🧂 What spices do

287 online

Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Domestic Honey

With / without pairs
10
Swap pairs
17
Compared in dishes
9/18
Hunger Δ
+0.18
Energy Δ
0.00

Ingredient character

Raises the quality of the whole dish – all FEPs grow by a similar percentage, on average ×1.10 (proportional in 100% of pairs).

Average multiplier of FEPs present on both sides: ×1.10, growing in 100% of cases.

Per dish

Dish Type Effect Example: without → with Hunger Δ Pairs
Glazed Grazer Dog quality Strength +1 +0.41 ×1.10 · +10% 2/2 Charisma +1 +0.32 ×1.10 · +10% 2/2 Dexterity +1 +0.18 ×1.10 · +10% 2/2 Agility +2 +0.24 ×1.10 · +10% 1/2 Cha+1 4.00, Str+1 5.25, Dex+1 0.75 → Cha+1 4.40, Str+1 5.77, Dex+1 0.82 +0.18 2
Birthday Cake boosts Charisma +2 +0.96 ×1.10 · +10% 1/1 Constitution +1 +0.72 ×1.10 · +10% 1/1 Psyche +2 +0.50 ×1.10 · +10% 1/1 Cha+2 9.60, Psy+2 5.00, Con+1 7.20 → Cha+2 10.56, Psy+2 5.50, Con+1 7.92 +0.42 1
Candy Apple boosts Intelligence +1 +0.30 ×1.10 · +10% 1/1 Charisma +2 +0.20 ×1.10 · +10% 1/1 Cha+2 2.00, Int+1 3.00 → Cha+2 2.20, Int+1 3.30 +0.11 1
Cavecakes boosts Strength +1 +0.20 ×1.10 · +10% 1/1 Psyche +1 +0.09 ×1.10 · +10% 1/1 Str+1 2.00, Psy+1 0.90, Cha+1 0.35 → Str+1 2.20, Psy+1 0.99, Cha+1 0.39 +0.04 1
Dressed Lettuce boosts Charisma +1 +0.50 ×1.10 · +10% 1/1 Perception +2 +0.20 ×1.10 · +10% 1/1 Agility +2 +0.10 ×1.10 · +10% 1/1 Agi+2 1.00, Per+2 2.00, Cha+1 5.00 → Agi+2 1.10, Per+2 2.20, Cha+1 5.50 +0.18 1
Fruit Sorbet boosts Intelligence +2 +0.44 ×1.10 · +10% 1/1 Charisma +1 +0.28 ×1.10 · +10% 1/1 Int+2 4.40, Cha+1 2.80 → Int+2 4.84, Cha+1 3.08 +0.15 1
Honeybun boosts Agility +1 +0.40 ×1.10 · +10% 1/1 Agi+1 4.00 → Agi+1 4.40 +0.06 1
Hop Jellies boosts Will +2 +0.65 ×1.10 · +10% 1/1 Strength +1 +0.30 ×1.10 · +10% 1/1 Wil+2 6.48, Str+1 3.00 → Wil+2 7.13, Str+1 3.30 +0.26 1
Ring of Brodgar boosts Agility +1 +0.84 ×1.10 · +10% 1/1 Psyche +1 +0.30 ×1.10 · +10% 1/1 Agi+1 8.40, Psy+1 3.00 → Agi+1 9.24, Psy+1 3.30 +0.19 1

Effect on FEPs (with / without pairs)

FEP Δ average Multiplier Δ median Only with ingredient Consistency Pairs
Constitution +1 +0.72 ×1.10 +10% +0.72 0/1 100% 1
Will +2 +0.65 ×1.10 +10% +0.65 0/1 100% 1
Agility +1 +0.62 ×1.10 +10% +0.84 0/2 100% 2
Charisma +2 +0.58 ×1.10 +10% +0.96 0/2 100% 2
Psyche +2 +0.50 ×1.10 +10% +0.50 0/1 100% 1
Intelligence +2 +0.44 ×1.10 +10% +0.44 0/1 100% 1
Strength +1 +0.33 ×1.10 +10% +0.30 0/4 100% 4
Intelligence +1 +0.30 ×1.10 +10% +0.30 0/1 100% 1
Charisma +1 +0.29 ×1.10 +10% +0.28 0/5 100% 5
Perception +2 +0.20 ×1.10 +10% +0.20 0/1 100% 1
Psyche +1 +0.19 ×1.10 +10% +0.30 0/2 100% 2
Dexterity +1 +0.18 ×1.10 +10% +0.30 0/2 100% 2
Agility +2 +0.17 ×1.10 +10% +0.24 0/2 100% 2

Multiplier: average of (value with spice ÷ value without), i.e. by what percent the spice raised the stat; "new FEP" = absent without the spice. Only with ingredient: in how many pairs this FEP exists only in the variant with the ingredient. Consistency: share of pairs with a positive change.

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Wild-bee Honey boosts Charisma +1 +0.09 ×2.34 · +134% 6/7 Will +1 -1.20 5/7 Strength +1 +1.27 ×1.36 · +36% 4/7 Dexterity +1 +0.72 ×0.82 · -18% 1/4 +8 Agi+1 2.40, Psy+1 2.40, Wil+1 2.40, Per+1 1.80 → Agi+1 9.24, Psy+1 3.30 +0.48 7
Nectar boosts Charisma +1 +0.37 ×1.10 · +10% 4/6 Agility +1 +0.27 ×1.10 · +10% 4/6 Dexterity +1 -0.24 ×0.98 · -2% 3/6 Psyche +1 +0.28 ×1.10 · +10% 2/6 +8 Per+1 2.00, Agi+1 4.00, Cha+2 1.00, Dex+1 4.42, Con+1 2.94 → Per+1 2.75, Agi+1 4.40, Cha+2 1.10, Dex+1 4.31, Con+1 3.23 +0.17 6
Birch Sap boosts Agility +1 +1.57 ×1.28 · +28% 3/4 Charisma +2 +0.47 ×1.93 · +93% 2/4 Psyche +1 +0.28 ×1.10 · +10% 2/4 Charisma +1 +0.26 ×1.10 · +10% 2/4 +3 Agi+1 6.72, Psy+1 3.00 → Agi+1 9.24, Psy+1 3.30 +0.38 4