🧂 What spices do

147 online

Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Button Mushroom

With / without pairs
0
Swap pairs
50
Compared in dishes
0/4
Hunger Δ
–
Energy Δ
–

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Oyster Mushroom adds FEP Strength +1 +2.71 ×1.30 · +30% 2/4 Will +1 +0.20 ×1.05 · +5% 3/5 Constitution +2 -4.23 ×0.53 · -47% 2/5 Agility +1 +2.40 2/2 +7 Con+2 11.46, Wil+1 3.00, Cha+1 1.50, Dex+2 1.95 → Con+2 4.20, Wil+1 3.00, Cha+1 3.00, Str+1 6.88 -0.20 5
Yellowfeet adds FEP Strength +1 +2.07 ×2.20 · +120% 1/4 Intelligence +1 -1.47 ×0.61 · -39% 3/5 Will +1 +0.20 ×1.05 · +5% 3/5 Constitution +2 -4.23 ×0.53 · -47% 2/5 +7 Con+2 11.46, Wil+1 3.00, Cha+1 2.10, Int+1 1.50 → Con+2 4.20, Wil+1 3.00, Cha+1 3.00, Str+1 6.88 -0.13 5
Cremini Mushroom adds FEP Perception +1 -0.80 5/5 Strength +1 +1.32 ×1.52 · +52% 3/5 Agility +1 +2.40 2/2 Will +1 +0.90 ×1.32 · +32% 2/5 +3 Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Per+1 2.00 → Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Agi+1 2.40 +0.15 5
Portobello Mushroom adds FEP Strength +1 +1.79 ×1.30 · +30% 2/5 Perception +1 -2.19 ×0.64 · -36% 3/5 Will +1 +0.60 ×1.21 · +21% 3/5 Agility +1 +2.40 2/2 +4 Con+2 8.02, Wil+1 3.00, Cha+1 3.00, Per+1 4.58 → Con+2 4.20, Wil+1 3.00, Cha+1 3.00, Str+1 6.88 -0.03 5
Cave Lantern adds FEP Will +1 -7.63 ×1.58 · +58% 5/5 Strength +1 +4.24 ×1.30 · +30% 2/3 Constitution +2 +2.30 ×2.94 · +194% 3/5 Agility +1 -1.10 ×0.34 · -66% 1/2 +3 Con+2 2.29, Wil+1 23.06, Cha+1 3.00 → Con+2 4.20, Wil+1 3.00, Cha+1 3.00, Str+1 6.88 -0.43 5
Giant Puffball adds FEP Perception +1 -3.50 ×0.70 · -30% 4/4 Will +1 +0.20 ×1.05 · +5% 3/4 Strength +1 +4.94 2/2 Agility +1 +2.40 2/2 +6 Con+2 4.58, Wil+1 3.00, Cha+1 3.00, Per+1 7.45 → Con+2 4.20, Wil+1 3.00, Cha+1 3.00, Str+1 6.88 +0.04 4
Chantrelles adds FEP Agility +1 +0.93 ×2.40 · +140% 1/3 Dexterity +1 -0.77 ×1.17 · +17% 3/4 Will +1 +0.20 ×1.05 · +5% 3/4 Strength +1 +4.94 2/2 +6 Con+2 11.46, Wil+1 3.00, Cha+1 1.80, Dex+1 1.50 → Con+2 4.20, Wil+1 3.00, Cha+1 3.00, Str+1 6.88 -0.16 4
Bay Bolete adds FEP Dexterity +2 -5.10 3/4 Will +1 +0.20 ×1.05 · +5% 3/4 Strength +1 +4.94 2/2 Agility +1 +2.40 2/2 +6 Con+2 3.00, Wil+1 3.00, Cha+1 3.00, Dex+2 8.60 → Con+2 4.20, Wil+1 3.00, Cha+1 3.00, Str+1 6.88 -0.53 4
Liberty Caps adds FEP Psyche +1 -0.98 2/2 Strength +1 +3.00 1/1 Agility +1 +2.40 1/1 Constitution +2 +0.80 ×1.40 · +40% 1/2 +3 Per+1 1.25, Con+1 3.00, Dex+1 2.00, Str+2 2.50, Psy+1 0.75 → Per+1 1.75, Con+1 3.00, Str+1 3.00, Dex+1 1.40, Str+2 2.29 +0.37 2
Black Trumpets adds FEP Strength +1 +3.73 ×1.30 · +30% 1/2 Agility +1 +2.40 1/1 Intelligence +1 -1.92 ×0.61 · -39% 1/2 Will +2 -1.88 1/2 +2 Per+1 1.75, Con+1 3.00, Str+1 12.45, Wil+2 1.88 → Per+1 1.75, Con+1 3.00, Str+1 16.18 +0.06 2
Parasol Mushroom adds FEP Agility +1 +2.40 2/2 Will +1 -0.17 ×0.97 · -3% 2/2 Dexterity +1 -2.00 1/2 Strength +1 -2.00 1/2 +1 Con+2 3.00, Wil+1 2.00, Cha+1 2.00, Dex+1 2.00 → Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Agi+1 2.40 +0.01 2
Snowtop adds FEP Will +1 +1.48 ×1.90 · +90% 2/2 Agility +1 +1.40 ×1.20 · +20% 1/2 Constitution +1 -2.00 1/2 Constitution +2 +1.80 ×2.80 · +180% 1/2 Wil+1 1.64, Int+1 3.00, Per+2 2.00, Con+1 2.00 → Wil+1 4.59, Int+1 3.00, Per+2 2.00, Agi+1 2.40 +0.59 2
Ruby Bolete boosts Strength +1 +2.25 ×1.30 · +30% 1/1 Perception +2 -1.88 1/1 Perception +1 +1.25 ×3.50 · +250% 1/1 Per+1 0.50, Con+1 3.00, Str+1 7.50, Per+2 1.88 → Per+1 1.75, Con+1 3.00, Str+1 9.75 -0.04 1
Dried Morels boosts Perception +1 -0.75 ×0.70 · -30% 1/1 Strength +1 +0.62 ×1.04 · +4% 1/1 Per+1 2.50, Con+1 3.00, Str+1 15.56 → Per+1 1.75, Con+1 3.00, Str+1 16.18 -0.02 1
Bloated Bolete adds FEP Dexterity +1 -3.60 1/1 Agility +1 +2.40 1/1 Perception +2 -1.50 1/1 Charisma +1 +1.00 ×2.00 · +100% 1/1 +1 Con+2 2.00, Wil+1 2.00, Cha+1 1.00, Dex+1 3.60, Per+2 1.50 → Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Agi+1 2.40 -0.26 1
Field Blewits adds FEP Agility +1 +2.40 1/1 Perception +1 -2.20 1/1 Constitution +2 -1.20 ×0.70 · -30% 1/1 Charisma +1 +1.20 ×2.50 · +150% 1/1 Con+2 4.00, Wil+1 2.00, Cha+1 0.80, Per+1 2.20 → Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Agi+1 2.40 -0.16 1
Parboiled Morels adds FEP Agility +1 +2.40 1/1 Charisma +1 +1.50 ×4.00 · +300% 1/1 Constitution +2 -1.20 ×0.70 · -30% 1/1 Perception +2 -1.00 1/1 Con+2 4.00, Wil+1 2.00, Cha+1 0.50, Per+2 1.00 → Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Agi+1 2.40 -0.08 1