0.94 · -6% 6/9 Constitution +1 +0.75 ×1.10 · +10% 4/9 Intelligence +1 +1.63 ×0.44 · -56% 2/3 Perception +1 -0.50 1/3 +3 | Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | -0.02 | 9 |
Chestnut tree🪵 drewno |
dodaje FEP | Strength +1 -0.63 ×0.98 · -2% 7/9 Constitution +1 -0.96 4/9 Intelligence +1 +2.88 2/3 Perception +1 +1.13 1/2 +3 | Str+1 4.50, Con+1 4.50, Wil+1 2.25 → Str+1 4.50, Con+1 4.50, Per+1 2.25 | -0.19 | 9 |
Cypress🪵 drewno |
dodaje FEP | Strength +1 -0.14 ×0.96 · -4% 6/9 Constitution +1 +0.75 ×1.10 · +10% 4/9 Charisma +1 -2.00 3/9 Will +1 +0.75 ×0.99 · -1% 1/3 +3 | Str+1 4.50, Int+2 4.50, Cha+1 2.25 → Str+1 4.50, Int+2 4.50, Wil+1 2.25 | +0.21 | 9 |
Almond tree🪵 drewno |
dodaje FEP | Strength +1 -0.26 ×0.97 · -3% 5/8 Dexterity +1 -3.33 ×0.64 · -36% 3/8 Constitution +1 +1.00 ×1.13 · +13% 3/8 Will +1 +0.75 ×0.99 · -1% 1/3 +4 | Int+2 7.50, Str+2 3.00, Dex+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | -0.16 | 8 |
Lemon tree🪵 drewno |
dodaje FEP | Agility +1 -0.53 4/8 Strength +1 -0.36 ×0.94 · -6% 4/8 Perception +1 -1.60 ×0.76 · -24% 1/3 Constitution +1 +0.11 3/8 +4 | Str+1 4.50, Int+2 4.50, Agi+1 2.25 → Str+1 4.50, Int+2 4.50, Wil+1 2.25 | -0.38 | 8 |
Larch🪵 drewno |
dodaje FEP | Strength +1 +0.53 ×1.07 · +7% 4/8 Constitution +1 +1.00 ×1.13 · +13% 3/8 Perception +1 +0.75 1/3 Intelligence +1 +1.88 1/2 +1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.33 | 8 |
Conker🪵 drewno |
dodaje FEP | Strength +1 -0.74 ×0.89 · -11% 5/8 Perception +1 +0.75 1/3 Agility +1 -0.30 ×0.94 · -6% 3/8 Will +1 +1.12 ×0.97 · -3% 1/2 +2 | Per+1 7.50, Dex+1 8.25, Wil+1 0.38, Cha+1 1.13 → Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.12 | -0.26 | 8 |
Ash🪵 drewno |
dodaje FEP | Strength +1 +0.31 ×1.05 · +5% 5/7 Constitution +1 +0.36 ×1.03 · +3% 3/7 Intelligence +1 +2.44 1/2 Intelligence +2 -1.91 ×0.77 · -23% 2/7 +3 | Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75, Int+1 4.88 | +0.08 | 7 |
Yew🪵 drewno |
dodaje FEP | Strength +1 -0.59 ×0.99 · -1% 5/7 Constitution +1 +1.00 ×1.13 · +13% 3/7 Will +1 -0.50 1/3 Intelligence +1 +4.31 2/2 +1 | Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.41 | 7 |
Rowan🪵 drewno |
dodaje FEP | Strength +1 +0.28 ×1.02 · +2% 4/7 Will +1 -0.50 ×0.97 · -3% 1/3 Constitution +1 +0.36 ×1.03 · +3% 3/7 Intelligence +2 -4.90 ×0.57 · -43% 2/7 | Int+2 14.55, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | -0.49 | 7 |
Strawberry tree🪵 drewno |
dodaje FEP | Strength +1 -0.20 ×0.98 · -2% 4/7 Constitution +1 +1.00 ×1.13 · +13% 3/7 Perception +1 -0.50 1/3 Dexterity +1 -1.88 2/7 +2 | Int+2 7.50, Str+2 3.00, Per+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.11 | 7 |
Stonepine🪵 drewno |
dodaje FEP | Strength +1 +0.87 ×1.13 · +13% 3/6 Will +1 +1.13 1/2 Constitution +1 -0.38 ×0.97 · -3% 2/6 Intelligence +1 +3.75 1/1 +1 | Per+1 7.50, Dex+1 8.25, Wil+1 0.37, Cha+1 1.12 → Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.12 | +0.22 | 6 |
Fig tree🪵 drewno |
dodaje FEP | Perception +1 +0.50 ×0.95 · -5% 1/3 Constitution +1 -3.76 ×0.64 · -36% 2/6 Will +1 +1.12 ×0.97 · -3% 1/2 Agility +2 -1.42 ×0.84 · -16% 1/6 +1 | Str+1 4.50, Con+1 8.87 → Str+1 4.50, Con+1 4.50, Per+1 2.25 | -0.41 | 6 |
Wartybirch🪵 drewno |
dodaje FEP | Intelligence +1 +1.88 1/2 Agility +1 -1.11 ×0.84 · -16% 2/5 Constitution +1 -0.38 ×1.40 · +40% 2/5 Agility +2 -5.70 ×0.57 · -43% 1/5 | Int+2 7.50, Str+2 3.00, Con+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | -0.43 | 5 |
Mallorn🪵 drewno |
dodaje FEP | Constitution +1 -1.50 ×0.93 · -7% 2/4 Will +1 +1.13 1/2 Dexterity +1 -1.66 ×0.73 · -27% 1/4 | Str+1 4.50, Int+2 4.50, Con+1 2.25 → Str+1 4.50, Int+2 4.50, Wil+1 2.25 | -0.19 | 4 |
Moundtree🪵 drewno |
dodaje FEP | Strength +1 -3.99 ×0.52 · -48% 2/4 Dexterity +1 -1.88 2/4 Will +1 +1.12 ×0.97 · -3% 1/2 Constitution +1 +3.00 ×1.40 · +40% 1/4 | Int+2 7.50, Str+2 3.00, Dex+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | -0.35 | 4 |
Sycamore🪵 drewno |
dodaje FEP | Will +1 +0.75 ×0.99 · -1% 1/3 Constitution +1 -6.61 ×0.51 · -49% 2/3 Intelligence +1 +4.88 1/1 Intelligence +2 -4.10 ×0.52 · -48% 1/3 | Con+1 19.21, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75, Int+1 4.88 | -0.82 | 3 |
Hornbeam🪵 drewno |
zamienia staty | Zamienia wartości między statami: Charisma +1 → Intelligence +1 ×1 | Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | -0.53 | 2 |
Tea bush🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 12.75, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | -0.48 | 2 |
Apple tree🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 12.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | -0.43 | 2 |
Southronpine🪵 drewno |
niejednoznaczne | Strength +1 -4.77 ×0.58 · -42% 1/1 | Str+1 11.29 → Str+1 6.52 | -0.85 | 1 |
Salt🧂 przyprawa |
dodaje FEP | Intelligence +1 +3.75 1/1 Intelligence +2 -0.90 ×0.89 · -11% 1/1 | Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.26 | 1 |
Chives🧂 przyprawa |
dodaje FEP | Intelligence +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.50 | 1 |
Clove of Garlic🧂 przyprawa |
dodaje FEP | Intelligence +1 +3.75 1/1 Intelligence +2 -1.80 ×0.81 · -19% 1/1 | Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.02 | 1 |
Kvann🧂 przyprawa |
dodaje FEP | Intelligence +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.50 | 1 |
Laurel Leaves🧂 przyprawa |
dodaje FEP | Intelligence +1 +3.75 1/1 Intelligence +2 -0.75 ×0.91 · -9% 1/1 | Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.30 | 1 |
Juniper Berries🧂 przyprawa |
dodaje FEP | Intelligence +1 +3.75 1/1 Strength +2 -1.77 ×0.63 · -37% 1/1 | Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.03 | 1 |
Beech🪵 drewno |
dodaje FEP | Intelligence +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +1.17 | 1 |
Willow🪵 drewno |
zamienia staty | Zamienia wartości między statami: Strength +1 → Intelligence +1 ×1 | Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | 0.00 | 1 |
Spruce🪵 drewno |
dodaje FEP | Intelligence +1 +3.75 1/1 Strength +2 -0.39 ×0.88 · -12% 1/1 | Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.40 | 1 |
Tree Heath🪵 drewno |
dodaje FEP | Intelligence +1 +3.75 1/1 Intelligence +2 -3.00 ×0.71 · -29% 1/1 | Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | -0.30 | 1 |
Whitebeam🪵 drewno |
zamienia staty | Zamienia wartości między statami: Will +1 → Intelligence +1 ×1 | Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | 0.00 | 1 |
Cedar🪵 drewno |
dodaje FEP | Intelligence +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +1.16 | 1 |
Mayflower tree🪵 drewno |
dodaje FEP | Intelligence +1 +3.75 1/1 Strength +2 -2.01 ×0.60 · -40% 1/1 | Int+2 7.50, Str+2 5.01 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | -0.04 | 1 |
Oak🪵 drewno |
dodaje FEP | Intelligence +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +1.14 | 1 |
Blackpine🪵 drewno |
dodaje FEP | Intelligence +1 +3.75 1/1 Strength +2 -1.29 ×0.70 · -30% 1/1 | Int+2 7.50, Str+2 4.29 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.16 | 1 |
Towercap🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | 0.00 | 1 |