Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Beef | adds FEP | Strength +1 -2.50 2/2 Agility +1 +0.50 2/2 | Wil+2 1.50, Con+1 9.00, Str+1 3.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.35 | 2 |
| Mammoth | adds FEP | Strength +2 -3.25 2/2 Will +2 -1.36 ×0.50 · -50% 2/2 Agility +1 +0.50 2/2 | Wil+2 3.00, Con+1 9.00, Str+2 4.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -1.54 | 2 |
| Lynx | adds FEP | Constitution +1 +3.00 ×2.00 · +100% 2/2 Will +2 -1.36 ×0.50 · -50% 2/2 Agility +1 -1.00 ×0.13 · -87% 1/2 Strength +1 -5.00 1/2 | Wil+2 3.00, Con+1 4.50, Str+1 5.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.59 | 2 |
| Beaver | adds FEP | Will +2 -0.55 ×0.71 · -29% 2/2 Agility +1 +0.50 2/2 Will +1 -1.20 1/2 Intelligence +1 -0.80 1/2 | Wil+2 2.10, Con+1 9.00, Wil+1 1.20 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.27 | 2 |
| Boar | adds FEP | Will +2 -1.61 ×0.46 · -54% 2/2 Agility +1 +0.50 2/2 Constitution +1 +0.36 ×1.25 · +25% 2/2 Strength +1 -2.40 1/2 | Wil+2 2.44, Con+1 1.95, Str+1 2.40 → Wil+2 1.22, Con+1 3.00, Agi+1 0.40 | -0.64 | 2 |
| Bear | adds FEP | Will +2 -2.56 ×0.39 · -61% 2/2 Constitution +1 +1.25 ×2.51 · +151% 2/2 Agility +1 +0.50 2/2 Strength +1 -4.50 1/2 | Wil+2 2.44, Con+1 0.75, Str+1 4.50 → Wil+2 1.22, Con+1 3.00, Agi+1 0.40 | -0.98 | 2 |
| Reindeer Venison | adds FEP | Constitution +1 +3.60 ×2.50 · +150% 2/2 Will +2 -1.36 ×0.50 · -50% 2/2 Agility +1 +0.50 2/2 Dexterity +2 -3.60 1/2 +1 | Wil+2 3.00, Con+1 3.60, Dex+2 3.60 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.59 | 2 |
| Roe Venison | adds FEP | Perception +1 -1.50 2/2 Agility +1 +0.50 2/2 Will +2 -0.27 ×0.83 · -17% 2/2 | Wil+2 1.80, Con+1 9.00, Per+1 1.80 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.27 | 2 |
| Moose | adds FEP | Constitution +1 +3.60 ×2.50 · +150% 2/2 Will +2 -1.36 ×0.50 · -50% 2/2 Agility +1 +0.50 2/2 Charisma +1 -6.00 1/2 +1 | Wil+2 3.00, Con+1 3.60, Cha+1 6.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.63 | 2 |
| Narwhal | adds FEP | Agility +2 -3.75 2/2 Will +2 +0.68 ×2.00 · +100% 2/2 Agility +1 +0.50 2/2 | Wil+2 0.75, Con+1 9.00, Agi+2 4.50 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.99 | 2 |
| Boreworm | adds FEP | Agility +1 +0.50 2/2 Will +2 -0.27 ×0.83 · -17% 2/2 Dexterity +1 -1.20 1/2 Charisma +1 -0.80 1/2 | Wil+2 1.80, Con+1 9.00, Dex+1 1.20 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.19 | 2 |
| Wild Beef | adds FEP | Will +2 -2.56 ×0.39 · -61% 2/2 Constitution +1 +2.00 ×1.40 · +40% 2/2 Agility +1 +0.50 2/2 | Wil+2 5.40, Con+1 5.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.46 | 2 |
| Squirrel | adds FEP | Constitution +1 +2.50 ×1.63 · +63% 2/2 Will +2 -2.32 ×0.45 · -55% 2/2 Agility +1 +0.50 2/2 Intelligence +1 -1.50 1/2 +1 | Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.48 | 2 |
| Mole | adds FEP | Constitution +1 +1.50 ×1.33 · +33% 2/2 Will +2 -1.36 ×0.50 · -50% 2/2 Perception +1 -0.80 2/2 Agility +1 +0.50 2/2 | Wil+2 3.00, Con+1 6.75, Per+1 1.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.28 | 2 |
| Venison | adds FEP | Constitution +1 +2.45 ×1.61 · +61% 2/2 Will +2 -1.75 ×0.45 · -55% 2/2 Agility +1 -0.59 ×0.18 · -82% 1/2 Perception +1 -4.16 1/2 | Wil+2 3.78, Con+1 5.00, Per+1 4.16 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.66 | 2 |
| Bee | boosts | Agility +1 -2.00 ×0.20 · -80% 2/2 Will +2 +0.82 ×2.49 · +149% 2/2 | Wil+2 0.60, Con+1 9.00, Agi+1 3.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.06 | 2 |
| Mallard | adds FEP | Constitution +1 +3.40 ×1.61 · +61% 1/1 Will +2 -2.82 ×0.35 · -65% 1/1 Agility +1 +0.60 1/1 | Wil+2 4.32, Con+1 5.60 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.26 | 1 |
| Adder | adds FEP | Will +2 -12.00 ×0.11 · -89% 1/1 Constitution +1 +6.00 ×3.00 · +200% 1/1 Agility +1 +0.60 1/1 | Wil+2 13.50, Con+1 3.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -2.78 | 1 |
| Wolf | boosts | Constitution +1 +4.50 ×2.00 · +100% 1/1 Agility +1 -4.40 ×0.12 · -88% 1/1 Will +2 -1.50 ×0.50 · -50% 1/1 | Wil+2 3.00, Con+1 4.50, Agi+1 5.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.46 | 1 |
| Ant | adds FEP | Will +1 -2.70 1/1 Agility +1 +0.60 1/1 Will +2 +0.30 ×1.25 · +25% 1/1 | Wil+2 1.20, Con+1 9.00, Wil+1 2.70 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.24 | 1 |
| Wildgoat | adds FEP | Constitution +1 +6.75 ×4.00 · +300% 1/1 Charisma +1 -3.75 1/1 Will +2 -1.50 ×0.50 · -50% 1/1 Agility +1 +0.60 1/1 | Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | +0.10 | 1 |
| Walrus | adds FEP | Agility +1 +0.60 1/1 Constitution +1 -0.50 ×0.95 · -5% 1/1 Will +2 +0.15 ×1.11 · +11% 1/1 | Wil+2 1.35, Con+1 9.50 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | +0.07 | 1 |
| Beef bollock | adds FEP | Constitution +1 -4.50 ×0.67 · -33% 1/1 Constitution +2 -4.50 1/1 Will +2 -0.75 ×0.67 · -33% 1/1 Agility +1 +0.60 1/1 | Wil+2 2.25, Con+1 13.50, Con+2 4.50 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -2.30 | 1 |
| Bat | adds FEP | Perception +1 -1.20 1/1 Will +2 -0.60 ×0.71 · -29% 1/1 Agility +1 +0.60 1/1 | Wil+2 2.10, Con+1 9.00, Per+1 1.20 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.28 | 1 |
| Grey Seal | adds FEP | Intelligence +2 -10.00 1/1 Constitution +1 +4.50 ×2.00 · +100% 1/1 Will +2 -1.50 ×0.50 · -50% 1/1 Agility +1 +0.60 1/1 | Wil+2 3.00, Con+1 4.50, Int+2 10.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -2.86 | 1 |
| Wolverine | inconclusive | Agility +1 -1.80 ×0.25 · -75% 1/1 Will +2 -0.30 ×0.83 · -17% 1/1 | Wil+2 1.80, Con+1 9.00, Agi+1 2.40 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.38 | 1 |
| Pelican | adds FEP | Perception +2 -1.50 1/1 Agility +1 +0.60 1/1 Will +2 -0.30 ×0.83 · -17% 1/1 | Wil+2 1.80, Con+1 9.00, Per+2 1.50 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.48 | 1 |
| Puffin | adds FEP | Dexterity +1 -3.00 1/1 Constitution +1 +1.80 ×1.25 · +25% 1/1 Will +2 -1.50 ×0.50 · -50% 1/1 Agility +1 +0.60 1/1 | Wil+2 3.00, Con+1 7.20, Dex+1 3.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.57 | 1 |
| Pork | adds FEP | Constitution +1 -4.75 ×0.65 · -35% 1/1 Will +2 -3.90 ×0.28 · -72% 1/1 Agility +1 +0.60 1/1 | Wil+2 5.40, Con+1 13.75 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -1.91 | 1 |
| Pork bollock | adds FEP | Strength +2 -18.75 1/1 Constitution +1 +5.62 ×2.66 · +166% 1/1 Will +2 -3.00 ×0.33 · -67% 1/1 Agility +1 +0.60 1/1 | Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -5.96 | 1 |
| Golden Eagle | adds FEP | Perception +2 -3.75 1/1 Will +2 +0.75 ×2.00 · +100% 1/1 Agility +1 +0.60 1/1 | Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.86 | 1 |
| Wild Horse | boosts | Constitution +1 +6.75 ×4.00 · +300% 1/1 Agility +1 -3.15 ×0.16 · -84% 1/1 Will +2 -1.50 ×0.50 · -50% 1/1 | Wil+2 3.00, Con+1 2.25, Agi+1 3.75 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | +0.10 | 1 |
| Bog turtle | adds FEP | Constitution +1 +5.25 ×2.40 · +140% 1/1 Will +2 -3.90 ×0.28 · -72% 1/1 Perception +1 -1.00 1/1 Agility +1 +0.60 1/1 | Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.47 | 1 |
| Badger | boosts | Agility +1 -2.90 ×0.17 · -83% 1/1 Constitution +1 +2.70 ×1.43 · +43% 1/1 Will +2 -1.50 ×0.50 · -50% 1/1 | Wil+2 3.00, Con+1 6.30, Agi+1 3.50 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.51 | 1 |
| Hedgehog | adds FEP | Constitution +1 +2.95 ×1.49 · +49% 1/1 Will +2 -2.82 ×0.35 · -65% 1/1 Agility +1 +0.60 1/1 | Wil+2 4.32, Con+1 6.05 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.33 | 1 |
| Fox | adds FEP | Perception +1 -1.80 1/1 Will +2 -0.60 ×0.71 · -29% 1/1 Agility +1 +0.60 1/1 | Wil+2 2.10, Con+1 9.00, Per+1 1.80 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -0.38 | 1 |
| Ice Bear | adds FEP | Constitution +2 -10.00 1/1 Constitution +1 +6.75 ×4.00 · +300% 1/1 Will +2 -1.50 ×0.50 · -50% 1/1 Agility +1 +0.60 1/1 | Wil+2 3.00, Con+1 2.25, Con+2 10.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -2.50 | 1 |
| Wild Mutton | adds FEP | Constitution +1 +6.75 ×4.00 · +300% 1/1 Charisma +1 -3.75 1/1 Will +2 -1.50 ×0.50 · -50% 1/1 Agility +1 +0.60 1/1 | Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | +0.10 | 1 |
| Cave louse | adds FEP | Will +2 -6.06 ×0.20 · -80% 1/1 Constitution +1 +4.00 ×1.80 · +80% 1/1 Agility +1 +0.60 1/1 | Wil+2 7.56, Con+1 5.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -1.20 | 1 |
| Troll | adds FEP | Agility +2 -8.00 1/1 Will +2 -1.50 ×0.50 · -50% 1/1 Agility +1 +0.60 1/1 | Wil+2 3.00, Con+1 9.00, Agi+2 8.00 → Wil+2 1.50, Con+1 9.00, Agi+1 0.60 | -2.94 | 1 |
| Horse | adds FEP | Strength +1 -1.20 1/1 Agility +1 +0.40 1/1 Will +2 -0.24 ×0.84 · -16% 1/1 | Wil+2 1.46, Con+1 3.00, Str+1 1.20 → Wil+2 1.22, Con+1 3.00, Agi+1 0.40 | -0.26 | 1 |
| Stoat | adds FEP | Intelligence +1 -0.60 1/1 Agility +1 +0.40 1/1 Will +2 -0.24 ×0.84 · -16% 1/1 | Wil+2 1.46, Con+1 3.00, Int+1 0.60 → Wil+2 1.22, Con+1 3.00, Agi+1 0.40 | -0.14 | 1 |