Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
Chastetree🪵 drewnoFEP-y identyczne z tym składnikiem i bez niego – w tych potrawach nic nie robi.
Średni mnożnik FEP-ów obecnych po obu stronach: ×1.11, rosną w 17% przypadków.
| Potrawa | Typ | Efekt | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Smoked Wolfdog | bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.50 | 4 |
| Smoked Badger Botillo | podbija | Constitution +1 +3.45 ×1.46 · +46% 1/1 | Con+1 7.50, Agi+1 4.50 → Con+1 10.95, Agi+1 4.50 | +0.46 | 1 |
| Smoked Big Bear Banger | dodaje FEP | Intelligence +1 +3.00 1/1 | Str+2 6.00, Str+1 13.05 → Str+2 6.00, Str+1 13.05, Int+1 3.00 | +0.40 | 1 |
| Smoked Boar Baloney | podbija | Agility +1 +1.50 ×1.50 · +50% 1/1 | Str+1 3.00, Agi+1 3.00, Con+1 3.00 → Str+1 3.00, Agi+1 4.50, Con+1 3.00 | +0.20 | 1 |
| Smoked Boar Boudin | podbija | Strength +1 +2.88 ×1.64 · +64% 1/1 | Str+1 4.50, Con+1 4.50 → Str+1 7.38, Con+1 4.50 | +0.38 | 1 |
| Smoked Cow Chorizo | bez efektu | FEP-y identyczne – nic nie zmienia | Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 | -0.35 | 1 |
| Smoked Delicious Deer Dog | podbija | Agility +2 +3.23 ×1.43 · +43% 1/1 | Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 10.73, Int+1 3.00, Per+1 3.00 | +0.86 | 1 |
| Smoked Elk Dog | podbija | Intelligence +2 +4.36 ×1.97 · +97% 1/1 | Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 8.86 | +1.16 | 1 |
| Smoked Fox Fuet | bez efektu | FEP-y identyczne – nic nie zmienia | Str+1 6.52, Agi+1 4.50 → Str+1 6.52, Agi+1 4.50 | -0.31 | 1 |
| Smoked Fox Wurst | podbija | Intelligence +1 +4.36 ×1.97 · +97% 1/1 | Per+1 3.00, Int+1 4.50 → Per+1 3.00, Int+1 8.86 | +0.58 | 1 |
| Smoked Lynxalami | bez efektu | FEP-y identyczne – nic nie zmienia | Per+1 2.93, Agi+2 3.00, Con+1 3.60 → Per+1 2.92, Agi+2 3.00, Con+1 3.60 | -0.29 | 1 |
| Smoked Moodog | bez efektu | FEP-y identyczne – nic nie zmienia | Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.38 | -0.45 | 1 |
| Smoked Piglet Wursts | podbija | Strength +1 +0.66 ×1.10 · +10% 1/1 | Str+1 6.52 → Str+1 7.18 | +0.09 | 1 |
| Smoked Running Rabbit Sausage | bez efektu | FEP-y identyczne – nic nie zmienia | Agi+1 6.00, Int+1 3.00 → Agi+1 6.00, Int+1 3.00 | -0.36 | 1 |
| FEP | Δ średnia | Mnożnik | Δ mediana | Tylko ze składnikiem | Spójność | Par |
|---|---|---|---|---|---|---|
| Intelligence +1 | +1.84 | ×1.32 +32% | +3.00 | 1/4 | 50% | 4 |
| Agility +2 | +1.62 | ×1.22 +22% | +3.23 | 0/2 | 50% | 2 |
| Intelligence +2 | +0.87 | ×1.19 +19% | 0.00 | 0/5 | 20% | 5 |
| Constitution +1 | +0.58 | ×1.08 +8% | 0.00 | 0/6 | 33% | 6 |
| Strength +1 | +0.44 | ×1.09 +9% | 0.00 | 0/8 | 25% | 8 |
| Agility +1 | +0.30 | ×1.10 +10% | 0.00 | 0/5 | 20% | 5 |
Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
Buckthorn🪵 drewno |
podbija | Strength +1 -0.40 ×1.06 · +6% 11/20 Intelligence +1 -0.55 ×1.32 · +32% 3/10 Constitution +1 -0.89 ×0.96 · -4% 6/20 Intelligence +2 +0.42 ×1.10 · +10% 6/20 +5 | Psy+1 9.00, Psy+2 9.00, Wil+2 18.00 → Psy+1 17.73, Psy+2 9.00, Wil+2 18.00 | -0.08 | 20 |
Laurel🪵 drewno |
niejednoznaczne | Strength +1 -0.17 ×1.06 · +6% 10/19 Constitution +1 -0.83 ×0.96 · -4% 7/19 Strength +2 -1.10 ×0.89 · -11% 6/19 Intelligence +1 +0.99 2/6 +4 | Str+2 11.28, Str+1 24.75 → Str+2 6.00, Str+1 24.75, Int+1 3.00 | -0.03 | 19 |
Osier🪵 drewno |
niejednoznaczne | Strength +1 -0.58 ×0.95 · -5% 10/18 Intelligence +1 +1.73 ×1.24 · +24% 2/6 Agility +1 -0.99 ×0.95 · -5% 5/18 Strength +2 -0.67 ×0.86 · -14% 5/18 +4 | Str+1 12.46 → Str+1 7.18 | -0.14 | 18 |
Linden🪵 drewno |
dodaje FEP | Strength +1 -0.24 ×1.06 · +6% 10/16 Constitution +1 -1.07 ×0.93 · -7% 6/16 Intelligence +2 +0.59 ×1.10 · +10% 5/16 Agility +1 -0.72 4/16 +3 | Con+1 16.57, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 | -0.03 | 16 |
Bay willow🪵 drewno |
dodaje FEP | Strength +1 -0.09 ×1.07 · +7% 10/16 Strength +2 -0.71 ×0.92 · -8% 6/16 Constitution +1 -0.18 ×1.01 · +1% 6/16 Intelligence +2 +0.22 ×1.12 · +12% 5/16 +3 | Str+1 4.50, Int+2 4.50, Con+1 2.25 → Str+1 4.50, Int+2 8.86 | +0.02 | 16 |
Zelkova🪵 drewno |
niejednoznaczne | Strength +1 -0.08 ×1.04 · +4% 10/16 Intelligence +1 +1.16 ×1.24 · +24% 2/7 Constitution +1 -0.67 ×0.96 · -4% 6/16 Agility +1 +0.11 ×1.07 · +7% 5/16 +6 | Str+1 12.27, Agi+1 4.50 → Str+1 6.52, Agi+1 4.50 | +0.09 | 16 |
King's Oak🪵 drewno |
niejednoznaczne | Intelligence +1 +0.29 ×0.95 · -5% 2/7 Perception +1 -0.75 4/16 Agility +2 -2.26 ×0.76 · -24% 2/16 Intelligence +2 +2.18 ×1.48 · +48% 2/16 +1 | Str+1 4.50, Int+2 4.50, Dex+1 2.25 → Str+1 4.50, Int+2 8.86 | +0.01 | 16 |
Sallow🪵 drewno |
niejednoznaczne | Strength +1 -0.96 ×0.95 · -5% 9/15 Constitution +1 -1.03 ×0.90 · -10% 6/15 Intelligence +1 +1.84 ×1.32 · +32% 1/4 Strength +2 -2.20 ×0.69 · -31% 3/15 +5 | Con+1 15.70, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 | -0.23 | 15 |
Almond tree🪵 drewno |
dodaje FEP | Agility +1 -1.50 6/14 Dexterity +1 -4.01 5/14 Intelligence +2 +0.70 ×1.13 · +13% 5/14 Constitution +1 +0.86 ×1.12 · +12% 4/14 +2 | Str+2 6.00, Str+1 13.05, Agi+1 3.00 → Str+2 6.00, Str+1 13.05, Int+1 3.00 | -0.41 | 14 |
Alder🪵 drewno |
niejednoznaczne | Strength +1 -0.53 ×0.92 · -8% 8/14 Constitution +1 -0.38 ×0.99 · -1% 6/14 Intelligence +1 +1.02 ×1.32 · +32% 1/5 Agility +1 +0.22 ×1.08 · +8% 5/14 +5 | Con+1 14.62, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 | +0.07 | 14 |
Persimmon tree🪵 drewno |
niejednoznaczne | Agility +1 -0.56 ×1.10 · +10% 6/14 Intelligence +1 +1.84 ×1.32 · +32% 1/4 Perception +1 -0.56 4/14 Will +1 -1.50 3/14 +3 | Str+2 6.00, Str+1 13.05, Wil+1 3.00 → Str+2 6.00, Str+1 13.05, Int+1 3.00 | +0.16 | 14 |
Lotetree🪵 drewno |
niejednoznaczne | Agility +1 -1.08 7/14 Intelligence +1 +1.84 ×1.32 · +32% 1/4 Perception +1 -0.27 ×0.93 · -7% 3/14 Intelligence +2 +2.18 ×1.48 · +48% 2/14 +3 | Str+2 6.00, Str+1 13.05, Agi+1 3.00 → Str+2 6.00, Str+1 13.05, Int+1 3.00 | -0.13 | 14 |
Gray alder🪵 drewno |
niejednoznaczne | Strength +1 -0.19 ×0.94 · -6% 8/14 Constitution +1 +0.17 ×1.08 · +8% 7/14 Agility +1 +0.08 ×1.06 · +6% 5/14 Intelligence +1 +0.90 ×1.14 · +14% 1/4 +4 | Str+2 6.00, Str+1 13.05, Cha+1 3.00 → Str+2 6.00, Str+1 13.05, Int+1 3.00 | +0.17 | 14 |
Elm🪵 drewno |
niejednoznaczne | Strength +1 -0.26 ×1.05 · +5% 8/14 Constitution +1 -1.06 ×0.92 · -8% 7/14 Agility +1 +0.30 ×1.10 · +10% 5/14 Intelligence +1 +1.84 ×1.32 · +32% 1/4 +4 | Str+1 3.00, Agi+1 3.00, Con+1 4.50 → Str+1 3.00, Agi+1 4.50, Con+1 3.00 | -0.05 | 14 |
Sorb tree🪵 drewno |
niejednoznaczne | Strength +1 -0.89 ×0.98 · -2% 9/14 Agility +1 -1.01 6/14 Constitution +1 +0.57 ×1.08 · +8% 6/14 Intelligence +1 +0.87 ×1.16 · +16% 4/14 +5 | Agi+1 11.28, Int+1 3.00 → Agi+1 6.00, Int+1 3.00 | -0.10 | 14 |
Cherry🪵 drewno |
niejednoznaczne | Strength +1 -0.41 ×0.99 · -1% 8/14 Constitution +1 -0.07 6/14 Agility +1 +0.30 ×1.10 · +10% 5/14 Intelligence +1 +1.43 ×1.20 · +20% 1/4 +5 | Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 8.86 | +0.04 | 14 |
Dogwood🪵 drewno |
niejednoznaczne | Strength +1 -0.96 ×0.93 · -7% 8/14 Constitution +1 +0.57 ×1.08 · +8% 6/14 Agility +1 -0.30 ×1.02 · +2% 5/14 Perception +1 -0.94 4/14 +5 | Per+1 3.00, Int+1 4.50, Dex+1 1.50 → Per+1 3.00, Int+1 8.86 | -0.05 | 14 |
Chestnut tree🪵 drewno |
niejednoznaczne | Strength +1 -0.39 ×1.04 · +4% 9/14 Constitution +1 -0.56 6/14 Agility +1 -0.63 ×0.98 · -2% 5/14 Intelligence +1 +1.84 ×1.32 · +32% 1/4 +5 | Con+1 16.58, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 | -0.06 | 14 |
Dragontree🪵 drewno |
dodaje FEP | Strength +1 -0.35 ×1.03 · +3% 11/14 Constitution +1 -0.23 ×0.95 · -5% 6/14 Intelligence +1 +1.50 2/4 Agility +1 +0.38 ×1.13 · +13% 4/14 +3 | Con+1 9.75, Str+1 9.38, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 | +0.43 | 14 |
Lemon tree🪵 drewno |
dodaje FEP | Strength +1 -0.95 ×1.03 · +3% 8/14 Constitution +1 +0.15 5/14 Agility +1 -0.13 ×1.13 · +13% 5/14 Strength +2 -1.77 ×0.76 · -24% 4/14 +5 | Psy+1 9.00, Psy+2 9.00, Wil+2 18.00, Wil+1 4.50 → Psy+1 17.73, Psy+2 9.00, Wil+2 18.00 | -0.05 | 14 |
Conker🪵 drewno |
podbija | Strength +1 -0.71 ×0.96 · -4% 7/13 Intelligence +2 +0.87 ×1.19 · +19% 5/13 Constitution +1 -1.09 ×0.84 · -16% 3/13 Intelligence +1 -0.25 ×0.72 · -28% 1/3 +3 | Psy+1 9.00, Psy+2 9.00, Wil+2 18.00 → Psy+1 17.73, Psy+2 9.00, Wil+2 18.00 | +0.42 | 13 |
Ash🪵 drewno |
niejednoznaczne | Strength +1 +0.35 ×1.08 · +8% 7/12 Intelligence +1 -2.66 1/5 Intelligence +2 +0.11 ×1.01 · +1% 5/12 Constitution +1 +0.38 ×1.04 · +4% 4/12 +1 | Int+2 9.30, Str+2 3.00, Int+1 4.65 → Int+2 9.30, Str+2 3.00 | -0.22 | 12 |
Yew🪵 drewno |
dodaje FEP | Strength +1 -0.29 ×1.03 · +3% 7/12 Will +1 -3.26 5/12 Intelligence +2 +0.87 ×1.19 · +19% 5/12 Strength +2 -0.41 ×0.95 · -5% 5/12 +3 | Str+1 12.07 → Str+1 7.18 | -0.22 | 12 |
Juniper🪵 drewno |
podbija | Strength +1 -4.21 ×0.93 · -7% 8/11 Constitution +1 -0.33 ×1.03 · +3% 4/11 Agility +1 +0.50 ×1.17 · +17% 3/11 Intelligence +2 +2.18 ×1.48 · +48% 2/11 +3 | Str+2 6.00, Str+1 47.27 → Str+2 6.00, Str+1 24.75, Int+1 3.00 | -0.33 | 11 |
Rowan🪵 drewno |
dodaje FEP | Strength +1 +0.30 ×1.02 · +2% 7/11 Intelligence +2 -5.31 ×0.69 · -31% 4/11 Constitution +1 +0.38 ×1.04 · +4% 4/11 Agility +1 +0.38 ×1.13 · +13% 4/11 +3 | Str+2 6.00, Str+1 24.75, Per+1 3.00 → Str+2 6.00, Str+1 24.75, Int+1 3.00 | -0.76 | 11 |
| Elderberry bush | podbija | Strength +1 +0.15 ×1.08 · +8% 6/9 Constitution +1 +0.11 ×1.01 · +1% 4/9 Intelligence +1 -2.88 3/9 Agility +1 +0.50 ×1.17 · +17% 3/9 +4 | Con+1 9.75, Str+1 4.50, Wil+1 0.75, Int+1 4.88 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 | +0.09 | 9 |
Crampbark🪵 drewno |
podbija | Constitution +1 +0.24 ×1.12 · +12% 5/9 Agility +1 +0.50 ×1.17 · +17% 3/9 Intelligence +2 +2.18 ×1.48 · +48% 2/9 Dexterity +1 -2.25 1/9 +1 | Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 8.86 | +0.26 | 9 |
Stonepine🪵 drewno |
dodaje FEP | Strength +1 +0.50 ×1.08 · +8% 6/9 Agility +1 +0.38 ×1.13 · +13% 4/9 Constitution +1 -0.10 3/9 Intelligence +2 +2.18 ×1.48 · +48% 2/9 +3 | Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 8.86 | +0.24 | 9 |
Larch🪵 drewno |
dodaje FEP | Strength +1 -0.43 ×1.04 · +4% 6/9 Constitution +1 +0.86 ×1.12 · +12% 4/9 Agility +1 +0.38 ×1.13 · +13% 4/9 Intelligence +2 +2.18 ×1.48 · +48% 2/9 +3 | Str+2 7.33, Str+1 18.02 → Str+2 6.00, Str+1 13.05, Int+1 3.00 | +0.47 | 9 |
Sycamore🪵 drewno |
dodaje FEP | Strength +1 -6.73 ×0.90 · -10% 5/9 Intelligence +2 -3.17 ×0.78 · -22% 4/9 Intelligence +1 +1.59 3/4 Constitution +1 -5.08 ×0.67 · -33% 2/9 +3 | Str+2 6.00, Str+1 48.76 → Str+2 6.00, Str+1 24.75, Int+1 3.00 | -1.16 | 9 |
Strawberry tree🪵 drewno |
niejednoznaczne | Strength +1 +0.41 ×1.13 · +13% 6/8 Constitution +1 +0.70 ×1.08 · +8% 4/8 Agility +1 +0.38 ×1.13 · +13% 4/8 Intelligence +2 +2.18 ×1.48 · +48% 2/8 +2 | Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 8.86 | +0.16 | 8 |
Cypress🪵 drewno |
niejednoznaczne | Strength +1 -0.12 ×1.01 · +1% 5/7 Constitution +1 +0.86 ×1.12 · +12% 4/7 Agility +1 +0.50 ×1.17 · +17% 3/7 Charisma +1 -3.00 2/7 +1 | Str+1 4.50, Int+2 4.50, Cha+1 2.25 → Str+1 4.50, Int+2 8.86 | +0.24 | 7 |
Wartybirch🪵 drewno |
niejednoznaczne | Intelligence +1 +1.00 1/3 Constitution +1 -0.72 ×1.06 · +6% 3/6 Strength +1 -4.42 ×0.79 · -21% 2/6 Agility +2 -1.23 ×0.91 · -9% 2/6 +2 | Str+2 6.00, Str+1 30.94 → Str+2 6.00, Str+1 24.75, Int+1 3.00 | -0.49 | 6 |
Fig tree🪵 drewno |
podbija | Strength +1 +1.47 ×1.29 · +28% 4/6 Constitution +1 -2.35 ×0.77 · -23% 3/6 Intelligence +2 +2.97 ×1.50 · +50% 1/6 Agility +2 +1.81 ×1.20 · +20% 1/6 | Str+1 4.50, Con+1 8.87 → Str+1 7.38, Con+1 4.50 | +0.33 | 6 |
Moundtree🪵 drewno |
niejednoznaczne | Strength +1 -1.25 4/6 Intelligence +2 +2.18 ×1.48 · +48% 2/6 Intelligence +1 -1.13 2/6 Dexterity +1 -3.75 1/6 +2 | Str+1 8.73, Int+2 4.50 → Str+1 4.50, Int+2 8.86 | -0.40 | 6 |
Mallorn🪵 drewno |
podbija | Constitution +1 -0.85 ×0.99 · -1% 3/5 Intelligence +1 -0.75 3/5 Intelligence +2 +4.36 ×1.97 · +97% 1/5 Agility +2 +3.23 ×1.43 · +43% 1/5 | Str+1 4.50, Int+2 4.50, Con+1 2.25 → Str+1 4.50, Int+2 8.86 | +0.35 | 5 |
Towercap🪵 drewno |
niejednoznaczne | Intelligence +1 -3.38 ×0.67 · -33% 2/3 Strength +1 +0.38 ×1.50 · +50% 2/3 | Str+1 6.00, Int+1 9.00, Wil+1 4.50, Psy+2 3.00 → Str+1 9.00, Int+1 6.00, Wil+1 4.50, Psy+2 3.00 | -0.51 | 3 |
Oak🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 24.75, Int+1 3.00 | +0.64 | 2 |
Mayflower tree🪵 drewno |
niejednoznaczne | Strength +2 -2.61 ×0.60 · -40% 2/2 | Int+2 7.50, Str+2 7.97 → Int+2 7.50, Str+2 4.77 | -1.18 | 2 |
Blackpine🪵 drewno |
niejednoznaczne | Strength +2 -1.67 ×0.70 · -30% 2/2 | Int+2 7.50, Str+2 6.82 → Int+2 7.50, Str+2 4.77 | -0.93 | 2 |
Checkertree🪵 drewno |
dodaje FEP | Intelligence +1 +3.00 1/1 | Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 24.75, Int+1 3.00 | +1.94 | 1 |
Plum tree🪵 drewno |
dodaje FEP | Intelligence +1 +3.00 1/1 | Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 24.75, Int+1 3.00 | +1.45 | 1 |
Southronpine🪵 drewno |
niejednoznaczne | Strength +1 -4.11 ×0.64 · -36% 1/1 | Str+1 11.29 → Str+1 7.18 | -0.55 | 1 |
Salt🧂 przyprawa |
niejednoznaczne | Intelligence +2 -0.90 ×0.89 · -11% 1/1 | Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.69 | 1 |
Chives🧂 przyprawa |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 3.00 | -0.45 | 1 |
Clove of Garlic🧂 przyprawa |
niejednoznaczne | Intelligence +2 -1.80 ×0.81 · -19% 1/1 | Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.93 | 1 |
Kvann🧂 przyprawa |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.45 | 1 |
Laurel Leaves🧂 przyprawa |
niejednoznaczne | Intelligence +2 -0.75 ×0.91 · -9% 1/1 | Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -0.65 | 1 |
Juniper Berries🧂 przyprawa |
niejednoznaczne | Strength +2 -1.77 ×0.63 · -37% 1/1 | Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 3.00 | -0.92 | 1 |
Beech🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | +0.22 | 1 |
Willow🪵 drewno |
niejednoznaczne | Strength +1 -3.75 1/1 | Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00 | -0.95 | 1 |
Spruce🪵 drewno |
niejednoznaczne | Strength +2 -0.39 ×0.88 · -12% 1/1 | Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 3.00 | -0.55 | 1 |
Tree Heath🪵 drewno |
niejednoznaczne | Intelligence +2 -3.00 ×0.71 · -29% 1/1 | Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -1.25 | 1 |
Whitebeam🪵 drewno |
niejednoznaczne | Will +1 -3.75 1/1 | Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00 | -0.95 | 1 |
Cedar🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | +0.21 | 1 |
Hornbeam🪵 drewno |
niejednoznaczne | Charisma +1 -3.75 1/1 | Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00 | -0.95 | 1 |
Tea bush🪵 drewno |
niejednoznaczne | Intelligence +2 -5.25 ×0.59 · -41% 1/1 | Int+2 12.75, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -1.85 | 1 |
Apple tree🪵 drewno |
niejednoznaczne | Intelligence +2 -4.80 ×0.61 · -39% 1/1 | Int+2 12.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00 | -1.73 | 1 |