Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Silver Bream | podbija | Intelligence +1 -0.15 ×2.41 · +141% 7/7 Intelligence +2 +1.08 ×1.42 · +42% 5/7 Perception +1 +3.68 ×1.61 · +61% 4/7 Strength +1 -0.68 ×0.87 · -13% 3/7 +2 | Str+1 5.04, Int+1 1.80, Agi+1 2.25, Int+2 6.00 → Str+1 3.00, Int+1 9.45, Int+2 6.00 | +0.59 | 7 |
| Haddock | podbija | Agility +1 -4.44 ×2.47 · +147% 6/7 Perception +1 +3.98 ×2.70 · +170% 5/7 Intelligence +2 +0.89 ×1.24 · +24% 5/7 Intelligence +1 +1.37 ×1.23 · +23% 3/7 +1 | Int+2 3.00, Per+1 3.06, Agi+1 7.73 → Int+2 3.00, Per+1 12.08 | +0.18 | 7 |
| Salmon | podbija | Charisma +1 -7.50 4/6 Perception +1 +5.67 ×3.07 · +207% 4/6 Intelligence +2 +1.28 ×1.53 · +53% 4/6 Intelligence +1 -2.05 ×2.15 · +115% 3/6 +3 | Int+2 3.00, Per+1 2.40, Cha+1 9.66 → Int+2 3.00, Per+1 12.08 | -0.02 | 6 |
| Asp | dodaje FEP | Perception +1 -0.82 ×1.94 · +94% 6/6 Intelligence +1 +4.71 ×3.24 · +224% 5/6 Strength +1 -2.04 ×0.68 · -32% 5/6 Agility +1 +0.88 ×2.09 · +109% 1/2 +4 | Str+1 5.04, Int+1 2.10, Per+1 2.70, Con+1 6.00 → Str+1 3.00, Int+1 9.45, Con+1 6.00 | +0.20 | 6 |
| Zander | podbija | Intelligence +1 +2.52 ×2.11 · +111% 5/5 Strength +1 -1.31 ×0.77 · -23% 4/5 Intelligence +2 -1.62 ×0.87 · -13% 3/5 Perception +1 +5.62 ×1.94 · +94% 1/5 +2 | Int+2 2.79, Per+1 6.00, Int+1 1.80 → Int+2 3.00, Per+1 11.62 | +0.08 | 5 |
| Plaice | podbija | Intelligence +1 +1.48 ×3.27 · +227% 4/4 Perception +1 +0.72 ×1.59 · +59% 4/4 Intelligence +2 +0.42 ×1.12 · +12% 3/4 Strength +1 -3.06 ×0.60 · -40% 2/4 +1 | Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 → Str+1 3.00, Int+1 9.45, Int+2 6.00 | +0.28 | 4 |
| Roach | podbija | Intelligence +1 +2.05 ×2.30 · +130% 4/4 Strength +1 -2.04 ×0.73 · -27% 3/4 Dexterity +1 -1.41 2/4 Intelligence +2 +0.30 ×1.13 · +13% 2/4 +3 | Str+1 5.04, Int+1 2.40, Dex+1 1.80, Int+2 6.00 → Str+1 3.00, Int+1 9.45, Int+2 6.00 | +0.33 | 4 |
| Perch | podbija | Intelligence +1 +2.50 ×3.77 · +277% 3/3 Perception +1 +0.07 ×1.94 · +94% 3/3 Strength +1 -3.06 ×0.60 · -40% 2/3 Intelligence +2 +0.33 ×1.14 · +14% 2/3 +1 | Str+1 5.04, Int+1 2.25, Per+1 2.70, Int+2 6.00 → Str+1 3.00, Int+1 9.45, Int+2 6.00 | +0.23 | 3 |
| Brill | podbija | Strength +1 -1.80 ×0.71 · -29% 2/3 Intelligence +1 +1.41 ×1.28 · +28% 2/3 Perception +1 +8.62 ×3.87 · +287% 1/3 Dexterity +1 -5.40 1/3 +3 | Int+2 4.65, Per+1 3.00, Dex+1 5.40 → Int+2 3.00, Per+1 11.62 | -0.18 | 3 |
| Mullet | niejednoznaczne | Intelligence +2 +0.75 ×1.13 · +13% 2/3 Perception +1 -0.69 ×0.87 · -13% 2/3 | Int+2 6.00, Per+1 3.90 → Int+2 7.50, Per+1 3.00 | +0.10 | 3 |
| Cave angler | dodaje FEP | Strength +2 -3.96 3/3 Strength +1 +2.27 ×1.75 · +75% 3/3 Intelligence +1 -0.05 ×0.95 · -5% 3/3 Agility +1 +0.73 ×1.25 · +25% 1/2 +1 | Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 → Str+1 6.00, Int+1 4.28, Agi+1 0.94 | -1.10 | 3 |
| Grayling | podbija | Intelligence +1 +3.85 ×2.13 · +113% 3/3 Strength +1 -2.22 ×0.68 · -32% 3/3 Perception +1 -1.03 3/3 Agility +1 +0.41 ×1.77 · +77% 1/3 +1 | Str+1 3.53, Int+1 4.50, Int+2 6.00, Per+1 1.50 → Str+1 3.00, Int+1 9.45, Int+2 6.00 | +0.12 | 3 |
| Saithe | podbija | Intelligence +2 +0.37 ×1.16 · +16% 2/2 Perception +1 +8.02 ×3.23 · +223% 1/2 Intelligence +1 -4.16 ×0.69 · -31% 1/2 Agility +1 -3.60 1/2 | Int+2 4.65, Per+1 3.60, Agi+1 3.60 → Int+2 3.00, Per+1 11.62 | +0.18 | 2 |
| Whiting | podbija | Will +1 -4.20 2/2 Intelligence +2 +0.07 ×1.04 · +4% 2/2 Perception +1 +7.42 ×2.77 · +177% 1/2 Intelligence +1 +4.95 ×2.10 · +110% 1/2 +1 | Int+2 4.65, Per+1 4.20, Wil+1 4.20 → Int+2 3.00, Per+1 11.62 | +0.22 | 2 |
| Eel | bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 2.40, Per+1 6.00, Agi+1 1.93 → Int+2 3.00, Per+1 12.08 | +0.53 | 2 |
| Burbot | podbija | Intelligence +1 +0.94 ×1.13 · +13% 2/2 Constitution +1 -0.94 2/2 Strength +1 +0.45 ×1.21 · +21% 2/2 Agility +1 +0.41 ×1.77 · +77% 1/2 | Str+1 2.10, Int+1 7.56, Int+2 6.00, Con+1 1.50 → Str+1 3.00, Int+1 9.45, Int+2 6.00 | +0.13 | 2 |
| Ide | podbija | Intelligence +1 +5.96 ×3.28 · +228% 2/2 Strength +1 -2.04 ×0.60 · -40% 2/2 Psyche +1 -1.13 1/2 Dexterity +1 -0.60 1/2 +1 | Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 → Str+1 3.00, Int+1 9.45, Int+2 6.00 | +0.55 | 2 |
| Rose fish | podbija | Perception +1 +7.42 ×2.77 · +177% 1/1 Charisma +1 -4.20 1/1 Intelligence +2 -1.65 ×0.65 · -35% 1/1 | Int+2 4.65, Per+1 4.20, Cha+1 4.20 → Int+2 3.00, Per+1 11.62 | -0.02 | 1 |
| Pike | niejednoznaczne | Intelligence +1 -2.15 ×0.67 · -33% 1/1 Agility +1 -0.19 ×0.83 · -17% 1/1 | Str+1 6.00, Int+1 6.43, Agi+1 1.13 → Str+1 6.00, Int+1 4.28, Agi+1 0.94 | -0.47 | 1 |
| Lavaret | podbija | Strength +1 -4.08 ×0.60 · -40% 1/1 Intelligence +1 +2.88 ×3.06 · +206% 1/1 Constitution +1 -2.40 1/1 Agility +1 +0.53 ×2.29 · +129% 1/1 | Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 → Str+1 6.00, Int+1 4.28, Agi+1 0.94 | -0.62 | 1 |
| Abyss Gazer | podbija | Perception +2 -3.00 1/1 Intelligence +1 +1.73 ×1.68 · +68% 1/1 Strength +1 -1.56 ×0.79 · -21% 1/1 Agility +1 +0.19 ×1.25 · +25% 1/1 | Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 → Str+1 6.00, Int+1 4.28, Agi+1 0.94 | -1.13 | 1 |
| Chub | podbija | Agility +1 +0.34 ×1.57 · +57% 1/1 Charisma +1 -0.22 1/1 | Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 → Str+1 6.00, Int+1 4.28, Agi+1 0.94 | +0.02 | 1 |
| Bass | podbija | Intelligence +1 +2.82 ×1.56 · +56% 1/1 Perception +1 -0.96 1/1 Will +1 -0.36 ×0.79 · -21% 1/1 | Str+1 3.00, Int+1 5.04, Wil+1 1.68, Per+1 0.96 → Str+1 3.00, Int+1 7.86, Wil+1 1.32 | +0.30 | 1 |
| Trout | podbija | Perception +1 -4.80 1/1 Intelligence +1 +1.89 ×1.25 · +25% 1/1 Intelligence +2 +1.80 ×1.43 · +43% 1/1 | Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 → Str+1 3.00, Int+1 9.45, Int+2 6.00 | +0.14 | 1 |
| Smelt | podbija | Intelligence +1 +7.35 ×4.50 · +350% 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Dexterity +1 -1.80 1/1 | Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 → Str+1 3.00, Int+1 9.45, Int+2 6.00 | +0.70 | 1 |
| Cavelacanth | podbija | Intelligence +1 +1.89 ×1.25 · +25% 1/1 Perception +2 -1.50 1/1 Strength +1 +0.90 ×1.43 · +43% 1/1 | Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 → Str+1 3.00, Int+1 9.45, Int+2 6.00 | -0.04 | 1 |
| Sturgeon | podbija | Strength +1 -1.91 ×0.74 · -26% 1/1 Intelligence +1 +1.13 ×1.25 · +25% 1/1 | Str+1 7.37, Int+1 4.50, Int+2 10.92 → Str+1 5.46, Int+1 5.63, Int+2 10.92 | -0.15 | 1 |