Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Asp | dodaje FEP | Strength +2 +4.67 4/4 Strength +1 -3.19 ×0.57 · -43% 4/4 Intelligence +1 +2.70 ×2.28 · +128% 4/4 Perception +1 -2.07 4/4 +1 | Str+1 5.10, Int+1 3.53, Per+1 2.25 → Str+1 5.29, Int+1 3.75, Str+2 6.80 | +1.37 | 4 |
| Salmon | dodaje FEP | Intelligence +1 -7.04 ×0.34 · -66% 3/3 Strength +2 +6.33 3/3 Strength +1 +2.70 ×1.95 · +95% 3/3 Perception +2 -7.56 1/3 +1 | Str+1 3.02, Int+1 11.31 → Str+1 5.29, Int+1 3.75, Str+2 6.80 | +1.11 | 3 |
| Cod | dodaje FEP | Strength +2 +3.96 3/3 Strength +1 -2.27 ×0.61 · -39% 3/3 Intelligence +1 +0.05 ×1.16 · +16% 3/3 Agility +1 -0.73 ×0.80 · -20% 2/3 +1 | Str+1 6.00, Int+1 4.28, Agi+1 0.94 → Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 | +1.10 | 3 |
| Haddock | dodaje FEP | Strength +2 +6.10 2/2 Strength +1 -1.15 ×0.82 · -18% 2/2 Intelligence +1 +0.44 ×1.42 · +42% 2/2 Perception +2 -7.56 1/2 +3 | Str+1 7.56, Int+1 1.53, Per+1 2.40, Per+2 7.56 → Str+1 7.06, Int+1 3.00, Str+2 6.80, Con+1 6.80 | +1.26 | 2 |
| Lavaret | dodaje FEP | Strength +2 +6.10 2/2 Strength +1 -1.66 2/2 Intelligence +1 +1.56 ×2.07 · +107% 2/2 Constitution +1 +1.00 ×2.83 · +183% 2/2 +2 | Str+1 4.50, Int+1 2.77, Con+1 2.40, Per+2 4.50 → Str+1 7.06, Int+1 3.00, Str+2 6.80, Con+1 6.80 | +1.76 | 2 |
| Perch | dodaje FEP | Strength +2 +6.10 2/2 Perception +1 -2.70 2/2 Intelligence +1 +1.74 ×2.27 · +127% 2/2 Strength +1 -1.66 2/2 +3 | Str+1 4.50, Int+1 2.52, Per+1 2.70, Per+2 4.50 → Str+1 7.06, Int+1 3.00, Str+2 6.80, Con+1 6.80 | +1.73 | 2 |
| Pike | dodaje FEP | Strength +2 +5.40 1/1 Intelligence +1 -2.15 ×0.67 · -33% 1/1 Strength +1 -1.80 ×0.70 · -30% 1/1 Agility +1 -0.38 ×0.66 · -34% 1/1 | Str+1 6.00, Int+1 6.43, Agi+1 1.13 → Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 | +1.30 | 1 |
| Burbot | dodaje FEP | Strength +2 +5.40 1/1 Strength +1 -1.80 ×0.70 · -30% 1/1 Constitution +1 -0.38 1/1 Agility +1 +0.22 ×1.42 · +42% 1/1 | Str+1 6.00, Int+1 4.28, Agi+1 0.53, Con+1 0.38 → Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 | +1.77 | 1 |
| Roach | dodaje FEP | Strength +1 -5.88 ×0.42 · -58% 1/1 Strength +2 +5.40 1/1 Intelligence +1 +1.88 ×1.78 · +78% 1/1 Dexterity +1 -1.02 1/1 +1 | Str+1 10.08, Int+1 2.40, Dex+1 1.02, Agi+1 0.30 → Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 | +1.25 | 1 |
| Plaice | dodaje FEP | Strength +1 -5.88 ×0.42 · -58% 1/1 Strength +2 +5.40 1/1 Intelligence +1 +2.18 ×2.04 · +104% 1/1 Perception +1 -1.53 1/1 +1 | Str+1 10.08, Int+1 2.10, Per+1 1.53, Agi+1 0.45 → Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 | +1.18 | 1 |
| Grayling | dodaje FEP | Strength +1 -5.88 ×0.42 · -58% 1/1 Strength +2 +5.40 1/1 Intelligence +1 +1.73 ×1.68 · +68% 1/1 Perception +1 -0.38 1/1 +1 | Str+1 10.08, Int+1 2.55, Agi+1 0.53, Per+1 0.38 → Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 | +1.30 | 1 |
| Eel | dodaje FEP | Strength +2 +5.40 1/1 Strength +1 -1.80 ×0.70 · -30% 1/1 Agility +1 -0.15 ×0.83 · -17% 1/1 | Str+1 6.00, Int+1 4.28, Agi+1 0.90 → Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 | +1.77 | 1 |
| Brill | dodaje FEP | Strength +2 +5.40 1/1 Strength +1 -4.20 ×0.50 · -50% 1/1 | Str+1 8.40, Int+1 4.28, Agi+1 0.75 → Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 | +1.32 | 1 |
| Silver Bream | dodaje FEP | Strength +2 +5.40 1/1 Strength +1 -1.80 ×0.70 · -30% 1/1 Intelligence +1 -0.63 ×0.87 · -13% 1/1 Agility +1 +0.30 ×1.67 · +67% 1/1 | Str+1 6.00, Int+1 4.91, Agi+1 0.45 → Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 | +1.74 | 1 |
| Zander | dodaje FEP | Strength +2 +5.40 1/1 Strength +1 -3.60 ×0.54 · -46% 1/1 Intelligence +1 +1.71 ×1.67 · +67% 1/1 Agility +1 +0.30 ×1.67 · +67% 1/1 | Str+1 7.80, Int+1 2.57, Agi+1 0.45 → Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 | +1.85 | 1 |
| Mullet | dodaje FEP | Strength +2 +5.40 1/1 Strength +1 -1.80 ×0.70 · -30% 1/1 Agility +1 -0.23 ×0.77 · -23% 1/1 | Str+1 6.00, Int+1 4.28, Agi+1 0.98 → Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 | +1.76 | 1 |
| Abyss Gazer | dodaje FEP | Strength +2 +5.40 1/1 Strength +1 -3.36 ×0.56 · -44% 1/1 Perception +2 -3.00 1/1 Intelligence +1 +1.73 ×1.68 · +68% 1/1 | Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 → Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 | +0.64 | 1 |
| Chub | dodaje FEP | Strength +2 +5.40 1/1 Strength +1 -1.80 ×0.70 · -30% 1/1 Charisma +1 -0.22 1/1 Agility +1 +0.15 ×1.25 · +25% 1/1 | Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 → Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 | +1.79 | 1 |