🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Chub

Par z / bez
0
Par zamiany
48
Porównano w potrawach
0/4
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Salmon niejednoznaczne Charisma +1 -5.09 ×0.29 · -71% 1/5 Strength +1 +0.91 ×1.37 · +37% 3/5 Perception +1 +3.40 ×1.75 · +75% 2/5 Charisma +2 +2.19 ×1.75 · +75% 2/5 +2 Cha+2 3.00, Cha+1 17.34, Per+1 4.54, Dex+1 1.60 → Cha+2 3.00, Cha+1 6.00, Per+1 11.34, Dex+1 1.28, Int+1 0.48 -0.28 5
Plaice dodaje FEP Charisma +1 +0.78 ×1.27 · +26% 3/4 Strength +1 -2.19 ×0.74 · -26% 3/4 Perception +1 -1.91 ×0.74 · -26% 3/4 Intelligence +1 +1.43 ×1.75 · +75% 3/4 +3 Str+1 10.08, Int+1 2.10, Per+1 1.53, Agi+1 0.45 → Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 -0.03 4
Asp dodaje FEP Intelligence +1 +1.40 ×1.81 · +81% 1/4 Charisma +1 +0.18 ×0.75 · -25% 2/4 Perception +1 -2.41 ×0.74 · -26% 3/4 Strength +1 -1.87 ×0.54 · -46% 1/3 +4 Str+1 10.08, Int+1 2.10, Per+1 1.53, Agi+1 0.45 → Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 -0.27 4
Haddock dodaje FEP Intelligence +1 -1.00 ×0.76 · -24% 1/3 Charisma +1 +0.37 2/3 Dexterity +1 +1.11 ×1.76 · +76% 2/3 Agility +1 -0.53 ×1.58 · +58% 2/3 +1 Str+1 3.00, Int+1 7.92, Dex+1 1.84 → Str+1 2.40, Int+1 5.04, Dex+1 3.60, Cha+1 0.90 -0.08 3
Zander dodaje FEP Strength +1 -1.80 ×0.77 · -23% 2/2 Intelligence +1 +1.10 ×1.67 · +67% 1/2 Charisma +1 +0.11 1/2 Charisma +2 +0.60 ×1.25 · +25% 1/2 +2 Cha+2 2.40, Cha+1 6.00, Per+1 11.34, Str+1 1.80, Dex+1 0.96 → Cha+2 3.00, Cha+1 6.00, Per+1 11.34, Dex+1 1.28, Int+1 0.48 +0.05 2
Carp dodaje FEP Perception +1 -2.50 2/2 Constitution +1 -1.15 ×4.00 · +300% 2/2 Intelligence +1 +0.24 1/2 Charisma +1 +0.21 1/2 +3 Cha+2 0.75, Cha+1 6.00, Per+1 11.34, Con+1 5.00, Dex+1 0.40 → Cha+2 3.00, Cha+1 6.00, Per+1 11.34, Dex+1 1.28, Int+1 0.48 -0.02 2
Burbot dodaje FEP Constitution +1 -0.54 ×0.84 · -16% 2/2 Charisma +1 +0.32 2/2 Strength +1 +0.07 ×1.07 · +7% 2/2 Agility +1 +0.07 ×1.13 · +13% 1/2 Int+1 4.00, Con+1 4.30, Str+1 0.98 → Int+1 4.00, Con+1 3.60, Str+1 1.12, Cha+1 0.42 -0.02 2
Grayling dodaje FEP Strength +1 -1.97 ×0.87 · -13% 2/2 Intelligence +1 +0.87 ×1.34 · +34% 2/2 Perception +1 -0.54 2/2 Charisma +1 +0.32 2/2 +1 Str+1 10.08, Int+1 2.55, Agi+1 0.53, Per+1 0.38 → Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 -0.25 2
Perch dodaje FEP Strength +1 -1.83 ×1.10 · +10% 2/2 Charisma +1 +0.32 2/2 Intelligence +1 -0.30 ×1.94 · +94% 2/2 Perception +1 -2.70 1/2 +2 Str+1 10.08, Int+1 1.28, Per+1 2.70, Agi+1 0.37 → Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 -0.42 2
Roach dodaje FEP Strength +1 -2.34 ×0.70 · -30% 2/2 Intelligence +1 +1.45 ×1.52 · +52% 2/2 Dexterity +1 -1.11 ×0.75 · -25% 2/2 Charisma +1 +0.56 2/2 +1 Str+1 10.08, Int+1 2.40, Dex+1 1.02, Agi+1 0.30 → Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 -0.26 2
Brill dodaje FEP Strength +1 -2.10 ×0.64 · -36% 2/2 Charisma +1 +0.56 2/2 Dexterity +1 -1.44 ×0.71 · -29% 1/2 Agility +1 -0.15 ×0.80 · -20% 1/2 Str+1 8.40, Int+1 4.28, Agi+1 0.75 → Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 -0.47 2
Mullet dodaje FEP Agility +1 -1.09 ×0.61 · -39% 2/2 Charisma +1 +0.56 2/2 Strength +1 -0.30 ×0.90 · -10% 2/2 Dexterity +1 +0.72 ×1.25 · +25% 1/2 Str+1 3.00, Int+1 5.04, Dex+1 2.88, Agi+1 1.80 → Str+1 2.40, Int+1 5.04, Dex+1 3.60, Cha+1 0.90 -0.09 2
Abyss Gazer dodaje FEP Perception +2 -2.25 2/2 Intelligence +1 +1.89 ×1.68 · +68% 2/2 Strength +1 -1.47 ×0.71 · -29% 2/2 Charisma +1 +0.56 2/2 +1 Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 → Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 -0.72 2
Catfish dodaje FEP Intelligence +1 -1.12 ×0.78 · -22% 1/1 Charisma +1 +0.42 1/1 Strength +1 +0.41 ×1.58 · +58% 1/1 Int+1 5.12, Con+1 3.60, Str+1 0.71 → Int+1 4.00, Con+1 3.60, Str+1 1.12, Cha+1 0.42 -0.05 1
Whiting dodaje FEP Will +1 -0.98 1/1 Charisma +1 +0.42 1/1 Strength +1 +0.14 ×1.14 · +14% 1/1 Int+1 4.00, Con+1 3.60, Str+1 0.98, Wil+1 0.98 → Int+1 4.00, Con+1 3.60, Str+1 1.12, Cha+1 0.42 -0.07 1
Smelt podbija Strength +1 +0.14 ×1.14 · +14% 1/1 Charisma +1 -0.14 ×0.75 · -25% 1/1 Int+1 4.00, Con+1 3.60, Str+1 0.98, Cha+1 0.56 → Int+1 4.00, Con+1 3.60, Str+1 1.12, Cha+1 0.42 0.00 1
Tench dodaje FEP Constitution +1 -0.98 ×0.79 · -21% 1/1 Charisma +1 +0.42 1/1 Strength +1 +0.28 ×1.33 · +33% 1/1 Int+1 4.00, Con+1 4.58, Str+1 0.84 → Int+1 4.00, Con+1 3.60, Str+1 1.12, Cha+1 0.42 -0.05 1
Sturgeon dodaje FEP Psyche +1 -3.00 1/1 Intelligence +1 +1.60 ×1.67 · +67% 1/1 Charisma +1 +0.42 1/1 Strength +1 -0.28 ×0.80 · -20% 1/1 Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 → Int+1 4.00, Con+1 3.60, Str+1 1.12, Cha+1 0.42 -0.20 1
Ide dodaje FEP Charisma +1 +0.42 1/1 Dexterity +1 -0.35 1/1 Int+1 4.00, Con+1 3.60, Str+1 1.12, Dex+1 0.35 → Int+1 4.00, Con+1 3.60, Str+1 1.12, Cha+1 0.42 +0.01 1
Zope dodaje FEP Perception +1 -0.84 1/1 Charisma +1 +0.42 1/1 Strength +1 +0.14 ×1.14 · +14% 1/1 Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 → Int+1 4.00, Con+1 3.60, Str+1 1.12, Cha+1 0.42 -0.05 1
Pike dodaje FEP Intelligence +1 -2.15 ×0.67 · -33% 1/1 Agility +1 -0.53 ×0.53 · -47% 1/1 Charisma +1 +0.22 1/1 Str+1 6.00, Int+1 6.43, Agi+1 1.13 → Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 -0.49 1
Lavaret dodaje FEP Strength +1 -4.08 ×0.60 · -40% 1/1 Intelligence +1 +2.88 ×3.06 · +206% 1/1 Constitution +1 -2.40 1/1 Charisma +1 +0.22 1/1 +1 Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 → Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 -0.64 1
Eel dodaje FEP Agility +1 -0.30 ×0.67 · -33% 1/1 Charisma +1 +0.22 1/1 Str+1 6.00, Int+1 4.28, Agi+1 0.90 → Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 -0.02 1
Silver Bream dodaje FEP Intelligence +1 -0.63 ×0.87 · -13% 1/1 Charisma +1 +0.22 1/1 Agility +1 +0.15 ×1.33 · +33% 1/1 Str+1 6.00, Int+1 4.91, Agi+1 0.45 → Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 -0.05 1
Cave angler dodaje FEP Strength +2 -5.40 1/1 Strength +1 +1.80 ×1.43 · +43% 1/1 Charisma +1 +0.22 1/1 Agility +1 -0.15 ×0.80 · -20% 1/1 Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 → Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 -1.79 1
Cod dodaje FEP Agility +1 -0.34 ×0.64 · -36% 1/1 Charisma +1 +0.22 1/1 Str+1 6.00, Int+1 4.28, Agi+1 0.94 → Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 -0.02 1
Cavelacanth dodaje FEP Perception +2 -1.50 1/1 Charisma +1 +0.90 1/1 Strength +1 +0.30 ×1.14 · +14% 1/1 Str+1 2.10, Int+1 5.04, Dex+1 3.60, Per+2 1.50 → Str+1 2.40, Int+1 5.04, Dex+1 3.60, Cha+1 0.90 -0.36 1