🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Catfish

Par z / bez
0
Par zamiany
28
Porównano w potrawach
0/1
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Burbot dodaje FEP Constitution +1 -2.03 ×0.61 · -39% 2/2 Intelligence +1 +0.86 ×1.35 · +35% 2/2 Psyche +1 +3.58 1/1 Agility +1 +2.69 1/1 +2 Int+1 1.40, Con+1 5.36, Cha+1 5.48 → Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 +0.09 2
Asp dodaje FEP Dexterity +1 -3.35 2/2 Constitution +1 -1.70 ×0.80 · -20% 2/2 Charisma +1 +1.01 1/2 Intelligence +1 +0.56 ×1.14 · +14% 2/2 +3 Int+1 2.00, Con+1 6.21, Dex+1 4.54 → Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 0.00 2
Grayling dodaje FEP Constitution +1 -1.38 ×0.71 · -29% 2/2 Perception +1 -0.85 2/2 Intelligence +1 +0.56 ×1.14 · +14% 2/2 Psyche +1 +3.58 1/1 +3 Int+1 2.00, Con+1 4.76, Cha+1 4.48, Per+1 1.00 → Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 +0.09 2
Carp dodaje FEP Perception +1 -3.75 2/2 Constitution +1 +0.84 ×2.33 · +133% 2/2 Intelligence +1 -0.44 ×0.89 · -11% 2/2 Psyche +1 +3.58 1/1 +3 Int+1 4.00, Con+1 0.90, Per+1 5.00, Str+1 0.35 → Int+1 5.12, Con+1 3.60, Str+1 0.71 -0.04 2
Salmon podbija Charisma +1 -4.00 1/1 Intelligence +1 +3.52 ×3.20 · +220% 1/1 Strength +1 -0.69 ×0.51 · -49% 1/1 Int+1 1.60, Con+1 3.60, Str+1 1.40, Cha+1 4.00 → Int+1 5.12, Con+1 3.60, Str+1 0.71 -0.19 1
Whiting podbija Intelligence +1 +1.12 ×1.28 · +28% 1/1 Will +1 -0.98 1/1 Strength +1 -0.27 ×0.72 · -28% 1/1 Int+1 4.00, Con+1 3.60, Str+1 0.98, Wil+1 0.98 → Int+1 5.12, Con+1 3.60, Str+1 0.71 -0.02 1
Plaice podbija Intelligence +1 +0.28 ×1.06 · +6% 1/1 Strength +1 -0.27 ×0.72 · -28% 1/1 Int+1 4.84, Con+1 3.60, Str+1 0.98 → Int+1 5.12, Con+1 3.60, Str+1 0.71 0.00 1
Smelt podbija Intelligence +1 +1.12 ×1.28 · +28% 1/1 Charisma +1 -0.56 1/1 Strength +1 -0.27 ×0.72 · -28% 1/1 Int+1 4.00, Con+1 3.60, Str+1 0.98, Cha+1 0.56 → Int+1 5.12, Con+1 3.60, Str+1 0.71 +0.05 1
Chub podbija Intelligence +1 +1.12 ×1.28 · +28% 1/1 Charisma +1 -0.42 1/1 Strength +1 -0.41 ×0.63 · -37% 1/1 Int+1 4.00, Con+1 3.60, Str+1 1.12, Cha+1 0.42 → Int+1 5.12, Con+1 3.60, Str+1 0.71 +0.05 1
Tench podbija Intelligence +1 +1.12 ×1.28 · +28% 1/1 Constitution +1 -0.98 ×0.79 · -21% 1/1 Strength +1 -0.13 ×0.85 · -15% 1/1 Int+1 4.00, Con+1 4.58, Str+1 0.84 → Int+1 5.12, Con+1 3.60, Str+1 0.71 0.00 1
Perch podbija Intelligence +1 -2.48 ×0.67 · -33% 1/1 Constitution +1 +1.80 ×2.00 · +100% 1/1 Int+1 7.60, Con+1 1.80, Str+1 0.70 → Int+1 5.12, Con+1 3.60, Str+1 0.71 -0.11 1
Sturgeon podbija Psyche +1 -3.00 1/1 Intelligence +1 +2.72 ×2.13 · +113% 1/1 Strength +1 -0.69 ×0.51 · -49% 1/1 Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 → Int+1 5.12, Con+1 3.60, Str+1 0.71 -0.15 1
Ide podbija Intelligence +1 +1.12 ×1.28 · +28% 1/1 Strength +1 -0.41 ×0.63 · -37% 1/1 Dexterity +1 -0.35 1/1 Int+1 4.00, Con+1 3.60, Str+1 1.12, Dex+1 0.35 → Int+1 5.12, Con+1 3.60, Str+1 0.71 +0.06 1
Zope podbija Intelligence +1 +1.12 ×1.28 · +28% 1/1 Perception +1 -0.84 1/1 Strength +1 -0.27 ×0.72 · -28% 1/1 Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 → Int+1 5.12, Con+1 3.60, Str+1 0.71 0.00 1
Pike dodaje FEP Strength +1 -3.60 1/1 Psyche +1 +3.58 1/1 Agility +1 +2.69 1/1 Constitution +1 -1.89 ×0.51 · -49% 1/1 +1 Int+1 2.00, Con+1 3.89, Str+1 3.60, Cha+1 3.58 → Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 +0.01 1
Rose fish dodaje FEP Psyche +1 +3.58 1/1 Constitution +1 -3.36 ×0.37 · -63% 1/1 Will +1 -3.14 1/1 Agility +1 +2.69 1/1 +1 Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 → Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 -0.08 1
Zander dodaje FEP Psyche +1 +3.58 1/1 Constitution +1 -2.90 ×0.41 · -59% 1/1 Agility +1 +2.69 1/1 Charisma +1 -2.07 ×0.58 · -42% 1/1 +1 Int+1 3.20, Con+1 4.90, Cha+1 4.93 → Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 +0.02 1
Roach dodaje FEP Psyche +1 +3.58 1/1 Constitution +1 -3.30 ×0.38 · -62% 1/1 Agility +1 +2.69 1/1 Charisma +1 -2.07 ×0.58 · -42% 1/1 +1 Int+1 2.80, Con+1 5.30, Cha+1 4.93 → Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 +0.02 1
Mullet dodaje FEP Psyche +1 +3.58 1/1 Constitution +1 -3.36 ×0.37 · -63% 1/1 Charisma +1 -0.72 ×0.80 · -20% 1/1 Agility +1 +0.45 ×1.20 · +20% 1/1 Int+1 2.00, Con+1 5.36, Cha+1 3.58, Agi+1 2.24 → Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 -0.01 1
Eel dodaje FEP Psyche +1 +3.58 1/1 Constitution +1 -3.36 ×0.37 · -63% 1/1 Agility +1 +2.69 1/1 Charisma +1 -1.62 ×0.64 · -36% 1/1 +2 Int+1 1.60, Con+1 5.36, Cha+1 4.48, Agi+2 0.80 → Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 +0.01 1
Haddock dodaje FEP Psyche +1 +3.58 1/1 Intelligence +1 -3.58 ×0.36 · -64% 1/1 Constitution +1 -3.36 ×0.37 · -63% 1/1 Agility +1 +2.69 1/1 +1 Int+1 5.58, Con+1 5.36, Cha+1 2.28 → Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 -0.02 1
Abyss Gazer dodaje FEP Psyche +1 +3.58 1/1 Constitution +1 -3.36 ×0.37 · -63% 1/1 Agility +1 +2.69 1/1 Charisma +1 -1.62 ×0.64 · -36% 1/1 +2 Int+1 1.50, Con+1 5.36, Cha+1 4.48, Per+1 1.00 → Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 +0.13 1
Cavelacanth dodaje FEP Psyche +1 +3.58 1/1 Constitution +1 -3.36 ×0.37 · -63% 1/1 Agility +1 +2.69 1/1 Charisma +1 -1.62 ×0.64 · -36% 1/1 +2 Int+1 1.40, Con+1 5.36, Cha+1 4.48, Per+1 1.00 → Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 +0.14 1
Silver Bream dodaje FEP Psyche +1 +3.58 1/1 Agility +1 +2.69 1/1 Constitution +1 -2.56 ×0.44 · -56% 1/1 Charisma +1 -1.62 ×0.64 · -36% 1/1 +1 Int+1 3.00, Con+1 4.56, Cha+1 4.48 → Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 +0.17 1