🧂 Co robią przyprawy

130 online

Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Crane

Par z / bez
0
Par zamiany
113
Porównano w potrawach
0/8
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Golden Eagle podbija Agility +1 +1.13 ×1.22 · +22% 6/8 Will +1 -1.90 ×3.00 · +200% 5/8 Strength +1 -1.62 ×1.90 · +90% 5/8 Charisma +1 +1.27 ×1.22 · +22% 1/5 +4 Agi+1 7.04, Wil+1 1.50, Per+1 7.04, Str+1 7.50 → Agi+1 11.54, Wil+1 4.50, Per+1 7.04 +0.01 8
Swan dodaje FEP Agility +1 +1.95 ×1.42 · +42% 5/6 Intelligence +1 -1.16 ×0.94 · -6% 5/6 Strength +1 -1.10 ×0.91 · -9% 4/6 Charisma +1 +0.75 ×1.13 · +13% 3/6 +6 Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.53, Agi+1 2.17 → Con+2 3.00, Cha+1 5.40, Str+1 0.79, Con+1 5.10, Agi+1 2.77 +0.24 6
Mallard niejednoznaczne Agility +1 +1.09 ×1.32 · +32% 5/6 Intelligence +1 -0.30 ×0.94 · -6% 5/6 Charisma +1 +1.37 ×1.36 · +36% 1/4 Constitution +1 -0.25 ×0.97 · -3% 4/6 +4 Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 8.62, Str+1 1.50 +0.33 6
Puffin podbija Agility +1 +2.48 ×1.73 · +73% 1/6 Perception +1 -1.75 ×1.25 · +25% 4/6 Dexterity +1 -3.26 ×0.83 · -17% 3/6 Charisma +1 +0.82 ×1.28 · +28% 3/6 +5 Agi+1 5.63, Wil+1 6.00, Dex+1 5.28, Per+1 5.63 → Agi+1 11.54, Wil+1 4.50, Per+1 7.04 -0.07 6
Pelican dodaje FEP Intelligence +1 -1.19 ×0.88 · -12% 6/6 Agility +1 +3.44 ×2.07 · +107% 4/6 Charisma +1 +1.99 ×1.48 · +48% 1/4 Constitution +1 +2.70 ×1.25 · +25% 1/2 +6 Agi+1 3.00, Wil+1 8.45, Int+1 2.50, Per+1 8.45 → Agi+1 11.54, Wil+1 4.50, Per+1 7.04 +0.22 6
Chicken podbija Agility +1 +1.04 ×1.43 · +43% 6/6 Charisma +1 +0.27 ×2.62 · +162% 6/6 Dexterity +1 -0.06 6/6 Dexterity +2 -0.17 ×0.96 · -4% 5/6 Dex+2 1.24, Dex+1 4.00, Agi+1 3.00, Cha+1 0.18 → Dex+2 0.67, Dex+1 4.00, Agi+1 5.16, Cha+1 0.67 +0.15 6
Wood Grouse dodaje FEP Agility +1 +1.60 ×1.38 · +38% 4/4 Dexterity +2 -0.68 ×0.83 · -17% 2/4 Charisma +1 +0.56 1/2 Dexterity +1 -0.34 ×0.81 · -19% 2/4 +4 Agi+1 7.04, Wil+1 2.40, Per+1 11.84 → Agi+1 11.54, Wil+1 4.50, Per+1 7.04 +0.05 4
Eagle Owl podbija Agility +1 +4.10 ×3.39 · +238% 1/3 Charisma +1 +2.73 ×2.23 · +123% 1/3 Perception +1 -4.21 ×0.52 · -48% 2/4 Intelligence +1 -2.69 2/4 +6 Agi+1 2.00, Wil+1 8.45, Per+1 13.45 → Agi+1 11.54, Wil+1 4.50, Per+1 7.04 -0.05 4
Ice Bear dodaje FEP Agility +1 +3.59 ×5.10 · +410% 1/3 Strength +2 -7.00 2/3 Constitution +1 -0.25 ×0.88 · -13% 2/3 Strength +1 -8.50 ×0.15 · -85% 1/3 +4 Agi+1 1.78, Str+1 10.00 → Agi+1 8.62, Str+1 1.50 -1.04 3
Bullfinch dodaje FEP Perception +1 -7.07 ×0.42 · -58% 3/3 Agility +1 +5.15 ×7.43 · +643% 1/3 Constitution +1 +0.34 ×1.03 · +3% 2/3 Charisma +1 +0.34 ×1.74 · +74% 2/3 +3 Agi+1 1.41, Wil+1 6.00, Per+1 16.90 → Agi+1 11.54, Wil+1 4.50, Per+1 7.04 -0.26 3
Goshawk dodaje FEP Agility +1 +1.76 ×1.35 · +35% 3/3 Constitution +1 +0.57 ×2.53 · +153% 2/3 Charisma +1 +0.56 1/2 Strength +2 -7.50 1/3 +5 Agi+1 7.04, Wil+1 1.50, Str+2 7.50, Per+1 7.04 → Agi+1 11.54, Wil+1 4.50, Per+1 7.04 -0.51 3
Duck podbija Charisma +1 +1.06 ×1.58 · +58% 1/3 Agility +1 +0.26 ×1.27 · +27% 3/3 Dexterity +2 -0.44 ×0.72 · -28% 2/3 Strength +1 +0.18 ×1.36 · +36% 2/3 +2 Dex+2 1.55, Dex+1 4.38, Agi+1 2.25, Con+1 0.45 → Dex+2 0.67, Dex+1 4.00, Agi+1 5.16, Cha+1 0.67 +0.13 3
Boar dodaje FEP Strength +1 -4.30 ×0.19 · -81% 2/2 Agility +1 +2.52 ×1.70 · +70% 2/2 Charisma +1 +1.12 1/1 Dexterity +1 -0.38 ×0.75 · -25% 1/2 Agi+1 4.63, Str+1 7.70 → Agi+1 8.62, Str+1 1.50 -0.27 2
Badger podbija Agility +1 -0.45 ×0.98 · -2% 2/2 Strength +1 +0.10 ×1.07 · +7% 1/2 Will +1 +0.10 ×1.07 · +7% 1/2 Agi+1 9.61, Str+1 1.40 → Agi+1 8.62, Str+1 1.50 -0.07 2
Reindeer Venison dodaje FEP Agility +1 +4.26 ×5.39 · +439% 1/2 Perception +1 -4.81 1/2 Dexterity +2 -2.70 1/2 Charisma +2 +2.40 ×2.50 · +150% 1/2 +2 Agi+1 1.60, Str+1 2.00, Per+1 4.81 → Agi+1 8.62, Str+1 1.50 +0.20 2
Bear dodaje FEP Agility +1 +4.17 ×4.84 · +384% 1/2 Strength +1 -6.50 ×0.19 · -81% 1/2 Strength +2 -6.00 1/2 Charisma +2 +3.00 ×4.00 · +300% 1/2 +1 Agi+1 1.78, Str+1 8.00 → Agi+1 8.62, Str+1 1.50 -0.37 2
Wild Horse podbija Agility +1 -0.59 ×0.94 · -6% 2/2 Strength +1 +1.00 ×3.00 · +200% 1/2 Will +1 +1.00 ×3.00 · +200% 1/2 Agi+1 9.79, Str+1 0.50 → Agi+1 8.62, Str+1 1.50 +0.06 2
Wolf dodaje FEP Agility +1 +3.47 ×2.55 · +155% 2/2 Strength +1 -4.50 ×0.25 · -75% 1/2 Strength +2 -3.00 1/2 Dexterity +1 +1.12 1/1 +1 Agi+1 3.56, Str+1 6.00 → Agi+1 8.62, Str+1 1.50 -0.22 2
Lynx dodaje FEP Agility +1 +4.06 ×4.31 · +331% 1/2 Strength +1 -2.25 ×0.75 · -25% 2/2 Intelligence +1 -7.12 1/2 Charisma +2 +2.00 ×2.00 · +100% 1/2 +1 Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 8.62, Str+1 1.50 -0.02 2
Roe Venison dodaje FEP Agility +1 +0.79 1/2 Perception +1 -2.40 1/2 Charisma +2 +1.60 ×1.67 · +67% 1/2 Strength +1 -0.50 ×0.75 · -25% 1/2 +1 Cha+2 2.40, Con+1 3.00, Wil+1 2.00, Per+1 2.40 → Cha+2 4.00, Con+1 3.00, Wil+1 1.50, Agi+1 1.50 +0.10 2
Ant dodaje FEP Agility +1 -0.77 ×0.85 · -15% 2/2 Charisma +1 +1.12 1/1 Strength +1 -0.50 ×0.75 · -25% 1/2 Dexterity +1 -0.38 ×0.75 · -25% 1/2 Agi+1 3.90, Con+1 1.50, Dex+1 1.50 → Agi+1 3.00, Con+1 1.50, Dex+1 1.12, Cha+1 1.12 -0.13 2
Wildgoat podbija Agility +1 +2.31 ×1.58 · +58% 2/2 Charisma +1 -2.67 1/2 Strength +1 +1.00 ×3.00 · +200% 1/2 Will +1 +1.00 ×3.00 · +200% 1/2 Agi+1 4.00, Str+1 0.50, Cha+1 2.67 → Agi+1 8.62, Str+1 1.50 +0.38 2
Mammoth dodaje FEP Agility +1 +3.06 ×2.16 · +115% 1/2 Strength +2 -5.34 1/2 Constitution +2 -3.00 1/2 Strength +1 -0.50 ×0.75 · -25% 1/2 +1 Agi+1 4.00, Str+1 2.00, Str+2 5.34 → Agi+1 8.62, Str+1 1.50 -1.06 2
Pork dodaje FEP Agility +1 +4.17 ×4.84 · +384% 1/2 Strength +1 -10.50 ×0.13 · -88% 1/2 Constitution +2 -10.00 1/2 Charisma +2 +3.00 ×4.00 · +300% 1/2 +1 Agi+1 1.78, Str+1 12.00 → Agi+1 8.62, Str+1 1.50 -1.41 2
Beef dodaje FEP Agility +1 +4.06 ×4.31 · +331% 1/2 Strength +1 -2.25 ×0.75 · -25% 2/2 Constitution +2 -7.12 1/2 Charisma +2 +2.00 ×2.00 · +100% 1/2 +1 Agi+1 2.00, Str+1 2.00, Con+2 7.12 → Agi+1 8.62, Str+1 1.50 -0.73 2
Beef bollock dodaje FEP Agility +1 +3.56 ×2.87 · +187% 1/2 Constitution +2 -10.68 1/2 Psyche +1 -6.00 1/2 Strength +1 -1.50 ×0.50 · -50% 1/2 +3 Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 8.62, Str+1 1.50 -2.17 2
Boreworm podbija Agility +1 +2.31 ×1.58 · +58% 2/2 Charisma +1 -0.45 ×1.87 · +87% 2/2 Dexterity +1 +0.52 ×1.87 · +87% 1/2 Strength +1 +0.30 ×1.25 · +25% 1/2 +1 Agi+1 4.00, Str+1 1.20, Cha+1 1.42 → Agi+1 8.62, Str+1 1.50 +0.46 2
Narwhal dodaje FEP Agility +1 +4.56 ×8.62 · +762% 1/2 Constitution +2 -10.68 1/2 Agility +2 -6.00 1/2 Charisma +2 +3.00 ×4.00 · +300% 1/2 +2 Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 8.62, Str+1 1.50 -1.83 2
Quail podbija Intelligence +1 -8.71 2/2 Agility +1 +5.46 ×4.79 · +379% 2/2 Charisma +1 +4.32 ×5.00 · +400% 1/2 Will +1 -1.50 ×0.75 · -25% 1/2 +1 Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 → Agi+1 11.54, Wil+1 4.50, Per+1 7.04 -0.30 2
Magpie dodaje FEP Strength +1 -1.85 ×0.59 · -41% 2/2 Charisma +1 +1.01 ×1.71 · +71% 2/2 Agility +1 +0.26 ×1.23 · +23% 2/2 Dexterity +1 -0.20 2/2 +3 Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 → Con+2 3.00, Cha+1 5.40, Str+1 0.79, Con+1 5.10, Agi+1 2.77 +0.58 2
Venison niejednoznaczne Strength +1 -0.50 ×0.75 · -25% 1/1 Agi+1 8.63, Str+1 2.00 → Agi+1 8.62, Str+1 1.50 -0.11 1
Fox podbija Agility +1 +4.62 ×2.16 · +115% 1/1 Intelligence +1 -2.14 1/1 Strength +1 +0.10 ×1.07 · +7% 1/1 Agi+1 4.00, Str+1 1.40, Int+1 2.14 → Agi+1 8.62, Str+1 1.50 +0.51 1
Bat podbija Agility +1 +4.62 ×2.16 · +115% 1/1 Intelligence +1 -1.42 1/1 Strength +1 +0.10 ×1.07 · +7% 1/1 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 8.62, Str+1 1.50 +0.66 1
Wolverine podbija Agility +1 +4.62 ×2.16 · +115% 1/1 Intelligence +1 -2.85 1/1 Strength +1 +0.30 ×1.25 · +25% 1/1 Agi+1 4.00, Str+1 1.20, Int+1 2.85 → Agi+1 8.62, Str+1 1.50 +0.41 1
Horse bollock podbija Agility +2 -6.41 1/1 Agility +1 +2.21 ×1.34 · +34% 1/1 Strength +1 -1.50 ×0.50 · -50% 1/1 Agi+1 6.41, Str+1 3.00, Agi+2 6.41 → Agi+1 8.62, Str+1 1.50 -2.42 1
Beaver podbija Agility +1 +4.62 ×2.16 · +115% 1/1 Intelligence +1 -1.42 1/1 Strength +1 +0.10 ×1.07 · +7% 1/1 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 8.62, Str+1 1.50 +0.66 1
Seagull podbija Agility +1 +6.62 ×4.31 · +331% 1/1 Dexterity +1 -1.42 1/1 Strength +1 -0.50 ×0.75 · -25% 1/1 Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 8.62, Str+1 1.50 +0.94 1
Mutton bollock podbija Charisma +2 -10.68 1/1 Agility +1 +3.28 ×1.61 · +61% 1/1 Strength +1 -1.50 ×0.50 · -50% 1/1 Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 8.62, Str+1 1.50 -3.92 1
Reindeer bollock podbija Perception +2 -16.02 1/1 Agility +1 +5.62 ×2.87 · +187% 1/1 Strength +1 -1.50 ×0.50 · -50% 1/1 Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 8.62, Str+1 1.50 -5.59 1
Stoat podbija Agility +1 +0.43 ×1.05 · +5% 1/1 Strength +1 +0.30 ×1.25 · +25% 1/1 Agi+1 8.19, Str+1 1.20 → Agi+1 8.62, Str+1 1.50 +0.14 1
Troll podbija Strength +2 -10.68 1/1 Agility +1 +4.62 ×2.16 · +115% 1/1 Strength +1 -0.50 ×0.75 · -25% 1/1 Agi+1 4.00, Str+1 2.00, Str+2 10.68 → Agi+1 8.62, Str+1 1.50 -3.45 1
Wild Beef dodaje FEP Agility +1 +1.50 1/1 Constitution +1 -1.50 ×0.67 · -33% 1/1 Will +1 +1.00 ×3.00 · +200% 1/1 Cha+2 4.00, Con+1 4.50, Wil+1 0.50 → Cha+2 4.00, Con+1 3.00, Wil+1 1.50, Agi+1 1.50 +0.16 1
Walrus dodaje FEP Agility +2 -6.00 1/1 Charisma +2 +3.00 ×4.00 · +300% 1/1 Agility +1 +1.50 1/1 Will +1 -0.50 ×0.75 · -25% 1/1 Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Agi+2 6.00 → Cha+2 4.00, Con+1 3.00, Wil+1 1.50, Agi+1 1.50 -0.80 1
Horse dodaje FEP Strength +1 -2.40 1/1 Charisma +2 +1.60 ×1.67 · +67% 1/1 Agility +1 +1.50 1/1 Will +1 -0.50 ×0.75 · -25% 1/1 Cha+2 2.40, Con+1 3.00, Wil+1 2.00, Str+1 2.40 → Cha+2 4.00, Con+1 3.00, Wil+1 1.50, Agi+1 1.50 +0.29 1
Goat bollock dodaje FEP Will +2 -3.60 1/1 Agility +1 +1.50 1/1 Constitution +1 -1.50 ×0.67 · -33% 1/1 Will +1 -1.50 ×0.50 · -50% 1/1 +1 Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 → Cha+2 4.00, Con+1 3.00, Wil+1 1.50, Agi+1 1.50 -1.26 1
Goat dodaje FEP Charisma +1 -4.00 1/1 Charisma +2 +2.00 ×2.00 · +100% 1/1 Agility +1 +1.50 1/1 Will +1 -0.50 ×0.75 · -25% 1/1 Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 → Cha+2 4.00, Con+1 3.00, Wil+1 1.50, Agi+1 1.50 +0.16 1
Wild Mutton dodaje FEP Agility +1 +1.50 1/1 Charisma +1 -1.50 1/1 Will +1 +1.00 ×3.00 · +200% 1/1 Cha+2 4.00, Con+1 3.00, Wil+1 0.50, Cha+1 1.50 → Cha+2 4.00, Con+1 3.00, Wil+1 1.50, Agi+1 1.50 +0.16 1
Moose dodaje FEP Intelligence +1 -4.80 1/1 Charisma +2 +2.40 ×2.50 · +150% 1/1 Agility +1 +1.50 1/1 Will +1 -0.50 ×0.75 · -25% 1/1 Cha+2 1.60, Con+1 3.00, Wil+1 2.00, Int+1 4.80 → Cha+2 4.00, Con+1 3.00, Wil+1 1.50, Agi+1 1.50 +0.16 1
Cave louse dodaje FEP Will +2 -1.20 1/1 Charisma +1 +1.12 1/1 Dexterity +1 +0.64 ×2.33 · +133% 1/1 Agi+1 3.00, Con+1 1.50, Dex+1 0.48, Wil+2 1.20 → Agi+1 3.00, Con+1 1.50, Dex+1 1.12, Cha+1 1.12 -0.10 1