Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
Crampbark🪵 drewnoDodaje nowe FEP-y, których bez niego nie ma: Dexterity +1 +2.25 1/1
Podbija konkretne istniejące FEP-y, reszta stoi w miejscu: Agility +2 +2.32 100%
Najmocniej rośnie w poszczególnych potrawach: Smoked Boar Boudin → Dexterity +1 +2.25, Smoked Delicious Deer Dog → Agility +2 +2.32, Smoked Fox Fuet → Constitution +1 +2.25, Smoked Wolfdog → Strength +1 +3.75
FEP-y identyczne z tym składnikiem i bez niego – w tych potrawach nic nie robi.
Średni mnożnik FEP-ów obecnych po obu stronach: ×1.01, rosną w 4% przypadków.
| Potrawa | Typ | Efekt | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Smoked Badger Botillo | bez efektu | FEP-y identyczne – nic nie zmienia | Con+1 7.50, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 | -0.51 | 1 |
| Smoked Boar Baloney | bez efektu | FEP-y identyczne – nic nie zmienia | Str+1 3.00, Agi+1 3.00, Con+1 3.00 → Str+1 3.00, Agi+1 3.00, Con+1 3.00 | -0.38 | 1 |
| Smoked Boar Boudin | dodaje FEP | Dexterity +1 +2.25 1/1 | Str+1 4.50, Con+1 4.50 → Str+1 4.50, Con+1 4.50, Dex+1 2.25 | +0.30 | 1 |
| Smoked Cow Chorizo | bez efektu | FEP-y identyczne – nic nie zmienia | Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 | -0.53 | 1 |
| Smoked Delicious Deer Dog | podbija | Agility +2 +2.32 ×1.31 · +31% 1/1 | Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 9.82, Int+1 3.00, Per+1 3.00 | +0.62 | 1 |
| Smoked Elk Dog | bez efektu | FEP-y identyczne – nic nie zmienia | Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 4.50 | -0.45 | 1 |
| Smoked Fox Fuet | dodaje FEP | Constitution +1 +2.25 1/1 | Str+1 6.52, Agi+1 4.50 → Str+1 6.52, Agi+1 4.50, Con+1 2.25 | +0.30 | 1 |
| Smoked Piglet Wursts | bez efektu | FEP-y identyczne – nic nie zmienia | Str+1 6.52 → Str+1 6.53 | -0.15 | 1 |
| Smoked Wolfdog | dodaje FEP | Strength +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.50 | 1 |
| FEP | Δ średnia | Mnożnik | Δ mediana | Tylko ze składnikiem | Spójność | Par |
|---|---|---|---|---|---|---|
| Agility +2 | +2.32 | ×1.31 +31% | +2.32 | 0/1 | 100% | 1 |
| Dexterity +1 | +2.25 | nowy FEP | +2.25 | 1/1 | 100% | 1 |
| Strength +1 | +0.54 | ×1.00 +0% | 0.00 | 1/7 | 29% | 7 |
| Constitution +1 | +0.45 | ×1.00 0% | 0.00 | 1/5 | 20% | 5 |
Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
Dragontree🪵 drewno |
podbija | Strength +1 -0.74 ×0.87 · -13% 1/9 Agility +1 +0.17 ×1.09 · +9% 7/15 Dexterity +1 +1.30 ×1.18 · +18% 1/3 Perception +1 -0.33 3/15 +4 | Con+1 9.75, Str+1 9.38, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 | +0.06 | 15 |
Juniper🪵 drewno |
dodaje FEP | Strength +1 +0.12 ×0.96 · -4% 1/8 Constitution +1 -0.36 ×0.95 · -5% 1/7 Agility +1 -0.17 6/13 Intelligence +1 -2.00 3/13 +5 | Str+1 4.50, Con+1 4.50, Int+1 2.25 → Str+1 4.50, Con+1 4.50, Dex+1 2.25 | -0.17 | 13 |
| Elderberry bush | dodaje FEP | Strength +1 +0.14 ×0.96 · -4% 1/8 Constitution +1 -0.11 ×0.95 · -5% 1/7 Intelligence +1 -2.88 3/13 Perception +1 -0.75 3/13 +4 | Str+1 4.50, Con+1 4.50, Per+1 2.25 → Str+1 4.50, Con+1 4.50, Dex+1 2.25 | -0.04 | 13 |
Laurel🪵 drewno |
dodaje FEP | Strength +1 +0.06 ×0.95 · -5% 1/8 Constitution +1 -0.84 ×0.92 · -8% 1/7 Perception +1 -1.25 3/11 Dexterity +1 +1.96 ×1.37 · +37% 1/2 +2 | Con+1 14.53, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 | -0.06 | 11 |
King's Oak🪵 drewno |
niejednoznaczne | Strength +1 -0.31 ×0.94 · -6% 8/11 Constitution +1 -0.27 ×0.93 · -7% 1/5 Agility +1 -0.42 ×0.93 · -7% 4/11 Dexterity +1 -0.54 ×0.79 · -21% 1/3 +2 | Agi+2 14.32, Int+1 3.00, Per+1 3.00 → Agi+2 9.82, Int+1 3.00, Per+1 3.00 | -0.41 | 11 |
Linden🪵 drewno |
dodaje FEP | Strength +1 -0.44 ×0.95 · -5% 1/9 Constitution +1 -0.91 ×0.90 · -10% 1/5 Agility +1 -1.09 ×0.88 · -12% 4/10 Dexterity +1 +1.96 ×1.37 · +37% 1/2 +3 | Str+1 6.52, Agi+1 4.50, Per+1 2.25 → Str+1 6.52, Agi+1 4.50, Con+1 2.25 | -0.37 | 10 |
Bay willow🪵 drewno |
dodaje FEP | Strength +1 -0.45 ×0.94 · -6% 1/8 Dexterity +1 +1.96 ×1.37 · +37% 1/2 Intelligence +2 -0.38 ×0.95 · -5% 2/10 Agility +2 +1.57 ×1.19 · +19% 1/10 | Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Str+1 3.75 → Per+1 7.50, Dex+1 6.16, Wil+1 0.37, Cha+1 1.12 | +0.03 | 10 |
Buckthorn🪵 drewno |
dodaje FEP | Strength +1 +0.25 ×0.96 · -4% 1/7 Constitution +1 -1.30 ×0.85 · -15% 1/5 Agility +1 -0.94 4/10 Will +1 -0.75 3/10 +3 | Str+1 4.50, Con+1 4.50, Wil+1 2.25 → Str+1 4.50, Con+1 4.50, Dex+1 2.25 | -0.30 | 10 |
Sallow🪵 drewno |
dodaje FEP | Strength +1 -1.05 ×0.81 · -19% 1/8 Constitution +1 -0.74 ×0.91 · -9% 1/5 Agility +1 -0.44 ×1.04 · +4% 4/10 Will +1 -0.75 ×0.99 · -1% 3/10 +4 | Str+1 4.50, Con+1 4.50, Agi+1 2.25 → Str+1 4.50, Con+1 4.50, Dex+1 2.25 | -0.41 | 10 |
Osier🪵 drewno |
dodaje FEP | Strength +1 -1.22 ×0.77 · -23% 1/7 Constitution +1 -0.30 ×0.92 · -8% 1/5 Charisma +1 -3.75 ×0.23 · -77% 2/10 Will +1 -2.44 ×0.57 · -43% 2/10 +4 | Str+1 12.46 → Str+1 6.53 | -0.43 | 10 |
Zelkova🪵 drewno |
dodaje FEP | Strength +1 -0.51 ×0.87 · -13% 1/7 Constitution +1 -1.04 ×0.82 · -18% 1/5 Will +1 -1.13 2/9 Charisma +1 -3.75 1/9 +1 | Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | -0.28 | 9 |
Chastetree🪵 drewno |
dodaje FEP | Constitution +1 -0.24 ×0.92 · -8% 1/5 Agility +1 -0.50 ×0.89 · -11% 3/9 Intelligence +2 -2.18 ×0.75 · -25% 2/9 Dexterity +1 +2.25 1/1 +1 | Str+1 4.50, Int+2 8.86 → Str+1 4.50, Int+2 4.50 | -0.26 | 9 |
Alder🪵 drewno |
dodaje FEP | Strength +1 -0.42 ×0.86 · -14% 1/7 Constitution +1 -0.52 ×0.92 · -8% 1/5 Agility +1 -0.13 ×0.97 · -3% 3/9 Will +1 -1.13 2/9 +3 | Str+1 4.50, Con+1 4.50, Wil+1 2.25 → Str+1 4.50, Con+1 4.50, Dex+1 2.25 | -0.14 | 9 |
Persimmon tree🪵 drewno |
dodaje FEP | Strength +1 +0.07 ×0.94 · -6% 1/7 Agility +1 -1.22 4/9 Perception +1 -1.13 2/9 Will +1 -0.75 2/9 +2 | Con+1 9.75, Str+1 4.50, Wil+1 0.75, Agi+1 4.88 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 | +0.01 | 9 |
Lotetree🪵 drewno |
dodaje FEP | Strength +1 +0.09 ×0.95 · -5% 1/7 Agility +1 -0.76 ×0.96 · -4% 4/9 Agility +2 -3.16 ×0.76 · -24% 1/9 Strength +2 -2.37 ×0.56 · -44% 1/9 | Str+1 4.50, Con+1 4.50, Agi+1 2.25 → Str+1 4.50, Con+1 4.50, Dex+1 2.25 | -0.37 | 9 |
Gray alder🪵 drewno |
dodaje FEP | Strength +1 -0.05 ×0.90 · -10% 1/7 Agility +1 -0.37 ×0.93 · -7% 3/9 Dexterity +1 +0.38 1/2 Intelligence +1 -3.75 ×0.44 · -56% 1/9 +1 | Agi+2 7.50, Int+1 6.75, Per+1 3.00 → Agi+2 9.82, Int+1 3.00, Per+1 3.00 | -0.03 | 9 |
Elm🪵 drewno |
dodaje FEP | Strength +1 +0.54 1/7 Constitution +1 -1.13 ×0.76 · -24% 1/5 Will +1 -2.00 3/9 Intelligence +2 -0.42 ×0.92 · -8% 2/9 +3 | Con+1 13.94, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 | -0.30 | 9 |
Sorb tree🪵 drewno |
dodaje FEP | Strength +1 -1.11 ×0.87 · -13% 7/9 Constitution +1 +0.45 1/5 Agility +1 -0.56 4/9 Will +1 -1.13 2/9 +4 | Str+1 4.50, Con+1 4.50, Agi+1 2.25 → Str+1 4.50, Con+1 4.50, Dex+1 2.25 | -0.28 | 9 |
Cherry🪵 drewno |
dodaje FEP | Strength +1 -0.44 ×0.86 · -14% 1/7 Constitution +1 -0.32 ×0.90 · -10% 1/5 Perception +1 -1.88 2/9 Dexterity +1 +2.25 1/1 +2 | Str+1 10.70, Agi+1 4.50 → Str+1 6.52, Agi+1 4.50, Con+1 2.25 | -0.26 | 9 |
Dogwood🪵 drewno |
dodaje FEP | Strength +1 -0.44 ×0.87 · -13% 1/7 Constitution +1 +0.45 1/5 Perception +1 -1.88 2/9 Intelligence +2 -0.43 ×0.92 · -8% 2/9 +4 | Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | -0.19 | 9 |
Chestnut tree🪵 drewno |
dodaje FEP | Strength +1 -0.41 ×0.93 · -7% 1/8 Constitution +1 -0.92 ×0.90 · -10% 1/5 Will +1 -1.13 2/9 Intelligence +2 -0.29 ×0.94 · -6% 2/9 +3 | Str+1 4.50, Con+1 4.50, Wil+1 2.25 → Str+1 4.50, Con+1 4.50, Dex+1 2.25 | -0.36 | 9 |
Cypress🪵 drewno |
dodaje FEP | Constitution +1 +0.45 1/5 Charisma +1 -2.00 3/9 Dexterity +1 +1.96 ×1.37 · +37% 1/2 Constitution +2 -0.23 ×0.91 · -9% 1/9 | Con+1 7.50, Agi+1 4.50, Cha+1 3.75 → Con+1 7.50, Agi+1 4.50 | +0.00 | 9 |
Almond tree🪵 drewno |
niejednoznaczne | Dexterity +1 -1.52 ×0.88 · -12% 1/4 Constitution +1 +0.56 1/4 Charisma +1 -1.13 2/8 Intelligence +2 -0.42 ×0.92 · -8% 2/8 +1 | Str+1 6.52, Agi+1 4.50, Cha+1 2.25 → Str+1 6.52, Agi+1 4.50, Con+1 2.25 | -0.42 | 8 |
Lemon tree🪵 drewno |
dodaje FEP | Strength +1 -0.06 ×0.87 · -13% 1/5 Agility +1 -0.53 4/8 Constitution +1 -0.11 ×0.89 · -11% 1/4 Perception +1 -3.53 ×0.76 · -24% 2/8 +3 | Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 → Per+1 7.50, Dex+1 6.16, Wil+1 0.37, Cha+1 1.12 | -0.34 | 8 |
Larch🪵 drewno |
dodaje FEP | Strength +1 +0.65 ×0.97 · -3% 1/5 Constitution +1 +0.56 1/4 Dexterity +1 +1.96 ×1.37 · +37% 1/2 Agility +2 +2.32 ×1.31 · +31% 1/8 +1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.38 | 8 |
Conker🪵 drewno |
dodaje FEP | Strength +1 -0.42 ×0.85 · -15% 1/6 Constitution +1 +0.75 1/3 Agility +1 -0.30 ×0.94 · -6% 3/8 Dexterity +1 +0.08 ×0.75 · -25% 1/2 +3 | Str+1 11.16, Agi+1 5.41 → Str+1 6.52, Agi+1 4.50, Con+1 2.25 | -0.07 | 8 |
Ash🪵 drewno |
dodaje FEP | Strength +1 +0.45 ×0.97 · -3% 1/6 Constitution +1 +0.08 ×0.90 · -10% 1/4 Intelligence +2 -1.91 ×0.77 · -23% 2/7 Agility +1 -1.88 ×0.77 · -23% 2/7 +2 | Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | -0.32 | 7 |
Yew🪵 drewno |
dodaje FEP | Strength +1 -0.30 ×0.91 · -9% 1/6 Constitution +1 +0.56 1/4 Will +1 -1.88 2/7 Dexterity +1 +2.25 1/1 | Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.01 | 7 |
Rowan🪵 drewno |
dodaje FEP | Strength +1 +0.45 ×0.92 · -8% 1/5 Constitution +1 +0.08 ×0.90 · -10% 1/4 Intelligence +2 -4.90 ×0.57 · -43% 2/7 Dexterity +1 +1.96 ×1.37 · +37% 1/2 +3 | Str+1 6.53, Agi+1 4.50, Per+1 2.25 → Str+1 6.52, Agi+1 4.50, Con+1 2.25 | -0.63 | 7 |
Strawberry tree🪵 drewno |
podbija | Strength +1 +0.07 ×0.91 · -9% 1/5 Constitution +1 +0.56 1/4 Dexterity +1 +0.05 ×1.37 · +37% 1/3 Perception +1 -1.88 2/7 | Int+2 7.50, Str+2 3.00, Per+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | -0.02 | 7 |
Stonepine🪵 drewno |
niejednoznaczne | Strength +1 +0.93 1/4 Constitution +1 -0.50 ×0.83 · -17% 1/3 Dexterity +1 -2.09 ×0.75 · -25% 1/6 | Con+1 11.25, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 | +0.06 | 6 |
Fig tree🪵 drewno |
dodaje FEP | Constitution +1 -5.26 ×0.53 · -47% 2/6 Dexterity +1 +1.96 ×1.37 · +37% 1/2 Perception +1 -0.38 ×0.95 · -5% 2/6 Intelligence +2 -1.39 ×0.76 · -24% 1/6 +1 | Con+1 13.65, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 | -0.29 | 6 |
Wartybirch🪵 drewno |
dodaje FEP | Strength +1 +1.88 1/2 Constitution +1 -1.88 2/5 Agility +1 -1.11 ×0.84 · -16% 2/5 Agility +2 -3.38 ×0.74 · -26% 1/5 +1 | Int+2 7.50, Str+2 3.00, Con+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | -0.14 | 5 |
Mallorn🪵 drewno |
podbija | Constitution +1 -3.00 ×0.67 · -33% 2/4 Agility +2 +2.32 ×1.31 · +31% 1/4 | Con+1 11.25, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 | -0.08 | 4 |
Moundtree🪵 drewno |
niejednoznaczne | Strength +1 -1.41 ×0.52 · -48% 1/3 Dexterity +1 -1.05 ×1.37 · +37% 2/4 Intelligence +1 -3.75 1/4 | Int+2 7.50, Str+2 3.00, Dex+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | -0.58 | 4 |
Sycamore🪵 drewno |
podbija | Constitution +1 -6.61 ×0.51 · -49% 2/3 Intelligence +2 -4.10 ×0.52 · -48% 1/3 Dexterity +1 +1.66 ×1.37 · +37% 1/3 | Con+1 19.21, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 | -1.20 | 3 |
Hornbeam🪵 drewno |
zamienia staty | Zamienia wartości między statami: Charisma +1 → Strength +1 ×1 | Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | -0.14 | 2 |
Tea bush🪵 drewno |
dodaje FEP | Intelligence +2 -5.25 ×0.59 · -41% 1/2 Strength +1 +3.75 1/1 Dexterity +1 +1.66 ×1.37 · +37% 1/2 | Int+2 12.75, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | -0.09 | 2 |
Apple tree🪵 drewno |
dodaje FEP | Intelligence +2 -4.80 ×0.61 · -39% 1/2 Strength +1 +3.75 1/1 Dexterity +1 +1.66 ×1.37 · +37% 1/2 | Int+2 12.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | -0.04 | 2 |
Southronpine🪵 drewno |
niejednoznaczne | Strength +1 -4.76 ×0.58 · -42% 1/1 | Str+1 11.29 → Str+1 6.53 | -0.79 | 1 |
Salt🧂 przyprawa |
dodaje FEP | Strength +1 +3.75 1/1 Intelligence +2 -0.90 ×0.89 · -11% 1/1 | Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.26 | 1 |
Chives🧂 przyprawa |
dodaje FEP | Strength +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.50 | 1 |
Clove of Garlic🧂 przyprawa |
dodaje FEP | Strength +1 +3.75 1/1 Intelligence +2 -1.80 ×0.81 · -19% 1/1 | Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.02 | 1 |
Kvann🧂 przyprawa |
dodaje FEP | Strength +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.50 | 1 |
Laurel Leaves🧂 przyprawa |
dodaje FEP | Strength +1 +3.75 1/1 Intelligence +2 -0.75 ×0.91 · -9% 1/1 | Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.30 | 1 |
Juniper Berries🧂 przyprawa |
dodaje FEP | Strength +1 +3.75 1/1 Strength +2 -1.77 ×0.63 · -37% 1/1 | Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.03 | 1 |
Beech🪵 drewno |
dodaje FEP | Strength +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +1.17 | 1 |
Willow🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | 0.00 | 1 |
Spruce🪵 drewno |
dodaje FEP | Strength +1 +3.75 1/1 Strength +2 -0.39 ×0.88 · -12% 1/1 | Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.40 | 1 |
Tree Heath🪵 drewno |
dodaje FEP | Strength +1 +3.75 1/1 Intelligence +2 -3.00 ×0.71 · -29% 1/1 | Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | -0.30 | 1 |
Whitebeam🪵 drewno |
zamienia staty | Zamienia wartości między statami: Will +1 → Strength +1 ×1 | Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | 0.00 | 1 |
Cedar🪵 drewno |
dodaje FEP | Strength +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +1.16 | 1 |
Mayflower tree🪵 drewno |
dodaje FEP | Strength +1 +3.75 1/1 Strength +2 -2.01 ×0.60 · -40% 1/1 | Int+2 7.50, Str+2 5.01 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | -0.04 | 1 |
Oak🪵 drewno |
dodaje FEP | Strength +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +1.14 | 1 |
Blackpine🪵 drewno |
dodaje FEP | Strength +1 +3.75 1/1 Strength +2 -1.29 ×0.70 · -30% 1/1 | Int+2 7.50, Str+2 4.29 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.16 | 1 |
Towercap🪵 drewno |
zamienia staty | Zamienia wartości między statami: Intelligence +1 → Strength +1 ×1 | Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | 0.00 | 1 |