Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Chicken Egg | adds FEP | Perception +1 +1.53 ×0.60 · -40% 2/3 Strength +1 -2.38 ×0.73 · -27% 2/3 Constitution +1 -0.63 ×0.83 · -18% 2/3 Charisma +1 +1.20 1/1 | Str+1 9.53, Con+1 3.60 → Str+1 5.72, Con+1 3.60, Per+1 2.70 | -0.01 | 3 |
| Duck Egg | adds FEP | Charisma +1 +2.02 3/3 Constitution +1 -1.40 3/3 Perception +1 +0.40 ×1.19 · +19% 3/3 Strength +1 -1.60 2/3 +3 | Int+1 2.88, Per+1 2.40, Str+1 0.90, Con+1 1.75, Agi+1 2.70, Psy+1 1.71 → Int+1 2.50, Per+1 3.00, Cha+1 3.05, Agi+1 2.34, Psy+1 1.17 | -0.01 | 3 |
| Magpie Egg | swaps stats | Swaps values between stats: Will +1 → Perception +1 ×2 Perception +1 → Charisma +1 ×1 | Per+1 1.20, Dex+1 1.20 → Per+1 1.20, Cha+1 1.20 | 0.00 | 3 |
| Rock Dove Egg | adds FEP | Perception +1 +1.45 ×1.20 · +20% 1/2 Strength +1 -3.81 ×0.60 · -40% 1/2 Charisma +1 +1.20 1/1 Agility +1 -1.00 1/2 | Str+1 9.53, Con+1 3.60 → Str+1 5.72, Con+1 3.60, Per+1 2.70 | -0.06 | 2 |