Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Roach | adds FEP | Intelligence +1 -0.42 ×1.18 · +18% 3/3 Agility +1 +1.27 ×3.00 · +200% 1/2 Strength +1 -4.08 ×0.60 · -40% 1/3 Dexterity +1 -1.02 1/3 +3 | Int+2 2.40, Per+1 6.00, Int+1 1.93 → Int+2 2.40, Per+1 6.00, Agi+1 1.93 | -0.17 | 3 |
| Haddock | adds FEP | Agility +1 -2.64 ×1.31 · +31% 2/3 Intelligence +1 -2.29 ×0.58 · -42% 2/3 Perception +1 +2.94 ×1.96 · +96% 1/3 Charisma +1 +2.20 ×1.96 · +96% 1/3 +2 | Int+2 3.00, Per+1 3.06, Agi+1 7.73 → Int+2 2.40, Per+1 6.00, Agi+1 1.93 | -0.28 | 3 |
| Silver Bream | adds FEP | Intelligence +1 -1.48 ×0.70 · -30% 3/3 Agility +1 +1.19 ×2.00 · +100% 1/2 Constitution +1 +0.80 ×1.18 · +18% 1/3 Agility +2 +0.80 1/1 +1 | Int+2 1.80, Per+1 6.00, Int+1 2.41 → Int+2 2.40, Per+1 6.00, Agi+1 1.93 | +0.09 | 3 |
| Pike | adds FEP | Strength +1 -1.80 2/2 Intelligence +1 -1.27 ×0.73 · -27% 2/2 Constitution +1 +1.47 ×1.38 · +38% 1/2 Charisma +1 +0.90 ×1.25 · +25% 1/2 +2 | Int+1 2.00, Con+1 3.89, Str+1 3.60, Cha+1 3.58 → Int+1 1.60, Con+1 5.36, Cha+1 4.48, Agi+2 0.80 | -0.23 | 2 |
| Zander | adds FEP | Intelligence +1 +0.06 ×1.08 · +8% 2/2 Strength +1 -1.80 ×0.77 · -23% 1/2 Agility +2 +0.80 1/1 Constitution +1 +0.46 ×1.09 · +9% 1/2 +2 | Str+1 7.80, Int+1 2.57, Agi+1 0.45 → Str+1 6.00, Int+1 4.28, Agi+1 0.90 | +0.04 | 2 |
| Asp | adds FEP | Intelligence +1 +0.89 ×1.42 · +42% 2/2 Dexterity +1 -4.54 1/2 Charisma +1 +4.48 1/1 Strength +1 -4.08 ×0.60 · -40% 1/2 +4 | Int+1 2.00, Con+1 6.21, Dex+1 4.54 → Int+1 1.60, Con+1 5.36, Cha+1 4.48, Agi+2 0.80 | -0.27 | 2 |
| Grayling | adds FEP | Perception +1 -0.69 2/2 Intelligence +1 +0.67 ×1.24 · +24% 2/2 Strength +1 -4.08 ×0.60 · -40% 1/2 Agility +2 +0.80 1/1 +2 | Str+1 10.08, Int+1 2.55, Agi+1 0.53, Per+1 0.38 → Str+1 6.00, Int+1 4.28, Agi+1 0.90 | -0.17 | 2 |
| Mullet | adds FEP | Agility +1 -1.16 ×0.92 · -8% 2/2 Intelligence +1 -0.20 ×0.90 · -10% 2/2 Charisma +1 +0.90 ×1.25 · +25% 1/2 Agility +2 +0.80 1/1 | Int+1 2.00, Con+1 5.36, Cha+1 3.58, Agi+1 2.24 → Int+1 1.60, Con+1 5.36, Cha+1 4.48, Agi+2 0.80 | -0.01 | 2 |
| Burbot | adds FEP | Constitution +1 -0.19 2/2 Intelligence +1 +0.10 ×1.07 · +7% 2/2 Charisma +1 -1.00 ×0.82 · -18% 1/2 Agility +2 +0.80 1/1 +1 | Int+1 1.40, Con+1 5.36, Cha+1 5.48 → Int+1 1.60, Con+1 5.36, Cha+1 4.48, Agi+2 0.80 | +0.06 | 2 |
| Abyss Gazer | adds FEP | Intelligence +1 +0.92 ×1.37 · +37% 2/2 Perception +2 -3.00 1/2 Strength +1 -1.56 ×0.79 · -21% 1/2 Perception +1 -1.00 1/2 +2 | Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 → Str+1 6.00, Int+1 4.28, Agi+1 0.90 | -0.51 | 2 |
| Salmon | adds FEP | Agility +1 +1.04 ×1.20 · +20% 1/2 Charisma +1 -9.66 1/2 Intelligence +1 -6.00 ×0.42 · -58% 1/2 Perception +1 +3.60 ×2.50 · +150% 1/2 +2 | Int+2 3.00, Per+1 2.40, Cha+1 9.66 → Int+2 2.40, Per+1 6.00, Agi+1 1.93 | -0.75 | 2 |
| Cod | no effect | FEPs identical – changes nothing | Int+2 3.00, Per+1 12.08 → Int+2 2.40, Per+1 6.00, Agi+1 1.93 | -0.53 | 2 |
| Lavaret | adds FEP | Constitution +1 -2.16 2/2 Strength +1 -2.04 ×0.80 · -20% 2/2 Intelligence +1 +1.44 ×2.03 · +103% 2/2 Agility +1 +0.73 ×2.20 · +120% 1/2 +1 | Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 → Str+1 6.00, Int+1 4.28, Agi+1 0.90 | -0.34 | 2 |
| Rose fish | adds FEP | Will +1 -3.14 1/1 Charisma +1 +1.34 ×1.43 · +43% 1/1 Agility +2 +0.80 1/1 Intelligence +1 -0.40 ×0.80 · -20% 1/1 | Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 → Int+1 1.60, Con+1 5.36, Cha+1 4.48, Agi+2 0.80 | -0.09 | 1 |
| Catfish | adds FEP | Psyche +1 -3.58 1/1 Constitution +1 +3.36 ×2.68 · +168% 1/1 Agility +1 -2.69 1/1 Charisma +1 +1.62 ×1.57 · +57% 1/1 +2 | Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 → Int+1 1.60, Con+1 5.36, Cha+1 4.48, Agi+2 0.80 | -0.01 | 1 |
| Cavelacanth | adds FEP | Perception +1 -1.00 1/1 Agility +2 +0.80 1/1 Intelligence +1 +0.20 ×1.14 · +14% 1/1 | Int+1 1.40, Con+1 5.36, Cha+1 4.48, Per+1 1.00 → Int+1 1.60, Con+1 5.36, Cha+1 4.48, Agi+2 0.80 | +0.13 | 1 |
| Carp | adds FEP | Perception +1 -2.50 1/1 Intelligence +1 -2.40 ×0.40 · -60% 1/1 Constitution +1 +2.34 ×1.77 · +77% 1/1 Charisma +1 +1.12 ×1.33 · +33% 1/1 +1 | Int+1 4.00, Con+1 3.02, Per+1 2.50, Cha+1 3.36 → Int+1 1.60, Con+1 5.36, Cha+1 4.48, Agi+2 0.80 | +0.03 | 1 |
| Plaice | boosts | Strength +1 -4.08 ×0.60 · -40% 1/1 Intelligence +1 +2.18 ×2.04 · +104% 1/1 Perception +1 -1.53 1/1 Agility +1 +0.45 ×2.00 · +100% 1/1 | Str+1 10.08, Int+1 2.10, Per+1 1.53, Agi+1 0.45 → Str+1 6.00, Int+1 4.28, Agi+1 0.90 | -0.59 | 1 |
| Brill | boosts | Strength +1 -2.40 ×0.71 · -29% 1/1 Agility +1 +0.15 ×1.20 · +20% 1/1 | Str+1 8.40, Int+1 4.28, Agi+1 0.75 → Str+1 6.00, Int+1 4.28, Agi+1 0.90 | -0.45 | 1 |
| Chub | boosts | Agility +1 +0.30 ×1.50 · +50% 1/1 Charisma +1 -0.22 1/1 | Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 → Str+1 6.00, Int+1 4.28, Agi+1 0.90 | +0.02 | 1 |
| Perch | boosts | Strength +1 -4.08 ×0.60 · -40% 1/1 Intelligence +1 +3.00 ×3.34 · +234% 1/1 Perception +1 -2.70 1/1 Agility +1 +0.53 ×2.43 · +143% 1/1 | Str+1 10.08, Int+1 1.28, Per+1 2.70, Agi+1 0.37 → Str+1 6.00, Int+1 4.28, Agi+1 0.90 | -0.65 | 1 |
| Cave angler | boosts | Strength +2 -5.40 1/1 Strength +1 +1.80 ×1.43 · +43% 1/1 Agility +1 +0.15 ×1.20 · +20% 1/1 | Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 → Str+1 6.00, Int+1 4.28, Agi+1 0.90 | -1.77 | 1 |
| Sturgeon | adds FEP | Strength +1 -1.05 ×0.74 · -26% 1/1 Agility +1 +0.96 1/1 Will +1 -0.48 ×0.80 · -20% 1/1 | Str+1 4.05, Int+1 3.00, Wil+1 2.40 → Str+1 3.00, Int+1 3.00, Wil+1 1.92, Agi+1 0.96 | -0.11 | 1 |