🧂 What spices do

187 online

Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Caviar

With / without pairs
2
Swap pairs
4
Compared in dishes
2/2
Hunger Δ
+0.99
Energy Δ
0.00

Ingredient character

Adds new FEPs that do not exist without it: Psyche +1 +3.54 2/2 Constitution +2 +3.26 1/1

Boosts specific existing FEPs while the rest stay put: Intelligence +1 +0.69 100% Perception +1 +1.50 100%

Grows the most in individual dishes: Iced Caviar → Psyche +1 +3.82, Roeboat → Psyche +1 +3.26

Average multiplier of FEPs present on both sides: ×1.41, growing in 75% of cases.

Per dish

Dish Type Effect Example: without → with Hunger Δ Pairs
Iced Caviar adds FEP Psyche +1 +3.82 1/1 Perception +1 +1.50 ×1.50 · +50% 1/1 Intelligence +1 +0.30 ×1.09 · +9% 1/1 Int+1 3.28, Per+1 3.00 → Int+1 3.58, Per+1 4.50, Psy+1 3.82 +0.90 1
Roeboat adds FEP Psyche +1 +3.26 1/1 Constitution +2 +3.26 1/1 Perception +2 -2.07 1/1 Intelligence +1 +1.07 ×2.07 · +107% 1/1 Cha+1 2.07, Int+1 1.00, Per+2 2.07 → Cha+1 2.03, Int+1 2.07, Psy+1 3.26, Con+2 3.26 +1.07 1

Effect on FEPs (with / without pairs)

FEP Δ average Multiplier Δ median Only with ingredient Consistency Pairs
Psyche +1 +3.54 new FEP +3.82 2/2 100% 2
Constitution +2 +3.26 new FEP +3.26 1/1 100% 1
Perception +1 +1.50 ×1.50 +50% +1.50 0/1 100% 1
Intelligence +1 +0.69 ×1.58 +58% +1.07 0/2 100% 2
Perception +2 -2.07 new FEP -2.07 −1/1 0% 1

Multiplier: average of (value with spice ÷ value without), i.e. by what percent the spice raised the stat; "new FEP" = absent without the spice. Only with ingredient: in how many pairs this FEP exists only in the variant with the ingredient. Consistency: share of pairs with a positive change.

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Mullet Roe adds FEP Psyche +1 +3.30 2/2 Strength +1 -1.92 2/2 Charisma +1 +1.86 ×12.41 · +1141% 2/2 Intelligence +1 +1.23 ×2.06 · +106% 2/2 +2 Cha+1 0.18, Int+1 1.00, Str+1 1.59, Con+1 2.30 → Cha+1 2.03, Int+1 2.25, Psy+1 3.00, Dex+2 4.34 +1.22 2
Brill Roe adds FEP Psyche +1 +3.82 1/1 Intelligence +1 +3.44 ×25.57 · +2457% 1/1 Dexterity +1 -3.08 1/1 Perception +1 +1.50 ×1.50 · +50% 1/1 Int+1 0.14, Per+1 3.00, Dex+1 3.08 → Int+1 3.58, Per+1 4.50, Psy+1 3.82 +0.90 1
Asp Roe adds FEP Dexterity +2 +4.34 1/1 Psyche +1 +3.00 1/1 Constitution +1 -2.76 1/1 Charisma +1 +1.79 ×8.46 · +746% 1/1 +2 Cha+1 0.24, Int+1 1.50, Con+1 2.76, Dex+1 0.58 → Cha+1 2.03, Int+1 2.25, Psy+1 3.00, Dex+2 4.34 +1.74 1