Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Oyster Mushroom | dodaje FEP | Strength +1 +2.71 ×1.30 · +30% 2/4 Will +1 +0.20 ×1.05 · +5% 3/5 Constitution +2 -4.23 ×0.53 · -47% 2/5 Agility +1 +2.40 2/2 +7 | Con+2 11.46, Wil+1 3.00, Cha+1 1.50, Dex+2 1.95 → Con+2 4.20, Wil+1 3.00, Cha+1 3.00, Str+1 6.88 | -0.20 | 5 |
| Yellowfeet | dodaje FEP | Strength +1 +2.07 ×2.20 · +120% 1/4 Intelligence +1 -1.47 ×0.61 · -39% 3/5 Will +1 +0.20 ×1.05 · +5% 3/5 Constitution +2 -4.23 ×0.53 · -47% 2/5 +7 | Con+2 11.46, Wil+1 3.00, Cha+1 2.10, Int+1 1.50 → Con+2 4.20, Wil+1 3.00, Cha+1 3.00, Str+1 6.88 | -0.13 | 5 |
| Cremini Mushroom | dodaje FEP | Perception +1 -0.80 5/5 Strength +1 +1.32 ×1.52 · +52% 3/5 Agility +1 +2.40 2/2 Will +1 +0.90 ×1.32 · +32% 2/5 +3 | Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Per+1 2.00 → Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Agi+1 2.40 | +0.15 | 5 |
| Portobello Mushroom | dodaje FEP | Strength +1 +1.79 ×1.30 · +30% 2/5 Perception +1 -2.19 ×0.64 · -36% 3/5 Will +1 +0.60 ×1.21 · +21% 3/5 Agility +1 +2.40 2/2 +4 | Con+2 8.02, Wil+1 3.00, Cha+1 3.00, Per+1 4.58 → Con+2 4.20, Wil+1 3.00, Cha+1 3.00, Str+1 6.88 | -0.03 | 5 |
| Cave Lantern | dodaje FEP | Will +1 -7.63 ×1.58 · +58% 5/5 Strength +1 +4.24 ×1.30 · +30% 2/3 Constitution +2 +2.30 ×2.94 · +194% 3/5 Agility +1 -1.10 ×0.34 · -66% 1/2 +3 | Con+2 2.29, Wil+1 23.06, Cha+1 3.00 → Con+2 4.20, Wil+1 3.00, Cha+1 3.00, Str+1 6.88 | -0.43 | 5 |
| Giant Puffball | dodaje FEP | Perception +1 -3.50 ×0.70 · -30% 4/4 Will +1 +0.20 ×1.05 · +5% 3/4 Strength +1 +4.94 2/2 Agility +1 +2.40 2/2 +6 | Con+2 4.58, Wil+1 3.00, Cha+1 3.00, Per+1 7.45 → Con+2 4.20, Wil+1 3.00, Cha+1 3.00, Str+1 6.88 | +0.04 | 4 |
| Chantrelles | dodaje FEP | Agility +1 +0.93 ×2.40 · +140% 1/3 Dexterity +1 -0.77 ×1.17 · +17% 3/4 Will +1 +0.20 ×1.05 · +5% 3/4 Strength +1 +4.94 2/2 +6 | Con+2 11.46, Wil+1 3.00, Cha+1 1.80, Dex+1 1.50 → Con+2 4.20, Wil+1 3.00, Cha+1 3.00, Str+1 6.88 | -0.16 | 4 |
| Bay Bolete | dodaje FEP | Dexterity +2 -5.10 3/4 Will +1 +0.20 ×1.05 · +5% 3/4 Strength +1 +4.94 2/2 Agility +1 +2.40 2/2 +6 | Con+2 3.00, Wil+1 3.00, Cha+1 3.00, Dex+2 8.60 → Con+2 4.20, Wil+1 3.00, Cha+1 3.00, Str+1 6.88 | -0.53 | 4 |
| Liberty Caps | dodaje FEP | Psyche +1 -0.98 2/2 Strength +1 +3.00 1/1 Agility +1 +2.40 1/1 Constitution +2 +0.80 ×1.40 · +40% 1/2 +3 | Per+1 1.25, Con+1 3.00, Dex+1 2.00, Str+2 2.50, Psy+1 0.75 → Per+1 1.75, Con+1 3.00, Str+1 3.00, Dex+1 1.40, Str+2 2.29 | +0.37 | 2 |
| Black Trumpets | dodaje FEP | Strength +1 +3.73 ×1.30 · +30% 1/2 Agility +1 +2.40 1/1 Intelligence +1 -1.92 ×0.61 · -39% 1/2 Will +2 -1.88 1/2 +2 | Per+1 1.75, Con+1 3.00, Str+1 12.45, Wil+2 1.88 → Per+1 1.75, Con+1 3.00, Str+1 16.18 | +0.06 | 2 |
| Parasol Mushroom | dodaje FEP | Agility +1 +2.40 2/2 Will +1 -0.17 ×0.97 · -3% 2/2 Dexterity +1 -2.00 1/2 Strength +1 -2.00 1/2 +1 | Con+2 3.00, Wil+1 2.00, Cha+1 2.00, Dex+1 2.00 → Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Agi+1 2.40 | +0.01 | 2 |
| Snowtop | dodaje FEP | Will +1 +1.48 ×1.90 · +90% 2/2 Agility +1 +1.40 ×1.20 · +20% 1/2 Constitution +1 -2.00 1/2 Constitution +2 +1.80 ×2.80 · +180% 1/2 | Wil+1 1.64, Int+1 3.00, Per+2 2.00, Con+1 2.00 → Wil+1 4.59, Int+1 3.00, Per+2 2.00, Agi+1 2.40 | +0.59 | 2 |
| Ruby Bolete | podbija | Strength +1 +2.25 ×1.30 · +30% 1/1 Perception +2 -1.88 1/1 Perception +1 +1.25 ×3.50 · +250% 1/1 | Per+1 0.50, Con+1 3.00, Str+1 7.50, Per+2 1.88 → Per+1 1.75, Con+1 3.00, Str+1 9.75 | -0.04 | 1 |
| Dried Morels | podbija | Perception +1 -0.75 ×0.70 · -30% 1/1 Strength +1 +0.62 ×1.04 · +4% 1/1 | Per+1 2.50, Con+1 3.00, Str+1 15.56 → Per+1 1.75, Con+1 3.00, Str+1 16.18 | -0.02 | 1 |
| Bloated Bolete | dodaje FEP | Dexterity +1 -3.60 1/1 Agility +1 +2.40 1/1 Perception +2 -1.50 1/1 Charisma +1 +1.00 ×2.00 · +100% 1/1 +1 | Con+2 2.00, Wil+1 2.00, Cha+1 1.00, Dex+1 3.60, Per+2 1.50 → Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Agi+1 2.40 | -0.26 | 1 |
| Field Blewits | dodaje FEP | Agility +1 +2.40 1/1 Perception +1 -2.20 1/1 Constitution +2 -1.20 ×0.70 · -30% 1/1 Charisma +1 +1.20 ×2.50 · +150% 1/1 | Con+2 4.00, Wil+1 2.00, Cha+1 0.80, Per+1 2.20 → Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Agi+1 2.40 | -0.16 | 1 |
| Parboiled Morels | dodaje FEP | Agility +1 +2.40 1/1 Charisma +1 +1.50 ×4.00 · +300% 1/1 Constitution +2 -1.20 ×0.70 · -30% 1/1 Perception +2 -1.00 1/1 | Con+2 4.00, Wil+1 2.00, Cha+1 0.50, Per+2 1.00 → Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Agi+1 2.40 | -0.08 | 1 |