🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Clove of Garlic🧂 przyprawa

Par z / bez
43
Par zamiany
532
Porównano w potrawach
19/55
Głód Δ
+0.44
Energia Δ
0.00

Charakter składnika

Dodaje nowe FEP-y, których bez niego nie ma: Constitution +2 +3.18 2/2

Podbija konkretne istniejące FEP-y, reszta stoi w miejscu: Intelligence +2 +1.66 87% Will +2 +0.48 71% Agility +1 +0.80 67% Charisma +1 +0.48 67% Psyche +1 +1.09 80% Dexterity +2 +2.17 100% Will +1 +0.66 100% Perception +2 +0.47 100%

Najmocniej rośnie w poszczególnych potrawach: Smoked Wolfdog → Intelligence +2 +1.97, Meat-in-Jelly → Intelligence +2 +2.40, Autumn Steak → Dexterity +2 +3.80, Liver Paté → Psyche +1 +1.36, Omelette → Dexterity +2 +0.54, Clambake → Perception +1 +4.20, Jelly Cake → Perception +1 +3.43, Leg of Boar → Strength +1 +2.08, Lemon Fish → Intelligence +2 +0.83, Liver & Onions → Intelligence +1 +0.36, Magpie → Agility +1 +3.26, Pan-Seared Fish → Intelligence +1 +1.36, Pickled Onions → Intelligence +1 +0.80, Roast Filet of Salmon → Charisma +1 +0.45, Sizzling Roast Badger → Agility +1 +0.88, Sizzling Roast Filet of Salmon → Charisma +1 +0.56, Sizzling Roast Fox → Intelligence +1 +0.46, Sizzling Roast Troll → Strength +2 +7.35, Wolfdog → Strength +2 +1.14

Średni mnożnik FEP-ów obecnych po obu stronach: ×1.19, rosną w 50% przypadków.

Per potrawa

Potrawa Typ Efekt Przykład: bez → z Głód Δ Par
Smoked Wolfdog podbija Intelligence +2 +1.97 ×1.24 · +24% 11/11 Intelligence +1 +0.90 ×1.24 · +24% 2/11 Will +1 +0.90 ×1.24 · +24% 1/11 Dexterity +1 +0.90 ×1.24 · +24% 1/11 Int+2 14.55, Str+2 3.00 → Int+2 18.04, Str+2 3.00 +0.54 11
Meat-in-Jelly podbija Will +2 +0.48 ×1.17 · +17% 7/7 Intelligence +2 +2.40 ×1.24 · +24% 1/7 Strength +2 +0.36 ×1.09 · +9% 1/7 Perception +2 +0.36 ×1.24 · +24% 1/7 +1 Wil+2 3.00, Con+1 2.50, Int+2 10.00 → Wil+2 3.00, Con+1 2.50, Int+2 12.40 +0.30 7
Autumn Steak dodaje FEP Perception +1 +1.30 ×1.82 · +82% 5/5 Constitution +1 -0.09 ×0.97 · -3% 5/5 Dexterity +1 +0.35 ×1.30 · +30% 4/5 Agility +1 +1.01 ×1.51 · +51% 3/5 +3 Per+1 0.30, Con+1 4.50, Dex+2 5.00, Agi+1 2.75 → Per+1 0.53, Con+1 4.50, Dex+2 8.80, Agi+1 4.84 +0.90 5
Liver Paté podbija Psyche +1 +1.36 ×1.52 · +52% 4/4 Constitution +1 +1.25 ×1.52 · +52% 1/4 Charisma +1 +0.70 ×1.52 · +52% 1/4 Psy+1 3.00, Str+1 5.00, Dex+1 5.60, Int+1 3.50 → Psy+1 4.56, Str+1 5.00, Dex+1 5.60, Int+1 3.50 +0.25 4
Omelette podbija Dexterity +2 +0.54 ×1.10 · +10% 2/2 Constitution +1 +0.27 ×1.10 · +10% 1/2 Dex+2 6.00, Per+1 2.40, Str+1 1.50 → Dex+2 6.60, Per+1 2.40, Str+1 1.50 +0.20 2
Clambake podbija Perception +1 +4.20 ×2.50 · +150% 1/1 Dexterity +1 -1.60 1/1 Charisma +1 +1.18 ×1.09 · +9% 1/1 Charisma +2 -0.09 ×0.97 · -3% 1/1 Cha+2 3.00, Cha+1 13.00, Per+1 2.80, Dex+1 1.60 → Cha+2 2.91, Cha+1 14.18, Per+1 7.00 +0.58 1
Jelly Cake dodaje FEP Perception +1 +3.43 1/1 Agility +1 -2.40 1/1 Charisma +2 +0.80 ×1.25 · +25% 1/1 Perception +2 +0.58 ×1.15 · +15% 1/1 Cha+2 3.20, Per+2 4.00, Agi+1 2.40 → Cha+2 4.00, Per+2 4.58, Per+1 3.43 +0.60 1
Leg of Boar podbija Strength +1 +2.08 ×1.52 · +52% 1/1 Str+1 4.00, Cha+1 4.00 → Str+1 6.08, Cha+1 4.00 +0.27 1
Lemon Fish podbija Intelligence +2 +0.83 ×1.46 · +46% 1/1 Intelligence +1 +0.69 ×1.46 · +46% 1/1 Int+2 1.80, Per+1 6.00, Int+1 1.50 → Int+2 2.63, Per+1 6.00, Int+1 2.19 +0.47 1
Liver & Onions podbija Intelligence +1 +0.36 ×1.36 · +36% 1/1 Psy+1 2.10, Dex+1 1.00, Int+1 1.00, Con+1 2.40 → Psy+1 2.10, Dex+1 1.00, Int+1 1.36, Con+1 2.40 +0.07 1
Magpie dodaje FEP Agility +1 +3.26 1/1 Constitution +1 -1.06 ×0.80 · -20% 1/1 Will +1 +0.80 ×1.25 · +25% 1/1 Int+2 3.00, Wil+1 3.20, Con+1 5.40 → Int+2 3.00, Wil+1 4.00, Con+1 4.34, Agi+1 3.26 +0.40 1
Pan-Seared Fish podbija Intelligence +1 +1.36 ×1.65 · +65% 1/1 Str+1 4.20, Int+1 2.10, Per+1 1.80, Cha+1 1.80 → Str+1 4.20, Int+1 3.46, Per+1 1.80, Cha+1 1.80 +0.27 1
Pickled Onions podbija Intelligence +1 +0.80 ×1.80 · +80% 1/1 Int+1 1.00, Con+1 0.50 → Int+1 1.80, Con+1 0.50 +0.11 1
Roast Filet of Salmon podbija Charisma +1 +0.45 ×1.15 · +15% 1/1 Int+1 2.00, Cha+1 3.00 → Int+1 2.00, Cha+1 3.45 +0.07 1
Sizzling Roast Badger podbija Agility +1 +0.88 ×1.70 · +70% 1/1 Agi+1 1.25, Con+1 1.25 → Agi+1 2.13, Con+1 1.25 +0.17 1
Sizzling Roast Filet of Salmon podbija Charisma +1 +0.56 ×1.15 · +15% 1/1 Int+1 2.50, Cha+1 3.75 → Int+1 2.50, Cha+1 4.31 +0.09 1
Sizzling Roast Fox podbija Intelligence +1 +0.46 ×1.37 · +37% 1/1 Int+1 1.25 → Int+1 1.71 +0.09 1
Sizzling Roast Troll podbija Strength +2 +7.35 ×1.98 · +98% 1/1 Str+2 7.50, Psy+2 5.00 → Str+2 14.85, Psy+2 5.00 +1.47 1
Wolfdog podbija Strength +2 +1.14 ×1.57 · +57% 1/1 Int+2 5.00, Str+2 2.00 → Int+2 5.00, Str+2 3.14 +0.36 1

Wpływ na FEP-y (pary z / bez)

FEP Δ średnia Mnożnik Δ mediana Tylko ze składnikiem Spójność Par
Constitution +2 +3.18 nowy FEP +3.23 2/2 100% 2
Dexterity +2 +2.17 ×1.43 +43% +3.80 0/4 100% 4
Intelligence +2 +1.66 ×1.22 +22% +1.80 0/15 87% 15
Perception +1 +1.28 ×1.56 +56% +0.23 1/11 64% 11
Psyche +1 +1.09 ×1.42 +42% +1.25 0/5 80% 5
Agility +1 +0.80 ×1.56 +56% +0.95 1/6 67% 6
Will +1 +0.66 ×1.24 +24% +0.80 0/3 100% 3
Intelligence +1 +0.50 ×1.28 +28% +0.46 0/11 64% 11
Will +2 +0.48 ×1.17 +17% +0.72 0/7 71% 7
Charisma +1 +0.48 ×1.15 +15% +0.56 0/6 67% 6
Perception +2 +0.47 ×1.19 +19% +0.58 0/2 100% 2
Charisma +2 +0.36 ×1.11 +11% +0.80 0/2 50% 2
Strength +2 +0.23 ×1.12 +12% 0.00 −2/16 19% 16
Strength +1 +0.19 ×1.05 +5% 0.00 0/11 9% 11
Dexterity +1 +0.06 ×1.13 +13% 0.00 −1/12 25% 12

Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Salt🧂 przyprawa podbija Constitution +1 -0.21 1/47 Perception +1 +0.69 ×1.37 · +37% 3/38 Strength +1 +0.25 ×1.19 · +19% 1/32 Dexterity +1 +0.19 ×1.14 · +14% 4/28 +12 Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Int+1 4.00 → Str+1 11.08, Con+1 3.54, Wil+1 4.00, Int+2 2.00 -0.02 103
Juniper Berries🧂 przyprawa podbija Constitution +1 +0.80 ×1.14 · +14% 2/40 Perception +1 +0.51 ×1.32 · +32% 2/38 Strength +2 -0.53 ×0.92 · -8% 28/93 Agility +1 -0.22 ×1.12 · +12% 1/28 +12 Str+2 53.15, Per+2 12.64, Con+1 5.00, Cha+1 25.39, Agi+1 3.98 → Str+2 55.94, Per+2 12.64, Con+1 8.15, Cha+1 12.83, Agi+1 3.98 +0.12 93
Laurel Leaves🧂 przyprawa podbija Perception +1 +0.56 ×1.18 · +18% 3/35 Constitution +1 +0.38 ×1.13 · +13% 31/80 Agility +1 -0.75 ×0.86 · -14% 1/24 Dexterity +1 -1.86 ×1.02 · +2% 3/23 +11 Str+2 7.73, Per+2 12.60, Con+1 3.75, Cha+1 10.26, Str+1 10.26, Dex+1 42.12, Agi+1 7.06 → Str+2 55.94, Per+2 12.64, Con+1 8.15, Cha+1 12.83, Agi+1 3.98 +0.01 80
Kvann🧂 przyprawa podbija Perception +1 +1.35 ×1.92 · +92% 1/21 Constitution +1 +1.18 ×2.15 · +115% 1/21 Dexterity +1 -2.24 ×0.97 · -3% 1/16 Charisma +1 +1.64 ×1.57 · +57% 1/14 +12 Dex+1 32.05, Cha+1 2.25, Per+2 5.00, Str+1 22.50, Agi+1 10.00 → Dex+1 3.66, Cha+1 10.00, Per+2 5.00, Str+1 44.77, Agi+1 19.69 +0.45 54
Tansy🧂 przyprawa dodaje FEP Constitution +1 -0.63 ×0.92 · -8% 16/40 Perception +1 +0.83 ×1.37 · +37% 14/40 Dexterity +1 -0.24 ×0.96 · -4% 1/14 Strength +1 -0.64 ×0.85 · -15% 12/40 +13 Cha+2 3.00, Cha+1 18.46, Per+1 4.98, Dex+1 1.60 → Cha+2 2.91, Cha+1 14.18, Per+1 7.00 +0.04 40
Dill🧂 przyprawa dodaje FEP Perception +1 +1.15 ×1.44 · +44% 1/18 Charisma +1 -1.24 16/40 Dexterity +1 +0.18 ×1.12 · +12% 1/16 Constitution +1 +0.32 ×1.01 · +1% 1/15 +14 Str+2 11.32, Per+2 12.03, Con+1 5.00, Cha+1 33.77, Dex+1 8.49, Agi+1 3.00 → Str+2 11.32, Per+2 12.03, Con+1 8.15, Cha+1 20.97, Dex+1 8.49, Agi+1 3.00 -0.07 40
Chives🧂 przyprawa dodaje FEP Agility +1 -1.40 ×0.66 · -34% 34/34 Constitution +1 +0.42 ×1.15 · +15% 16/34 Strength +2 +0.13 ×1.11 · +11% 12/34 Intelligence +2 +1.52 ×1.19 · +19% 10/34 +11 Wil+2 2.25, Str+1 6.50, Con+1 2.00, Agi+2 10.75, Agi+1 9.44 → Wil+2 2.95, Str+1 6.50, Con+1 2.00, Agi+2 11.45 +0.22 34
Sage🧂 przyprawa podbija Perception +1 -0.07 ×1.04 · +4% 6/16 Constitution +1 +0.56 ×1.10 · +10% 5/16 Strength +2 +1.99 ×1.33 · +33% 4/16 Intelligence +1 -0.50 ×0.97 · -3% 4/16 +11 Str+2 7.50, Psy+2 5.95 → Str+2 14.85, Psy+2 5.00 -0.06 16
Thyme🧂 przyprawa podbija Perception +1 +0.56 ×1.37 · +37% 6/14 Constitution +1 +0.42 ×1.19 · +19% 6/14 Strength +2 -0.42 ×1.09 · +9% 4/14 Intelligence +2 -1.92 ×0.82 · -18% 3/14 +8 Str+2 14.15, Per+2 12.03, Con+1 5.00, Cha+1 29.86, Dex+1 12.01, Agi+1 3.00 → Str+2 11.32, Per+2 12.03, Con+1 8.15, Cha+1 20.97, Dex+1 8.49, Agi+1 3.00 -0.27 14
Black Pepper🧂 przyprawa niejednoznaczne Intelligence +2 -1.59 ×0.85 · -15% 8/8 Strength +2 -1.14 ×0.74 · -26% 8/8 Intelligence +1 -0.60 ×0.89 · -11% 1/8 Dexterity +1 -0.60 ×0.89 · -11% 1/8 Int+2 8.10, Str+2 3.00 → Int+2 5.00, Str+2 3.14 -0.72 8
Cowsmilk podbija Strength +1 -3.50 ×0.59 · -41% 1/1 Constitution +1 +1.85 ×2.03 · +103% 1/1 Dexterity +1 +1.75 ×1.33 · +33% 1/1 Psyche +1 +1.62 ×2.03 · +103% 1/1 Psy+1 1.57, Str+1 8.50, Dex+1 5.25, Con+1 1.80 → Psy+1 3.19, Str+1 5.00, Dex+1 7.00, Con+1 3.65 +0.23 1
Sheepsmilk podbija Dexterity +1 -1.86 ×0.79 · -21% 1/1 Constitution +1 +1.85 ×2.03 · +103% 1/1 Psyche +1 +1.62 ×2.03 · +103% 1/1 Psy+1 1.57, Str+1 5.00, Dex+1 8.86, Con+1 1.80 → Psy+1 3.19, Str+1 5.00, Dex+1 7.00, Con+1 3.65 +0.21 1
Goatsmilk podbija Will +1 -3.50 1/1 Constitution +1 +1.85 ×2.03 · +103% 1/1 Dexterity +1 +1.75 ×1.33 · +33% 1/1 Psyche +1 +1.61 ×2.02 · +102% 1/1 Psy+1 1.58, Str+1 5.00, Dex+1 5.25, Wil+1 3.50, Con+1 1.80 → Psy+1 3.19, Str+1 5.00, Dex+1 7.00, Con+1 3.65 +0.23 1
Rowan🪵 drewno niejednoznaczne Intelligence +2 -5.25 ×0.64 · -36% 1/1 Int+2 14.55, Str+2 3.00 → Int+2 9.30, Str+2 3.00 -1.40 1
Bay willow🪵 drewno podbija Intelligence +2 +1.05 ×1.13 · +13% 1/1 Int+2 8.25, Str+2 3.00 → Int+2 9.30, Str+2 3.00 +0.28 1
Ash🪵 drewno podbija Intelligence +1 -3.75 1/1 Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 9.30, Str+2 3.00 -0.02 1
Buckthorn🪵 drewno podbija Intelligence +1 -3.75 1/1 Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 9.30, Str+2 3.00 -0.02 1
Yew🪵 drewno podbija Will +1 -3.75 1/1 Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 9.30, Str+2 3.00 -0.02 1
Almond tree🪵 drewno podbija Dexterity +1 -3.75 1/1 Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00, Dex+1 3.75 → Int+2 9.30, Str+2 3.00 -0.02 1
Linden🪵 drewno podbija Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 9.30, Str+2 3.00 +0.96 1
Zelkova🪵 drewno podbija Charisma +1 -3.75 1/1 Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 9.30, Str+2 3.00 -0.02 1
Chastetree🪵 drewno podbija Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 9.30, Str+2 3.00 +0.93 1
Alder🪵 drewno podbija Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 9.30, Str+2 3.00 +1.15 1
Persimmon tree🪵 drewno podbija Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 9.30, Str+2 3.00 +1.36 1
Lotetree🪵 drewno podbija Strength +2 -2.37 ×0.56 · -44% 1/1 Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 5.37 → Int+2 9.30, Str+2 3.00 -0.15 1
Gray alder🪵 drewno podbija Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 9.30, Str+2 3.00 +1.40 1
Sallow🪵 drewno podbija Strength +2 -2.55 ×0.54 · -46% 1/1 Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 5.55 → Int+2 9.30, Str+2 3.00 -0.20 1
Elm🪵 drewno podbija Intelligence +2 +1.80 ×1.24 · +24% 1/1 Strength +2 -0.75 ×0.80 · -20% 1/1 Int+2 7.50, Str+2 3.75 → Int+2 9.30, Str+2 3.00 +0.28 1
Sorb tree🪵 drewno podbija Strength +1 -3.75 1/1 Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 9.30, Str+2 3.00 -0.02 1
Cherry🪵 drewno podbija Intelligence +2 +1.80 ×1.24 · +24% 1/1 Strength +2 -1.11 ×0.73 · -27% 1/1 Int+2 7.50, Str+2 4.11 → Int+2 9.30, Str+2 3.00 +0.18 1
Dogwood🪵 drewno podbija Charisma +1 -3.75 1/1 Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 9.30, Str+2 3.00 -0.02 1
Chestnut tree🪵 drewno podbija Intelligence +2 +1.80 ×1.24 · +24% 1/1 Strength +2 -1.65 ×0.65 · -35% 1/1 Int+2 7.50, Str+2 4.65 → Int+2 9.30, Str+2 3.00 +0.04 1
Laurel🪵 drewno podbija Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 9.30, Str+2 3.00 +0.96 1
King's Oak🪵 drewno podbija Strength +1 -3.75 1/1 Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 9.30, Str+2 3.00 -0.02 1
Osier🪵 drewno podbija Intelligence +2 +1.80 ×1.24 · +24% 1/1 Strength +2 -0.93 ×0.76 · -24% 1/1 Int+2 7.50, Str+2 3.93 → Int+2 9.30, Str+2 3.00 +0.23 1
Conker🪵 drewno podbija Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 9.30, Str+2 3.00 +0.97 1
Beech🪵 drewno podbija Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 9.30, Str+2 3.00 +1.15 1
Willow🪵 drewno podbija Strength +1 -3.75 1/1 Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 9.30, Str+2 3.00 -0.02 1
Spruce🪵 drewno podbija Intelligence +2 +1.80 ×1.24 · +24% 1/1 Strength +2 -0.39 ×0.88 · -12% 1/1 Int+2 7.50, Str+2 3.39 → Int+2 9.30, Str+2 3.00 +0.38 1
Tree Heath🪵 drewno niejednoznaczne Intelligence +2 -1.20 ×0.89 · -11% 1/1 Int+2 10.50, Str+2 3.00 → Int+2 9.30, Str+2 3.00 -0.32 1
Whitebeam🪵 drewno podbija Will +1 -3.75 1/1 Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 9.30, Str+2 3.00 -0.02 1
Cedar🪵 drewno podbija Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 9.30, Str+2 3.00 +1.14 1
Mayflower tree🪵 drewno podbija Strength +2 -2.01 ×0.60 · -40% 1/1 Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 5.01 → Int+2 9.30, Str+2 3.00 -0.06 1
Oak🪵 drewno podbija Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 9.30, Str+2 3.00 +1.12 1
Blackpine🪵 drewno podbija Intelligence +2 +1.80 ×1.24 · +24% 1/1 Strength +2 -1.29 ×0.70 · -30% 1/1 Int+2 7.50, Str+2 4.29 → Int+2 9.30, Str+2 3.00 +0.14 1
Larch🪵 drewno podbija Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 9.30, Str+2 3.00 +1.19 1
Strawberry tree🪵 drewno podbija Perception +1 -3.75 1/1 Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00, Per+1 3.75 → Int+2 9.30, Str+2 3.00 -0.02 1
Lemon tree🪵 drewno podbija Strength +2 -2.73 ×0.52 · -48% 1/1 Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 5.73 → Int+2 9.30, Str+2 3.00 -0.25 1
Hornbeam🪵 drewno podbija Charisma +1 -3.75 1/1 Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 9.30, Str+2 3.00 -0.02 1
Tea bush🪵 drewno niejednoznaczne Intelligence +2 -3.45 ×0.73 · -27% 1/1 Int+2 12.75, Str+2 3.00 → Int+2 9.30, Str+2 3.00 -0.92 1
Apple tree🪵 drewno niejednoznaczne Intelligence +2 -3.00 ×0.76 · -24% 1/1 Int+2 12.30, Str+2 3.00 → Int+2 9.30, Str+2 3.00 -0.80 1
Cypress🪵 drewno podbija Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 9.30, Str+2 3.00 +1.33 1
Juniper🪵 drewno podbija Intelligence +1 -3.75 1/1 Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 9.30, Str+2 3.00 -0.02 1
Elderberry bush podbija Intelligence +1 -3.75 1/1 Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 9.30, Str+2 3.00 -0.02 1
Dragontree🪵 drewno podbija Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 9.30, Str+2 3.00 +1.39 1
Crampbark🪵 drewno podbija Strength +1 -3.75 1/1 Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 9.30, Str+2 3.00 -0.02 1
Stonepine🪵 drewno podbija Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 9.30, Str+2 3.00 +0.89 1
Towercap🪵 drewno podbija Intelligence +1 -3.75 1/1 Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 9.30, Str+2 3.00 -0.02 1
Moundtree🪵 drewno podbija Dexterity +1 -3.75 1/1 Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00, Dex+1 3.75 → Int+2 9.30, Str+2 3.00 -0.02 1
Wartybirch🪵 drewno podbija Constitution +1 -3.75 1/1 Intelligence +2 +1.80 ×1.24 · +24% 1/1 Int+2 7.50, Str+2 3.00, Con+1 3.75 → Int+2 9.30, Str+2 3.00 -0.02 1