Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Chicken | dodaje FEP | Charisma +1 -0.49 ×0.84 · -16% 8/8 Agility +1 -0.43 ×1.02 · +2% 8/8 Constitution +1 +0.79 ×1.06 · +6% 5/7 Dexterity +2 +0.32 ×1.58 · +58% 6/8 +2 | Dex+2 1.79, Dex+1 2.86, Agi+1 6.49, Str+1 4.50, Per+1 4.50, Cha+1 0.20 → Dex+2 2.95, Dex+1 3.00, Agi+1 2.25, Con+1 0.64, Str+1 4.50, Per+1 4.50, Cha+1 0.25 | -0.04 | 8 |
| Puffin | dodaje FEP | Perception +1 +0.98 2/4 Strength +1 -0.83 ×0.66 · -34% 4/4 Agility +1 -0.57 ×1.17 · +17% 4/4 Constitution +1 +1.92 ×0.94 · -6% 2/3 +3 | Dex+2 7.47, Dex+1 10.56, Agi+1 3.87, Str+1 5.31, Cha+1 0.25 → Dex+2 2.17, Dex+1 3.32, Agi+1 2.25, Con+1 5.40, Str+1 2.81, Per+1 5.40, Cha+1 0.25 | -0.63 | 4 |
| Swan | dodaje FEP | Agility +1 +1.09 ×1.46 · +46% 3/3 Constitution +1 +2.72 ×1.25 · +25% 1/2 Strength +1 -2.53 ×0.55 · -45% 2/3 Charisma +1 -1.26 ×0.63 · -37% 2/3 +2 | Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.53, Agi+1 2.17 → Con+2 3.00, Cha+1 3.60, Agi+1 4.43, Str+1 0.53, Con+1 4.44 | -0.09 | 3 |
| Crane | dodaje FEP | Charisma +1 -1.06 ×0.63 · -37% 3/3 Agility +1 -0.26 ×1.06 · +6% 3/3 Dexterity +2 +0.44 ×1.66 · +66% 2/3 Strength +1 -0.18 ×0.74 · -26% 2/3 +2 | Dex+2 0.67, Dex+1 4.00, Agi+1 5.16, Cha+1 0.67 → Dex+2 1.55, Dex+1 4.38, Agi+1 2.25, Con+1 0.45 | -0.13 | 3 |
| Magpie | dodaje FEP | Constitution +1 +2.03 ×1.25 · +25% 2/3 Dexterity +1 -0.24 ×1.05 · +5% 3/3 Agility +1 -0.11 ×1.32 · +32% 3/3 Strength +1 -1.98 ×0.56 · -44% 2/3 +5 | Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 → Con+2 3.00, Cha+1 3.60, Agi+1 4.43, Str+1 0.53, Con+1 4.44 | +0.25 | 3 |
| Mallard | podbija | Agility +1 +1.15 ×1.52 · +52% 3/3 Charisma +1 -1.26 ×0.63 · -37% 2/3 Strength +1 -0.23 ×0.69 · -31% 2/3 Intelligence +1 -0.18 2/3 +1 | Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 → Con+2 3.00, Cha+1 3.60, Agi+1 4.43, Str+1 0.53, Con+1 4.44 | -0.02 | 3 |
| Quail | podbija | Constitution +1 +1.77 ×3.56 · +256% 2/2 Agility +1 +1.22 ×1.62 · +62% 2/2 Intelligence +1 -7.56 1/2 Dexterity +1 -5.60 1/2 +3 | Con+2 3.00, Cha+1 1.08, Str+1 1.05, Con+1 5.10, Agi+1 1.98, Int+1 7.56 → Con+2 3.00, Cha+1 3.60, Agi+1 4.43, Str+1 0.53, Con+1 4.44 | -0.48 | 2 |
| Golden Eagle | podbija | Agility +1 +1.72 ×1.79 · +79% 2/2 Charisma +1 -1.26 ×0.63 · -37% 2/2 Will +2 -1.10 2/2 Strength +1 +0.26 ×2.25 · +125% 2/2 +1 | Con+2 3.00, Cha+1 5.40, Str+1 0.26, Con+1 5.10, Agi+1 1.98, Wil+2 1.31 → Con+2 3.00, Cha+1 3.60, Agi+1 4.43, Str+1 0.53, Con+1 4.44 | -0.27 | 2 |
| Bullfinch | dodaje FEP | Perception +1 -7.14 1/1 Agility +1 +4.43 1/1 Charisma +1 -1.80 ×0.67 · -33% 1/1 Constitution +1 +0.53 ×1.14 · +14% 1/1 +1 | Con+2 3.00, Cha+1 5.40, Str+1 1.05, Con+1 3.91, Per+1 7.14 → Con+2 3.00, Cha+1 3.60, Agi+1 4.43, Str+1 0.53, Con+1 4.44 | -0.72 | 1 |
| Wood Grouse | podbija | Agility +1 +2.45 ×2.24 · +124% 1/1 Charisma +1 -1.80 ×0.67 · -33% 1/1 Dexterity +2 -0.84 1/1 Constitution +1 -0.66 ×0.87 · -13% 1/1 +1 | Con+2 3.00, Cha+1 5.40, Str+1 0.42, Con+1 5.10, Agi+1 1.98, Dex+2 0.84 → Con+2 3.00, Cha+1 3.60, Agi+1 4.43, Str+1 0.53, Con+1 4.44 | -0.25 | 1 |
| Goshawk | podbija | Agility +1 +2.45 ×2.24 · +124% 1/1 Charisma +1 -1.80 ×0.67 · -33% 1/1 Perception +2 -1.31 1/1 Constitution +1 -0.66 ×0.87 · -13% 1/1 +1 | Con+2 3.00, Cha+1 5.40, Str+1 0.26, Con+1 5.10, Per+2 1.31, Agi+1 1.98 → Con+2 3.00, Cha+1 3.60, Agi+1 4.43, Str+1 0.53, Con+1 4.44 | -0.38 | 1 |
| Eagle Owl | dodaje FEP | Intelligence +1 -5.40 1/1 Agility +1 +4.43 1/1 Constitution +1 -2.45 ×0.64 · -36% 1/1 Charisma +1 +1.44 ×1.67 · +67% 1/1 +1 | Con+2 3.00, Cha+1 2.16, Int+1 5.40, Str+1 0.42, Con+1 6.89 → Con+2 3.00, Cha+1 3.60, Agi+1 4.43, Str+1 0.53, Con+1 4.44 | -0.30 | 1 |
| Pelican | dodaje FEP | Strength +1 -5.05 ×0.09 · -91% 1/1 Constitution +1 +4.44 1/1 Agility +1 +2.26 ×2.04 · +104% 1/1 Charisma +1 -1.80 ×0.67 · -33% 1/1 +1 | Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.52, Agi+1 2.17 → Con+2 3.00, Cha+1 3.60, Agi+1 4.43, Str+1 0.53, Con+1 4.44 | -0.11 | 1 |
| Rabbit | podbija | Constitution +1 +1.00 ×1.25 · +25% 1/1 Dexterity +1 -0.70 1/1 Psyche +1 -0.50 ×0.71 · -29% 1/1 | Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 → Agi+2 3.00, Agi+1 2.00, Con+1 5.00, Psy+1 1.20 | -0.03 | 1 |
| Bat | podbija | Constitution +1 +1.00 ×1.25 · +25% 1/1 Perception +1 -0.80 1/1 Psyche +1 -0.20 ×0.86 · -14% 1/1 | Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.40, Per+1 0.80 → Agi+2 3.00, Agi+1 2.00, Con+1 5.00, Psy+1 1.20 | 0.00 | 1 |
| Adder | podbija | Will +2 -3.60 1/1 Constitution +1 +2.60 ×2.08 · +108% 1/1 Psyche +1 -0.80 ×0.60 · -40% 1/1 | Agi+2 3.00, Agi+1 2.00, Con+1 2.40, Psy+1 2.00, Wil+2 3.60 → Agi+2 3.00, Agi+1 2.00, Con+1 5.00, Psy+1 1.20 | -0.87 | 1 |
| Mammoth | dodaje FEP | Strength +2 -5.00 1/1 Agility +1 +1.80 1/1 Constitution +1 -1.20 ×0.67 · -33% 1/1 Strength +1 -1.02 ×0.89 · -11% 1/1 | Str+1 9.34, Con+1 3.60, Str+2 5.00 → Str+1 8.32, Con+1 2.40, Agi+1 1.80 | -1.67 | 1 |
| Boar | dodaje FEP | Strength +1 -5.23 ×0.61 · -39% 1/1 Agility +1 +1.80 1/1 Constitution +1 -1.20 ×0.67 · -33% 1/1 | Str+1 13.55, Con+1 3.60 → Str+1 8.32, Con+1 2.40, Agi+1 1.80 | -0.74 | 1 |
| Bear | dodaje FEP | Strength +2 -9.60 1/1 Strength +1 +5.98 ×3.56 · +256% 1/1 Agility +1 +1.80 1/1 Constitution +1 -1.20 ×0.67 · -33% 1/1 | Str+1 2.34, Con+1 3.60, Str+2 9.60 → Str+1 8.32, Con+1 2.40, Agi+1 1.80 | -2.02 | 1 |
| Grey Seal | dodaje FEP | Intelligence +2 -10.00 1/1 Strength +1 +5.03 ×2.53 · +153% 1/1 Constitution +1 -2.48 ×0.49 · -51% 1/1 Agility +1 +1.80 1/1 | Str+1 3.29, Con+1 4.88, Int+2 10.00 → Str+1 8.32, Con+1 2.40, Agi+1 1.80 | -2.51 | 1 |
| Pork | dodaje FEP | Strength +1 -17.38 ×0.32 · -68% 1/1 Agility +1 +1.80 1/1 Constitution +1 -1.20 ×0.67 · -33% 1/1 | Str+1 25.70, Con+1 3.60 → Str+1 8.32, Con+1 2.40, Agi+1 1.80 | -2.69 | 1 |
| Horse | dodaje FEP | Agility +2 -3.84 1/1 Strength +1 +2.71 ×1.48 · +48% 1/1 Agility +1 +1.80 1/1 Constitution +1 -1.20 ×0.67 · -33% 1/1 | Str+1 5.61, Con+1 3.60, Agi+2 3.84 → Str+1 8.32, Con+1 2.40, Agi+1 1.80 | -0.70 | 1 |
| Beef | dodaje FEP | Constitution +2 -6.40 1/1 Strength +1 +3.65 ×1.78 · +78% 1/1 Agility +1 +1.80 1/1 Constitution +1 -1.20 ×0.67 · -33% 1/1 | Str+1 4.67, Con+1 3.60, Con+2 6.40 → Str+1 8.32, Con+1 2.40, Agi+1 1.80 | -1.37 | 1 |
| Boreworm | dodaje FEP | Agility +1 +1.80 1/1 Charisma +1 -1.44 1/1 Strength +1 +0.20 ×1.02 · +2% 1/1 | Str+1 8.12, Con+1 2.40, Cha+1 1.44 → Str+1 8.32, Con+1 2.40, Agi+1 1.80 | +0.09 | 1 |
| Ice Bear | dodaje FEP | Strength +2 -10.00 1/1 Strength +1 +6.68 ×5.07 · +407% 1/1 Constitution +1 -2.04 ×0.54 · -46% 1/1 Agility +1 +1.80 1/1 | Str+1 1.64, Con+1 4.44, Str+2 10.00 → Str+1 8.32, Con+1 2.40, Agi+1 1.80 | -2.17 | 1 |