🧂 Co robią przyprawy

129 online

Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Cave Lantern

Par z / bez
0
Par zamiany
115
Porównano w potrawach
0/8
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Oyster Mushroom dodaje FEP Will +1 +7.87 ×4.90 · +390% 12/18 Perception +1 -1.48 ×0.45 · -55% 14/19 Constitution +1 -0.41 ×1.06 · +6% 13/19 Constitution +2 -3.55 ×0.63 · -37% 11/19 +8 Per+1 2.24, Con+1 10.05, Dex+1 0.86 → Per+1 1.00, Con+1 2.55, Dex+1 0.75, Wil+1 2.19, Str+1 23.49 +0.36 19
Yellowfeet dodaje FEP Will +1 +8.23 ×4.85 · +385% 4/11 Strength +1 -0.94 8/12 Intelligence +1 -0.14 ×1.14 · +14% 1/8 Constitution +2 -5.20 ×0.31 · -69% 7/12 +7 Con+2 11.46, Wil+1 3.00, Cha+1 2.10, Int+1 1.50 → Con+2 2.29, Wil+1 23.06, Cha+1 3.00 +0.18 12
Snowtop dodaje FEP Agility +1 +0.96 ×0.17 · -83% 2/10 Will +1 +6.16 ×4.06 · +306% 5/9 Constitution +1 -2.88 ×0.85 · -15% 8/12 Perception +1 +0.50 ×1.50 · +50% 8/12 +5 Per+1 1.06, Con+1 9.69, Agi+1 1.12 → Per+1 1.66, Con+1 2.55, Dex+1 0.75, Wil+1 3.63, Str+1 21.79 +1.57 12
Chantrelles dodaje FEP Will +1 +6.68 ×4.55 · +355% 5/9 Dexterity +1 -2.91 ×0.93 · -7% 7/11 Agility +1 +2.89 ×4.35 · +335% 7/11 Perception +1 -1.33 ×0.38 · -62% 6/11 +6 Con+2 11.46, Wil+1 3.00, Cha+1 1.80, Dex+1 1.50 → Con+2 2.29, Wil+1 23.06, Cha+1 3.00 +0.35 11
Portobello Mushroom dodaje FEP Will +1 +9.42 ×5.00 · +400% 5/10 Perception +1 -2.93 ×0.28 · -72% 9/11 Constitution +2 -4.66 ×0.39 · -61% 6/11 Constitution +1 +0.23 ×0.98 · -2% 6/11 +5 Per+1 6.85, Con+1 3.83, Dex+1 1.12, Con+2 13.69 → Per+1 1.25, Con+1 3.83, Dex+1 1.12, Wil+1 21.79, Con+2 2.49 +0.21 11
Parasol Mushroom dodaje FEP Dexterity +1 -3.86 ×0.22 · -78% 8/9 Will +1 +6.97 ×2.96 · +196% 4/7 Perception +1 -0.70 ×0.48 · -52% 5/9 Constitution +1 -0.09 ×0.97 · -3% 5/9 +7 Dex+1 16.31, Cha+1 10.00, Per+2 5.00, Str+1 46.41 → Dex+1 3.71, Cha+1 11.60, Per+2 5.00, Str+1 22.50, Agi+1 19.69 +0.26 9
Bay Bolete dodaje FEP Dexterity +2 -4.42 6/7 Will +1 +9.74 ×4.29 · +329% 5/7 Charisma +1 -0.06 ×0.98 · -2% 5/7 Constitution +2 -1.24 ×0.54 · -46% 4/7 +6 Con+2 3.00, Wil+1 3.00, Cha+1 3.00, Dex+2 8.60 → Con+2 2.29, Wil+1 23.06, Cha+1 3.00 -0.37 7
Button Mushroom podbija Will +1 +7.63 ×4.22 · +322% 1/5 Strength +1 -4.24 ×0.77 · -23% 3/5 Constitution +2 -2.30 ×0.37 · -63% 3/5 Agility +1 +1.10 ×2.92 · +192% 2/5 +3 Con+2 4.20, Wil+1 3.00, Cha+1 3.00, Str+1 6.88 → Con+2 2.29, Wil+1 23.06, Cha+1 3.00 +0.43 5
Parboiled Morels dodaje FEP Perception +2 -3.81 ×0.31 · -69% 4/5 Perception +1 +3.23 ×1.90 · +90% 3/5 Charisma +1 +1.78 ×3.05 · +205% 3/5 Will +1 +8.75 ×4.50 · +350% 2/5 +7 Dex+1 13.05, Cha+1 10.00, Per+2 16.25, Str+1 9.28 → Dex+1 3.71, Cha+1 11.60, Per+2 5.00, Str+1 22.50, Agi+1 19.69 +0.26 5
Giant Puffball dodaje FEP Will +1 +9.56 ×4.55 · +355% 4/4 Perception +1 -4.65 4/4 Constitution +2 -1.58 ×0.50 · -50% 3/4 Agility +1 +7.00 1/1 +1 Con+2 4.58, Wil+1 3.00, Cha+1 3.00, Per+1 7.45 → Con+2 2.29, Wil+1 23.06, Cha+1 3.00 +0.72 4
Field Blewits podbija Perception +1 +0.10 ×1.89 · +89% 4/4 Will +1 +12.11 ×5.62 · +462% 2/4 Constitution +2 -5.54 ×0.20 · -80% 2/4 Intelligence +1 +3.90 ×2.04 · +104% 2/4 +3 Con+2 9.84, Wil+1 3.00, Cha+1 1.20, Per+1 3.30 → Con+2 1.97, Wil+1 20.22, Cha+1 3.00 +0.29 4
Cremini Mushroom dodaje FEP Will +1 +3.12 ×2.39 · +139% 1/3 Perception +1 -1.75 ×0.29 · -71% 3/3 Agility +1 +7.00 1/1 Constitution +2 -2.00 ×0.29 · -71% 1/3 +1 Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Per+1 2.00 → Con+2 0.80, Wil+1 9.00, Cha+1 2.00 +0.28 3
Fairy Mushroom dodaje FEP Constitution +1 -13.55 ×0.21 · -79% 3/3 Perception +1 -6.06 ×0.11 · -89% 1/3 Dexterity +1 -3.12 ×0.33 · -67% 3/3 Will +1 +11.99 2/2 +4 Per+1 18.67, Con+1 11.47, Dex+1 3.38, Con+2 37.35 → Per+1 1.25, Con+1 3.83, Dex+1 1.12, Wil+1 21.79, Con+2 2.49 -1.28 3
Bloated Bolete dodaje FEP Dexterity +1 -5.21 ×0.28 · -72% 3/3 Perception +1 -9.00 ×4.00 · +300% 2/3 Dexterity +2 -2.44 2/3 Charisma +1 -1.95 ×1.35 · +35% 2/3 +7 Dex+1 13.05, Cha+1 16.50, Per+2 2.50, Str+1 11.25, Per+1 20.25, Dex+2 3.75 → Dex+1 3.71, Cha+1 11.60, Per+2 5.00, Str+1 22.50, Agi+1 19.69 -0.41 3
Black Trumpets dodaje FEP Intelligence +1 +2.57 ×1.44 · +44% 1/3 Perception +1 +3.11 ×1.44 · +44% 2/3 Psyche +1 -1.88 2/3 Constitution +1 -0.75 ×0.64 · -36% 2/3 +4 Wil+1 5.50, Int+1 4.92, Per+2 1.40 → Wil+1 0.80, Int+1 4.92, Per+2 2.00, Agi+1 7.00 +0.48 3
Ruby Bolete dodaje FEP Constitution +1 -9.08 ×0.52 · -48% 2/2 Perception +1 +6.65 1/2 Intelligence +1 +9.00 1/1 Will +1 +4.37 1/1 +3 Con+1 18.75, Dex+1 3.00, Agi+1 3.00 → Con+1 0.60, Dex+1 4.00, Int+1 9.00, Per+1 13.30 +0.20 2
Dried Morels dodaje FEP Will +1 +3.72 1/1 Strength +1 -2.07 ×0.80 · -20% 1/1 Perception +1 -1.70 ×0.20 · -80% 1/1 Per+1 2.13, Con+1 3.00, Str+1 10.37, Agi+1 0.62 → Per+1 0.43, Con+1 3.00, Str+1 8.30, Agi+1 0.62, Wil+1 3.72 -0.01 1
Liberty Caps podbija Will +1 +7.00 ×4.50 · +350% 1/1 Constitution +2 -1.20 ×0.40 · -60% 1/1 Psyche +1 -1.20 1/1 Con+2 2.00, Wil+1 2.00, Cha+1 2.00, Psy+1 1.20 → Con+2 0.80, Wil+1 9.00, Cha+1 2.00 +0.55 1