🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Chestnut tree🪵 drewno

Par z / bez
14
Par zamiany
394
Porównano w potrawach
14/16
Głód Δ
+0.19
Energia Δ
0.00

Charakter składnika

Dodaje nowe FEP-y, których bez niego nie ma: Will +1 +1.13 1/2

Średni mnożnik FEP-ów obecnych po obu stronach: ×1.11, rosną w 26% przypadków.

Per potrawa

Potrawa Typ Efekt Przykład: bez → z Głód Δ Par
Smoked Badger Botillo dodaje FEP Strength +1 +3.75 1/1 Con+1 7.50, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 +0.50 1
Smoked Big Bear Banger bez efektu FEP-y identyczne – nic nie zmienia Str+2 6.00, Str+1 13.05 → Str+2 6.00, Str+1 13.05 -0.80 1
Smoked Boar Baloney bez efektu FEP-y identyczne – nic nie zmienia Str+1 3.00, Agi+1 3.00, Con+1 3.00 → Str+1 3.00, Agi+1 3.00, Con+1 3.00 -0.29 1
Smoked Boar Boudin dodaje FEP Will +1 +2.25 1/1 Str+1 4.50, Con+1 4.50 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 +0.30 1
Smoked Cow Chorizo podbija Constitution +1 +6.83 ×1.70 · +70% 1/1 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 16.58, Str+1 4.50, Wil+1 0.75 +0.91 1
Smoked Delicious Deer Dog podbija Agility +2 +1.87 ×1.25 · +25% 1/1 Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 9.37, Int+1 3.00, Per+1 3.00 +0.50 1
Smoked Elk Dog podbija Intelligence +2 +0.58 ×1.13 · +13% 1/1 Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 5.08 +0.16 1
Smoked Fox Fuet podbija Strength +1 +2.22 ×1.34 · +34% 1/1 Str+1 6.52, Agi+1 4.50 → Str+1 8.74, Agi+1 4.50 +0.30 1
Smoked Fox Wurst podbija Perception +1 +1.74 ×1.58 · +58% 1/1 Per+1 3.00, Int+1 4.50 → Per+1 4.74, Int+1 4.50 +0.23 1
Smoked Lynxalami bez efektu FEP-y identyczne – nic nie zmienia Per+1 2.93, Agi+2 3.00, Con+1 3.60 → Per+1 2.93, Agi+2 3.00, Con+1 3.60 -0.29 1
Smoked Moodog podbija Agility +1 +2.25 ×1.50 · +50% 1/1 Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 6.75, Str+1 1.13, Con+1 3.38 +0.30 1
Smoked Piglet Wursts podbija Strength +1 +1.05 ×1.16 · +16% 1/1 Str+1 6.52 → Str+1 7.57 +0.14 1
Smoked Running Rabbit Sausage podbija Agility +1 +2.40 ×1.40 · +40% 1/1 Agi+1 6.00, Int+1 3.00 → Agi+1 8.40, Int+1 3.00 +0.32 1
Smoked Wolfdog podbija Strength +2 +1.65 ×1.55 · +55% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.65 +0.44 1

Wpływ na FEP-y (pary z / bez)

FEP Δ średnia Mnożnik Δ mediana Tylko ze składnikiem Spójność Par
Constitution +1 +1.14 ×1.12 +12% 0.00 0/6 33% 6
Will +1 +1.13 ×1.00 0% +2.25 1/2 50% 2
Agility +2 +0.93 ×1.12 +12% +1.87 0/2 50% 2
Agility +1 +0.93 ×1.18 +18% 0.00 0/5 40% 5
Strength +2 +0.83 ×1.28 +27% +1.65 0/2 50% 2
Strength +1 +0.78 ×1.06 +6% 0.00 1/9 33% 9
Perception +1 +0.58 ×1.19 +19% 0.00 0/3 33% 3
Intelligence +2 +0.29 ×1.06 +6% +0.58 0/2 50% 2

Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Zelkova🪵 drewno niejednoznaczne Constitution +1 -0.10 ×0.96 · -4% 6/14 Agility +1 +0.74 ×1.14 · +14% 5/14 Intelligence +1 -0.56 4/14 Perception +1 +0.58 ×1.19 · +19% 3/14 +5 Con+1 7.50, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 +0.05 14
Chastetree🪵 drewno dodaje FEP Strength +1 +0.39 1/9 Constitution +1 +0.56 ×1.06 · +6% 6/14 Agility +1 +0.63 ×1.11 · +11% 5/14 Intelligence +1 -1.84 ×0.84 · -16% 4/14 +5 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 16.58, Str+1 4.50, Wil+1 0.75 +0.06 14
Alder🪵 drewno niejednoznaczne Strength +1 -0.08 ×0.88 · -12% 1/9 Constitution +1 +0.19 6/14 Agility +1 +0.85 ×1.16 · +16% 5/14 Intelligence +1 -0.56 4/14 +6 Con+1 7.50, Agi+1 4.50, Dex+1 3.75 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 +0.13 14
Persimmon tree🪵 drewno niejednoznaczne Strength +1 +0.42 1/9 Constitution +1 +0.38 ×1.12 · +12% 8/14 Will +1 -0.56 1/4 Perception +1 -0.12 ×1.19 · +19% 4/14 +4 Con+1 9.75, Str+1 4.50, Wil+1 0.75, Agi+1 4.88 → Con+1 16.58, Str+1 4.50, Wil+1 0.75 +0.22 14
Lotetree🪵 drewno dodaje FEP Strength +1 +0.37 ×0.97 · -3% 1/9 Agility +1 -0.63 ×1.06 · +6% 7/14 Constitution +1 +0.56 ×1.02 · +2% 6/14 Perception +1 +0.31 ×1.12 · +12% 3/14 +5 Str+1 4.50, Con+1 4.50, Agi+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 -0.08 14
Gray alder🪵 drewno dodaje FEP Strength +1 +0.22 ×0.93 · -7% 1/9 Constitution +1 +0.65 ×1.12 · +12% 7/14 Agility +1 +0.71 ×1.14 · +14% 5/14 Intelligence +1 -1.25 ×0.81 · -19% 3/14 +7 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 16.58, Str+1 4.50, Wil+1 0.75 +0.23 14
Sallow🪵 drewno niejednoznaczne Strength +1 -0.52 ×0.90 · -10% 1/10 Agility +1 +0.48 ×1.20 · +20% 6/14 Constitution +1 -0.47 ×0.90 · -10% 6/14 Perception +1 -0.15 ×0.97 · -3% 3/14 +4 Str+1 4.50, Con+1 4.50, Agi+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 -0.07 14
Elm🪵 drewno podbija Strength +1 +0.16 ×1.03 · +3% 1/9 Constitution +1 -0.58 ×0.92 · -8% 7/14 Agility +1 +0.93 ×1.18 · +18% 5/14 Will +1 -0.94 1/4 +4 Con+1 7.50, Agi+1 4.50, Wil+1 3.75 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 +0.01 14
Sorb tree🪵 drewno niejednoznaczne Strength +1 -0.45 ×0.95 · -5% 1/10 Constitution +1 +1.14 ×1.12 · +12% 6/14 Agility +1 -0.48 ×1.05 · +5% 6/14 Intelligence +1 -0.97 ×0.95 · -5% 4/14 +6 Str+1 4.50, Con+1 4.50, Agi+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 -0.04 14
Cherry🪵 drewno niejednoznaczne Constitution +1 +0.49 ×1.02 · +2% 6/14 Agility +1 +0.93 ×1.18 · +18% 5/14 Perception +1 -0.50 ×1.19 · +19% 4/14 Intelligence +1 -0.55 ×0.88 · -12% 3/14 +3 Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 +0.10 14
Dogwood🪵 drewno dodaje FEP Strength +1 -0.47 ×0.93 · -7% 1/9 Constitution +1 +1.14 ×1.12 · +12% 6/14 Agility +1 +0.33 ×1.06 · +6% 5/14 Perception +1 -0.50 ×1.19 · +19% 4/14 +7 Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 +0.00 14
Laurel🪵 drewno dodaje FEP Strength +1 -0.14 ×0.97 · -3% 1/9 Constitution +1 -0.35 ×0.96 · -4% 7/14 Agility +1 +0.93 ×1.18 · +18% 5/14 Perception +1 -0.50 ×1.19 · +19% 4/14 +5 Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 +0.09 14
King's Oak🪵 drewno dodaje FEP Strength +1 +0.08 1/10 Constitution +1 +0.54 ×1.04 · +4% 6/14 Agility +1 +0.60 ×1.13 · +13% 5/14 Intelligence +1 -1.52 ×0.85 · -15% 4/14 +6 Agi+2 14.32, Int+1 3.00, Per+1 3.00 → Agi+2 9.37, Int+1 3.00, Per+1 3.00 -0.07 14
Osier🪵 drewno podbija Strength +1 -0.58 ×0.88 · -12% 1/9 Constitution +1 +0.51 ×1.06 · +6% 6/14 Agility +1 -0.36 ×0.96 · -4% 5/14 Will +1 -1.37 ×0.13 · -87% 1/3 +5 Con+1 9.75, Str+1 4.50, Wil+1 5.62 → Con+1 16.58, Str+1 4.50, Wil+1 0.75 -0.08 14
Buckthorn🪵 drewno niejednoznaczne Strength +1 -0.09 1/10 Constitution +1 -0.32 ×0.97 · -3% 6/13 Agility +1 +0.56 ×1.13 · +13% 4/13 Intelligence +1 -1.25 3/13 +6 Str+2 6.00, Str+1 17.40 → Str+2 6.00, Str+1 13.05 -0.11 13
Dragontree🪵 drewno dodaje FEP Strength +1 -0.37 ×0.96 · -4% 9/12 Constitution +1 +0.33 6/12 Agility +1 +0.56 ×1.13 · +13% 4/12 Perception +1 -1.29 ×0.77 · -23% 2/12 +4 Con+1 9.75, Str+1 9.38, Wil+1 0.75 → Con+1 16.58, Str+1 4.50, Wil+1 0.75 +0.30 12
Linden🪵 drewno dodaje FEP Strength +1 +0.15 1/9 Constitution +1 -0.51 ×0.92 · -8% 6/11 Agility +1 -0.53 4/11 Will +1 +1.13 1/2 +4 Con+1 7.50, Agi+1 8.87 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 -0.07 11
Bay willow🪵 drewno dodaje FEP Constitution +1 +0.39 ×1.06 · +6% 6/11 Agility +1 +0.55 ×1.12 · +12% 4/11 Will +1 +1.13 1/2 Strength +2 +0.63 ×1.24 · +24% 2/11 +2 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 16.58, Str+1 4.50, Wil+1 0.75 +0.22 11
Juniper🪵 drewno podbija Strength +1 -0.96 ×0.95 · -5% 1/8 Constitution +1 +0.51 ×1.04 · +4% 4/10 Intelligence +1 -2.00 3/10 Strength +2 +0.83 ×1.28 · +27% 2/10 +3 Str+1 4.50, Con+1 4.50, Int+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 -0.13 10
Lemon tree🪵 drewno dodaje FEP Strength +1 -0.19 ×0.92 · -8% 1/7 Constitution +1 -0.54 ×0.93 · -7% 5/10 Strength +2 -0.54 ×0.91 · -9% 2/10 Intelligence +2 +0.29 ×1.06 · +6% 2/10 +2 Con+1 9.60, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 -0.09 10
Ash🪵 drewno dodaje FEP Strength +1 +0.75 ×1.05 · +5% 1/8 Constitution +1 +1.23 ×1.10 · +10% 4/9 Agility +1 -0.50 ×1.02 · +2% 3/9 Intelligence +2 -1.62 ×0.81 · -19% 2/9 +3 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 16.58, Str+1 4.50, Wil+1 0.75 +0.22 9
Yew🪵 drewno niejednoznaczne Strength +1 +0.18 1/8 Constitution +1 +1.71 ×1.18 · +18% 4/9 Will +1 -0.50 1/3 Agility +1 -0.34 ×0.96 · -4% 3/9 +2 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 16.58, Str+1 4.50, Wil+1 0.75 +0.21 9
Almond tree🪵 drewno dodaje FEP Strength +1 +0.11 ×0.90 · -10% 1/8 Constitution +1 +1.71 ×1.18 · +18% 4/9 Agility +1 -0.19 ×1.17 · +17% 4/9 Dexterity +1 -3.75 2/9 +5 Con+1 7.50, Agi+1 4.50, Dex+1 3.75 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 -0.13 9
Elderberry bush podbija Strength +1 +0.63 ×1.02 · +2% 1/7 Constitution +1 +0.96 ×1.10 · +10% 4/9 Intelligence +1 -2.88 3/9 Perception +1 -1.13 2/9 +3 Str+1 4.50, Con+1 4.50, Per+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 +0.19 9
Crampbark🪵 drewno dodaje FEP Strength +1 +0.41 ×1.08 · +8% 1/8 Constitution +1 +0.92 ×1.18 · +18% 5/9 Will +1 +1.13 1/2 Intelligence +2 +0.29 ×1.06 · +6% 2/9 +3 Str+1 4.50, Con+1 4.50, Dex+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 +0.36 9
Larch🪵 drewno dodaje FEP Strength +1 +0.08 ×0.99 · -1% 1/7 Agility +1 +0.56 ×1.13 · +13% 4/9 Intelligence +2 +0.29 ×1.06 · +6% 2/9 Strength +2 +0.16 ×1.18 · +18% 2/9 +2 Str+2 7.33, Str+1 18.02 → Str+2 6.00, Str+1 13.05 +0.37 9
Cypress🪵 drewno dodaje FEP Strength +1 +0.42 ×0.95 · -5% 1/6 Constitution +1 +1.71 ×1.18 · +18% 4/7 Charisma +1 -3.00 2/7 Will +1 +1.13 1/2 +2 Con+1 7.50, Agi+1 4.50, Cha+1 3.75 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 +0.42 7
Rowan🪵 drewno dodaje FEP Strength +1 +0.37 ×0.87 · -13% 1/6 Agility +1 +0.56 ×1.13 · +13% 4/7 Constitution +1 -0.48 ×0.92 · -8% 4/7 Intelligence +2 -4.61 ×0.61 · -39% 2/7 +3 Con+1 7.50, Agi+1 4.50, Wil+1 3.75 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 -0.35 7
Strawberry tree🪵 drewno dodaje FEP Strength +1 +0.43 ×0.98 · -2% 1/6 Agility +1 +0.56 ×1.13 · +13% 4/7 Constitution +1 -0.16 ×0.96 · -4% 4/7 Intelligence +2 +0.29 ×1.06 · +6% 2/7 +4 Con+1 7.50, Agi+1 4.50, Dex+1 3.75 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 +0.16 7
Conker🪵 drewno dodaje FEP Strength +1 -0.81 ×0.89 · -11% 5/7 Constitution +1 -1.09 ×0.84 · -16% 3/7 Agility +1 +0.45 ×1.11 · +11% 3/7 Intelligence +2 +0.29 ×1.06 · +6% 2/7 +4 Agi+2 7.50, Int+1 6.75, Per+1 3.00 → Agi+2 9.37, Int+1 3.00, Per+1 3.00 +0.16 7
Stonepine🪵 drewno podbija Strength +1 +1.19 ×1.09 · +9% 1/5 Agility +1 +0.56 ×1.13 · +13% 4/6 Constitution +1 -1.25 ×0.89 · -11% 3/6 Intelligence +2 +0.29 ×1.06 · +6% 2/6 +1 Con+1 11.25, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 +0.55 6
Fig tree🪵 drewno dodaje FEP Strength +1 +0.94 1/4 Constitution +1 -3.50 ×0.69 · -31% 3/5 Agility +1 +1.13 ×1.25 · +25% 2/5 Will +1 +2.25 1/1 +2 Con+1 13.65, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 +0.07 5
Moundtree🪵 drewno podbija Strength +1 -1.41 ×0.84 · -16% 3/5 Constitution +1 -1.12 ×0.84 · -16% 3/5 Agility +1 +1.13 ×1.25 · +25% 2/5 Intelligence +2 +0.29 ×1.06 · +6% 2/5 +4 Str+1 8.73, Int+2 4.50 → Str+1 4.50, Int+2 5.08 -0.31 5
Wartybirch🪵 drewno dodaje FEP Constitution +1 -1.87 ×0.83 · -17% 3/4 Agility +2 -1.92 ×0.85 · -15% 2/4 Perception +1 -0.76 ×0.83 · -17% 2/4 Strength +1 +3.75 1/1 +2 Agi+2 13.20, Int+1 3.00, Per+1 3.00 → Agi+2 9.37, Int+1 3.00, Per+1 3.00 -0.40 4
Mallorn🪵 drewno podbija Constitution +1 -2.00 ×0.83 · -17% 3/4 Strength +1 +1.25 1/3 Agility +1 +1.13 ×1.25 · +25% 2/4 Intelligence +1 -1.13 2/4 +2 Con+1 11.25, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50, Str+1 3.75 +0.29 4
Sycamore🪵 drewno niejednoznaczne Strength +1 -4.22 ×0.84 · -16% 3/4 Constitution +1 -1.67 ×0.85 · -15% 2/4 Intelligence +2 -3.52 ×0.59 · -41% 1/4 Perception +1 -1.57 ×0.65 · -35% 1/4 +1 Str+2 6.00, Str+1 25.71 → Str+2 6.00, Str+1 13.05 -1.12 4
Towercap🪵 drewno podbija Intelligence +1 -3.75 1/2 Strength +1 -2.25 1/2 Strength +2 +1.65 ×1.55 · +55% 1/2 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 4.65 -0.32 2
Southronpine🪵 drewno niejednoznaczne Strength +1 -3.72 ×0.67 · -33% 1/1 Str+1 11.29 → Str+1 7.57 -0.50 1
Salt🧂 przyprawa podbija Strength +2 +1.65 ×1.55 · +55% 1/1 Intelligence +2 -0.90 ×0.89 · -11% 1/1 Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 4.65 +0.20 1
Chives🧂 przyprawa podbija Strength +2 +1.65 ×1.55 · +55% 1/1 Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 4.65 +0.44 1
Clove of Garlic🧂 przyprawa podbija Intelligence +2 -1.80 ×0.81 · -19% 1/1 Strength +2 +1.65 ×1.55 · +55% 1/1 Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 4.65 -0.04 1
Kvann🧂 przyprawa podbija Strength +2 +1.65 ×1.55 · +55% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.65 +0.44 1
Laurel Leaves🧂 przyprawa podbija Strength +2 +1.65 ×1.55 · +55% 1/1 Intelligence +2 -0.75 ×0.91 · -9% 1/1 Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 4.65 +0.24 1
Juniper Berries🧂 przyprawa niejednoznaczne Strength +2 -0.12 ×0.97 · -3% 1/1 Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 4.65 -0.03 1
Beech🪵 drewno podbija Strength +2 +1.65 ×1.55 · +55% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.65 +1.11 1
Willow🪵 drewno podbija Strength +1 -3.75 1/1 Strength +2 +1.65 ×1.55 · +55% 1/1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 4.65 -0.06 1
Spruce🪵 drewno podbija Strength +2 +1.26 ×1.37 · +37% 1/1 Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 4.65 +0.34 1
Tree Heath🪵 drewno podbija Intelligence +2 -3.00 ×0.71 · -29% 1/1 Strength +2 +1.65 ×1.55 · +55% 1/1 Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 4.65 -0.36 1
Whitebeam🪵 drewno podbija Will +1 -3.75 1/1 Strength +2 +1.65 ×1.55 · +55% 1/1 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 4.65 -0.06 1
Cedar🪵 drewno podbija Strength +2 +1.65 ×1.55 · +55% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.65 +1.10 1
Mayflower tree🪵 drewno niejednoznaczne Strength +2 -0.36 ×0.93 · -7% 1/1 Int+2 7.50, Str+2 5.01 → Int+2 7.50, Str+2 4.65 -0.10 1
Oak🪵 drewno podbija Strength +2 +1.65 ×1.55 · +55% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.65 +1.08 1
Blackpine🪵 drewno podbija Strength +2 +0.36 ×1.08 · +8% 1/1 Int+2 7.50, Str+2 4.29 → Int+2 7.50, Str+2 4.65 +0.10 1
Hornbeam🪵 drewno podbija Charisma +1 -3.75 1/1 Strength +2 +1.65 ×1.55 · +55% 1/1 Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 4.65 -0.06 1
Tea bush🪵 drewno podbija Intelligence +2 -5.25 ×0.59 · -41% 1/1 Strength +2 +1.65 ×1.55 · +55% 1/1 Int+2 12.75, Str+2 3.00 → Int+2 7.50, Str+2 4.65 -0.96 1
Apple tree🪵 drewno podbija Intelligence +2 -4.80 ×0.61 · -39% 1/1 Strength +2 +1.65 ×1.55 · +55% 1/1 Int+2 12.30, Str+2 3.00 → Int+2 7.50, Str+2 4.65 -0.84 1