Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Oyster Mushroom | dodaje FEP | Perception +1 +0.75 ×1.03 · +3% 2/5 Strength +1 +0.61 ×1.25 · +25% 1/3 Dexterity +2 -1.14 2/5 Dexterity +1 -0.96 ×0.87 · -13% 2/5 +6 | Con+2 4.00, Wil+1 2.00, Cha+1 1.00, Dex+2 1.30 → Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Per+1 2.00 | -0.04 | 5 |
| Button Mushroom | podbija | Perception +1 +0.80 2/5 Strength +1 -1.32 ×0.75 · -25% 3/5 Agility +1 -2.40 2/5 Will +1 -0.90 ×0.81 · -19% 2/5 +3 | Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Agi+1 2.40 → Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Per+1 2.00 | -0.15 | 5 |
| Chantrelles | dodaje FEP | Perception +1 +0.81 ×0.85 · -15% 2/4 Agility +1 -0.67 3/4 Will +1 -0.60 ×0.85 · -15% 2/4 Constitution +2 -0.53 ×0.93 · -7% 2/4 +5 | Con+2 4.00, Wil+1 2.00, Cha+1 1.20, Dex+1 1.00 → Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Per+1 2.00 | +0.02 | 4 |
| Portobello Mushroom | dodaje FEP | Perception +1 +0.50 ×0.64 · -36% 2/4 Strength +2 -0.58 ×0.78 · -22% 1/4 | Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Str+1 1.60 → Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Per+1 2.00 | +0.03 | 4 |
| Giant Puffball | dodaje FEP | Perception +1 -0.85 ×0.70 · -30% 3/3 Perception +2 -0.98 2/3 Will +1 -0.60 ×0.85 · -15% 2/3 Intelligence +1 +2.95 ×2.50 · +150% 1/3 +4 | Wil+1 4.00, Int+1 1.97, Per+2 2.00, Per+1 3.20 → Wil+1 2.80, Int+1 4.92, Per+2 2.00, Per+1 2.00 | -0.01 | 3 |
| Yellowfeet | dodaje FEP | Perception +1 +1.08 ×0.70 · -30% 2/3 Will +1 -0.60 ×0.85 · -15% 2/3 Intelligence +1 -0.50 2/3 Strength +1 -0.38 ×1.25 · +25% 2/3 +5 | Con+2 4.00, Wil+1 2.00, Cha+1 1.40, Int+1 1.00 → Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Per+1 2.00 | -0.03 | 3 |
| Bay Bolete | dodaje FEP | Perception +1 +1.08 ×0.70 · -30% 2/3 Dexterity +2 -3.34 2/3 Constitution +2 -0.63 ×1.40 · +40% 2/3 Will +1 -0.60 ×0.85 · -15% 2/3 +5 | Wil+1 4.00, Int+1 2.46, Per+2 2.00, Dex+2 3.69 → Wil+1 2.80, Int+1 4.92, Per+2 2.00, Per+1 2.00 | -0.48 | 3 |
| Cave Lantern | dodaje FEP | Will +1 -3.12 ×1.86 · +86% 3/3 Perception +1 +1.75 ×3.50 · +250% 2/3 Agility +1 -7.00 1/3 Constitution +2 +2.00 ×3.50 · +250% 1/3 +1 | Con+2 0.80, Wil+1 9.00, Cha+1 2.00 → Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Per+1 2.00 | -0.28 | 3 |
| Liberty Caps | dodaje FEP | Perception +1 +1.25 ×1.40 · +40% 1/2 Psyche +1 -0.98 2/2 Strength +1 +1.25 1/1 Constitution +2 +0.80 ×1.40 · +40% 1/2 +1 | Con+2 2.00, Wil+1 2.00, Cha+1 2.00, Psy+1 1.20 → Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Per+1 2.00 | +0.20 | 2 |
| Black Trumpets | dodaje FEP | Perception +1 +1.00 1/2 Will +1 -2.70 ×0.51 · -49% 1/2 Strength +1 +1.88 ×1.15 · +15% 1/2 Will +2 -1.88 1/2 +1 | Wil+1 5.50, Int+1 4.92, Per+2 1.40 → Wil+1 2.80, Int+1 4.92, Per+2 2.00, Per+1 2.00 | -0.11 | 2 |
| Parasol Mushroom | dodaje FEP | Perception +1 +2.00 2/2 Will +1 -1.06 ×0.78 · -22% 2/2 Dexterity +1 -2.00 1/2 Strength +1 -2.00 1/2 +2 | Wil+1 4.92, Int+1 3.00, Per+2 2.00, Str+1 2.00 → Wil+1 2.80, Int+1 4.92, Per+2 2.00, Per+1 2.00 | -0.04 | 2 |
| Snowtop | dodaje FEP | Perception +1 +2.00 2/2 Will +1 +0.58 ×1.35 · +35% 2/2 Agility +1 -2.00 1/2 Constitution +1 -2.00 1/2 +2 | Con+2 1.00, Wil+1 2.00, Cha+1 2.00, Agi+1 2.00 → Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Per+1 2.00 | +0.54 | 2 |
| Ruby Bolete | podbija | Strength +1 +1.88 ×1.25 · +25% 1/1 Perception +2 -1.88 1/1 Perception +1 +1.25 ×3.50 · +250% 1/1 | Per+1 0.50, Con+1 3.00, Str+1 7.50, Per+2 1.88 → Per+1 1.75, Con+1 3.00, Str+1 9.38 | -0.10 | 1 |
| Dried Morels | niejednoznaczne | Strength +1 -1.23 ×0.92 · -8% 1/1 Perception +1 -0.75 ×0.70 · -30% 1/1 | Per+1 2.50, Con+1 3.00, Str+1 15.56 → Per+1 1.75, Con+1 3.00, Str+1 14.33 | -0.32 | 1 |
| Bloated Bolete | dodaje FEP | Dexterity +1 -3.60 1/1 Perception +1 +2.00 1/1 Perception +2 -1.50 1/1 Charisma +1 +1.00 ×2.00 · +100% 1/1 +1 | Con+2 2.00, Wil+1 2.00, Cha+1 1.00, Dex+1 3.60, Per+2 1.50 → Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Per+1 2.00 | -0.32 | 1 |
| Field Blewits | podbija | Constitution +2 -1.20 ×0.70 · -30% 1/1 Charisma +1 +1.20 ×2.50 · +150% 1/1 Perception +1 -0.20 ×0.91 · -9% 1/1 | Con+2 4.00, Wil+1 2.00, Cha+1 0.80, Per+1 2.20 → Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Per+1 2.00 | -0.22 | 1 |
| Parboiled Morels | dodaje FEP | Perception +1 +2.00 1/1 Charisma +1 +1.50 ×4.00 · +300% 1/1 Constitution +2 -1.20 ×0.70 · -30% 1/1 Perception +2 -1.00 1/1 | Con+2 4.00, Wil+1 2.00, Cha+1 0.50, Per+2 1.00 → Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Per+1 2.00 | -0.14 | 1 |