Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
Raises the quality of the whole dish – all FEPs grow by a similar percentage, on average ×1.10 (proportional in 100% of pairs).
Average multiplier of FEPs present on both sides: ×1.10, growing in 100% of cases.
| Dish | Type | Effect | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Glazed Grazer Dog | quality | Strength +1 +0.41 ×1.10 · +10% 2/2 Charisma +1 +0.32 ×1.10 · +10% 2/2 Dexterity +1 +0.18 ×1.10 · +10% 2/2 Agility +2 +0.24 ×1.10 · +10% 1/2 | Cha+1 4.00, Str+1 5.25, Dex+1 0.75 → Cha+1 4.40, Str+1 5.77, Dex+1 0.82 | +0.18 | 2 |
| Birthday Cake | boosts | Charisma +2 +0.96 ×1.10 · +10% 1/1 Constitution +1 +0.72 ×1.10 · +10% 1/1 Psyche +2 +0.50 ×1.10 · +10% 1/1 | Cha+2 9.60, Psy+2 5.00, Con+1 7.20 → Cha+2 10.56, Psy+2 5.50, Con+1 7.92 | +0.42 | 1 |
| Candy Apple | boosts | Intelligence +1 +0.30 ×1.10 · +10% 1/1 Charisma +2 +0.20 ×1.10 · +10% 1/1 | Cha+2 2.00, Int+1 3.00 → Cha+2 2.20, Int+1 3.30 | +0.11 | 1 |
| Cavecakes | boosts | Strength +1 +0.20 ×1.10 · +10% 1/1 Psyche +1 +0.09 ×1.10 · +10% 1/1 | Str+1 2.00, Psy+1 0.90, Cha+1 0.35 → Str+1 2.20, Psy+1 0.99, Cha+1 0.39 | +0.04 | 1 |
| Dressed Lettuce | boosts | Charisma +1 +0.50 ×1.10 · +10% 1/1 Perception +2 +0.20 ×1.10 · +10% 1/1 Agility +2 +0.10 ×1.10 · +10% 1/1 | Agi+2 1.00, Per+2 2.00, Cha+1 5.00 → Agi+2 1.10, Per+2 2.20, Cha+1 5.50 | +0.18 | 1 |
| Fruit Sorbet | boosts | Intelligence +2 +0.44 ×1.10 · +10% 1/1 Charisma +1 +0.28 ×1.10 · +10% 1/1 | Int+2 4.40, Cha+1 2.80 → Int+2 4.84, Cha+1 3.08 | +0.15 | 1 |
| Honeybun | boosts | Agility +1 +0.40 ×1.10 · +10% 1/1 | Agi+1 4.00 → Agi+1 4.40 | +0.06 | 1 |
| Hop Jellies | boosts | Will +2 +0.65 ×1.10 · +10% 1/1 Strength +1 +0.30 ×1.10 · +10% 1/1 | Wil+2 6.48, Str+1 3.00 → Wil+2 7.13, Str+1 3.30 | +0.26 | 1 |
| Ring of Brodgar | boosts | Agility +1 +0.84 ×1.10 · +10% 1/1 Psyche +1 +0.30 ×1.10 · +10% 1/1 | Agi+1 8.40, Psy+1 3.00 → Agi+1 9.24, Psy+1 3.30 | +0.19 | 1 |
| FEP | Δ average | Multiplier | Δ median | Only with ingredient | Consistency | Pairs |
|---|---|---|---|---|---|---|
| Constitution +1 | +0.72 | ×1.10 +10% | +0.72 | 0/1 | 100% | 1 |
| Will +2 | +0.65 | ×1.10 +10% | +0.65 | 0/1 | 100% | 1 |
| Agility +1 | +0.62 | ×1.10 +10% | +0.84 | 0/2 | 100% | 2 |
| Charisma +2 | +0.58 | ×1.10 +10% | +0.96 | 0/2 | 100% | 2 |
| Psyche +2 | +0.50 | ×1.10 +10% | +0.50 | 0/1 | 100% | 1 |
| Intelligence +2 | +0.44 | ×1.10 +10% | +0.44 | 0/1 | 100% | 1 |
| Strength +1 | +0.33 | ×1.10 +10% | +0.30 | 0/4 | 100% | 4 |
| Intelligence +1 | +0.30 | ×1.10 +10% | +0.30 | 0/1 | 100% | 1 |
| Charisma +1 | +0.29 | ×1.10 +10% | +0.28 | 0/5 | 100% | 5 |
| Perception +2 | +0.20 | ×1.10 +10% | +0.20 | 0/1 | 100% | 1 |
| Psyche +1 | +0.19 | ×1.10 +10% | +0.30 | 0/2 | 100% | 2 |
| Dexterity +1 | +0.18 | ×1.10 +10% | +0.30 | 0/2 | 100% | 2 |
| Agility +2 | +0.17 | ×1.10 +10% | +0.24 | 0/2 | 100% | 2 |
Multiplier: average of (value with spice ÷ value without), i.e. by what percent the spice raised the stat; "new FEP" = absent without the spice. Only with ingredient: in how many pairs this FEP exists only in the variant with the ingredient. Consistency: share of pairs with a positive change.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Wild-bee Honey | boosts | Charisma +1 +0.09 ×2.34 · +134% 6/7 Will +1 -1.20 5/7 Strength +1 +1.27 ×1.36 · +36% 4/7 Dexterity +1 +0.72 ×0.82 · -18% 1/4 +8 | Agi+1 2.40, Psy+1 2.40, Wil+1 2.40, Per+1 1.80 → Agi+1 9.24, Psy+1 3.30 | +0.48 | 7 |
| Nectar | boosts | Charisma +1 +0.37 ×1.10 · +10% 4/6 Agility +1 +0.27 ×1.10 · +10% 4/6 Dexterity +1 -0.24 ×0.98 · -2% 3/6 Psyche +1 +0.28 ×1.10 · +10% 2/6 +8 | Per+1 2.00, Agi+1 4.00, Cha+2 1.00, Dex+1 4.42, Con+1 2.94 → Per+1 2.75, Agi+1 4.40, Cha+2 1.10, Dex+1 4.31, Con+1 3.23 | +0.17 | 6 |
| Birch Sap | boosts | Agility +1 +1.57 ×1.28 · +28% 3/4 Charisma +2 +0.47 ×1.93 · +93% 2/4 Psyche +1 +0.28 ×1.10 · +10% 2/4 Charisma +1 +0.26 ×1.10 · +10% 2/4 +3 | Agi+1 6.72, Psy+1 3.00 → Agi+1 9.24, Psy+1 3.30 | +0.38 | 4 |