Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Radish | boosts | Agility +1 -3.33 3/3 Psyche +1 +2.50 ×1.67 · +67% 3/3 Charisma +1 -1.00 ×0.75 · -25% 3/3 Dexterity +2 +0.28 ×1.07 · +7% 3/3 | Dex+2 4.65, Cha+1 4.00, Psy+1 3.00, Agi+1 3.99 → Dex+2 4.99, Cha+1 3.00, Psy+1 5.25 | -0.20 | 3 |
| Turnip | boosts | Psyche +1 +2.83 ×1.86 · +86% 3/3 Intelligence +1 -2.25 3/3 Charisma +1 -1.88 ×0.63 · -37% 3/3 Dexterity +2 +0.16 ×1.04 · +4% 3/3 | Dex+2 4.00, Cha+1 5.32, Psy+1 3.00, Int+1 2.25 → Dex+2 3.75, Cha+1 3.00, Psy+1 6.98 | -0.15 | 3 |
| Carrot | boosts | Psyche +1 +3.12 ×1.91 · +91% 2/2 Dexterity +1 -1.75 2/2 Charisma +1 -1.66 ×0.66 · -34% 2/2 Dexterity +2 -0.25 ×0.94 · -6% 2/2 | Dex+2 4.00, Cha+1 5.32, Psy+1 3.00, Dex+1 1.75 → Dex+2 3.75, Cha+1 3.00, Psy+1 6.98 | -0.13 | 2 |
| Beetroot | boosts | Charisma +1 -3.00 ×0.50 · -50% 1/1 Psyche +1 +2.25 ×1.50 · +50% 1/1 Dexterity +2 -0.50 ×0.88 · -12% 1/1 | Dex+2 4.25, Cha+1 6.00, Psy+1 4.50 → Dex+2 3.75, Cha+1 3.00, Psy+1 6.75 | -0.28 | 1 |