🧂 What spices do

184 online

Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Crab

With / without pairs
0
Swap pairs
6
Compared in dishes
0/1
Hunger Δ
–
Energy Δ
–

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
River Pearl Mussel adds FEP Strength +2 +5.22 ×1.87 · +87% 1/1 Charisma +1 -0.56 1/1 Dexterity +1 +0.22 1/1 Agility +1 -0.11 ×0.80 · -20% 1/1 Agi+1 0.56, Con+1 2.00, Str+2 6.00, Cha+1 0.56 → Agi+1 0.45, Con+1 2.00, Str+2 11.22, Dex+1 0.22 +1.60 1
Lobster adds FEP Strength +2 +5.22 ×1.87 · +87% 1/1 Dexterity +2 -0.84 1/1 Dexterity +1 +0.22 1/1 Agi+1 0.45, Con+1 2.00, Str+2 6.00, Dex+2 0.84 → Agi+1 0.45, Con+1 2.00, Str+2 11.22, Dex+1 0.22 +1.44 1
Bay Shrimp adds FEP Agility +1 -0.23 ×0.66 · -34% 1/1 Dexterity +1 +0.22 1/1 Agi+1 0.68, Con+1 2.00, Str+2 11.22 → Agi+1 0.45, Con+1 2.00, Str+2 11.22, Dex+1 0.22 0.00 1
Lake Snail adds FEP Constitution +1 -0.30 ×0.87 · -13% 1/1 Dexterity +1 +0.22 1/1 Agility +1 -0.07 ×0.87 · -13% 1/1 Agi+1 0.52, Con+1 2.30, Str+2 11.22 → Agi+1 0.45, Con+1 2.00, Str+2 11.22, Dex+1 0.22 -0.02 1
Oyster adds FEP Agility +1 -0.60 ×0.43 · -57% 1/1 Dexterity +1 +0.22 1/1 Agi+1 1.05, Con+1 2.00, Str+2 11.22 → Agi+1 0.45, Con+1 2.00, Str+2 11.22, Dex+1 0.22 -0.06 1
Round Clam boosts Constitution +1 +0.50 ×1.33 · +33% 1/1 Dexterity +1 -0.48 ×0.31 · -69% 1/1 Agility +1 -0.30 ×0.60 · -40% 1/1 Agi+1 0.75, Con+1 1.50, Dex+1 0.70, Str+2 11.22 → Agi+1 0.45, Con+1 2.00, Str+2 11.22, Dex+1 0.22 -0.04 1