🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Eagle Owl

Par z / bez
0
Par zamiany
79
Porównano w potrawach
0/7
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Golden Eagle dodaje FEP Perception +1 +1.44 ×3.75 · +275% 1/7 Intelligence +1 +3.65 ×2.97 · +197% 5/6 Agility +1 -1.76 ×1.11 · +11% 5/9 Constitution +1 -0.87 ×0.59 · -41% 5/9 +9 Agi+1 7.04, Wil+1 1.50, Per+1 7.04, Str+1 7.50 → Agi+1 2.00, Wil+1 8.45, Per+1 13.45 -0.22 9
Bullfinch dodaje FEP Perception +1 -5.74 ×0.64 · -36% 4/4 Agility +1 +1.70 ×4.04 · +304% 1/3 Constitution +1 -1.51 ×0.75 · -25% 3/4 Intelligence +1 +5.22 2/2 +4 Str+1 1.61, Con+1 7.55, Per+1 10.16 → Str+1 5.00, Con+1 1.44, Int+1 5.04, Agi+1 1.95 -0.39 4
Wood Grouse dodaje FEP Agility +1 -2.34 ×0.64 · -36% 3/4 Perception +1 +0.67 ×0.73 · -27% 1/3 Intelligence +1 +3.70 2/2 Will +1 +3.02 ×2.26 · +126% 2/4 +4 Agi+1 7.04, Wil+1 2.40, Per+1 11.84 → Agi+1 2.00, Wil+1 8.45, Per+1 13.45 +0.10 4
Crane dodaje FEP Agility +1 -4.10 ×0.59 · -41% 3/4 Charisma +1 -2.73 ×0.46 · -54% 3/4 Perception +1 +4.21 ×1.91 · +91% 1/2 Intelligence +1 +2.69 1/2 +6 Agi+1 11.54, Wil+1 4.50, Per+1 7.04 → Agi+1 2.00, Wil+1 8.45, Per+1 13.45 +0.05 4
Pelican dodaje FEP Intelligence +1 -0.15 ×5.44 · +444% 4/4 Agility +1 -1.06 ×0.83 · -17% 3/4 Constitution +1 +3.15 ×0.50 · -50% 1/2 Perception +1 +3.13 ×2.13 · +113% 2/4 +5 Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.52, Agi+1 2.17 → Con+2 3.00, Cha+1 2.16, Int+1 5.40, Str+1 0.42, Con+1 6.89 +0.24 4
Quail podbija Intelligence +1 -3.34 ×0.71 · -29% 1/3 Perception +1 +2.60 ×1.16 · +16% 2/3 Will +1 +1.22 ×1.20 · +20% 2/3 Agility +1 -0.70 ×1.42 · +42% 2/3 +5 Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 → Agi+1 2.00, Wil+1 8.45, Per+1 13.45 -0.04 3
Puffin dodaje FEP Perception +1 +2.07 ×2.39 · +139% 1/3 Agility +1 -1.62 ×0.80 · -20% 3/3 Dexterity +1 -3.02 ×0.44 · -56% 2/3 Charisma +1 -0.95 ×0.80 · -20% 2/3 +5 Agi+1 5.63, Wil+1 6.00, Dex+1 5.28, Per+1 5.63 → Agi+1 2.00, Wil+1 8.45, Per+1 13.45 -0.13 3
Swan dodaje FEP Intelligence +1 +0.57 ×5.56 · +456% 3/3 Agility +1 -3.61 ×0.28 · -72% 2/3 Charisma +1 -2.41 ×0.56 · -44% 2/3 Constitution +1 +6.89 1/1 +7 Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.53, Agi+1 2.17 → Con+2 3.00, Cha+1 2.16, Int+1 5.40, Str+1 0.42, Con+1 6.89 +0.22 3
Goshawk dodaje FEP Agility +1 -2.34 ×0.64 · -36% 3/3 Perception +1 +4.21 ×1.91 · +91% 1/2 Constitution +1 +1.01 ×1.49 · +49% 2/3 Strength +2 -7.50 1/3 +7 Agi+1 7.04, Wil+1 1.50, Str+2 7.50, Per+1 7.04 → Agi+1 2.00, Wil+1 8.45, Per+1 13.45 -0.46 3
Mallard dodaje FEP Agility +1 -1.33 ×0.75 · -25% 3/3 Intelligence +1 +1.30 ×25.71 · +2471% 3/3 Perception +1 +3.35 ×5.02 · +402% 2/3 Constitution +1 +0.40 ×0.86 · -14% 2/3 +3 Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 → Con+2 3.00, Cha+1 2.16, Int+1 5.40, Str+1 0.42, Con+1 6.89 +0.23 3
Reindeer Venison dodaje FEP Intelligence +1 +5.01 2/2 Constitution +1 -2.99 ×0.30 · -70% 2/2 Dexterity +2 -1.55 ×1.77 · +77% 2/2 Agility +1 +0.67 1/2 +3 Str+1 3.23, Con+1 5.44, Dex+2 4.72 → Str+1 5.00, Con+1 1.44, Int+1 5.04, Agi+1 1.95 -0.35 2
Magpie dodaje FEP Agility +1 -1.38 ×0.67 · -33% 2/2 Constitution +1 +6.89 1/1 Intelligence +1 +5.40 1/1 Perception +1 +4.74 ×3.01 · +201% 1/2 +5 Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 → Con+2 3.00, Cha+1 2.16, Int+1 5.40, Str+1 0.42, Con+1 6.89 +0.56 2
Ice Bear dodaje FEP Strength +2 -4.88 ×0.44 · -56% 2/2 Perception +1 +0.40 ×0.40 · -60% 1/2 Agility +1 +2.44 ×5.36 · +436% 1/2 Intelligence +1 +2.00 1/1 +3 Agi+1 0.56, Con+1 2.00, Str+2 6.00, Cha+1 0.56 → Agi+1 3.00, Con+1 0.60, Per+1 2.00, Dex+1 0.60 -1.25 2
Wolf dodaje FEP Strength +2 -0.75 ×2.00 · +100% 2/2 Perception +1 +0.40 ×0.40 · -60% 1/2 Strength +1 -3.00 1/2 Intelligence +1 +2.00 1/1 +4 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Str+1 3.00 → Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 -0.26 2
Bee dodaje FEP Dexterity +1 -5.13 2/2 Intelligence +1 +3.52 2/2 Strength +1 +3.55 ×3.45 · +245% 1/2 Strength +2 +2.40 ×5.00 · +400% 1/2 +3 Str+1 1.45, Con+1 3.60, Agi+1 2.82, Dex+1 7.26 → Str+1 5.00, Con+1 1.44, Int+1 5.04, Agi+1 1.95 +0.07 2
Cave louse dodaje FEP Perception +1 +0.80 ×0.67 · -33% 1/2 Intelligence +1 +2.00 1/1 Constitution +2 -1.60 1/2 Will +2 -1.20 1/2 +2 Str+2 3.00, Wil+1 2.00, Per+1 1.20, Con+2 1.60 → Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 -0.22 2
Boreworm dodaje FEP Perception +1 +0.80 ×0.67 · -33% 1/2 Charisma +1 -0.70 2/2 Intelligence +1 +2.00 1/1 Constitution +1 -0.60 ×0.50 · -50% 1/2 Str+2 3.00, Wil+1 2.00, Per+1 1.20, Cha+1 0.80 → Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 +0.13 2
Beef dodaje FEP Constitution +2 -5.13 2/2 Intelligence +1 +3.52 2/2 Constitution +1 -4.98 ×0.22 · -78% 1/2 Agility +1 +1.95 1/1 +3 Str+1 4.03, Con+1 6.42, Con+2 7.26 → Str+1 5.00, Con+1 1.44, Int+1 5.04, Agi+1 1.95 -1.10 2
Pork dodaje FEP Strength +1 -11.23 ×0.25 · -75% 2/2 Intelligence +1 +3.52 2/2 Agility +1 -5.81 ×0.25 · -75% 1/2 Strength +2 +2.25 ×4.00 · +300% 1/2 +2 Str+1 19.96, Con+1 3.60, Agi+1 7.76 → Str+1 5.00, Con+1 1.44, Int+1 5.04, Agi+1 1.95 -1.61 2
Horse dodaje FEP Intelligence +1 +3.52 2/2 Agility +2 -3.07 2/2 Constitution +1 -3.85 ×0.27 · -73% 1/2 Agility +1 +1.95 1/1 +3 Str+1 3.84, Con+1 5.29, Agi+2 4.35 → Str+1 5.00, Con+1 1.44, Int+1 5.04, Agi+1 1.95 -0.38 2
Chicken dodaje FEP Intelligence +1 +5.40 1/1 Charisma +1 -3.24 ×0.40 · -60% 1/1 Agility +1 -1.98 1/1 Constitution +1 +1.79 ×1.35 · +35% 1/1 +2 Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Agi+1 1.98, Dex+1 0.21 → Con+2 3.00, Cha+1 2.16, Int+1 5.40, Str+1 0.42, Con+1 6.89 +0.21 1
Duck dodaje FEP Intelligence +1 +5.40 1/1 Agility +1 -4.43 1/1 Constitution +1 +2.45 ×1.55 · +55% 1/1 Charisma +1 -1.44 ×0.60 · -40% 1/1 +1 Con+2 3.00, Cha+1 3.60, Agi+1 4.43, Str+1 0.53, Con+1 4.44 → Con+2 3.00, Cha+1 2.16, Int+1 5.40, Str+1 0.42, Con+1 6.89 +0.30 1
Mammoth dodaje FEP Strength +2 -2.33 ×0.56 · -44% 1/1 Intelligence +1 +2.00 1/1 Perception +1 -1.20 ×0.40 · -60% 1/1 Str+2 5.33, Wil+1 2.00, Per+1 2.00 → Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 -0.62 1
Troll dodaje FEP Strength +2 -7.00 ×0.30 · -70% 1/1 Intelligence +1 +2.00 1/1 Perception +1 -1.20 ×0.40 · -60% 1/1 Str+2 10.00, Wil+1 2.00, Per+1 2.00 → Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 -2.11 1
Horse bollock dodaje FEP Agility +2 -2.70 1/1 Perception +1 -2.20 ×0.27 · -73% 1/1 Intelligence +1 +2.00 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 +1 Str+2 2.70, Wil+1 3.00, Per+1 3.00, Agi+2 2.70 → Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 -0.96 1
Tame Reindeer Venison dodaje FEP Perception +1 -4.80 ×0.14 · -86% 1/1 Intelligence +1 +2.00 1/1 Strength +2 +1.50 ×2.00 · +100% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 5.60 → Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 +0.03 1
Narwhal dodaje FEP Constitution +2 -4.50 1/1 Strength +2 +2.25 ×4.00 · +300% 1/1 Intelligence +1 +2.00 1/1 Perception +1 -1.20 ×0.40 · -60% 1/1 Str+2 0.75, Wil+1 2.00, Per+1 2.00, Con+2 4.50 → Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 -0.59 1
Moose podbija Strength +2 +1.80 ×2.50 · +150% 1/1 Intelligence +1 -1.60 ×0.56 · -44% 1/1 Perception +1 -1.20 ×0.40 · -60% 1/1 Str+2 1.20, Wil+1 2.00, Per+1 2.00, Int+1 3.60 → Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 +0.13 1
Lynx podbija Strength +2 +1.50 ×2.00 · +100% 1/1 Perception +1 -1.20 ×0.40 · -60% 1/1 Intelligence +1 -1.00 ×0.67 · -33% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Int+1 3.00 → Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 +0.13 1
Goat dodaje FEP Agility +1 -3.00 1/1 Intelligence +1 +2.00 1/1 Strength +2 +1.50 ×2.00 · +100% 1/1 Perception +1 -1.20 ×0.40 · -60% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 → Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 +0.13 1
Pork bollock dodaje FEP Strength +2 -9.38 ×0.24 · -76% 1/1 Perception +1 -2.20 ×0.27 · -73% 1/1 Intelligence +1 +2.00 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 Str+2 12.38, Wil+1 3.00, Per+1 3.00 → Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 -3.19 1
Beef bollock dodaje FEP Constitution +2 -4.50 1/1 Perception +1 -2.20 ×0.27 · -73% 1/1 Intelligence +1 +2.00 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 +1 Str+2 2.25, Wil+1 3.00, Per+1 3.00, Con+2 4.50 → Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 -1.39 1
Wild Beef dodaje FEP Intelligence +1 +2.00 1/1 Strength +1 -1.50 1/1 Perception +1 +0.30 ×1.60 · +60% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 0.50, Str+1 1.50 → Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 +0.13 1
Grey Seal dodaje FEP Dexterity +2 -6.00 1/1 Intelligence +1 +2.00 1/1 Strength +2 +1.50 ×2.00 · +100% 1/1 Perception +1 -1.20 ×0.40 · -60% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+2 6.00 → Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 -1.31 1
Seagull dodaje FEP Intelligence +1 +2.00 1/1 Strength +2 +1.50 ×2.00 · +100% 1/1 Perception +1 -1.20 ×0.40 · -60% 1/1 Dexterity +1 -0.60 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 → Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 +0.51 1
Mutton bollock dodaje FEP Charisma +2 -10.89 1/1 Intelligence +1 +5.04 1/1 Constitution +1 -3.96 ×0.27 · -73% 1/1 Agility +1 -2.28 ×0.46 · -54% 1/1 +1 Str+1 5.44, Con+1 5.40, Agi+1 4.23, Cha+2 10.89 → Str+1 5.00, Con+1 1.44, Int+1 5.04, Agi+1 1.95 -3.75 1
Boar dodaje FEP Strength +1 -2.40 1/1 Perception +1 +2.00 1/1 Agility +1 +1.05 ×1.54 · +54% 1/1 Constitution +1 -0.90 ×0.40 · -60% 1/1 +1 Agi+1 1.95, Con+1 1.50, Dex+1 1.50, Str+1 2.40 → Agi+1 3.00, Con+1 0.60, Per+1 2.00, Dex+1 0.60 -0.19 1
Ant dodaje FEP Perception +1 +2.00 1/1 Constitution +1 -0.90 ×0.40 · -60% 1/1 Dexterity +1 -0.90 ×0.40 · -60% 1/1 Agility +1 -0.90 ×0.77 · -23% 1/1 Agi+1 3.90, Con+1 1.50, Dex+1 1.50 → Agi+1 3.00, Con+1 0.60, Per+1 2.00, Dex+1 0.60 -0.11 1
Rock Dove podbija Perception +1 +5.00 ×3.38 · +238% 1/1 Will +1 -2.50 ×0.66 · -34% 1/1 Agility +1 -1.00 ×0.67 · -33% 1/1 Agi+1 3.00, Wil+1 7.30, Per+1 2.10 → Agi+1 2.00, Wil+1 4.80, Per+1 7.10 +0.24 1