Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Radish | adds FEP | Charisma +1 -0.72 8/9 Dexterity +1 -3.64 ×0.57 · -43% 2/6 Perception +1 +3.26 ×1.70 · +70% 4/6 Will +1 -2.26 ×1.21 · +21% 4/9 +7 | Str+2 3.60, Per+2 5.00, Con+1 8.55, Cha+1 22.50, Dex+1 19.29 → Str+2 3.60, Per+2 5.00, Con+1 8.55, Cha+1 13.68, Per+1 11.25 | -0.31 | 9 |
| Turnip | adds FEP | Charisma +1 -2.40 ×1.02 · +2% 7/7 Intelligence +1 -1.37 ×0.80 · -20% 5/7 Will +1 -1.16 ×1.40 · +40% 5/7 Perception +1 +3.86 ×1.70 · +70% 2/4 +6 | Str+2 2.88, Per+2 5.00, Con+1 8.55, Wil+1 1.62, Cha+1 32.15 → Str+2 3.60, Per+2 5.00, Con+1 8.55, Cha+1 13.68, Per+1 11.25 | -0.16 | 7 |
| Beetroot | adds FEP | Dexterity +1 -2.40 3/6 Charisma +1 -0.25 ×1.03 · +3% 6/6 Perception +1 +4.92 ×1.70 · +70% 1/3 Intelligence +1 -1.01 ×0.80 · -20% 2/6 +3 | Str+2 3.60, Per+2 5.00, Con+1 8.55, Cha+1 14.53, Dex+1 12.86 → Str+2 3.60, Per+2 5.00, Con+1 8.55, Cha+1 13.68, Per+1 11.25 | -0.11 | 6 |
| Cavebulb | adds FEP | Psyche +1 -3.12 ×0.55 · -45% 2/2 Dexterity +1 +1.75 2/2 Charisma +1 +1.66 ×1.55 · +55% 2/2 Dexterity +2 +0.25 ×1.07 · +7% 2/2 | Dex+2 3.75, Cha+1 3.00, Psy+1 6.98 → Dex+2 4.00, Cha+1 5.32, Psy+1 3.00, Dex+1 1.75 | +0.13 | 2 |