Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Zander | adds FEP | Intelligence +1 +2.19 ×1.53 · +53% 4/4 Strength +1 -2.72 ×0.46 · -54% 3/4 Intelligence +2 -1.80 ×0.77 · -23% 2/4 Perception +2 +1.50 2/2 +4 | Cha+2 1.80, Wil+1 3.75, Int+1 6.00, Str+1 2.97, Con+1 2.62 → Cha+2 2.10, Wil+1 3.75, Int+1 9.91, Con+1 2.63, Per+1 1.50 | +0.11 | 4 |
| Abyss Gazer | boosts | Intelligence +1 +1.95 ×1.42 · +42% 3/3 Constitution +1 -0.86 ×0.80 · -20% 2/3 Strength +1 -1.68 ×0.56 · -44% 1/3 Charisma +2 -0.15 ×0.93 · -7% 1/3 | Cha+2 2.25, Wil+1 3.75, Int+1 6.00, Con+1 4.34, Per+1 1.50 → Cha+2 2.10, Wil+1 3.75, Int+1 9.91, Con+1 2.63, Per+1 1.50 | +0.12 | 3 |
| Roach | adds FEP | Intelligence +1 +1.59 ×1.63 · +63% 3/3 Strength +1 -1.92 ×0.56 · -44% 2/3 Perception +2 +1.50 2/2 Dexterity +1 -1.50 ×0.75 · -25% 2/3 +3 | Str+1 5.04, Int+1 2.40, Dex+1 1.80, Int+2 6.00 → Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 | +0.31 | 3 |
| Asp | adds FEP | Intelligence +1 +2.60 ×2.23 · +123% 3/3 Perception +1 -1.17 1/3 Strength +1 -2.94 ×0.42 · -58% 2/3 Dexterity +1 -2.27 2/3 +3 | Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 → Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 | +0.24 | 3 |
| Mullet | adds FEP | Intelligence +1 -0.20 ×0.90 · -10% 3/3 Agility +1 -2.02 2/3 Perception +2 +1.50 2/2 Perception +1 -1.00 1/2 +4 | Str+1 3.00, Int+1 6.34, Int+2 4.80, Per+1 3.00 → Str+1 2.10, Int+1 6.35, Int+2 6.00, Per+2 1.50 | +0.12 | 3 |
| Haddock | adds FEP | Intelligence +1 -2.35 ×0.63 · -37% 3/3 Perception +2 +1.50 2/2 Strength +1 -0.90 ×0.70 · -30% 2/3 Agility +1 -4.80 1/3 +4 | Str+1 3.00, Int+1 7.56, Int+2 3.06, Agi+1 4.80 → Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 | +0.22 | 3 |
| Grayling | adds FEP | Intelligence +1 +1.23 ×1.19 · +19% 2/2 Perception +1 -0.75 2/2 Perception +2 +1.50 1/1 Strength +1 -1.43 ×0.59 · -41% 1/2 +1 | Str+1 3.53, Int+1 4.50, Int+2 6.00, Per+1 1.50 → Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 | +0.31 | 2 |
| Burbot | swaps stats | Swaps values between stats: Constitution +1 → Perception +2 ×1 | Str+1 2.10, Int+1 7.56, Int+2 6.00, Con+1 1.50 → Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 | +0.15 | 2 |
| Silver Bream | adds FEP | Intelligence +1 +2.08 ×2.33 · +133% 2/2 Strength +1 -2.94 ×0.42 · -58% 1/2 Agility +1 -2.25 1/2 Perception +2 +1.50 1/1 +2 | Str+1 5.04, Int+1 1.80, Agi+1 2.25, Int+2 6.00 → Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 | +0.37 | 2 |
| Plaice | adds FEP | Intelligence +1 +4.20 ×3.00 · +200% 2/2 Strength +1 -2.94 ×0.42 · -58% 2/2 Perception +1 -2.25 2/2 Perception +2 +1.50 2/2 | Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 → Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 | +0.40 | 2 |
| Pike | adds FEP | Strength +1 -3.60 1/1 Constitution +1 +1.47 ×1.38 · +38% 1/1 Perception +1 +1.00 1/1 Charisma +1 +0.90 ×1.25 · +25% 1/1 +1 | Int+1 2.00, Con+1 3.89, Str+1 3.60, Cha+1 3.58 → Int+1 1.40, Con+1 5.36, Cha+1 4.48, Per+1 1.00 | -0.13 | 1 |
| Rose fish | adds FEP | Will +1 -3.14 1/1 Charisma +1 +1.34 ×1.43 · +43% 1/1 Perception +1 +1.00 1/1 Intelligence +1 -0.60 ×0.70 · -30% 1/1 | Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 → Int+1 1.40, Con+1 5.36, Cha+1 4.48, Per+1 1.00 | -0.22 | 1 |
| Catfish | adds FEP | Psyche +1 -3.58 1/1 Constitution +1 +3.36 ×2.68 · +168% 1/1 Agility +1 -2.69 1/1 Charisma +1 +1.62 ×1.57 · +57% 1/1 +2 | Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 → Int+1 1.40, Con+1 5.36, Cha+1 4.48, Per+1 1.00 | -0.14 | 1 |
| Eel | adds FEP | Perception +1 +1.00 1/1 Agility +2 -0.80 1/1 Intelligence +1 -0.20 ×0.87 · -13% 1/1 | Int+1 1.60, Con+1 5.36, Cha+1 4.48, Agi+2 0.80 → Int+1 1.40, Con+1 5.36, Cha+1 4.48, Per+1 1.00 | -0.13 | 1 |
| Carp | boosts | Intelligence +1 -2.60 ×0.35 · -65% 1/1 Constitution +1 +2.34 ×1.77 · +77% 1/1 Perception +1 -1.50 ×0.40 · -60% 1/1 Charisma +1 +1.12 ×1.33 · +33% 1/1 | Int+1 4.00, Con+1 3.02, Per+1 2.50, Cha+1 3.36 → Int+1 1.40, Con+1 5.36, Cha+1 4.48, Per+1 1.00 | -0.10 | 1 |
| Salmon | adds FEP | Charisma +1 -5.04 1/1 Intelligence +1 +3.02 ×2.50 · +150% 1/1 Perception +2 +1.50 1/1 Strength +1 -0.90 ×0.70 · -30% 1/1 | Str+1 3.00, Int+1 2.02, Dex+1 3.60, Cha+1 5.04 → Str+1 2.10, Int+1 5.04, Dex+1 3.60, Per+2 1.50 | +0.02 | 1 |
| Brill | adds FEP | Strength +1 -2.10 ×0.50 · -50% 1/1 Perception +2 +1.50 1/1 Dexterity +1 -1.44 ×0.71 · -29% 1/1 | Str+1 4.20, Int+1 5.04, Dex+1 5.04 → Str+1 2.10, Int+1 5.04, Dex+1 3.60, Per+2 1.50 | -0.11 | 1 |
| Chub | adds FEP | Perception +2 +1.50 1/1 Charisma +1 -0.90 1/1 Strength +1 -0.30 ×0.88 · -12% 1/1 | Str+1 2.40, Int+1 5.04, Dex+1 3.60, Cha+1 0.90 → Str+1 2.10, Int+1 5.04, Dex+1 3.60, Per+2 1.50 | +0.36 | 1 |
| Perch | adds FEP | Intelligence +1 +5.31 ×3.36 · +236% 1/1 Strength +1 -2.94 ×0.42 · -58% 1/1 Perception +1 -2.70 1/1 Perception +2 +1.50 1/1 | Str+1 5.04, Int+1 2.25, Per+1 2.70, Int+2 6.00 → Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 | +0.53 | 1 |
| Ide | adds FEP | Intelligence +1 +5.16 ×3.15 · +215% 1/1 Strength +1 -2.94 ×0.42 · -58% 1/1 Perception +2 +1.50 1/1 Psyche +1 -1.13 1/1 | Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 → Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 | +0.82 | 1 |
| Trout | adds FEP | Perception +1 -4.80 1/1 Intelligence +2 +1.80 ×1.43 · +43% 1/1 Perception +2 +1.50 1/1 Strength +1 -0.90 ×0.70 · -30% 1/1 | Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 → Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 | +0.18 | 1 |
| Smelt | adds FEP | Intelligence +1 +5.46 ×3.60 · +260% 1/1 Strength +1 -2.94 ×0.42 · -58% 1/1 Dexterity +1 -1.80 1/1 Perception +2 +1.50 1/1 | Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 → Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 | +0.74 | 1 |
| Saithe | adds FEP | Intelligence +1 -6.05 ×0.56 · -44% 1/1 Intelligence +2 +2.40 ×1.67 · +67% 1/1 Perception +2 +1.50 1/1 Strength +1 -0.90 ×0.70 · -30% 1/1 | Str+1 3.00, Int+1 13.61, Int+2 3.60 → Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 | +0.17 | 1 |
| Cod | adds FEP | Intelligence +1 -1.89 ×0.80 · -20% 1/1 Perception +2 +1.50 1/1 Strength +1 -0.90 ×0.70 · -30% 1/1 | Str+1 3.00, Int+1 9.45, Int+2 6.00 → Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 | +0.04 | 1 |
| Whiting | adds FEP | Will +1 -4.20 1/1 Intelligence +1 +3.06 ×1.68 · +68% 1/1 Strength +1 -2.94 ×0.42 · -58% 1/1 Intelligence +2 +1.80 ×1.43 · +43% 1/1 +1 | Str+1 5.04, Int+1 4.50, Int+2 4.20, Wil+1 4.20 → Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 | +0.50 | 1 |
| Sturgeon | adds FEP | Strength +1 -3.61 ×0.37 · -63% 1/1 Intelligence +1 +1.85 ×1.41 · +41% 1/1 Perception +2 +1.50 1/1 | Str+1 5.71, Int+1 4.50, Int+2 6.00 → Str+1 2.10, Int+1 6.35, Int+2 6.00, Per+2 1.50 | +0.25 | 1 |