🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Cherry🪵 drewno

Par z / bez
14
Par zamiany
411
Porównano w potrawach
14/17
Głód Δ
+0.10
Energia Δ
0.00

Charakter składnika

Dodaje nowe FEP-y, których bez niego nie ma: Will +1 +1.13 1/2

Średni mnożnik FEP-ów obecnych po obu stronach: ×1.11, rosną w 23% przypadków.

Per potrawa

Potrawa Typ Efekt Przykład: bez → z Głód Δ Par
Smoked Badger Botillo dodaje FEP Perception +1 +3.75 1/1 Con+1 7.50, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50, Per+1 3.75 +0.50 1
Smoked Big Bear Banger bez efektu FEP-y identyczne – nic nie zmienia Str+2 6.00, Str+1 13.05 → Str+2 6.00, Str+1 13.05 -0.68 1
Smoked Boar Baloney podbija Strength +1 +2.64 ×1.88 · +88% 1/1 Str+1 3.00, Agi+1 3.00, Con+1 3.00 → Str+1 5.64, Agi+1 3.00, Con+1 3.00 +0.35 1
Smoked Boar Boudin podbija Constitution +1 +1.13 ×1.25 · +25% 1/1 Str+1 4.50, Con+1 4.50 → Str+1 4.50, Con+1 5.63 +0.15 1
Smoked Cow Chorizo podbija Constitution +1 +2.73 ×1.28 · +28% 1/1 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 12.48, Str+1 4.50, Wil+1 0.75 +0.36 1
Smoked Delicious Deer Dog podbija Agility +2 +2.10 ×1.28 · +28% 1/1 Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 9.60, Int+1 3.00, Per+1 3.00 +0.56 1
Smoked Elk Dog bez efektu FEP-y identyczne – nic nie zmienia Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 4.50 -0.57 1
Smoked Fox Fuet podbija Strength +1 +4.18 ×1.64 · +64% 1/1 Str+1 6.52, Agi+1 4.50 → Str+1 10.70, Agi+1 4.50 +0.56 1
Smoked Fox Wurst bez efektu FEP-y identyczne – nic nie zmienia Per+1 3.00, Int+1 4.50 → Per+1 3.00, Int+1 4.50 -0.24 1
Smoked Lynxalami bez efektu FEP-y identyczne – nic nie zmienia Per+1 2.93, Agi+2 3.00, Con+1 3.60 → Per+1 2.93, Agi+2 3.00, Con+1 3.60 -0.25 1
Smoked Moodog dodaje FEP Will +1 +2.25 1/1 Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.38, Wil+1 2.25 +0.30 1
Smoked Piglet Wursts bez efektu FEP-y identyczne – nic nie zmienia Str+1 6.52 → Str+1 6.52 -0.17 1
Smoked Running Rabbit Sausage podbija Intelligence +1 +1.65 ×1.55 · +55% 1/1 Agi+1 6.00, Int+1 3.00 → Agi+1 6.00, Int+1 4.65 +0.22 1
Smoked Wolfdog podbija Strength +2 +1.11 ×1.37 · +37% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.11 +0.30 1

Wpływ na FEP-y (pary z / bez)

FEP Δ średnia Mnożnik Δ mediana Tylko ze składnikiem Spójność Par
Will +1 +1.13 ×1.00 0% +2.25 1/2 50% 2
Agility +2 +1.05 ×1.14 +14% +2.10 0/2 50% 2
Perception +1 +0.94 ×1.00 0% 0.00 1/4 25% 4
Strength +1 +0.85 ×1.19 +19% 0.00 0/8 25% 8
Constitution +1 +0.65 ×1.09 +9% +0.01 0/6 50% 6
Strength +2 +0.56 ×1.19 +19% +1.11 0/2 50% 2
Intelligence +1 +0.55 ×1.18 +18% 0.00 0/3 33% 3

Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Sallow🪵 drewno niejednoznaczne Strength +1 -0.60 ×0.97 · -3% 9/15 Constitution +1 -0.96 ×0.89 · -11% 6/15 Agility +1 -0.29 ×1.02 · +2% 6/15 Perception +1 +1.11 ×1.09 · +9% 1/5 +5 Per+1 4.50, Psy+1 5.01 → Per+1 8.46, Psy+1 3.00 -0.14 15
Laurel🪵 drewno niejednoznaczne Strength +1 -0.18 ×1.09 · +9% 8/15 Constitution +1 -0.77 ×0.95 · -5% 7/15 Intelligence +1 -0.92 ×0.85 · -15% 3/15 Will +1 +0.75 1/3 +4 Str+2 7.33, Str+1 18.02 → Str+2 6.00, Str+1 13.05 -0.05 15
Osier🪵 drewno niejednoznaczne Strength +1 -0.68 ×0.96 · -4% 8/15 Agility +1 -1.29 ×0.85 · -15% 5/15 Perception +1 +1.02 ×1.05 · +5% 1/5 Will +1 -1.37 ×0.13 · -87% 1/3 +5 Str+1 12.46 → Str+1 6.52 -0.15 15
Zelkova🪵 drewno niejednoznaczne Strength +1 -0.06 ×1.01 · +1% 8/14 Constitution +1 -0.60 ×0.94 · -6% 6/14 Agility +1 -0.19 ×0.97 · -3% 5/14 Perception +1 +0.94 1/4 +5 Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.37, Dex+1 2.25 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.38, Wil+1 2.25 -0.05 14
Chastetree🪵 drewno dodaje FEP Strength +1 +0.41 ×1.13 · +13% 8/14 Constitution +1 +0.07 ×1.04 · +4% 6/14 Agility +1 -0.30 ×0.93 · -7% 5/14 Intelligence +1 -1.43 ×1.02 · +2% 4/14 +5 Str+1 4.50, Int+2 8.86 → Str+1 4.50, Int+2 4.50 -0.04 14
Alder🪵 drewno niejednoznaczne Strength +1 -0.12 ×0.94 · -6% 8/14 Constitution +1 -0.31 ×0.99 · -1% 6/14 Agility +1 -0.08 ×0.98 · -2% 5/14 Will +1 -0.75 1/4 +5 Con+1 7.50, Agi+1 4.50, Dex+1 3.75 → Con+1 7.50, Agi+1 4.50, Per+1 3.75 +0.04 14
Persimmon tree🪵 drewno niejednoznaczne Strength +1 +0.44 ×1.12 · +12% 8/14 Agility +1 -0.81 6/14 Perception +1 +0.30 1/5 Will +1 -0.56 1/4 +4 Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Cha+1 2.25 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.38, Wil+1 2.25 +0.12 14
Lotetree🪵 drewno dodaje FEP Strength +1 +0.39 ×1.08 · +8% 8/14 Agility +1 -1.29 ×0.91 · -9% 7/14 Constitution +1 +0.07 6/14 Perception +1 +0.74 ×0.93 · -7% 1/4 +5 Con+1 7.50, Agi+1 5.62 → Con+1 7.50, Agi+1 4.50, Per+1 3.75 -0.17 14
Gray alder🪵 drewno dodaje FEP Strength +1 +0.22 ×1.06 · +6% 8/14 Constitution +1 +0.23 ×1.09 · +9% 7/14 Agility +1 -0.22 ×0.96 · -4% 5/14 Perception +1 +0.94 1/4 +6 Str+1 6.52, Agi+1 4.50, Con+1 2.25 → Str+1 10.70, Agi+1 4.50 +0.13 14
Elm🪵 drewno niejednoznaczne Strength +1 +0.15 ×1.15 · +15% 8/14 Constitution +1 -1.01 ×0.90 · -10% 7/14 Perception +1 +0.94 1/4 Will +1 -0.94 1/4 +4 Con+1 7.50, Agi+1 4.50, Wil+1 3.75 → Con+1 7.50, Agi+1 4.50, Per+1 3.75 -0.09 14
Sorb tree🪵 drewno niejednoznaczne Strength +1 -0.52 ×1.07 · +7% 9/14 Agility +1 -1.26 ×0.91 · -9% 6/14 Constitution +1 +0.64 ×1.09 · +9% 6/14 Perception +1 +0.45 1/5 +5 Agi+1 11.28, Int+1 3.00 → Agi+1 6.00, Int+1 4.65 -0.14 14
Dogwood🪵 drewno dodaje FEP Strength +1 -0.55 ×1.06 · +6% 8/14 Constitution +1 +0.64 ×1.09 · +9% 6/14 Agility +1 -0.60 ×0.92 · -8% 5/14 Intelligence +1 -0.70 3/14 +6 Str+2 6.00, Str+1 17.40 → Str+2 6.00, Str+1 13.05 -0.09 14
Chestnut tree🪵 drewno niejednoznaczne Constitution +1 -0.49 6/14 Agility +1 -0.93 ×0.88 · -12% 5/14 Perception +1 +0.50 ×0.88 · -12% 1/4 Intelligence +1 +0.55 ×1.18 · +18% 3/14 +3 Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 7.50, Agi+1 4.50, Per+1 3.75 -0.10 14
King's Oak🪵 drewno dodaje FEP Strength +1 +0.06 ×1.09 · +9% 9/14 Agility +1 -0.33 ×0.95 · -5% 5/14 Perception +1 +0.15 1/5 Intelligence +1 -1.11 ×1.03 · +3% 4/14 +4 Agi+2 14.32, Int+1 3.00, Per+1 3.00 → Agi+2 9.60, Int+1 3.00, Per+1 3.00 -0.17 14
Buckthorn🪵 drewno niejednoznaczne Strength +1 -0.12 ×1.13 · +13% 9/13 Constitution +1 -0.82 ×0.97 · -3% 6/13 Perception +1 +0.94 1/4 Will +1 -0.56 1/4 +4 Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Dex+1 2.25 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.38, Wil+1 2.25 -0.20 13
Linden🪵 drewno niejednoznaczne Strength +1 +0.14 ×1.13 · +13% 8/12 Constitution +1 -1.01 ×0.92 · -8% 6/12 Perception +1 +1.37 ×1.44 · +44% 1/4 Agility +1 -1.09 ×0.88 · -12% 4/12 +3 Con+1 7.50, Agi+1 8.87 → Con+1 7.50, Agi+1 4.50, Per+1 3.75 -0.12 12
Dragontree🪵 drewno dodaje FEP Strength +1 -0.40 ×1.05 · +5% 9/12 Constitution +1 -0.16 ×0.95 · -5% 6/12 Perception +1 +0.39 ×0.77 · -23% 1/3 Will +1 +1.13 1/2 +2 Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 7.50, Agi+1 4.50, Per+1 3.75 +0.24 12
Bay willow🪵 drewno dodaje FEP Strength +1 -0.07 ×1.09 · +9% 8/11 Constitution +1 -0.11 ×1.03 · +3% 6/11 Perception +1 +1.88 1/2 Will +1 +1.13 1/2 +3 Str+2 6.40, Str+1 16.87 → Str+2 6.00, Str+1 13.05 +0.15 11
Lemon tree🪵 drewno dodaje FEP Strength +1 -0.39 ×1.07 · +7% 7/11 Agility +1 -0.43 5/11 Constitution +1 -0.31 ×0.98 · -2% 5/11 Perception +1 +1.93 ×1.29 · +29% 1/4 +3 Per+1 4.50, Psy+1 3.00, Str+1 2.25 → Per+1 8.46, Psy+1 3.00 -0.05 11
Almond tree🪵 drewno dodaje FEP Strength +1 -0.29 ×0.92 · -8% 7/10 Constitution +1 +0.97 ×1.13 · +13% 4/10 Agility +1 -0.75 4/10 Will +1 +0.75 1/3 +7 Con+1 7.50, Agi+1 4.50, Dex+1 3.75 → Con+1 7.50, Agi+1 4.50, Per+1 3.75 -0.24 10
Juniper🪵 drewno dodaje FEP Strength +1 -1.13 ×1.11 · +11% 7/10 Constitution +1 -0.23 ×1.03 · +3% 4/10 Intelligence +1 -2.00 3/10 Perception +1 +1.88 1/2 +4 Str+2 6.00, Str+1 24.93 → Str+2 6.00, Str+1 13.05 -0.21 10
Larch🪵 drewno dodaje FEP Strength +1 +0.23 ×1.16 · +16% 6/10 Constitution +1 +0.28 ×1.06 · +6% 4/10 Perception +1 +2.57 ×1.44 · +44% 1/3 Strength +2 -0.11 ×1.09 · +9% 2/10 +3 Str+2 7.33, Str+1 18.02 → Str+2 6.00, Str+1 13.05 +0.37 10
Ash🪵 drewno dodaje FEP Strength +1 +0.45 ×1.07 · +7% 7/9 Constitution +1 +0.49 ×1.04 · +4% 4/9 Agility +1 -1.25 ×0.85 · -15% 3/9 Intelligence +2 -1.91 ×0.77 · -23% 2/9 +4 Str+1 6.52, Agi+1 4.50 → Str+1 10.70, Agi+1 4.50 +0.05 9
Yew🪵 drewno dodaje FEP Strength +1 -0.20 ×1.02 · +2% 7/9 Constitution +1 +0.97 ×1.13 · +13% 4/9 Agility +1 -1.09 ×0.86 · -14% 3/9 Will +1 -0.50 1/3 +2 Str+1 12.07 → Str+1 6.52 +0.04 9
Elderberry bush podbija Strength +1 +0.70 ×1.18 · +18% 6/9 Constitution +1 +0.22 ×1.06 · +6% 4/9 Intelligence +1 -2.88 3/9 Perception +1 +0.50 1/3 +3 Con+1 9.75, Str+1 4.50, Wil+1 0.75, Int+1 4.88 → Con+1 12.48, Str+1 4.50, Wil+1 0.75 +0.09 9
Crampbark🪵 drewno dodaje FEP Strength +1 +0.44 ×1.25 · +25% 7/9 Constitution +1 +0.32 ×1.13 · +13% 5/9 Perception +1 +1.88 1/2 Dexterity +1 -2.25 1/9 +2 Str+1 6.52, Agi+1 4.50, Con+1 2.25 → Str+1 10.70, Agi+1 4.50 +0.26 9
Strawberry tree🪵 drewno dodaje FEP Strength +1 +0.68 ×1.19 · +19% 5/9 Constitution +1 -0.35 ×1.02 · +2% 5/9 Perception +1 +1.32 ×1.88 · +88% 1/3 Will +1 +1.13 1/2 +4 Con+1 7.50, Agi+1 4.50, Dex+1 3.75 → Con+1 7.50, Agi+1 4.50, Per+1 3.75 +0.19 9
Stonepine🪵 drewno dodaje FEP Strength +1 +1.70 ×1.38 · +38% 4/8 Constitution +1 -1.25 ×0.89 · -11% 3/8 Perception +1 +3.86 ×1.88 · +88% 1/2 Constitution +2 +0.87 ×1.29 · +29% 2/8 +2 Str+1 6.53, Agi+1 4.50 → Str+1 10.70, Agi+1 4.50 +0.54 8
Cypress🪵 drewno dodaje FEP Strength +1 +0.67 ×1.09 · +9% 5/7 Constitution +1 +0.97 ×1.13 · +13% 4/7 Charisma +1 -3.00 2/7 Perception +1 +3.75 1/1 +1 Con+1 7.50, Agi+1 4.50, Cha+1 3.75 → Con+1 7.50, Agi+1 4.50, Per+1 3.75 +0.32 7
Rowan🪵 drewno dodaje FEP Strength +1 +0.61 ×1.04 · +4% 5/7 Constitution +1 -0.20 ×0.97 · -3% 4/7 Intelligence +2 -4.90 ×0.57 · -43% 2/7 Perception +1 +0.75 1/2 +2 Con+1 7.50, Agi+1 4.50, Wil+1 3.75 → Con+1 7.50, Agi+1 4.50, Per+1 3.75 -0.37 7
Conker🪵 drewno dodaje FEP Strength +1 +0.11 ×1.03 · +3% 5/7 Constitution +1 -0.71 ×0.92 · -8% 3/7 Agility +1 -0.30 ×0.94 · -6% 3/7 Intelligence +1 -3.75 ×0.44 · -56% 1/7 +3 Agi+2 7.50, Int+1 6.75, Per+1 3.00 → Agi+2 9.60, Int+1 3.00, Per+1 3.00 +0.15 7
Wartybirch🪵 drewno podbija Perception +1 +1.55 ×1.18 · +18% 1/4 Constitution +1 -1.87 ×0.83 · -17% 3/5 Agility +1 -2.23 ×0.67 · -33% 2/5 Agility +2 -1.80 ×0.86 · -14% 2/5 +1 Per+1 4.50, Psy+1 3.00, Agi+1 2.25 → Per+1 8.46, Psy+1 3.00 -0.28 5
Fig tree🪵 drewno dodaje FEP Constitution +1 -3.13 ×0.73 · -27% 3/5 Perception +1 +1.88 1/2 Will +1 +2.25 1/1 Intelligence +2 -1.39 ×0.76 · -24% 1/5 +1 Con+1 13.65, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50, Per+1 3.75 -0.10 5
Moundtree🪵 drewno dodaje FEP Strength +1 -2.66 ×0.76 · -24% 3/5 Constitution +1 -1.12 ×0.84 · -16% 3/5 Perception +1 +0.51 ×0.52 · -48% 1/2 Dexterity +1 -3.75 1/5 +3 Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 7.50, Agi+1 4.50, Per+1 3.75 -0.48 5
Sycamore🪵 drewno niejednoznaczne Strength +1 -4.22 ×0.84 · -16% 3/5 Constitution +1 -3.72 ×0.74 · -26% 2/5 Perception +1 +1.20 ×1.27 · +27% 2/5 Intelligence +2 -4.10 ×0.52 · -48% 1/5 +2 Str+2 6.00, Str+1 25.71 → Str+2 6.00, Str+1 13.05 -1.08 5
Mallorn🪵 drewno dodaje FEP Constitution +1 -2.00 ×0.83 · -17% 3/4 Perception +1 +1.88 1/2 Intelligence +1 -1.13 2/4 Will +1 +2.25 1/1 +1 Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Int+1 2.25 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.38, Wil+1 2.25 +0.12 4
Towercap🪵 drewno podbija Intelligence +1 -3.75 1/3 Strength +1 -2.25 1/3 Constitution +2 +1.74 ×1.58 · +58% 1/3 Strength +2 +1.11 ×1.37 · +37% 1/3 +1 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 4.11 -0.15 3
Hornbeam🪵 drewno podbija Perception +1 +3.96 ×1.88 · +88% 1/2 Charisma +1 -3.75 1/2 Strength +2 +1.11 ×1.37 · +37% 1/2 Per+1 4.50, Psy+1 3.00 → Per+1 8.46, Psy+1 3.00 +0.25 2
Tea bush🪵 drewno podbija Intelligence +2 -5.25 ×0.59 · -41% 1/2 Perception +1 +1.71 ×1.25 · +25% 1/2 Strength +2 +1.11 ×1.37 · +37% 1/2 Int+2 12.75, Str+2 3.00 → Int+2 7.50, Str+2 4.11 -0.44 2
Apple tree🪵 drewno podbija Intelligence +2 -4.80 ×0.61 · -39% 1/2 Perception +1 +3.96 ×1.88 · +88% 1/2 Strength +2 +1.11 ×1.37 · +37% 1/2 Int+2 12.30, Str+2 3.00 → Int+2 7.50, Str+2 4.11 -0.08 2
Southronpine🪵 drewno niejednoznaczne Strength +1 -4.77 ×0.58 · -42% 1/1 Str+1 11.29 → Str+1 6.52 -0.81 1
Salt🧂 przyprawa podbija Strength +2 +1.11 ×1.37 · +37% 1/1 Intelligence +2 -0.90 ×0.89 · -11% 1/1 Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 4.11 +0.06 1
Chives🧂 przyprawa podbija Strength +2 +1.11 ×1.37 · +37% 1/1 Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 4.11 +0.30 1
Clove of Garlic🧂 przyprawa podbija Intelligence +2 -1.80 ×0.81 · -19% 1/1 Strength +2 +1.11 ×1.37 · +37% 1/1 Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 4.11 -0.18 1
Kvann🧂 przyprawa podbija Strength +2 +1.11 ×1.37 · +37% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.11 +0.30 1
Laurel Leaves🧂 przyprawa podbija Strength +2 +1.11 ×1.37 · +37% 1/1 Intelligence +2 -0.75 ×0.91 · -9% 1/1 Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 4.11 +0.10 1
Juniper Berries🧂 przyprawa niejednoznaczne Strength +2 -0.66 ×0.86 · -14% 1/1 Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 4.11 -0.17 1
Beech🪵 drewno podbija Strength +2 +1.11 ×1.37 · +37% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.11 +0.97 1
Willow🪵 drewno podbija Strength +1 -3.75 1/1 Strength +2 +1.11 ×1.37 · +37% 1/1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 4.11 -0.20 1
Spruce🪵 drewno podbija Strength +2 +0.72 ×1.21 · +21% 1/1 Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 4.11 +0.20 1
Tree Heath🪵 drewno podbija Intelligence +2 -3.00 ×0.71 · -29% 1/1 Strength +2 +1.11 ×1.37 · +37% 1/1 Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 4.11 -0.50 1
Whitebeam🪵 drewno podbija Will +1 -3.75 1/1 Strength +2 +1.11 ×1.37 · +37% 1/1 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 4.11 -0.20 1
Cedar🪵 drewno podbija Strength +2 +1.11 ×1.37 · +37% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.11 +0.96 1
Mayflower tree🪵 drewno niejednoznaczne Strength +2 -0.90 ×0.82 · -18% 1/1 Int+2 7.50, Str+2 5.01 → Int+2 7.50, Str+2 4.11 -0.24 1
Oak🪵 drewno podbija Strength +2 +1.11 ×1.37 · +37% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 4.11 +0.94 1
Blackpine🪵 drewno niejednoznaczne Strength +2 -0.18 ×0.96 · -4% 1/1 Int+2 7.50, Str+2 4.29 → Int+2 7.50, Str+2 4.11 -0.04 1