Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Golden Eagle | dodaje FEP | Perception +1 +6.96 ×2.64 · +164% 2/4 Agility +1 -2.72 ×0.18 · -82% 4/4 Strength +1 -4.12 ×2.13 · +113% 3/4 Constitution +1 +1.09 ×1.40 · +40% 3/4 +4 | Agi+1 7.04, Wil+1 1.50, Per+1 7.04, Str+1 7.50 → Agi+1 1.41, Wil+1 6.00, Per+1 16.90 | +0.32 | 4 |
| Eagle Owl | dodaje FEP | Perception +1 +5.74 ×1.68 · +68% 2/4 Agility +1 -1.70 ×0.43 · -57% 3/4 Constitution +1 +1.51 ×3.05 · +205% 3/4 Intelligence +1 -5.22 2/4 +4 | Str+1 5.00, Con+1 1.44, Int+1 5.04, Agi+1 1.95 → Str+1 1.61, Con+1 7.55, Per+1 10.16 | +0.39 | 4 |
| Puffin | podbija | Perception +1 +6.34 ×2.49 · +149% 1/3 Agility +1 -2.67 ×0.22 · -78% 3/3 Dexterity +1 -3.32 2/3 Charisma +1 +0.90 ×1.17 · +17% 2/3 +2 | Agi+1 5.63, Wil+1 6.00, Dex+1 5.28, Per+1 5.63 → Agi+1 1.41, Wil+1 6.00, Per+1 16.90 | +0.08 | 3 |
| Wood Grouse | dodaje FEP | Perception +1 +5.47 ×1.43 · +43% 2/3 Agility +1 -3.39 ×0.18 · -82% 3/3 Constitution +1 -0.49 ×0.94 · -6% 2/3 Charisma +1 +0.23 1/2 +4 | Con+2 3.00, Cha+1 5.40, Str+1 0.42, Con+1 5.10, Agi+1 1.98, Dex+2 0.84 → Con+2 3.00, Cha+1 5.40, Str+1 1.05, Con+1 3.91, Per+1 7.14 | +0.32 | 3 |
| Goshawk | dodaje FEP | Perception +1 +7.07 ×2.40 · +140% 2/3 Agility +1 -3.39 ×0.18 · -82% 3/3 Charisma +1 +0.23 1/2 Constitution +1 +0.22 ×3.09 · +209% 2/3 +6 | Agi+1 7.04, Wil+1 1.50, Str+2 7.50, Per+1 7.04 → Agi+1 1.41, Wil+1 6.00, Per+1 16.90 | -0.25 | 3 |
| Crane | dodaje FEP | Perception +1 +7.07 ×2.40 · +140% 2/3 Agility +1 -5.15 ×0.14 · -86% 3/3 Constitution +1 -0.34 ×1.05 · +5% 2/3 Charisma +1 -0.34 ×0.70 · -30% 2/3 +3 | Agi+1 11.54, Wil+1 4.50, Per+1 7.04 → Agi+1 1.41, Wil+1 6.00, Per+1 16.90 | +0.26 | 3 |
| Pelican | dodaje FEP | Perception +1 +6.35 ×3.80 · +280% 1/3 Agility +1 -2.10 ×0.31 · -69% 3/3 Intelligence +1 -1.26 3/3 Constitution +1 +2.36 ×1.67 · +67% 1/2 +3 | Agi+1 3.00, Wil+1 8.45, Int+1 2.50, Per+1 8.45 → Agi+1 1.41, Wil+1 6.00, Per+1 16.90 | +0.36 | 3 |
| Quail | dodaje FEP | Intelligence +1 -8.71 2/2 Perception +1 +8.50 ×2.40 · +140% 1/2 Agility +1 -0.99 2/2 Charisma +1 +4.32 ×5.00 · +400% 1/2 +1 | Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 → Agi+1 1.41, Wil+1 6.00, Per+1 16.90 | +0.06 | 2 |
| Swan | dodaje FEP | Perception +1 +8.50 ×2.40 · +140% 1/2 Agility +1 -3.90 ×0.20 · -80% 2/2 Intelligence +1 -1.77 2/2 Strength +1 -4.53 ×0.19 · -81% 1/2 +2 | Agi+1 7.04, Wil+1 3.60, Int+1 3.00, Per+1 7.04 → Agi+1 1.41, Wil+1 6.00, Per+1 16.90 | +0.55 | 2 |
| Mallard | dodaje FEP | Perception +1 +5.52 ×14.00 · +1300% 1/2 Agility +1 -2.26 ×0.15 · -85% 2/2 Constitution +1 -0.39 2/2 Intelligence +1 -0.26 2/2 +2 | Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 → Con+2 3.00, Cha+1 5.40, Str+1 1.05, Con+1 3.91, Per+1 7.14 | +0.47 | 2 |
| Magpie | dodaje FEP | Perception +1 +7.14 1/1 Constitution +1 +3.91 1/1 Strength +1 -3.44 ×0.23 · -77% 1/1 Charisma +1 +2.24 ×1.71 · +71% 1/1 +3 | Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 → Con+2 3.00, Cha+1 5.40, Str+1 1.05, Con+1 3.91, Per+1 7.14 | +1.04 | 1 |
| Chicken | dodaje FEP | Perception +1 +7.14 1/1 Agility +1 -1.98 1/1 Constitution +1 -1.19 ×0.77 · -23% 1/1 Strength +1 +0.21 ×1.25 · +25% 1/1 +1 | Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Agi+1 1.98, Dex+1 0.21 → Con+2 3.00, Cha+1 5.40, Str+1 1.05, Con+1 3.91, Per+1 7.14 | +0.63 | 1 |
| Duck | dodaje FEP | Perception +1 +7.14 1/1 Agility +1 -4.43 1/1 Charisma +1 +1.80 ×1.50 · +50% 1/1 Constitution +1 -0.53 ×0.88 · -12% 1/1 +1 | Con+2 3.00, Cha+1 3.60, Agi+1 4.43, Str+1 0.53, Con+1 4.44 → Con+2 3.00, Cha+1 5.40, Str+1 1.05, Con+1 3.91, Per+1 7.14 | +0.72 | 1 |
| Bee | dodaje FEP | Perception +1 +10.16 1/1 Dexterity +1 -7.26 1/1 Constitution +1 +3.95 ×2.10 · +110% 1/1 Agility +1 -2.82 1/1 +1 | Str+1 1.45, Con+1 3.60, Agi+1 2.82, Dex+1 7.26 → Str+1 1.61, Con+1 7.55, Per+1 10.16 | +0.67 | 1 |
| Reindeer Venison | dodaje FEP | Perception +1 +10.16 1/1 Dexterity +2 -4.72 1/1 Constitution +1 +2.11 ×1.39 · +39% 1/1 Strength +1 -1.62 ×0.50 · -50% 1/1 | Str+1 3.23, Con+1 5.44, Dex+2 4.72 → Str+1 1.61, Con+1 7.55, Per+1 10.16 | +0.19 | 1 |
| Pork | dodaje FEP | Strength +1 -18.35 ×0.08 · -92% 1/1 Perception +1 +10.16 1/1 Agility +1 -7.76 1/1 Constitution +1 +3.95 ×2.10 · +110% 1/1 | Str+1 19.96, Con+1 3.60, Agi+1 7.76 → Str+1 1.61, Con+1 7.55, Per+1 10.16 | -1.92 | 1 |
| Beef | dodaje FEP | Perception +1 +10.16 1/1 Constitution +2 -7.26 1/1 Strength +1 -2.42 ×0.40 · -60% 1/1 Constitution +1 +1.13 ×1.18 · +18% 1/1 | Str+1 4.03, Con+1 6.42, Con+2 7.26 → Str+1 1.61, Con+1 7.55, Per+1 10.16 | -0.91 | 1 |
| Mutton bollock | dodaje FEP | Charisma +2 -10.89 1/1 Perception +1 +10.16 1/1 Agility +1 -4.23 1/1 Strength +1 -3.83 ×0.30 · -70% 1/1 +1 | Str+1 5.44, Con+1 5.40, Agi+1 4.23, Cha+2 10.89 → Str+1 1.61, Con+1 7.55, Per+1 10.16 | -2.81 | 1 |
| Horse | dodaje FEP | Perception +1 +10.16 1/1 Agility +2 -4.35 1/1 Constitution +1 +2.26 ×1.43 · +43% 1/1 Strength +1 -2.23 ×0.42 · -58% 1/1 | Str+1 3.84, Con+1 5.29, Agi+2 4.35 → Str+1 1.61, Con+1 7.55, Per+1 10.16 | +0.24 | 1 |
| Boar | dodaje FEP | Perception +1 +4.20 1/1 Strength +1 -2.40 1/1 Agility +1 -1.50 ×0.23 · -77% 1/1 Dexterity +1 -1.50 1/1 +2 | Agi+1 1.95, Con+1 1.50, Dex+1 1.50, Str+1 2.40 → Agi+1 0.45, Con+1 2.00, Per+1 4.20, Cha+1 0.45 | -0.04 | 1 |
| Wolf | dodaje FEP | Perception +1 +4.20 1/1 Strength +2 -3.00 1/1 Agility +1 -0.67 ×0.40 · -60% 1/1 Charisma +1 -0.67 ×0.40 · -60% 1/1 | Agi+1 1.12, Con+1 2.00, Str+2 3.00, Cha+1 1.12 → Agi+1 0.45, Con+1 2.00, Per+1 4.20, Cha+1 0.45 | -0.50 | 1 |
| Ice Bear | dodaje FEP | Strength +2 -6.00 1/1 Perception +1 +4.20 1/1 Agility +1 -0.11 ×0.80 · -20% 1/1 Charisma +1 -0.11 ×0.80 · -20% 1/1 | Agi+1 0.56, Con+1 2.00, Str+2 6.00, Cha+1 0.56 → Agi+1 0.45, Con+1 2.00, Per+1 4.20, Cha+1 0.45 | -1.28 | 1 |
| Cave louse | dodaje FEP | Perception +1 +4.20 1/1 Agility +1 -2.55 ×0.15 · -85% 1/1 Will +2 -1.20 1/1 Constitution +1 +0.50 ×1.33 · +33% 1/1 +2 | Agi+1 3.00, Con+1 1.50, Dex+1 0.48, Wil+2 1.20 → Agi+1 0.45, Con+1 2.00, Per+1 4.20, Cha+1 0.45 | -0.04 | 1 |
| Ant | dodaje FEP | Perception +1 +4.20 1/1 Agility +1 -3.45 ×0.12 · -88% 1/1 Dexterity +1 -1.50 1/1 Constitution +1 +0.50 ×1.33 · +33% 1/1 +1 | Agi+1 3.90, Con+1 1.50, Dex+1 1.50 → Agi+1 0.45, Con+1 2.00, Per+1 4.20, Cha+1 0.45 | +0.04 | 1 |
| Boreworm | dodaje FEP | Perception +1 +4.20 1/1 Agility +1 -2.55 ×0.15 · -85% 1/1 Constitution +1 +0.80 ×1.67 · +67% 1/1 Dexterity +1 -0.60 1/1 +1 | Agi+1 3.00, Con+1 1.20, Dex+1 0.60, Cha+1 0.60 → Agi+1 0.45, Con+1 2.00, Per+1 4.20, Cha+1 0.45 | +0.28 | 1 |