Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
Conker🪵 drewnoDodaje nowe FEP-y, których bez niego nie ma: Perception +1 +0.75 1/2
Podbija konkretne istniejące FEP-y, reszta stoi w miejscu: Intelligence +1 +3.75 100% Charisma +1 +1.50 100%
Najmocniej rośnie w poszczególnych potrawach: Smoked Beaver Dog → Charisma +1 +1.50, Smoked Boar Baloney → Strength +1 +1.65, Smoked Delicious Deer Dog → Intelligence +1 +3.75, Smoked Fox Fuet → Strength +1 +4.64, Smoked Moodog → Constitution +1 +3.28
FEP-y identyczne z tym składnikiem i bez niego – w tych potrawach nic nie robi.
Średni mnożnik FEP-ów obecnych po obu stronach: ×1.14, rosną w 20% przypadków.
| Potrawa | Typ | Efekt | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Smoked Wolfdog | bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.54 | 4 |
| Smoked Beaver Dog | dodaje FEP | Charisma +1 +1.50 ×2.00 · +100% 1/1 Perception +1 +1.50 1/1 | Con+2 6.00, Wil+1 3.00, Cha+1 1.50, Dex+2 1.95 → Con+2 6.00, Wil+1 3.00, Cha+1 3.00, Per+1 1.50, Dex+2 1.95 | +0.40 | 1 |
| Smoked Boar Baloney | podbija | Strength +1 +1.65 ×1.55 · +55% 1/1 | Str+1 3.00, Agi+1 3.00, Con+1 3.00 → Str+1 4.65, Agi+1 3.00, Con+1 3.00 | +0.22 | 1 |
| Smoked Boar Boudin | bez efektu | FEP-y identyczne – nic nie zmienia | Str+1 4.50, Con+1 4.50 → Str+1 4.50, Con+1 4.50 | -0.25 | 1 |
| Smoked Delicious Deer Dog | podbija | Intelligence +1 +3.75 ×2.25 · +125% 1/1 | Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 6.75, Per+1 3.00 | +0.50 | 1 |
| Smoked Elk Dog | bez efektu | FEP-y identyczne – nic nie zmienia | Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 4.50 | -0.56 | 1 |
| Smoked Fox Fuet | podbija | Strength +1 +4.64 ×1.71 · +71% 1/1 Agility +1 +0.91 ×1.20 · +20% 1/1 | Str+1 6.52, Agi+1 4.50 → Str+1 11.16, Agi+1 5.41 | +0.74 | 1 |
| Smoked Moodog | podbija | Constitution +1 +3.28 ×1.97 · +97% 1/1 | Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 6.65 | +0.44 | 1 |
| FEP | Δ średnia | Mnożnik | Δ mediana | Tylko ze składnikiem | Spójność | Par |
|---|---|---|---|---|---|---|
| Intelligence +1 | +3.75 | ×2.25 +125% | +3.75 | 0/1 | 100% | 1 |
| Charisma +1 | +1.50 | ×2.00 +100% | +1.50 | 0/1 | 100% | 1 |
| Strength +1 | +1.26 | ×1.25 +25% | 0.00 | 0/5 | 40% | 5 |
| Constitution +1 | +1.09 | ×1.32 +32% | 0.00 | 0/3 | 33% | 3 |
| Perception +1 | +0.75 | ×1.00 0% | +1.50 | 1/2 | 50% | 2 |
| Agility +1 | +0.30 | ×1.07 +7% | 0.00 | 0/3 | 33% | 3 |
Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
Linden🪵 drewno |
dodaje FEP | Strength +1 +0.45 ×1.19 · +19% 1/12 Charisma +1 +0.77 ×1.31 · +31% 7/21 Constitution +2 -1.55 ×0.74 · -26% 6/21 Will +1 -1.12 ×0.95 · -5% 6/21 +6 | Con+2 1.97, Wil+1 20.22, Cha+1 3.00 → Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Per+1 3.00 | -0.16 | 21 |
Laurel🪵 drewno |
dodaje FEP | Strength +1 +0.58 ×1.12 · +12% 1/10 Charisma +1 +0.13 ×1.33 · +33% 7/21 Strength +2 -0.88 ×0.92 · -8% 6/21 Constitution +1 -0.39 ×1.05 · +5% 6/21 +7 | Con+2 2.29, Wil+1 23.06, Cha+1 3.00 → Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Per+1 3.00 | -0.22 | 21 |
Lemon tree🪵 drewno |
podbija | Strength +1 +0.47 ×1.15 · +15% 1/11 Charisma +1 +1.49 ×1.32 · +32% 6/18 Will +1 -1.50 5/18 Strength +2 -2.75 ×0.64 · -36% 4/18 +7 | Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 → Per+1 7.50, Dex+1 8.25, Wil+1 0.38, Cha+1 1.13 | -0.29 | 18 |
King's Oak🪵 drewno |
podbija | Strength +1 -0.05 ×1.13 · +13% 12/17 Charisma +1 +1.61 ×1.30 · +30% 5/17 Will +1 -0.90 5/17 Dexterity +1 -0.66 ×1.02 · +2% 5/17 +7 | Con+2 6.00, Wil+1 3.00, Cha+1 3.00, Dex+1 1.50, Dex+2 1.95 → Con+2 6.00, Wil+1 3.00, Cha+1 3.00, Per+1 1.50, Dex+2 1.95 | -0.02 | 17 |
Bay willow🪵 drewno |
podbija | Strength +1 +0.39 ×1.18 · +18% 9/17 Intelligence +2 -0.72 ×0.92 · -8% 6/17 Strength +2 -0.64 ×0.93 · -7% 6/17 Constitution +1 -0.25 ×1.04 · +4% 5/17 +6 | Str+1 6.00, Int+1 6.00, Wil+1 4.50, Psy+2 3.00 → Str+1 10.56, Int+1 6.00, Wil+1 4.50, Psy+2 3.00 | -0.24 | 17 |
Buckthorn🪵 drewno |
podbija | Intelligence +1 -2.54 ×1.63 · +63% 7/17 Strength +1 +1.12 ×1.27 · +27% 7/17 Agility +1 -0.57 ×1.05 · +5% 5/17 Constitution +1 +0.82 ×1.24 · +24% 4/17 +4 | Agi+2 12.75, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 6.75, Per+1 3.00 | -0.28 | 17 |
Rowan🪵 drewno |
podbija | Strength +1 +0.95 ×1.10 · +10% 1/9 Intelligence +2 -7.09 ×0.54 · -46% 5/16 Perception +1 -0.79 1/4 Charisma +1 +0.35 ×1.13 · +13% 4/16 +7 | Int+2 20.37, Str+2 4.32 → Int+2 10.50, Str+2 4.32 | -0.82 | 16 |
Larch🪵 drewno |
podbija | Strength +1 +1.26 ×1.22 · +22% 7/14 Charisma +1 +0.16 ×1.09 · +9% 5/14 Constitution +1 +0.05 ×1.24 · +24% 5/14 Agility +1 -0.22 ×0.98 · -2% 4/14 +5 | Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Con+1 3.00 → Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Per+1 3.00 | +0.35 | 14 |
Strawberry tree🪵 drewno |
niejednoznaczne | Strength +1 +0.53 ×1.13 · +13% 8/14 Charisma +1 +0.60 ×1.15 · +15% 5/14 Perception +1 -1.50 1/4 Constitution +1 +0.66 ×1.16 · +16% 4/14 +5 | Int+2 10.50, Str+2 4.32, Per+1 5.25 → Int+2 10.50, Str+2 4.32 | +0.02 | 14 |
Dragontree🪵 drewno |
niejednoznaczne | Strength +1 +1.01 ×1.17 · +17% 9/14 Agility +1 -0.12 ×0.99 · -1% 5/14 Constitution +1 +0.40 ×1.18 · +18% 4/14 Dexterity +1 +1.88 ×1.42 · +42% 2/14 +3 | Str+1 6.53, Agi+1 4.50 → Str+1 11.16, Agi+1 5.41 | +0.50 | 14 |
Almond tree🪵 drewno |
niejednoznaczne | Dexterity +1 -2.89 ×1.09 · +9% 7/14 Strength +1 +0.58 ×1.06 · +6% 7/14 Intelligence +2 -0.14 ×0.97 · -3% 6/14 Agility +1 -1.22 5/14 +2 | Int+2 10.50, Str+2 4.32, Dex+1 5.25 → Int+2 10.50, Str+2 4.32 | -0.61 | 14 |
Stonepine🪵 drewno |
podbija | Strength +1 +1.73 ×1.31 · +31% 8/13 Agility +1 +0.23 ×1.05 · +5% 4/13 Constitution +1 +1.09 ×1.32 · +32% 3/13 Charisma +1 +1.01 ×1.26 · +26% 3/13 +4 | Psy+1 17.73, Psy+2 9.00, Wil+2 18.00 → Psy+1 9.00, Psy+2 9.00, Wil+2 18.00 | -0.10 | 13 |
Osier🪵 drewno |
dodaje FEP | Strength +1 +0.13 ×1.12 · +12% 8/13 Charisma +1 -2.62 ×0.62 · -38% 4/13 Strength +2 -0.84 ×0.82 · -18% 4/13 Intelligence +2 -0.35 ×0.94 · -6% 4/13 +6 | Str+1 6.53, Agi+1 4.50 → Str+1 11.16, Agi+1 5.41 | -0.27 | 13 |
Chastetree🪵 drewno |
niejednoznaczne | Strength +1 +0.71 ×1.15 · +15% 7/13 Intelligence +2 -0.87 ×0.90 · -10% 5/13 Constitution +1 +1.09 ×1.32 · +32% 3/13 Intelligence +1 +0.25 ×1.63 · +63% 3/13 +3 | Psy+1 17.73, Psy+2 9.00, Wil+2 18.00 → Psy+1 9.00, Psy+2 9.00, Wil+2 18.00 | -0.42 | 13 |
Sallow🪵 drewno |
dodaje FEP | Strength +1 -0.36 ×1.02 · +2% 8/12 Charisma +1 -0.62 ×0.91 · -9% 4/12 Perception +1 -0.26 ×0.77 · -23% 2/4 Agility +1 -0.21 ×1.12 · +12% 4/12 +4 | Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Int+1 3.00 → Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Per+1 3.00 | -0.35 | 12 |
Sycamore🪵 drewno |
niejednoznaczne | Strength +1 -3.29 ×1.15 · +15% 5/10 Intelligence +2 -6.41 ×0.54 · -46% 4/10 Charisma +1 +1.26 ×1.19 · +19% 4/10 Constitution +1 -3.38 2/10 +3 | Str+2 6.00, Str+1 48.76 → Str+2 6.00, Str+1 24.75 | -1.35 | 10 |
Fig tree🪵 drewno |
podbija | Strength +1 +0.76 ×1.13 · +13% 6/10 Will +1 -1.75 3/10 Intelligence +1 +0.50 ×1.63 · +63% 3/10 Constitution +1 -0.36 ×1.16 · +16% 3/10 +6 | Int+2 10.50, Str+2 4.32, Wil+1 5.25 → Int+2 10.50, Str+2 4.32 | +0.05 | 10 |
Wartybirch🪵 drewno |
podbija | Strength +1 -1.82 ×0.93 · -7% 4/9 Constitution +1 -3.00 3/9 Perception +1 -0.75 3/9 Will +1 -0.66 3/9 +5 | Str+2 6.00, Str+1 30.94 → Str+2 6.00, Str+1 24.75 | -0.46 | 9 |
Zelkova🪵 drewno |
niejednoznaczne | Strength +1 +0.51 ×1.10 · +10% 7/9 Agility +1 +0.30 ×1.07 · +7% 3/9 Constitution +1 -0.09 ×1.18 · +18% 3/9 Dexterity +1 -2.25 2/9 +3 | Str+1 6.00, Int+1 6.00, Wil+1 4.50, Psy+2 3.00, Per+1 3.00 → Str+1 10.56, Int+1 6.00, Wil+1 4.50, Psy+2 3.00 | -0.17 | 9 |
Juniper🪵 drewno |
podbija | Strength +1 -2.71 ×1.13 · +13% 6/9 Intelligence +1 -0.75 ×2.25 · +125% 3/9 Agility +1 +0.30 ×1.07 · +7% 3/9 Charisma +1 -3.00 ×0.23 · -77% 2/9 +4 | Str+2 6.00, Str+1 47.27 → Str+2 6.00, Str+1 24.75 | -0.50 | 9 |
Moundtree🪵 drewno |
podbija | Dexterity +1 -1.05 ×1.28 · +28% 5/9 Strength +1 +0.07 ×1.06 · +6% 5/9 Charisma +1 +2.68 ×1.51 · +51% 3/9 Intelligence +1 -2.00 3/9 +2 | Int+2 10.50, Str+2 4.32, Dex+1 5.25 → Int+2 10.50, Str+2 4.32 | -0.14 | 9 |
Persimmon tree🪵 drewno |
podbija | Strength +1 +0.60 ×1.14 · +14% 5/8 Constitution +1 +1.09 ×1.32 · +32% 3/8 Agility +1 +0.30 ×1.07 · +7% 3/8 Perception +1 -0.25 1/3 +3 | Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 6.75, Per+1 3.00 | +0.27 | 8 |
Lotetree🪵 drewno |
dodaje FEP | Strength +1 +0.12 ×1.08 · +8% 6/8 Constitution +1 +0.45 ×1.32 · +32% 4/8 Agility +1 -0.25 ×1.10 · +10% 4/8 Perception +1 +0.75 1/2 +5 | Con+2 6.00, Wil+1 3.00, Cha+1 3.00, Con+1 1.50, Str+1 1.95 → Con+2 6.00, Wil+1 3.00, Cha+1 3.00, Per+1 1.50, Dex+2 1.95 | -0.25 | 8 |
Elm🪵 drewno |
dodaje FEP | Strength +1 +1.26 ×1.25 · +25% 5/8 Agility +1 +0.30 ×1.07 · +7% 3/8 Constitution +1 -0.15 ×1.10 · +10% 3/8 Constitution +2 -1.74 ×0.82 · -18% 2/8 +6 | Str+1 6.53, Agi+1 4.50 → Str+1 11.16, Agi+1 5.41 | -0.07 | 8 |
Dogwood🪵 drewno |
dodaje FEP | Strength +1 +0.68 ×1.17 · +17% 5/8 Constitution +1 +1.09 ×1.32 · +32% 3/8 Agility +1 -0.70 ×0.93 · -7% 3/8 Charisma +1 -1.13 ×2.00 · +100% 2/8 +2 | Str+1 6.52, Agi+1 4.50 → Str+1 11.16, Agi+1 5.41 | +0.07 | 8 |
| Elderberry bush | podbija | Strength +1 +0.74 ×1.15 · +15% 5/8 Perception +1 -0.75 3/8 Agility +1 +0.30 ×1.07 · +7% 3/8 Will +1 -1.12 ×1.03 · +3% 2/8 +2 | Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.12 → Per+1 7.50, Dex+1 8.25, Wil+1 0.38, Cha+1 1.13 | +0.26 | 8 |
Crampbark🪵 drewno |
podbija | Strength +1 +0.42 ×1.25 · +25% 6/8 Constitution +1 -0.75 3/8 Agility +1 +0.30 ×1.07 · +7% 3/8 Dexterity +1 -0.08 ×1.34 · +34% 2/8 +3 | Str+1 6.52, Agi+1 4.50, Con+1 2.25 → Str+1 11.16, Agi+1 5.41 | +0.07 | 8 |
Ash🪵 drewno |
niejednoznaczne | Intelligence +2 -0.76 ×0.91 · -9% 5/8 Intelligence +1 -4.07 4/8 Strength +1 +1.16 ×1.18 · +18% 4/8 Constitution +1 +0.68 ×1.34 · +34% 2/8 +1 | Int+2 9.30, Str+2 3.00, Int+1 4.65 → Int+2 9.30, Str+2 3.00 | -0.55 | 8 |
Yew🪵 drewno |
niejednoznaczne | Will +1 -4.07 4/8 Strength +1 +1.16 ×1.18 · +18% 4/8 Constitution +1 +1.64 ×1.49 · +49% 2/8 Agility +1 -1.19 ×0.89 · -11% 2/8 | Int+2 9.30, Str+2 3.00, Wil+1 4.65 → Int+2 9.30, Str+2 3.00 | -0.41 | 8 |
Mallorn🪵 drewno |
niejednoznaczne | Strength +1 -0.14 ×1.04 · +4% 5/8 Charisma +1 -0.74 ×1.38 · +38% 3/8 Will +1 -0.66 ×1.01 · +1% 3/8 Intelligence +1 +0.50 ×1.63 · +63% 3/8 +2 | Int+2 10.50, Str+2 4.32, Cha+1 5.25 → Int+2 10.50, Str+2 4.32 | -0.11 | 8 |
Alder🪵 drewno |
podbija | Strength +1 -0.30 ×0.88 · -12% 5/7 Constitution +1 +1.09 ×1.32 · +32% 3/7 Agility +1 +0.18 ×1.04 · +4% 3/7 Intelligence +1 +3.75 ×2.25 · +125% 1/7 +1 | Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 6.75, Per+1 3.00 | +0.14 | 7 |
Gray alder🪵 drewno |
niejednoznaczne | Strength +1 +0.24 ×1.04 · +4% 5/7 Constitution +1 +0.26 ×1.32 · +32% 4/7 Agility +1 +0.30 ×1.07 · +7% 3/7 Dexterity +1 -1.50 1/7 | Str+1 6.52, Agi+1 4.50, Con+1 2.25 → Str+1 11.16, Agi+1 5.41 | -0.02 | 7 |
Sorb tree🪵 drewno |
podbija | Strength +1 -0.06 ×1.17 · +17% 6/7 Agility +1 -0.33 ×1.07 · +7% 4/7 Constitution +1 +1.09 ×1.32 · +32% 3/7 Will +1 -2.25 2/7 +3 | Str+1 6.53, Agi+1 4.50, Wil+1 2.25 → Str+1 11.16, Agi+1 5.41 | -0.27 | 7 |
Cherry🪵 drewno |
podbija | Strength +1 -0.11 ×0.97 · -3% 5/7 Constitution +1 +0.71 ×1.26 · +26% 3/7 Agility +1 +0.30 ×1.07 · +7% 3/7 Intelligence +1 +3.75 ×2.25 · +125% 1/7 +3 | Agi+2 9.60, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 6.75, Per+1 3.00 | -0.15 | 7 |
Chestnut tree🪵 drewno |
podbija | Strength +1 +0.81 ×1.16 · +16% 5/7 Constitution +1 +1.09 ×1.32 · +32% 3/7 Agility +1 -0.45 ×0.96 · -4% 3/7 Intelligence +2 -0.29 ×0.94 · -6% 2/7 +4 | Agi+2 9.37, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 6.75, Per+1 3.00 | -0.16 | 7 |
Cypress🪵 drewno |
podbija | Strength +1 +0.56 ×1.07 · +7% 5/7 Agility +1 +0.30 ×1.07 · +7% 3/7 Charisma +1 -1.12 2/7 Dexterity +1 +3.75 ×1.83 · +83% 1/7 +1 | Str+1 7.18, Agi+1 4.50 → Str+1 11.16, Agi+1 5.41 | +0.23 | 7 |
Hornbeam🪵 drewno |
dodaje FEP | Charisma +1 -0.15 ×1.19 · +19% 5/5 Intelligence +1 -2.49 2/5 Dexterity +1 +1.88 ×1.42 · +42% 2/5 Will +1 -1.88 ×0.55 · -45% 2/5 +2 | Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Int+1 3.00 → Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Per+1 3.00 | -0.16 | 5 |
Towercap🪵 drewno |
dodaje FEP | Will +1 -0.97 ×0.94 · -6% 4/5 Intelligence +1 -2.75 ×0.67 · -33% 3/5 Perception +1 +2.20 3/3 Constitution +2 -1.63 ×0.73 · -27% 3/5 +2 | Str+1 6.00, Int+1 9.00, Wil+1 4.50, Psy+2 3.00 → Str+1 10.56, Int+1 6.00, Wil+1 4.50, Psy+2 3.00 | -0.28 | 5 |
Tea bush🪵 drewno |
dodaje FEP | Perception +1 +1.50 1/2 Intelligence +2 -5.25 ×0.59 · -41% 1/4 Dexterity +1 +3.75 ×1.83 · +83% 1/4 Strength +1 +3.00 ×1.50 · +50% 1/4 | Int+2 12.75, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | +0.26 | 4 |
Apple tree🪵 drewno |
podbija | Intelligence +2 -4.80 ×0.61 · -39% 1/3 Dexterity +1 +3.75 ×1.83 · +83% 1/3 Strength +1 -0.48 ×0.95 · -5% 1/3 | Int+2 12.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.28 | 3 |
Oak🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 24.75 | -0.34 | 2 |
Mayflower tree🪵 drewno |
niejednoznaczne | Strength +2 -2.61 ×0.60 · -40% 2/2 | Int+2 7.50, Str+2 7.97 → Int+2 7.50, Str+2 4.77 | -1.22 | 2 |
Blackpine🪵 drewno |
niejednoznaczne | Strength +2 -1.67 ×0.70 · -30% 2/2 | Int+2 7.50, Str+2 6.82 → Int+2 7.50, Str+2 4.77 | -0.97 | 2 |
Checkertree🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 24.75 | +0.01 | 1 |
Plum tree🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 24.75 | -0.48 | 1 |
Salt🧂 przyprawa |
niejednoznaczne | Intelligence +2 -0.90 ×0.89 · -11% 1/1 | Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.73 | 1 |
Chives🧂 przyprawa |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 3.00 | -0.49 | 1 |
Clove of Garlic🧂 przyprawa |
niejednoznaczne | Intelligence +2 -1.80 ×0.81 · -19% 1/1 | Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.97 | 1 |
Kvann🧂 przyprawa |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.49 | 1 |
Laurel Leaves🧂 przyprawa |
niejednoznaczne | Intelligence +2 -0.75 ×0.91 · -9% 1/1 | Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.69 | 1 |
Juniper Berries🧂 przyprawa |
niejednoznaczne | Strength +2 -1.77 ×0.63 · -37% 1/1 | Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 3.00 | -0.96 | 1 |
Beech🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | +0.18 | 1 |
Willow🪵 drewno |
niejednoznaczne | Strength +1 -3.75 1/1 | Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00 | -0.99 | 1 |
Spruce🪵 drewno |
niejednoznaczne | Strength +2 -0.39 ×0.88 · -12% 1/1 | Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 3.00 | -0.59 | 1 |
Tree Heath🪵 drewno |
niejednoznaczne | Intelligence +2 -3.00 ×0.71 · -29% 1/1 | Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -1.29 | 1 |
Whitebeam🪵 drewno |
niejednoznaczne | Will +1 -3.75 1/1 | Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00 | -0.99 | 1 |
Cedar🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | +0.17 | 1 |