🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Caverat

Par z / bez
0
Par zamiany
58
Porównano w potrawach
0/2
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Beef dodaje FEP Strength +1 -2.50 2/2 Agility +1 +0.50 2/2 Wil+2 1.50, Con+1 9.00, Str+1 3.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.35 2
Mammoth dodaje FEP Strength +2 -3.25 2/2 Will +2 -1.36 ×0.50 · -50% 2/2 Agility +1 +0.50 2/2 Wil+2 3.00, Con+1 9.00, Str+2 4.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -1.54 2
Lynx dodaje FEP Constitution +1 +3.00 ×2.00 · +100% 2/2 Will +2 -1.36 ×0.50 · -50% 2/2 Agility +1 -1.00 ×0.13 · -87% 1/2 Strength +1 -5.00 1/2 Wil+2 3.00, Con+1 4.50, Str+1 5.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.59 2
Beaver dodaje FEP Will +2 -0.55 ×0.71 · -29% 2/2 Agility +1 +0.50 2/2 Will +1 -1.20 1/2 Intelligence +1 -0.80 1/2 Wil+2 2.10, Con+1 9.00, Wil+1 1.20 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.27 2
Boar dodaje FEP Will +2 -1.61 ×0.46 · -54% 2/2 Agility +1 +0.50 2/2 Constitution +1 +0.36 ×1.25 · +25% 2/2 Strength +1 -2.40 1/2 Wil+2 2.44, Con+1 1.95, Str+1 2.40 → Wil+2 1.22, Con+1 3.00, Agi+1 0.40 -0.64 2
Bear dodaje FEP Will +2 -2.56 ×0.39 · -61% 2/2 Constitution +1 +1.25 ×2.51 · +151% 2/2 Agility +1 +0.50 2/2 Strength +1 -4.50 1/2 Wil+2 2.44, Con+1 0.75, Str+1 4.50 → Wil+2 1.22, Con+1 3.00, Agi+1 0.40 -0.98 2
Reindeer Venison dodaje FEP Constitution +1 +3.60 ×2.50 · +150% 2/2 Will +2 -1.36 ×0.50 · -50% 2/2 Agility +1 +0.50 2/2 Dexterity +2 -3.60 1/2 +1 Wil+2 3.00, Con+1 3.60, Dex+2 3.60 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.59 2
Roe Venison dodaje FEP Perception +1 -1.50 2/2 Agility +1 +0.50 2/2 Will +2 -0.27 ×0.83 · -17% 2/2 Wil+2 1.80, Con+1 9.00, Per+1 1.80 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.27 2
Moose dodaje FEP Constitution +1 +3.60 ×2.50 · +150% 2/2 Will +2 -1.36 ×0.50 · -50% 2/2 Agility +1 +0.50 2/2 Charisma +1 -6.00 1/2 +1 Wil+2 3.00, Con+1 3.60, Cha+1 6.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.63 2
Narwhal dodaje FEP Agility +2 -3.75 2/2 Will +2 +0.68 ×2.00 · +100% 2/2 Agility +1 +0.50 2/2 Wil+2 0.75, Con+1 9.00, Agi+2 4.50 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.99 2
Boreworm dodaje FEP Agility +1 +0.50 2/2 Will +2 -0.27 ×0.83 · -17% 2/2 Dexterity +1 -1.20 1/2 Charisma +1 -0.80 1/2 Wil+2 1.80, Con+1 9.00, Dex+1 1.20 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.19 2
Wild Beef dodaje FEP Will +2 -2.56 ×0.39 · -61% 2/2 Constitution +1 +2.00 ×1.40 · +40% 2/2 Agility +1 +0.50 2/2 Wil+2 5.40, Con+1 5.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.46 2
Squirrel dodaje FEP Constitution +1 +2.50 ×1.63 · +63% 2/2 Will +2 -2.32 ×0.45 · -55% 2/2 Agility +1 +0.50 2/2 Intelligence +1 -1.50 1/2 +1 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.48 2
Mole dodaje FEP Constitution +1 +1.50 ×1.33 · +33% 2/2 Will +2 -1.36 ×0.50 · -50% 2/2 Perception +1 -0.80 2/2 Agility +1 +0.50 2/2 Wil+2 3.00, Con+1 6.75, Per+1 1.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.28 2
Venison dodaje FEP Constitution +1 +2.45 ×1.61 · +61% 2/2 Will +2 -1.75 ×0.45 · -55% 2/2 Agility +1 -0.59 ×0.18 · -82% 1/2 Perception +1 -4.16 1/2 Wil+2 3.78, Con+1 5.00, Per+1 4.16 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.66 2
Bee podbija Agility +1 -2.00 ×0.20 · -80% 2/2 Will +2 +0.82 ×2.49 · +149% 2/2 Wil+2 0.60, Con+1 9.00, Agi+1 3.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.06 2
Mallard dodaje FEP Constitution +1 +3.40 ×1.61 · +61% 1/1 Will +2 -2.82 ×0.35 · -65% 1/1 Agility +1 +0.60 1/1 Wil+2 4.32, Con+1 5.60 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.26 1
Adder dodaje FEP Will +2 -12.00 ×0.11 · -89% 1/1 Constitution +1 +6.00 ×3.00 · +200% 1/1 Agility +1 +0.60 1/1 Wil+2 13.50, Con+1 3.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -2.78 1
Wolf podbija Constitution +1 +4.50 ×2.00 · +100% 1/1 Agility +1 -4.40 ×0.12 · -88% 1/1 Will +2 -1.50 ×0.50 · -50% 1/1 Wil+2 3.00, Con+1 4.50, Agi+1 5.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.46 1
Ant dodaje FEP Will +1 -2.70 1/1 Agility +1 +0.60 1/1 Will +2 +0.30 ×1.25 · +25% 1/1 Wil+2 1.20, Con+1 9.00, Wil+1 2.70 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.24 1
Wildgoat dodaje FEP Constitution +1 +6.75 ×4.00 · +300% 1/1 Charisma +1 -3.75 1/1 Will +2 -1.50 ×0.50 · -50% 1/1 Agility +1 +0.60 1/1 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 +0.10 1
Walrus dodaje FEP Agility +1 +0.60 1/1 Constitution +1 -0.50 ×0.95 · -5% 1/1 Will +2 +0.15 ×1.11 · +11% 1/1 Wil+2 1.35, Con+1 9.50 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 +0.07 1
Beef bollock dodaje FEP Constitution +1 -4.50 ×0.67 · -33% 1/1 Constitution +2 -4.50 1/1 Will +2 -0.75 ×0.67 · -33% 1/1 Agility +1 +0.60 1/1 Wil+2 2.25, Con+1 13.50, Con+2 4.50 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -2.30 1
Bat dodaje FEP Perception +1 -1.20 1/1 Will +2 -0.60 ×0.71 · -29% 1/1 Agility +1 +0.60 1/1 Wil+2 2.10, Con+1 9.00, Per+1 1.20 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.28 1
Grey Seal dodaje FEP Intelligence +2 -10.00 1/1 Constitution +1 +4.50 ×2.00 · +100% 1/1 Will +2 -1.50 ×0.50 · -50% 1/1 Agility +1 +0.60 1/1 Wil+2 3.00, Con+1 4.50, Int+2 10.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -2.86 1
Wolverine niejednoznaczne Agility +1 -1.80 ×0.25 · -75% 1/1 Will +2 -0.30 ×0.83 · -17% 1/1 Wil+2 1.80, Con+1 9.00, Agi+1 2.40 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.38 1
Pelican dodaje FEP Perception +2 -1.50 1/1 Agility +1 +0.60 1/1 Will +2 -0.30 ×0.83 · -17% 1/1 Wil+2 1.80, Con+1 9.00, Per+2 1.50 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.48 1
Puffin dodaje FEP Dexterity +1 -3.00 1/1 Constitution +1 +1.80 ×1.25 · +25% 1/1 Will +2 -1.50 ×0.50 · -50% 1/1 Agility +1 +0.60 1/1 Wil+2 3.00, Con+1 7.20, Dex+1 3.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.57 1
Pork dodaje FEP Constitution +1 -4.75 ×0.65 · -35% 1/1 Will +2 -3.90 ×0.28 · -72% 1/1 Agility +1 +0.60 1/1 Wil+2 5.40, Con+1 13.75 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -1.91 1
Pork bollock dodaje FEP Strength +2 -18.75 1/1 Constitution +1 +5.62 ×2.66 · +166% 1/1 Will +2 -3.00 ×0.33 · -67% 1/1 Agility +1 +0.60 1/1 Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -5.96 1
Golden Eagle dodaje FEP Perception +2 -3.75 1/1 Will +2 +0.75 ×2.00 · +100% 1/1 Agility +1 +0.60 1/1 Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.86 1
Wild Horse podbija Constitution +1 +6.75 ×4.00 · +300% 1/1 Agility +1 -3.15 ×0.16 · -84% 1/1 Will +2 -1.50 ×0.50 · -50% 1/1 Wil+2 3.00, Con+1 2.25, Agi+1 3.75 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 +0.10 1
Bog turtle dodaje FEP Constitution +1 +5.25 ×2.40 · +140% 1/1 Will +2 -3.90 ×0.28 · -72% 1/1 Perception +1 -1.00 1/1 Agility +1 +0.60 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.47 1
Badger podbija Agility +1 -2.90 ×0.17 · -83% 1/1 Constitution +1 +2.70 ×1.43 · +43% 1/1 Will +2 -1.50 ×0.50 · -50% 1/1 Wil+2 3.00, Con+1 6.30, Agi+1 3.50 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.51 1
Hedgehog dodaje FEP Constitution +1 +2.95 ×1.49 · +49% 1/1 Will +2 -2.82 ×0.35 · -65% 1/1 Agility +1 +0.60 1/1 Wil+2 4.32, Con+1 6.05 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.33 1
Fox dodaje FEP Perception +1 -1.80 1/1 Will +2 -0.60 ×0.71 · -29% 1/1 Agility +1 +0.60 1/1 Wil+2 2.10, Con+1 9.00, Per+1 1.80 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -0.38 1
Ice Bear dodaje FEP Constitution +2 -10.00 1/1 Constitution +1 +6.75 ×4.00 · +300% 1/1 Will +2 -1.50 ×0.50 · -50% 1/1 Agility +1 +0.60 1/1 Wil+2 3.00, Con+1 2.25, Con+2 10.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -2.50 1
Wild Mutton dodaje FEP Constitution +1 +6.75 ×4.00 · +300% 1/1 Charisma +1 -3.75 1/1 Will +2 -1.50 ×0.50 · -50% 1/1 Agility +1 +0.60 1/1 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 +0.10 1
Cave louse dodaje FEP Will +2 -6.06 ×0.20 · -80% 1/1 Constitution +1 +4.00 ×1.80 · +80% 1/1 Agility +1 +0.60 1/1 Wil+2 7.56, Con+1 5.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -1.20 1
Troll dodaje FEP Agility +2 -8.00 1/1 Will +2 -1.50 ×0.50 · -50% 1/1 Agility +1 +0.60 1/1 Wil+2 3.00, Con+1 9.00, Agi+2 8.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 -2.94 1
Horse dodaje FEP Strength +1 -1.20 1/1 Agility +1 +0.40 1/1 Will +2 -0.24 ×0.84 · -16% 1/1 Wil+2 1.46, Con+1 3.00, Str+1 1.20 → Wil+2 1.22, Con+1 3.00, Agi+1 0.40 -0.26 1
Stoat dodaje FEP Intelligence +1 -0.60 1/1 Agility +1 +0.40 1/1 Will +2 -0.24 ×0.84 · -16% 1/1 Wil+2 1.46, Con+1 3.00, Int+1 0.60 → Wil+2 1.22, Con+1 3.00, Agi+1 0.40 -0.14 1