🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Chantrelles

Par z / bez
0
Par zamiany
162
Porównano w potrawach
0/11
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Oyster Mushroom dodaje FEP Dexterity +1 -0.42 ×0.82 · -18% 5/25 Constitution +1 -0.13 ×1.03 · +3% 24/31 Agility +1 +0.98 ×1.52 · +52% 14/23 Dexterity +2 -0.72 ×1.09 · +9% 17/31 +9 Per+1 0.94, Con+1 3.00, Con+2 5.00, Dex+1 0.81, Int+2 17.90 → Per+1 1.12, Con+1 3.00, Con+2 5.00, Int+2 10.00, Agi+1 1.68 -0.16 31
Yellowfeet dodaje FEP Constitution +1 -0.17 ×1.04 · +4% 19/25 Agility +1 +0.78 ×0.98 · -2% 14/18 Perception +1 -0.71 ×0.89 · -11% 18/25 Dexterity +1 +0.62 ×0.89 · -11% 10/18 +9 Per+1 3.50, Con+1 4.03, Str+1 9.46 → Per+1 4.36, Con+1 7.17, Dex+1 1.50, Con+2 6.71 -0.05 25
Bay Bolete dodaje FEP Dexterity +2 -2.78 ×0.66 · -34% 20/25 Agility +1 +0.55 ×0.94 · -6% 8/19 Constitution +1 +0.16 ×1.11 · +11% 18/25 Dexterity +1 +0.49 ×0.88 · -12% 9/17 +10 Dex+1 18.56, Cha+1 11.60, Per+2 5.00, Str+1 11.25, Cha+2 16.87 → Dex+1 18.56, Cha+1 11.60, Per+2 3.00, Str+1 22.50, Agi+1 2.50 -0.56 25
Giant Puffball dodaje FEP Perception +1 -2.51 ×0.84 · -16% 13/13 Dexterity +1 +1.19 ×1.55 · +55% 6/10 Agility +1 +0.60 ×0.97 · -3% 5/9 Charisma +1 -0.73 ×0.60 · -40% 6/13 +7 Con+2 4.58, Wil+1 3.00, Cha+1 3.00, Per+1 7.45 → Con+2 11.46, Wil+1 3.00, Cha+1 1.80, Dex+1 1.50 -0.02 13
Parasol Mushroom dodaje FEP Dexterity +1 -1.23 ×0.61 · -39% 11/12 Agility +1 +1.26 ×1.33 · +33% 6/8 Charisma +1 -0.29 ×0.73 · -27% 7/12 Perception +1 +0.65 ×1.44 · +44% 5/12 +9 Dex+1 16.31, Cha+1 10.00, Per+2 5.00, Str+1 46.41 → Dex+1 18.56, Cha+1 11.60, Per+2 3.00, Str+1 22.50, Agi+1 2.50 -0.10 12
Cave Lantern dodaje FEP Will +1 -6.68 ×1.38 · +38% 9/11 Dexterity +1 +2.91 ×2.80 · +180% 5/7 Agility +1 -2.89 ×0.50 · -50% 3/7 Perception +1 +1.33 ×3.65 · +265% 6/11 +6 Con+2 2.29, Wil+1 23.06, Cha+1 3.00 → Con+2 11.46, Wil+1 3.00, Cha+1 1.80, Dex+1 1.50 -0.35 11
Portobello Mushroom dodaje FEP Perception +1 -1.82 ×0.87 · -13% 5/8 Agility +1 +1.03 5/5 Dexterity +1 +0.58 ×0.60 · -40% 3/5 Will +1 +0.30 ×1.11 · +11% 4/8 +8 Con+2 8.02, Wil+1 3.00, Cha+1 3.00, Per+1 4.58 → Con+2 11.46, Wil+1 3.00, Cha+1 1.80, Dex+1 1.50 +0.04 8
Liberty Caps dodaje FEP Dexterity +1 +0.30 ×0.73 · -27% 3/6 Psyche +1 -0.81 5/6 Constitution +1 -0.29 ×1.11 · +11% 5/6 Perception +1 +1.09 ×1.80 · +80% 4/6 +3 Per+1 0.50, Con+1 5.37, Dex+1 2.00, Wil+1 2.25, Psy+1 0.30 → Per+1 0.60, Con+1 3.00, Dex+1 2.00, Wil+1 2.25, Agi+1 0.90 +0.11 6
Snowtop dodaje FEP Agility +1 +0.49 ×2.67 · +167% 3/6 Constitution +1 -2.14 ×0.87 · -13% 5/6 Constitution +2 +0.50 ×2.00 · +100% 4/6 Dexterity +1 +4.96 ×3.00 · +200% 2/3 +8 Dex+1 6.19, Cha+1 8.70, Per+2 5.00, Con+1 7.50, Str+1 15.00 → Dex+1 18.56, Cha+1 11.60, Per+2 3.00, Str+1 22.50, Agi+1 2.50 +0.11 6
Bloated Bolete dodaje FEP Dexterity +1 -0.72 ×0.71 · -29% 5/5 Dexterity +2 -2.02 ×0.48 · -52% 4/5 Agility +1 +0.61 ×0.92 · -8% 2/4 Perception +1 -5.35 ×3.12 · +212% 3/5 +7 Dex+1 13.05, Cha+1 16.50, Per+2 2.50, Str+1 11.25, Per+1 20.25, Dex+2 3.75 → Dex+1 18.56, Cha+1 11.60, Per+2 3.00, Str+1 22.50, Agi+1 2.50 -0.65 5
Parboiled Morels dodaje FEP Perception +2 -3.49 ×0.18 · -82% 5/5 Dexterity +1 +2.10 ×1.42 · +42% 3/4 Charisma +1 +1.03 ×2.29 · +129% 4/5 Constitution +1 +0.81 ×2.03 · +103% 3/5 +4 Dex+1 13.05, Cha+1 10.00, Per+2 16.25, Str+1 9.28 → Dex+1 18.56, Cha+1 11.60, Per+2 3.00, Str+1 22.50, Agi+1 2.50 -0.07 5
Cremini Mushroom dodaje FEP Perception +1 -0.81 ×1.21 · +21% 4/4 Agility +1 +0.67 2/3 Will +1 +0.60 ×1.21 · +21% 2/4 Constitution +2 +0.53 ×1.14 · +14% 2/4 +5 Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Per+1 2.00 → Con+2 4.00, Wil+1 2.00, Cha+1 1.20, Dex+1 1.00 -0.02 4
Button Mushroom dodaje FEP Agility +1 -0.93 ×0.42 · -58% 1/3 Dexterity +1 +0.77 ×0.86 · -14% 2/3 Will +1 -0.20 ×0.96 · -4% 3/4 Strength +1 -4.94 2/4 +6 Con+2 4.20, Wil+1 3.00, Cha+1 3.00, Str+1 6.88 → Con+2 11.46, Wil+1 3.00, Cha+1 1.80, Dex+1 1.50 +0.16 4
Black Trumpets dodaje FEP Agility +1 +1.27 3/3 Will +1 -2.10 ×0.73 · -27% 2/3 Intelligence +1 -0.18 ×0.93 · -7% 2/3 Charisma +2 -0.10 ×0.93 · -7% 2/3 +2 Cha+2 3.60, Int+1 2.52, Wil+1 2.70 → Cha+2 3.60, Int+1 2.16, Agi+1 1.80 -0.17 3
Dried Morels dodaje FEP Strength +1 -1.47 ×0.80 · -20% 2/2 Dexterity +1 +0.53 2/2 Charisma +1 -0.98 ×0.48 · -52% 1/2 Agility +1 -0.24 ×0.61 · -39% 1/2 Per+1 2.13, Con+1 3.00, Str+1 10.37, Agi+1 0.62 → Per+1 2.12, Con+1 3.00, Str+1 8.30, Agi+1 0.38, Dex+1 0.31 -0.25 2
Fairy Mushroom dodaje FEP Constitution +1 -13.11 ×0.19 · -81% 1/1 Strength +1 -10.00 ×0.33 · -67% 1/1 Perception +1 -4.26 ×0.33 · -67% 1/1 Agility +1 -1.50 ×0.20 · -80% 1/1 +1 Per+1 6.38, Con+1 16.11, Str+1 15.00, Agi+1 1.88 → Per+1 2.12, Con+1 3.00, Str+1 5.00, Agi+1 0.38, Dex+1 0.56 -1.73 1
Field Blewits dodaje FEP Perception +1 -2.20 1/1 Dexterity +1 +1.00 1/1 Charisma +1 +0.40 ×1.50 · +50% 1/1 Con+2 4.00, Wil+1 2.00, Cha+1 0.80, Per+1 2.20 → Con+2 4.00, Wil+1 2.00, Cha+1 1.20, Dex+1 1.00 -0.13 1