🧂 What spices do

264 online

Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Cave louse

With / without pairs
0
Swap pairs
174
Compared in dishes
0/3
Hunger Δ
–
Energy Δ
–

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Ice Bear adds FEP Constitution +2 -6.71 1/6 Constitution +1 +2.67 ×2.73 · +173% 6/7 Will +2 +0.77 ×1.46 · +46% 1/6 Strength +2 -4.88 ×0.44 · -56% 2/7 +4 Wil+2 3.00, Con+1 1.25, Con+2 10.60 → Wil+2 4.45, Con+1 5.00 -1.68 7
Wolf adds FEP Agility +1 -3.49 ×2.68 · +168% 6/7 Will +2 +1.60 ×1.56 · +56% 1/6 Constitution +1 +1.60 ×1.54 · +54% 6/7 Strength +2 -0.75 ×2.00 · +100% 2/7 +5 Wil+2 3.00, Con+1 2.50, Agi+1 5.30 → Wil+2 4.45, Con+1 5.00 +0.08 7
Boreworm adds FEP Will +2 +3.04 ×3.10 · +210% 1/6 Dexterity +1 -1.67 ×0.80 · -20% 6/7 Constitution +1 -0.22 ×1.19 · +19% 6/7 Charisma +1 -0.70 2/7 +1 Wil+2 1.80, Con+1 9.00, Dex+1 1.20 → Wil+2 7.56, Con+1 5.00 +0.61 7
Mammoth adds FEP Strength +2 -3.90 ×0.56 · -44% 6/6 Will +2 +1.85 ×1.59 · +59% 5/6 Constitution +1 -0.56 5/6 Constitution +2 +1.60 1/1 +1 Wil+2 4.00, Con+1 3.00, Str+2 5.00 → Wil+2 5.00, Con+1 4.20 -0.77 6
Troll adds FEP Agility +2 -7.44 5/6 Will +2 +1.05 ×1.47 · +47% 5/6 Constitution +1 -0.56 5/6 Strength +2 -7.00 ×0.30 · -70% 1/6 +2 Wil+2 3.18, Con+1 5.00, Agi+2 8.18 → Wil+2 4.45, Con+1 5.00 -2.09 6
Bee adds FEP Will +2 +3.99 ×7.04 · +604% 5/6 Agility +1 -3.44 5/6 Constitution +1 -0.08 ×2.11 · +111% 5/6 Dexterity +1 -3.00 1/6 +3 Wil+2 0.60, Con+1 9.00, Agi+1 3.00 → Wil+2 7.56, Con+1 5.00 +0.71 6
Lynx adds FEP Strength +1 -4.50 5/6 Constitution +1 +2.02 ×1.70 · +70% 5/6 Will +2 +1.65 ×1.54 · +54% 5/6 Intelligence +1 -3.00 1/6 +3 Wil+2 3.00, Con+1 2.50, Str+1 5.00 → Wil+2 4.20, Con+1 5.00 +0.17 6
Grey Seal adds FEP Intelligence +2 -8.62 5/6 Constitution +1 +2.02 ×1.70 · +70% 5/6 Will +2 +0.68 ×1.46 · +46% 5/6 Dexterity +2 -6.00 1/6 +3 Wil+2 3.00, Con+1 2.50, Int+2 10.60 → Wil+2 4.45, Con+1 5.00 -2.03 6
Puffin quality Dexterity +1 -2.81 ×0.36 · -64% 6/6 Will +2 +1.91 ×1.68 · +68% 1/6 Constitution +1 +0.31 ×1.10 · +10% 6/6 Charisma +1 -1.35 1/6 +1 Wil+2 3.00, Con+1 7.20, Dex+1 3.00 → Wil+2 7.56, Con+1 5.00 +0.19 6
Boar boosts Will +2 +1.78 ×1.58 · +58% 1/6 Constitution +1 -0.21 ×1.13 · +13% 6/6 Strength +1 -3.95 4/6 Agility +1 +1.05 ×1.54 · +54% 1/6 +1 Wil+2 3.00, Con+1 4.39, Str+1 5.40 → Wil+2 4.20, Con+1 6.75 +0.11 6
Ant boosts Will +2 +3.17 ×3.73 · +273% 1/6 Constitution +1 -0.17 ×1.34 · +34% 6/6 Will +1 -3.19 5/6 Dexterity +1 -1.02 ×0.32 · -68% 1/6 +1 Wil+2 1.20, Con+1 9.00, Wil+1 2.70 → Wil+2 7.56, Con+1 5.00 +0.51 6
Beaver boosts Will +2 +3.14 ×2.75 · +175% 5/5 Will +1 -1.97 5/5 Constitution +1 -0.38 ×1.11 · +11% 5/5 Wil+2 2.10, Con+1 9.00, Wil+1 1.20 → Wil+2 7.56, Con+1 5.00 +0.63 5
Bat boosts Will +2 +3.16 ×2.78 · +178% 5/5 Perception +1 -1.97 5/5 Constitution +1 -0.38 ×1.11 · +11% 5/5 Wil+2 2.10, Con+1 9.00, Per+1 1.20 → Wil+2 7.56, Con+1 5.00 +0.63 5
Badger quality Agility +1 -3.50 5/5 Will +2 +1.95 ×1.63 · +63% 5/5 Constitution +1 +0.99 ×1.30 · +30% 5/5 Wil+2 3.00, Con+1 6.30, Agi+1 3.50 → Wil+2 7.56, Con+1 5.00 +0.22 5
Venison quality Will +2 +1.79 ×1.53 · +53% 5/5 Constitution +1 +1.24 ×1.34 · +34% 5/5 Agility +1 -3.22 3/5 Perception +1 -3.68 2/5 Wil+2 3.78, Con+1 5.00, Per+1 4.16 → Wil+2 7.56, Con+1 5.00 +0.22 5
Hedgehog boosts Will +2 +1.54 ×1.57 · +57% 5/5 Constitution +1 -0.55 ×1.01 · +1% 5/5 Wil+2 4.32, Con+1 6.05 → Wil+2 7.56, Con+1 5.00 +0.40 5
Wolverine boosts Will +2 +3.14 ×2.66 · +166% 5/5 Agility +1 -2.95 5/5 Constitution +1 -0.32 ×1.18 · +18% 5/5 Wil+2 1.80, Con+1 9.00, Agi+1 2.40 → Wil+2 7.56, Con+1 5.00 +0.48 5
Fox boosts Will +2 +3.02 ×2.47 · +147% 5/5 Perception +1 -2.46 5/5 Constitution +1 -0.38 ×1.11 · +11% 5/5 Wil+2 2.10, Con+1 9.00, Per+1 1.80 → Wil+2 7.56, Con+1 5.00 +0.51 5
Mole quality Will +2 +2.45 ×2.34 · +134% 5/5 Perception +1 -1.55 5/5 Constitution +1 +0.73 ×1.23 · +23% 5/5 Wil+2 3.00, Con+1 6.75, Per+1 1.00 → Wil+2 7.56, Con+1 5.00 +0.65 5
Wildgoat boosts Constitution +1 +3.30 ×3.12 · +212% 5/5 Charisma +1 -3.25 5/5 Will +2 +1.90 ×1.61 · +61% 5/5 Wil+2 3.00, Con+1 1.69, Cha+1 3.75 → Wil+2 4.20, Con+1 6.75 +0.61 5
Wild Mutton boosts Constitution +1 +3.30 ×3.12 · +212% 5/5 Charisma +1 -3.25 5/5 Will +2 +1.90 ×1.61 · +61% 5/5 Wil+2 3.00, Con+1 1.69, Cha+1 3.75 → Wil+2 4.20, Con+1 6.75 +0.61 5
Beef boosts Will +2 +3.87 ×3.55 · +255% 3/4 Strength +1 -3.06 3/4 Constitution +1 -1.33 ×0.85 · -15% 3/4 Strength +2 +1.50 ×2.00 · +100% 1/4 +2 Wil+2 1.50, Con+1 9.00, Str+1 3.00 → Wil+2 7.56, Con+1 5.00 +0.38 4
Pelican adds FEP Will +2 +3.22 ×3.29 · +229% 1/4 Constitution +1 -0.32 ×1.28 · +28% 4/4 Perception +2 -2.67 3/4 Intelligence +1 -0.75 1/4 +2 Wil+2 1.80, Con+1 9.00, Per+2 1.50 → Wil+2 7.56, Con+1 5.00 +0.29 4
Beef bollock boosts Constitution +2 -3.97 ×0.36 · -64% 3/3 Constitution +1 -5.94 ×0.52 · -48% 2/3 Will +2 +3.63 ×2.61 · +161% 2/3 Perception +1 -1.80 ×0.40 · -60% 1/3 +2 Wil+2 2.25, Con+1 13.50, Con+2 4.50 → Wil+2 7.56, Con+1 5.00 -1.20 3
Golden Eagle adds FEP Will +2 +4.01 ×10.08 · +908% 1/2 Constitution +1 -2.00 ×0.78 · -22% 2/3 Will +1 -0.94 2/3 Perception +2 -3.75 1/3 +4 Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 7.56, Con+1 5.00 +0.10 3
Mallard adds FEP Will +2 +2.08 ×1.75 · +75% 1/3 Constitution +1 -0.43 ×0.91 · -9% 3/3 Dexterity +1 +0.48 1/1 Intelligence +1 -0.30 1/3 +1 Wil+2 4.32, Con+1 5.60 → Wil+2 7.56, Con+1 5.00 +0.59 3
Adder boosts Will +2 -4.25 ×0.56 · -44% 3/3 Constitution +1 +2.00 ×1.67 · +67% 3/3 Wil+2 13.50, Con+1 3.00 → Wil+2 7.56, Con+1 5.00 -1.04 3
Horse bollock adds FEP Strength +2 -1.20 ×1.11 · +11% 2/2 Constitution +1 -3.38 ×0.67 · -33% 1/2 Agility +2 -2.70 1/2 Perception +1 -1.80 ×0.40 · -60% 1/2 +3 Wil+2 2.70, Con+1 10.13, Str+2 2.70 → Wil+2 4.20, Con+1 6.75 -0.82 2
Narwhal boosts Will +2 +6.81 ×10.08 · +908% 1/2 Agility +2 -4.50 1/2 Constitution +1 -4.00 ×0.56 · -44% 1/2 Constitution +2 -2.90 ×0.36 · -64% 1/2 +2 Wil+2 0.75, Con+1 9.00, Agi+2 4.50 → Wil+2 7.56, Con+1 5.00 -0.12 2
Moose adds FEP Charisma +1 -6.00 1/2 Will +2 +4.56 ×2.52 · +152% 1/2 Intelligence +1 -3.60 1/2 Strength +2 +1.80 ×2.50 · +150% 1/2 +3 Wil+2 3.00, Con+1 3.60, Cha+1 6.00 → Wil+2 7.56, Con+1 5.00 +0.55 2
Pork bollock adds FEP Strength +2 -14.07 ×0.24 · -76% 2/2 Will +2 +3.06 ×1.68 · +68% 1/2 Perception +1 -1.80 ×0.40 · -60% 1/2 Constitution +1 +1.62 ×1.48 · +48% 1/2 +2 Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 7.56, Con+1 5.00 -3.85 2
Pork adds FEP Constitution +1 -8.75 ×0.36 · -64% 1/2 Strength +1 -7.50 1/2 Strength +2 +2.25 ×4.00 · +300% 1/2 Will +2 +2.16 ×1.40 · +40% 1/2 +2 Wil+2 5.40, Con+1 13.75 → Wil+2 7.56, Con+1 5.00 -0.41 2
Wood Grouse adds FEP Constitution +2 +1.60 1/1 Dexterity +1 -1.32 ×0.27 · -73% 1/2 Will +2 +1.20 1/1 Perception +1 -1.20 ×0.50 · -50% 1/2 +1 Str+2 3.00, Wil+1 2.00, Per+1 2.40 → Str+2 3.00, Wil+1 2.00, Per+1 1.20, Con+2 1.60 +0.22 2
Wild Beef adds FEP Will +2 +2.16 ×1.40 · +40% 1/2 Constitution +2 +1.60 1/1 Strength +1 -1.50 1/2 Perception +1 +0.70 ×2.40 · +140% 1/2 Wil+2 5.40, Con+1 5.00 → Wil+2 7.56, Con+1 5.00 +0.54 2
Eagle Owl adds FEP Perception +1 -0.80 ×1.50 · +50% 2/2 Intelligence +1 -2.00 1/2 Constitution +2 +1.60 1/1 Will +2 +1.20 1/1 +2 Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 → Str+2 3.00, Wil+1 2.00, Per+1 1.20, Con+2 1.60 +0.22 2
Reindeer Venison boosts Dexterity +2 -3.64 2/2 Will +2 +2.92 ×1.96 · +96% 2/2 Constitution +1 +2.20 ×1.94 · +94% 2/2 Wil+2 3.00, Con+1 3.60, Dex+2 3.60 → Wil+2 7.56, Con+1 5.00 +0.12 2
Tame Reindeer Venison adds FEP Perception +1 -4.40 ×0.21 · -79% 1/1 Constitution +2 +1.60 1/1 Strength +2 +1.50 ×2.00 · +100% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 5.60 → Str+2 3.00, Wil+1 2.00, Per+1 1.20, Con+2 1.60 +0.28 1
Goat adds FEP Agility +1 -3.00 1/1 Constitution +2 +1.60 1/1 Strength +2 +1.50 ×2.00 · +100% 1/1 Perception +1 -0.80 ×0.60 · -40% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 → Str+2 3.00, Wil+1 2.00, Per+1 1.20, Con+2 1.60 +0.38 1
Horse adds FEP Agility +2 -1.80 1/1 Constitution +2 +1.60 1/1 Strength +2 +1.20 ×1.67 · +67% 1/1 Perception +1 -0.80 ×0.60 · -40% 1/1 Str+2 1.80, Wil+1 2.00, Per+1 2.00, Agi+2 1.80 → Str+2 3.00, Wil+1 2.00, Per+1 1.20, Con+2 1.60 +0.19 1
Seagull adds FEP Constitution +2 +1.60 1/1 Strength +2 +1.50 ×2.00 · +100% 1/1 Perception +1 -0.80 ×0.60 · -40% 1/1 Dexterity +1 -0.60 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 → Str+2 3.00, Wil+1 2.00, Per+1 1.20, Con+2 1.60 +0.76 1
Quail adds FEP Dexterity +1 -4.20 1/1 Strength +2 +2.40 ×5.00 · +400% 1/1 Constitution +2 +1.60 1/1 Perception +1 -0.80 ×0.60 · -40% 1/1 Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 → Str+2 3.00, Wil+1 2.00, Per+1 1.20, Con+2 1.60 +0.48 1
Bear boosts Constitution +1 -3.75 ×0.57 · -43% 1/1 Will +2 +2.16 ×1.40 · +40% 1/1 Wil+2 5.40, Con+1 8.75 → Wil+2 7.56, Con+1 5.00 +0.09 1
Walrus boosts Will +2 +6.21 ×5.60 · +460% 1/1 Constitution +1 -4.50 ×0.53 · -47% 1/1 Wil+2 1.35, Con+1 9.50 → Wil+2 7.56, Con+1 5.00 +1.27 1
Roe Venison boosts Will +2 +5.76 ×4.20 · +320% 1/1 Constitution +1 -4.00 ×0.56 · -44% 1/1 Perception +1 -1.80 1/1 Wil+2 1.80, Con+1 9.00, Per+1 1.80 → Wil+2 7.56, Con+1 5.00 +0.92 1
Wild Horse boosts Will +2 +4.56 ×2.52 · +152% 1/1 Agility +1 -3.75 1/1 Constitution +1 +2.75 ×2.22 · +122% 1/1 Wil+2 3.00, Con+1 2.25, Agi+1 3.75 → Wil+2 7.56, Con+1 5.00 +1.30 1
Bog turtle boosts Will +2 +2.16 ×1.40 · +40% 1/1 Constitution +1 +1.25 ×1.33 · +33% 1/1 Perception +1 -1.00 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 7.56, Con+1 5.00 +0.73 1
Squirrel boosts Will +2 +2.16 ×1.40 · +40% 1/1 Intelligence +1 -1.50 1/1 Constitution +1 +1.00 ×1.25 · +25% 1/1 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 7.56, Con+1 5.00 +0.61 1
Caverat boosts Will +2 +6.06 ×5.04 · +404% 1/1 Constitution +1 -4.00 ×0.56 · -44% 1/1 Agility +1 -0.60 1/1 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 7.56, Con+1 5.00 +1.20 1
Mutton bollock boosts Dexterity +2 -4.50 1/1 Constitution +1 -3.38 ×0.67 · -33% 1/1 Will +2 +1.95 ×1.87 · +87% 1/1 Wil+2 2.25, Con+1 10.13, Dex+2 4.50 → Wil+2 4.20, Con+1 6.75 -1.36 1
Goat bollock boosts Constitution +1 -3.37 ×0.67 · -33% 1/1 Agility +2 -2.70 1/1 Will +2 +1.50 ×1.56 · +56% 1/1 Wil+2 2.70, Con+1 10.12, Agi+2 2.70 → Wil+2 4.20, Con+1 6.75 -0.93 1
Crane adds FEP Will +2 +1.20 1/1 Charisma +1 -1.12 1/1 Dexterity +1 -0.64 ×0.43 · -57% 1/1 Agi+1 3.00, Con+1 1.50, Dex+1 1.12, Cha+1 1.12 → Agi+1 3.00, Con+1 1.50, Dex+1 0.48, Wil+2 1.20 +0.10 1
Bullfinch adds FEP Perception +1 -4.20 1/1 Agility +1 +2.55 ×6.67 · +567% 1/1 Will +2 +1.20 1/1 Constitution +1 -0.50 ×0.75 · -25% 1/1 +2 Agi+1 0.45, Con+1 2.00, Per+1 4.20, Cha+1 0.45 → Agi+1 3.00, Con+1 1.50, Dex+1 0.48, Wil+2 1.20 +0.04 1
Goshawk adds FEP Psyche +2 -2.50 1/1 Will +2 +1.20 1/1 Constitution +1 +1.13 ×4.05 · +305% 1/1 Dexterity +1 +0.11 ×1.30 · +30% 1/1 Agi+1 3.00, Con+1 0.37, Psy+2 2.50, Dex+1 0.37 → Agi+1 3.00, Con+1 1.50, Dex+1 0.48, Wil+2 1.20 -0.22 1