🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Cod

Par z / bez
0
Par zamiany
74
Porównano w potrawach
0/3
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Silver Bream podbija Intelligence +1 -0.15 ×2.41 · +141% 7/7 Intelligence +2 +1.08 ×1.42 · +42% 5/7 Perception +1 +3.68 ×1.61 · +61% 4/7 Strength +1 -0.68 ×0.87 · -13% 3/7 +2 Str+1 5.04, Int+1 1.80, Agi+1 2.25, Int+2 6.00 → Str+1 3.00, Int+1 9.45, Int+2 6.00 +0.59 7
Haddock podbija Agility +1 -4.44 ×2.47 · +147% 6/7 Perception +1 +3.98 ×2.70 · +170% 5/7 Intelligence +2 +0.89 ×1.24 · +24% 5/7 Intelligence +1 +1.37 ×1.23 · +23% 3/7 +1 Int+2 3.00, Per+1 3.06, Agi+1 7.73 → Int+2 3.00, Per+1 12.08 +0.18 7
Salmon podbija Charisma +1 -7.50 4/6 Perception +1 +5.67 ×3.07 · +207% 4/6 Intelligence +2 +1.28 ×1.53 · +53% 4/6 Intelligence +1 -2.05 ×2.15 · +115% 3/6 +3 Int+2 3.00, Per+1 2.40, Cha+1 9.66 → Int+2 3.00, Per+1 12.08 -0.02 6
Asp dodaje FEP Perception +1 -0.82 ×1.94 · +94% 6/6 Intelligence +1 +4.71 ×3.24 · +224% 5/6 Strength +1 -2.04 ×0.68 · -32% 5/6 Agility +1 +0.88 ×2.09 · +109% 1/2 +4 Str+1 5.04, Int+1 2.10, Per+1 2.70, Con+1 6.00 → Str+1 3.00, Int+1 9.45, Con+1 6.00 +0.20 6
Zander podbija Intelligence +1 +2.52 ×2.11 · +111% 5/5 Strength +1 -1.31 ×0.77 · -23% 4/5 Intelligence +2 -1.62 ×0.87 · -13% 3/5 Perception +1 +5.62 ×1.94 · +94% 1/5 +2 Int+2 2.79, Per+1 6.00, Int+1 1.80 → Int+2 3.00, Per+1 11.62 +0.08 5
Plaice podbija Intelligence +1 +1.48 ×3.27 · +227% 4/4 Perception +1 +0.72 ×1.59 · +59% 4/4 Intelligence +2 +0.42 ×1.12 · +12% 3/4 Strength +1 -3.06 ×0.60 · -40% 2/4 +1 Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 → Str+1 3.00, Int+1 9.45, Int+2 6.00 +0.28 4
Roach podbija Intelligence +1 +2.05 ×2.30 · +130% 4/4 Strength +1 -2.04 ×0.73 · -27% 3/4 Dexterity +1 -1.41 2/4 Intelligence +2 +0.30 ×1.13 · +13% 2/4 +3 Str+1 5.04, Int+1 2.40, Dex+1 1.80, Int+2 6.00 → Str+1 3.00, Int+1 9.45, Int+2 6.00 +0.33 4
Perch podbija Intelligence +1 +2.50 ×3.77 · +277% 3/3 Perception +1 +0.07 ×1.94 · +94% 3/3 Strength +1 -3.06 ×0.60 · -40% 2/3 Intelligence +2 +0.33 ×1.14 · +14% 2/3 +1 Str+1 5.04, Int+1 2.25, Per+1 2.70, Int+2 6.00 → Str+1 3.00, Int+1 9.45, Int+2 6.00 +0.23 3
Brill podbija Strength +1 -1.80 ×0.71 · -29% 2/3 Intelligence +1 +1.41 ×1.28 · +28% 2/3 Perception +1 +8.62 ×3.87 · +287% 1/3 Dexterity +1 -5.40 1/3 +3 Int+2 4.65, Per+1 3.00, Dex+1 5.40 → Int+2 3.00, Per+1 11.62 -0.18 3
Mullet niejednoznaczne Intelligence +2 +0.75 ×1.13 · +13% 2/3 Perception +1 -0.69 ×0.87 · -13% 2/3 Int+2 6.00, Per+1 3.90 → Int+2 7.50, Per+1 3.00 +0.10 3
Cave angler dodaje FEP Strength +2 -3.96 3/3 Strength +1 +2.27 ×1.75 · +75% 3/3 Intelligence +1 -0.05 ×0.95 · -5% 3/3 Agility +1 +0.73 ×1.25 · +25% 1/2 +1 Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 → Str+1 6.00, Int+1 4.28, Agi+1 0.94 -1.10 3
Grayling podbija Intelligence +1 +3.85 ×2.13 · +113% 3/3 Strength +1 -2.22 ×0.68 · -32% 3/3 Perception +1 -1.03 3/3 Agility +1 +0.41 ×1.77 · +77% 1/3 +1 Str+1 3.53, Int+1 4.50, Int+2 6.00, Per+1 1.50 → Str+1 3.00, Int+1 9.45, Int+2 6.00 +0.12 3
Saithe podbija Intelligence +2 +0.37 ×1.16 · +16% 2/2 Perception +1 +8.02 ×3.23 · +223% 1/2 Intelligence +1 -4.16 ×0.69 · -31% 1/2 Agility +1 -3.60 1/2 Int+2 4.65, Per+1 3.60, Agi+1 3.60 → Int+2 3.00, Per+1 11.62 +0.18 2
Whiting podbija Will +1 -4.20 2/2 Intelligence +2 +0.07 ×1.04 · +4% 2/2 Perception +1 +7.42 ×2.77 · +177% 1/2 Intelligence +1 +4.95 ×2.10 · +110% 1/2 +1 Int+2 4.65, Per+1 4.20, Wil+1 4.20 → Int+2 3.00, Per+1 11.62 +0.22 2
Eel bez efektu FEP-y identyczne – nic nie zmienia Int+2 2.40, Per+1 6.00, Agi+1 1.93 → Int+2 3.00, Per+1 12.08 +0.53 2
Burbot podbija Intelligence +1 +0.94 ×1.13 · +13% 2/2 Constitution +1 -0.94 2/2 Strength +1 +0.45 ×1.21 · +21% 2/2 Agility +1 +0.41 ×1.77 · +77% 1/2 Str+1 2.10, Int+1 7.56, Int+2 6.00, Con+1 1.50 → Str+1 3.00, Int+1 9.45, Int+2 6.00 +0.13 2
Ide podbija Intelligence +1 +5.96 ×3.28 · +228% 2/2 Strength +1 -2.04 ×0.60 · -40% 2/2 Psyche +1 -1.13 1/2 Dexterity +1 -0.60 1/2 +1 Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 → Str+1 3.00, Int+1 9.45, Int+2 6.00 +0.55 2
Rose fish podbija Perception +1 +7.42 ×2.77 · +177% 1/1 Charisma +1 -4.20 1/1 Intelligence +2 -1.65 ×0.65 · -35% 1/1 Int+2 4.65, Per+1 4.20, Cha+1 4.20 → Int+2 3.00, Per+1 11.62 -0.02 1
Pike niejednoznaczne Intelligence +1 -2.15 ×0.67 · -33% 1/1 Agility +1 -0.19 ×0.83 · -17% 1/1 Str+1 6.00, Int+1 6.43, Agi+1 1.13 → Str+1 6.00, Int+1 4.28, Agi+1 0.94 -0.47 1
Lavaret podbija Strength +1 -4.08 ×0.60 · -40% 1/1 Intelligence +1 +2.88 ×3.06 · +206% 1/1 Constitution +1 -2.40 1/1 Agility +1 +0.53 ×2.29 · +129% 1/1 Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 → Str+1 6.00, Int+1 4.28, Agi+1 0.94 -0.62 1
Abyss Gazer podbija Perception +2 -3.00 1/1 Intelligence +1 +1.73 ×1.68 · +68% 1/1 Strength +1 -1.56 ×0.79 · -21% 1/1 Agility +1 +0.19 ×1.25 · +25% 1/1 Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 → Str+1 6.00, Int+1 4.28, Agi+1 0.94 -1.13 1
Chub podbija Agility +1 +0.34 ×1.57 · +57% 1/1 Charisma +1 -0.22 1/1 Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 → Str+1 6.00, Int+1 4.28, Agi+1 0.94 +0.02 1
Bass podbija Intelligence +1 +2.82 ×1.56 · +56% 1/1 Perception +1 -0.96 1/1 Will +1 -0.36 ×0.79 · -21% 1/1 Str+1 3.00, Int+1 5.04, Wil+1 1.68, Per+1 0.96 → Str+1 3.00, Int+1 7.86, Wil+1 1.32 +0.30 1
Trout podbija Perception +1 -4.80 1/1 Intelligence +1 +1.89 ×1.25 · +25% 1/1 Intelligence +2 +1.80 ×1.43 · +43% 1/1 Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 → Str+1 3.00, Int+1 9.45, Int+2 6.00 +0.14 1
Smelt podbija Intelligence +1 +7.35 ×4.50 · +350% 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Dexterity +1 -1.80 1/1 Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 → Str+1 3.00, Int+1 9.45, Int+2 6.00 +0.70 1
Cavelacanth podbija Intelligence +1 +1.89 ×1.25 · +25% 1/1 Perception +2 -1.50 1/1 Strength +1 +0.90 ×1.43 · +43% 1/1 Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 → Str+1 3.00, Int+1 9.45, Int+2 6.00 -0.04 1
Sturgeon podbija Strength +1 -1.91 ×0.74 · -26% 1/1 Intelligence +1 +1.13 ×1.25 · +25% 1/1 Str+1 7.37, Int+1 4.50, Int+2 10.92 → Str+1 5.46, Int+1 5.63, Int+2 10.92 -0.15 1