Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Duck | adds FEP | Charisma +1 +0.49 ×1.32 · +32% 5/8 Agility +1 +0.43 ×1.28 · +28% 8/8 Constitution +1 -0.79 ×0.97 · -3% 7/8 Dexterity +2 -0.32 ×0.86 · -14% 6/8 +2 | Dex+2 2.95, Dex+1 3.00, Agi+1 2.25, Con+1 0.64, Str+1 4.50, Per+1 4.50, Cha+1 0.25 → Dex+2 1.79, Dex+1 2.86, Agi+1 6.49, Str+1 4.50, Per+1 4.50, Cha+1 0.20 | +0.04 | 8 |
| Mallard | swaps stats | Swaps values between stats: Intelligence +1 → Dexterity +1 ×3 Constitution +1 → Charisma +1 ×1 | Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Agi+1 1.98, Dex+1 0.21 | +0.08 | 8 |
| Crane | inconclusive | Agility +1 -1.04 ×0.74 · -26% 6/6 Charisma +1 -0.27 ×0.56 · -44% 1/6 Dexterity +1 +0.06 2/6 Dexterity +2 +0.17 ×1.40 · +40% 5/6 | Dex+2 0.67, Dex+1 4.00, Agi+1 5.16, Cha+1 0.67 → Dex+2 1.24, Dex+1 4.00, Agi+1 3.00, Cha+1 0.18 | -0.15 | 6 |
| Swan | adds FEP | Agility +1 +0.14 ×1.05 · +5% 5/5 Dexterity +1 +0.31 3/4 Charisma +1 +0.18 2/4 Strength +1 -1.53 ×0.83 · -17% 3/5 +6 | Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.53, Agi+1 2.17 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Agi+1 1.98, Dex+1 0.21 | -0.04 | 5 |
| Rabbit | adds FEP | Agility +1 -0.44 4/4 Dexterity +1 +0.08 3/4 Charisma +1 +0.13 1/3 Will +1 -0.07 ×0.96 · -4% 3/4 +1 | Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.60, Cha+1 0.40 | -0.06 | 4 |
| Golden Eagle | adds FEP | Strength +1 -1.13 ×2.51 · +151% 4/4 Agility +1 +0.61 ×1.55 · +55% 4/4 Dexterity +1 +0.31 3/4 Charisma +1 +0.10 1/3 +3 | Agi+1 1.10, Wil+1 9.07, Str+1 5.50 → Agi+1 3.52, Wil+1 9.07, Dex+1 0.88 | -0.20 | 4 |
| Magpie | adds FEP | Charisma +1 +0.62 ×1.16 · +16% 1/4 Agility +1 +0.36 ×1.09 · +9% 4/4 Dexterity +1 -0.16 ×0.84 · -16% 4/4 Strength +1 -1.22 ×0.73 · -27% 3/4 +5 | Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Agi+1 1.98, Dex+1 0.21 | +0.32 | 4 |
| Badger | adds FEP | Agility +1 -1.40 3/3 Dexterity +1 +0.40 3/3 Charisma +1 +0.07 ×1.05 · +5% 3/3 Will +1 +0.20 ×1.14 · +14% 2/3 | Int+1 2.00, Cha+1 1.40, Agi+1 1.40 → Int+1 2.00, Cha+1 1.60, Dex+1 0.40 | -0.13 | 3 |
| Puffin | adds FEP | Dexterity +1 -2.23 ×0.29 · -71% 2/3 Charisma +1 +0.88 ×1.27 · +27% 3/3 Perception +1 -0.50 1/3 Strength +1 -0.12 ×0.87 · -13% 3/3 +3 | Dex+2 1.79, Dex+1 9.90, Agi+1 6.49, Str+1 4.50, Cha+1 0.25 → Dex+2 1.79, Dex+1 2.86, Agi+1 6.49, Str+1 4.50, Per+1 4.50, Cha+1 0.20 | -0.34 | 3 |
| Squirrel | adds FEP | Intelligence +1 -0.60 ×0.77 · -23% 2/2 Dexterity +1 +0.40 2/2 | Int+1 2.60, Cha+1 1.60 → Int+1 2.00, Cha+1 1.60, Dex+1 0.40 | -0.03 | 2 |
| Fox | adds FEP | Intelligence +1 -1.20 ×0.63 · -38% 2/2 Dexterity +1 +0.40 2/2 Charisma +1 +0.10 ×1.07 · +7% 2/2 Will +1 +0.20 ×1.14 · +14% 1/2 | Int+1 3.20, Cha+1 1.40 → Int+1 2.00, Cha+1 1.60, Dex+1 0.40 | -0.10 | 2 |
| Boar | adds FEP | Dexterity +1 +0.40 2/2 Charisma +1 -0.20 ×0.90 · -10% 2/2 Strength +1 -1.80 ×0.69 · -31% 1/2 Constitution +1 -1.60 1/2 +2 | Str+1 5.80, Cha+1 2.00, Wil+1 2.00 → Str+1 4.00, Cha+1 2.00, Wil+1 1.60, Dex+1 0.40 | -0.22 | 2 |
| Wild Beef | adds FEP | Constitution +1 -1.50 2/2 Charisma +1 +0.55 ×2.10 · +110% 2/2 Dexterity +1 +0.40 2/2 Will +1 +1.10 ×3.20 · +220% 1/2 | Int+1 2.00, Cha+1 0.50, Con+1 1.50 → Int+1 2.00, Cha+1 1.60, Dex+1 0.40 | 0.00 | 2 |
| Quail | adds FEP | Dexterity +1 -2.70 1/2 Charisma +1 +2.36 ×5.00 · +400% 1/2 Constitution +1 +1.60 ×3.00 · +200% 2/2 Intelligence +1 -7.56 1/2 +2 | Con+2 3.00, Cha+1 1.08, Str+1 1.05, Con+1 5.10, Agi+1 1.98, Int+1 7.56 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Agi+1 1.98, Dex+1 0.21 | -0.45 | 2 |
| Wood Grouse | adds FEP | Dexterity +2 -1.37 ×0.39 · -61% 2/2 Agility +1 +0.81 ×1.36 · +36% 2/2 Strength +1 +0.21 ×1.50 · +50% 2/2 Charisma +1 +0.15 1/2 +1 | Dex+2 3.10, Dex+1 3.75, Agi+1 2.25, Con+2 2.50, Str+1 0.25 → Dex+2 1.20, Dex+1 3.75, Agi+1 3.87, Con+2 2.50, Cha+1 0.30, Str+1 0.25 | -0.23 | 2 |
| Bat | adds FEP | Charisma +1 +0.20 1/2 Perception +1 -0.80 1/2 Intelligence +1 -0.80 1/2 Dexterity +1 +0.40 1/1 +2 | Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.40, Per+1 0.80 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.60, Cha+1 0.40 | -0.03 | 2 |
| Adder | adds FEP | Will +2 -3.60 2/2 Charisma +1 +0.20 1/2 Constitution +1 +1.60 ×1.67 · +67% 1/2 Strength +1 +1.60 ×1.67 · +67% 1/2 +3 | Agi+2 3.00, Agi+1 2.00, Con+1 2.40, Psy+1 2.00, Wil+2 3.60 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.60, Cha+1 0.40 | -0.90 | 2 |
| Ant | adds FEP | Agility +1 -1.80 1/1 Will +1 +1.20 ×2.50 · +150% 1/1 Dexterity +1 +0.20 1/1 Strength +1 -0.20 ×0.80 · -20% 1/1 | Wil+1 0.80, Str+1 1.00, Agi+1 1.80 → Wil+1 2.00, Str+1 0.80, Dex+1 0.20 | -0.12 | 1 |
| Wild Mutton | adds FEP | Dexterity +1 +0.40 1/1 Charisma +1 -0.40 ×0.80 · -20% 1/1 | Int+1 2.00, Cha+1 2.00 → Int+1 2.00, Cha+1 1.60, Dex+1 0.40 | 0.00 | 1 |
| Bullfinch | adds FEP | Perception +1 -7.14 1/1 Agility +1 +1.98 1/1 Constitution +1 +1.19 ×1.30 · +30% 1/1 Strength +1 -0.21 ×0.80 · -20% 1/1 +1 | Con+2 3.00, Cha+1 5.40, Str+1 1.05, Con+1 3.91, Per+1 7.14 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Agi+1 1.98, Dex+1 0.21 | -0.63 | 1 |
| Goshawk | adds FEP | Perception +2 -1.31 1/1 Strength +1 +0.58 ×3.23 · +223% 1/1 Dexterity +1 +0.21 1/1 | Con+2 3.00, Cha+1 5.40, Str+1 0.26, Con+1 5.10, Per+2 1.31, Agi+1 1.98 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Agi+1 1.98, Dex+1 0.21 | -0.29 | 1 |
| Eagle Owl | adds FEP | Intelligence +1 -5.40 1/1 Charisma +1 +3.24 ×2.50 · +150% 1/1 Agility +1 +1.98 1/1 Constitution +1 -1.79 ×0.74 · -26% 1/1 +2 | Con+2 3.00, Cha+1 2.16, Int+1 5.40, Str+1 0.42, Con+1 6.89 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Agi+1 1.98, Dex+1 0.21 | -0.21 | 1 |
| Pelican | adds FEP | Constitution +1 +5.10 1/1 Strength +1 -4.74 ×0.15 · -85% 1/1 Intelligence +1 -0.52 1/1 Dexterity +1 +0.21 1/1 +1 | Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.52, Agi+1 2.17 → Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Agi+1 1.98, Dex+1 0.21 | -0.02 | 1 |
| Mole | adds FEP | Dexterity +1 +0.40 1/1 Perception +1 -0.40 1/1 Will +1 +0.10 ×1.07 · +7% 1/1 | Str+1 4.00, Cha+1 2.00, Wil+1 1.50, Per+1 0.40 → Str+1 4.00, Cha+1 2.00, Wil+1 1.60, Dex+1 0.40 | +0.02 | 1 |
| Mammoth | adds FEP | Strength +2 -2.67 1/1 Dexterity +1 +0.40 1/1 Will +1 -0.40 ×0.80 · -20% 1/1 | Str+1 4.00, Cha+1 2.82, Wil+1 2.00, Str+2 2.67 → Str+1 4.00, Cha+1 2.82, Wil+1 1.60, Dex+1 0.40 | -0.85 | 1 |