🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Carp

Par z / bez
0
Par zamiany
36
Porównano w potrawach
0/3
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Sturgeon dodaje FEP Intelligence +1 -1.99 ×0.60 · -40% 4/4 Strength +1 -0.90 ×0.66 · -34% 4/4 Perception +2 +3.75 3/3 Constitution +1 -1.35 ×0.63 · -38% 2/4 +2 Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 → Int+1 4.00, Con+1 0.90, Per+1 5.00, Str+1 0.35 +0.51 4
Asp dodaje FEP Dexterity +1 -2.47 ×0.36 · -64% 3/3 Perception +1 +1.20 ×0.74 · -26% 2/3 Charisma +1 +0.84 1/3 Intelligence +1 +1.00 ×1.50 · +50% 2/3 +2 Cha+2 2.10, Cha+1 6.00, Per+1 15.23, Dex+1 1.12 → Cha+2 0.75, Cha+1 6.00, Per+1 11.34, Con+1 5.00, Dex+1 0.40 -0.09 3
Salmon dodaje FEP Charisma +1 -7.67 ×0.35 · -65% 2/2 Perception +1 +5.90 ×2.50 · +150% 1/2 Constitution +1 +1.15 ×0.25 · -75% 1/2 Intelligence +1 +2.40 ×2.50 · +150% 1/2 +3 Cha+2 3.00, Cha+1 17.34, Per+1 4.54, Dex+1 1.60 → Cha+2 0.75, Cha+1 6.00, Per+1 11.34, Con+1 5.00, Dex+1 0.40 -0.45 2
Zander dodaje FEP Constitution +1 +1.56 ×0.62 · -38% 1/2 Perception +1 +1.25 1/2 Charisma +1 -0.78 ×0.84 · -16% 2/2 Strength +1 -1.80 1/2 +3 Cha+2 2.40, Cha+1 6.00, Per+1 11.34, Str+1 1.80, Dex+1 0.96 → Cha+2 0.75, Cha+1 6.00, Per+1 11.34, Con+1 5.00, Dex+1 0.40 -0.06 2
Chub dodaje FEP Perception +1 +2.50 1/2 Constitution +1 +1.15 ×0.25 · -75% 1/2 Intelligence +1 -0.24 2/2 Charisma +1 -0.21 2/2 +3 Cha+2 3.00, Cha+1 6.00, Per+1 11.34, Dex+1 1.28, Int+1 0.48 → Cha+2 0.75, Cha+1 6.00, Per+1 11.34, Con+1 5.00, Dex+1 0.40 +0.02 2
Haddock dodaje FEP Constitution +1 +1.33 ×0.56 · -44% 1/2 Perception +1 +1.25 1/2 Charisma +1 +0.54 ×1.24 · +24% 2/2 Charisma +2 -2.25 ×0.25 · -75% 1/2 +3 Cha+2 3.00, Cha+1 6.00, Per+1 11.34, Dex+1 0.82, Agi+1 1.28 → Cha+2 0.75, Cha+1 6.00, Per+1 11.34, Con+1 5.00, Dex+1 0.40 -0.13 2
Catfish dodaje FEP Perception +1 +3.75 2/2 Constitution +1 -0.84 ×0.88 · -12% 2/2 Intelligence +1 +0.44 ×1.39 · +39% 2/2 Psyche +1 -3.58 1/2 +3 Int+1 5.12, Con+1 3.60, Str+1 0.71 → Int+1 4.00, Con+1 0.90, Per+1 5.00, Str+1 0.35 +0.04 2
Burbot dodaje FEP Perception +1 +3.75 2/2 Constitution +1 -2.87 ×0.39 · -61% 2/2 Intelligence +1 +1.30 ×1.93 · +93% 2/2 Charisma +1 -2.12 ×0.61 · -39% 1/2 +1 Int+1 4.00, Con+1 4.30, Str+1 0.98 → Int+1 4.00, Con+1 0.90, Per+1 5.00, Str+1 0.35 +0.13 2
Grayling podbija Perception +1 +2.90 ×4.82 · +382% 2/2 Constitution +1 -2.22 ×0.44 · -56% 2/2 Intelligence +1 +1.00 ×1.50 · +50% 2/2 Charisma +1 -1.12 ×0.75 · -25% 1/2 +1 Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.70 → Int+1 4.00, Con+1 0.90, Per+1 5.00, Str+1 0.35 +0.13 2
Whiting dodaje FEP Perception +1 +5.00 1/1 Constitution +1 -2.70 ×0.25 · -75% 1/1 Will +1 -0.98 1/1 Strength +1 -0.63 ×0.36 · -64% 1/1 Int+1 4.00, Con+1 3.60, Str+1 0.98, Wil+1 0.98 → Int+1 4.00, Con+1 0.90, Per+1 5.00, Str+1 0.35 +0.11 1
Plaice dodaje FEP Perception +1 +5.00 1/1 Constitution +1 -2.70 ×0.25 · -75% 1/1 Intelligence +1 -0.84 ×0.83 · -17% 1/1 Strength +1 -0.63 ×0.36 · -64% 1/1 Int+1 4.84, Con+1 3.60, Str+1 0.98 → Int+1 4.00, Con+1 0.90, Per+1 5.00, Str+1 0.35 +0.13 1
Smelt dodaje FEP Perception +1 +5.00 1/1 Constitution +1 -2.70 ×0.25 · -75% 1/1 Strength +1 -0.63 ×0.36 · -64% 1/1 Charisma +1 -0.56 1/1 Int+1 4.00, Con+1 3.60, Str+1 0.98, Cha+1 0.56 → Int+1 4.00, Con+1 0.90, Per+1 5.00, Str+1 0.35 +0.18 1
Tench dodaje FEP Perception +1 +5.00 1/1 Constitution +1 -3.68 ×0.20 · -80% 1/1 Strength +1 -0.49 ×0.42 · -58% 1/1 Int+1 4.00, Con+1 4.58, Str+1 0.84 → Int+1 4.00, Con+1 0.90, Per+1 5.00, Str+1 0.35 +0.13 1
Perch dodaje FEP Perception +1 +5.00 1/1 Intelligence +1 -3.60 ×0.53 · -47% 1/1 Constitution +1 -0.90 ×0.50 · -50% 1/1 Strength +1 -0.35 ×0.50 · -50% 1/1 Int+1 7.60, Con+1 1.80, Str+1 0.70 → Int+1 4.00, Con+1 0.90, Per+1 5.00, Str+1 0.35 +0.02 1
Ide dodaje FEP Perception +1 +5.00 1/1 Constitution +1 -2.70 ×0.25 · -75% 1/1 Strength +1 -0.77 ×0.31 · -69% 1/1 Dexterity +1 -0.35 1/1 Int+1 4.00, Con+1 3.60, Str+1 1.12, Dex+1 0.35 → Int+1 4.00, Con+1 0.90, Per+1 5.00, Str+1 0.35 +0.19 1
Zope podbija Perception +1 +4.16 ×5.95 · +495% 1/1 Constitution +1 -2.70 ×0.25 · -75% 1/1 Strength +1 -0.63 ×0.36 · -64% 1/1 Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 → Int+1 4.00, Con+1 0.90, Per+1 5.00, Str+1 0.35 +0.13 1
Pike dodaje FEP Strength +1 -3.60 1/1 Perception +1 +2.50 1/1 Intelligence +1 +2.00 ×2.00 · +100% 1/1 Constitution +1 -0.87 ×0.78 · -22% 1/1 +1 Int+1 2.00, Con+1 3.89, Str+1 3.60, Cha+1 3.58 → Int+1 4.00, Con+1 3.02, Per+1 2.50, Cha+1 3.36 -0.03 1
Rose fish dodaje FEP Will +1 -3.14 1/1 Perception +1 +2.50 1/1 Constitution +1 -2.34 ×0.56 · -44% 1/1 Intelligence +1 +2.00 ×2.00 · +100% 1/1 +1 Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 → Int+1 4.00, Con+1 3.02, Per+1 2.50, Cha+1 3.36 -0.12 1
Roach dodaje FEP Perception +1 +2.50 1/1 Constitution +1 -2.28 ×0.57 · -43% 1/1 Charisma +1 -1.57 ×0.68 · -32% 1/1 Intelligence +1 +1.20 ×1.43 · +43% 1/1 Int+1 2.80, Con+1 5.30, Cha+1 4.93 → Int+1 4.00, Con+1 3.02, Per+1 2.50, Cha+1 3.36 -0.02 1
Mullet dodaje FEP Perception +1 +2.50 1/1 Constitution +1 -2.34 ×0.56 · -44% 1/1 Agility +1 -2.24 1/1 Intelligence +1 +2.00 ×2.00 · +100% 1/1 +1 Int+1 2.00, Con+1 5.36, Cha+1 3.58, Agi+1 2.24 → Int+1 4.00, Con+1 3.02, Per+1 2.50, Cha+1 3.36 -0.05 1
Eel dodaje FEP Perception +1 +2.50 1/1 Intelligence +1 +2.40 ×2.50 · +150% 1/1 Constitution +1 -2.34 ×0.56 · -44% 1/1 Charisma +1 -1.12 ×0.75 · -25% 1/1 +1 Int+1 1.60, Con+1 5.36, Cha+1 4.48, Agi+2 0.80 → Int+1 4.00, Con+1 3.02, Per+1 2.50, Cha+1 3.36 -0.03 1
Abyss Gazer podbija Intelligence +1 +2.50 ×2.67 · +167% 1/1 Constitution +1 -2.34 ×0.56 · -44% 1/1 Perception +1 +1.50 ×2.50 · +150% 1/1 Charisma +1 -1.12 ×0.75 · -25% 1/1 Int+1 1.50, Con+1 5.36, Cha+1 4.48, Per+1 1.00 → Int+1 4.00, Con+1 3.02, Per+1 2.50, Cha+1 3.36 +0.09 1
Cavelacanth podbija Intelligence +1 +2.60 ×2.86 · +186% 1/1 Constitution +1 -2.34 ×0.56 · -44% 1/1 Perception +1 +1.50 ×2.50 · +150% 1/1 Charisma +1 -1.12 ×0.75 · -25% 1/1 Int+1 1.40, Con+1 5.36, Cha+1 4.48, Per+1 1.00 → Int+1 4.00, Con+1 3.02, Per+1 2.50, Cha+1 3.36 +0.10 1
Silver Bream dodaje FEP Perception +1 +2.50 1/1 Constitution +1 -1.54 ×0.66 · -34% 1/1 Charisma +1 -1.12 ×0.75 · -25% 1/1 Intelligence +1 +1.00 ×1.33 · +33% 1/1 Int+1 3.00, Con+1 4.56, Cha+1 4.48 → Int+1 4.00, Con+1 3.02, Per+1 2.50, Cha+1 3.36 +0.13 1