🧂 Co robią przyprawy

31 online

Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Buckthorn🪵 drewno

Par z / bez
19
Par zamiany
581
Porównano w potrawach
13/21
Głód Δ
+0.36
Energia Δ
0.00

Charakter składnika

Dodaje nowe FEP-y, których bez niego nie ma: Intelligence +1 +3.11 7/9 Will +1 +1.50 2/3 Dexterity +1 +2.25 1/1

Średni mnożnik FEP-ów obecnych po obu stronach: ×1.04, rosną w 9% przypadków.

Per potrawa

Potrawa Typ Efekt Przykład: bez → z Głód Δ Par
Smoked Wolfdog dodaje FEP Intelligence +1 +4.00 7/7 Intelligence +2 -0.13 ×0.98 · -2% 7/7 Int+2 9.30, Str+2 3.00 → Int+2 9.30, Str+2 3.00, Int+1 4.65 +0.50 7
Smoked Badger Botillo podbija Constitution +1 +1.65 ×1.22 · +22% 1/1 Con+1 7.50, Agi+1 4.50 → Con+1 9.15, Agi+1 4.50 +0.22 1
Smoked Big Bear Banger podbija Strength +1 +4.35 ×1.33 · +33% 1/1 Str+2 6.00, Str+1 13.05 → Str+2 6.00, Str+1 17.40 +0.58 1
Smoked Boar Baloney bez efektu FEP-y identyczne – nic nie zmienia Str+1 3.00, Agi+1 3.00, Con+1 3.00 → Str+1 3.00, Agi+1 3.00, Con+1 3.00 -0.29 1
Smoked Boar Boudin dodaje FEP Will +1 +2.25 1/1 Str+1 4.50, Con+1 4.50 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 +0.30 1
Smoked Cow Chorizo podbija Constitution +1 +7.12 ×1.73 · +73% 1/1 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 16.87, Str+1 4.50, Wil+1 0.75 +0.95 1
Smoked Delicious Deer Dog podbija Agility +2 +5.25 ×1.70 · +70% 1/1 Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 12.75, Int+1 3.00, Per+1 3.00 +1.40 1
Smoked Elk Dog bez efektu FEP-y identyczne – nic nie zmienia Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 4.50 -0.47 1
Smoked Fox Fuet bez efektu FEP-y identyczne – nic nie zmienia Str+1 6.52, Agi+1 4.50 → Str+1 6.53, Agi+1 4.50 -0.49 1
Smoked Fox Wurst dodaje FEP Strength +1 +1.50 1/1 Per+1 3.00, Int+1 4.50 → Per+1 3.00, Int+1 4.50, Str+1 1.50 +0.20 1
Smoked Lynxalami dodaje FEP Will +1 +2.25 1/1 Per+1 2.93, Agi+2 3.00, Con+1 3.60 → Per+1 2.93, Agi+2 3.00, Wil+1 2.25, Con+1 3.60 +0.30 1
Smoked Moodog dodaje FEP Dexterity +1 +2.25 1/1 Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Dex+1 2.25 +0.30 1
Smoked Piglet Wursts podbija Strength +1 +2.03 ×1.31 · +31% 1/1 Str+1 6.52 → Str+1 8.55 +0.27 1

Wpływ na FEP-y (pary z / bez)

FEP Δ średnia Mnożnik Δ mediana Tylko ze składnikiem Spójność Par
Intelligence +1 +3.11 ×1.00 0% +3.75 7/9 78% 9
Agility +2 +2.63 ×1.35 +35% +5.25 0/2 50% 2
Dexterity +1 +2.25 nowy FEP +2.25 1/1 100% 1
Will +1 +1.50 ×1.00 0% +2.25 2/3 67% 3
Constitution +1 +1.46 ×1.16 +16% +0.01 0/6 50% 6
Strength +1 +0.88 ×1.08 +8% 0.00 1/9 44% 9
Intelligence +2 -0.11 ×0.99 -1% 0.00 0/8 0% 8

Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Linden🪵 drewno dodaje FEP Strength +1 -0.30 11/24 Intelligence +1 +3.70 9/10 Intelligence +2 -0.23 ×0.97 · -3% 10/24 Agility +1 -0.69 ×0.84 · -16% 1/7 +5 Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.12, Str+1 3.75 → Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13, Agi+1 3.75 +0.29 24
Bay willow🪵 drewno dodaje FEP Intelligence +1 +3.36 9/11 Strength +2 -0.39 ×0.96 · -4% 11/24 Strength +1 -0.16 ×1.01 · +1% 11/24 Intelligence +2 -0.83 ×0.91 · -9% 10/24 +5 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Str+1 3.75 → Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13, Agi+1 3.75 +0.19 24
Laurel🪵 drewno dodaje FEP Strength +1 +0.24 1/11 Intelligence +1 +2.50 ×0.92 · -8% 5/8 Strength +2 -0.83 ×0.92 · -8% 8/24 Constitution +1 -0.06 8/24 +7 Con+2 11.46, Wil+1 3.00, Cha+1 1.80, Dex+1 1.50 → Con+2 6.00, Wil+1 6.00, Cha+1 1.80, Dex+1 1.50 +0.01 24
Almond tree🪵 drewno dodaje FEP Dexterity +1 -3.41 ×0.64 · -36% 1/12 Intelligence +1 +2.52 9/12 Strength +1 +0.16 ×0.95 · -5% 11/23 Intelligence +2 -0.08 ×0.98 · -2% 10/23 +5 Int+2 7.50, Str+2 3.00, Dex+1 3.75, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Int+1 3.75, Agi+1 0.01 -0.14 23
Sycamore🪵 drewno dodaje FEP Intelligence +2 -5.79 ×0.65 · -35% 9/22 Charisma +1 -1.55 ×0.90 · -10% 9/22 Perception +2 -4.33 ×0.61 · -39% 7/22 Intelligence +1 +3.55 6/7 +7 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13, Con+1 3.75 → Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13, Agi+1 3.75 -1.57 22
Chastetree🪵 drewno dodaje FEP Strength +1 +0.40 1/11 Intelligence +1 +0.55 ×0.84 · -16% 4/10 Constitution +1 +0.89 ×1.09 · +9% 6/20 Intelligence +2 -0.42 ×1.02 · +2% 6/20 +5 Psy+1 17.73, Psy+2 9.00, Wil+2 18.00 → Psy+1 9.00, Psy+2 9.00, Wil+2 18.00 +0.08 20
King's Oak🪵 drewno niejednoznaczne Constitution +1 +0.74 ×1.07 · +7% 7/20 Agility +1 +0.35 ×0.95 · -5% 1/6 Intelligence +1 +0.12 ×0.76 · -24% 2/6 Dexterity +1 -1.09 ×0.58 · -42% 1/3 +1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 -0.06 20
Osier🪵 drewno dodaje FEP Strength +1 -0.12 ×0.93 · -7% 1/12 Intelligence +1 +2.20 4/7 Constitution +1 -0.25 ×1.03 · +3% 7/20 Strength +2 -0.71 ×0.84 · -16% 6/20 +6 Per+1 3.00, Int+1 4.50, Wil+1 1.50 → Per+1 3.00, Int+1 4.50, Str+1 1.50 +0.01 20
Dragontree🪵 drewno dodaje FEP Strength +1 -0.08 ×0.99 · -1% 12/19 Constitution +1 +0.93 ×1.07 · +7% 8/19 Agility +1 +0.37 ×0.95 · -5% 1/6 Will +1 +0.90 2/5 +5 Con+1 9.75, Str+1 9.38, Wil+1 0.75 → Con+1 16.87, Str+1 4.50, Wil+1 0.75 +0.47 19
Sallow🪵 drewno dodaje FEP Strength +1 -0.43 ×0.94 · -6% 1/10 Intelligence +1 +2.57 4/6 Agility +1 +0.33 ×1.03 · +3% 1/6 Constitution +1 -0.14 ×0.94 · -6% 6/17 +6 Str+1 4.50, Con+1 4.50, Agi+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 -0.06 17
Lemon tree🪵 drewno dodaje FEP Strength +1 -0.77 ×0.93 · -7% 8/17 Agility +1 +0.27 1/6 Intelligence +1 +2.55 3/5 Strength +2 -2.20 ×0.71 · -29% 5/17 +4 Per+1 14.55, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 → Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13, Agi+1 3.75 -0.32 17
Rowan🪵 drewno dodaje FEP Intelligence +1 +2.49 5/7 Strength +1 -0.11 ×0.87 · -13% 7/17 Intelligence +2 -7.08 ×0.53 · -47% 6/17 Agility +1 +0.63 1/6 +5 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Int+1 3.75 → Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13, Agi+1 3.75 -0.84 17
Conker🪵 drewno dodaje FEP Intelligence +1 +2.54 ×0.72 · -28% 5/7 Strength +1 -1.12 ×0.85 · -15% 7/17 Agility +1 +0.57 ×0.96 · -4% 1/5 Constitution +1 -0.82 ×0.88 · -12% 4/17 +4 Agi+2 7.50, Int+1 6.75, Per+1 3.00 → Agi+2 12.75, Int+1 3.00, Per+1 3.00 +0.28 17
Ash🪵 drewno bez efektu FEP-y identyczne – nic nie zmienia Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 16.87, Str+1 4.50, Wil+1 0.75 +0.12 16
Yew🪵 drewno zamienia staty Zamienia wartości między statami: Will +1 → Intelligence +1 ×8 Int+2 7.50, Str+2 3.00, Wil+1 3.75, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Int+1 3.75, Agi+1 0.01 +0.11 16
Zelkova🪵 drewno niejednoznaczne Strength +1 +0.33 1/11 Will +1 +0.88 ×1.33 · +33% 2/6 Constitution +1 +0.22 6/16 Intelligence +1 +0.30 1/5 +4 Per+1 2.93, Agi+2 3.00, Int+1 2.25, Con+1 3.60 → Per+1 2.93, Agi+2 3.00, Wil+1 2.25, Con+1 3.60 +0.21 16
Larch🪵 drewno dodaje FEP Agility +1 +0.33 ×0.94 · -6% 1/6 Strength +1 -0.18 ×0.97 · -3% 6/14 Constitution +1 +0.33 ×1.04 · +4% 5/14 Strength +2 -0.33 ×0.95 · -5% 4/14 +5 Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 12.75, Int+1 3.00, Per+1 3.00 +0.11 14
Alder🪵 drewno dodaje FEP Constitution +1 +0.51 ×1.03 · +3% 6/13 Intelligence +1 +0.38 1/4 Agility +1 -0.09 ×0.98 · -2% 4/13 Will +1 +0.75 1/3 +3 Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 12.75, Int+1 3.00, Per+1 3.00 +0.25 13
Persimmon tree🪵 drewno dodaje FEP Strength +1 +0.51 ×1.04 · +4% 1/9 Constitution +1 +0.63 ×1.16 · +16% 8/13 Agility +1 -0.98 5/13 Perception +1 -0.56 4/13 +4 Per+1 3.00, Int+1 4.50, Con+1 1.50 → Per+1 3.00, Int+1 4.50, Str+1 1.50 +0.29 13
Lotetree🪵 drewno dodaje FEP Strength +1 +0.47 1/9 Agility +1 -1.01 ×0.97 · -3% 6/13 Constitution +1 +0.89 ×1.06 · +6% 6/13 Will +1 +1.50 2/3 +4 Str+1 4.50, Con+1 4.50, Agi+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 +0.03 13
Gray alder🪵 drewno dodaje FEP Strength +1 +0.31 ×0.95 · -5% 1/9 Constitution +1 +0.93 ×1.16 · +16% 7/13 Agility +1 -0.28 ×0.95 · -5% 4/13 Will +1 +1.50 2/3 +3 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 16.87, Str+1 4.50, Wil+1 0.75 +0.31 13
Elm🪵 drewno dodaje FEP Strength +1 +0.25 ×1.03 · +3% 1/9 Constitution +1 +0.15 ×0.96 · -4% 6/13 Will +1 -0.30 2/5 Intelligence +1 +1.25 1/3 +4 Agi+2 8.93, Int+1 3.00, Per+1 3.00 → Agi+2 12.75, Int+1 3.00, Per+1 3.00 +0.12 13
Sorb tree🪵 drewno dodaje FEP Strength +1 -0.36 ×0.97 · -3% 1/10 Constitution +1 +1.46 ×1.16 · +16% 6/13 Agility +1 -0.45 5/13 Perception +1 -0.37 4/13 +3 Str+1 4.50, Con+1 4.50, Agi+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 +0.09 13
Cherry🪵 drewno dodaje FEP Strength +1 +0.12 ×0.97 · -3% 1/9 Constitution +1 +0.82 ×1.06 · +6% 6/13 Perception +1 -0.94 4/13 Will +1 +0.56 2/4 +4 Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.38, Wil+1 2.25 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Dex+1 2.25 +0.20 13
Dogwood🪵 drewno dodaje FEP Strength +1 -0.37 ×0.93 · -7% 1/9 Constitution +1 +1.46 ×1.16 · +16% 6/13 Perception +1 -0.93 4/13 Agility +1 -0.75 ×0.90 · -10% 4/13 +5 Per+1 3.00, Int+1 4.50, Dex+1 1.50 → Per+1 3.00, Int+1 4.50, Str+1 1.50 +0.11 13
Chestnut tree🪵 drewno dodaje FEP Strength +1 +0.09 ×1.03 · +3% 1/10 Constitution +1 +0.32 ×1.04 · +4% 6/13 Agility +1 -0.56 ×0.92 · -8% 4/13 Intelligence +1 +1.25 1/3 +6 Str+2 6.00, Str+1 13.05 → Str+2 6.00, Str+1 17.40 +0.11 13
Stonepine🪵 drewno dodaje FEP Agility +1 +0.63 1/6 Strength +1 +0.50 ×1.02 · +2% 6/13 Constitution +1 -0.52 ×0.95 · -5% 4/13 Strength +2 -0.51 ×0.94 · -6% 4/13 +5 Psy+1 17.73, Psy+2 9.00, Wil+2 18.00 → Psy+1 9.00, Psy+2 9.00, Wil+2 18.00 -0.14 13
Strawberry tree🪵 drewno dodaje FEP Agility +1 +0.63 1/6 Strength +1 -0.56 ×0.94 · -6% 6/13 Constitution +1 +0.20 ×1.01 · +1% 5/13 Perception +1 -2.25 4/13 +4 Int+2 7.50, Str+2 3.00, Per+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 -0.19 13
Juniper🪵 drewno podbija Strength +1 -3.48 ×0.90 · -10% 8/12 Constitution +1 +1.00 ×1.10 · +10% 4/12 Agility +1 +0.94 1/4 Intelligence +1 -0.75 3/12 +2 Str+1 4.50, Con+1 4.50, Int+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 -0.26 12
Elderberry bush podbija Strength +1 -0.09 6/10 Constitution +1 +1.44 ×1.15 · +15% 4/10 Agility +1 +0.94 1/4 Intelligence +1 -1.63 3/10 +2 Str+1 4.50, Con+1 4.50, Per+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 +0.22 10
Crampbark🪵 drewno dodaje FEP Strength +1 -0.25 ×1.05 · +5% 7/10 Constitution +1 +1.30 ×1.24 · +24% 5/10 Agility +1 +0.94 1/4 Will +1 +0.75 1/3 +3 Str+1 4.50, Con+1 4.50, Dex+1 2.25 → Str+1 4.50, Con+1 4.50, Wil+1 2.25 +0.30 10
Wartybirch🪵 drewno dodaje FEP Constitution +1 -1.84 ×0.96 · -4% 5/10 Perception +1 -0.75 ×0.91 · -9% 5/10 Intelligence +1 +2.25 2/4 Will +1 +0.75 ×0.99 · -1% 1/3 +4 Int+2 7.50, Str+2 3.00, Con+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 -0.38 10
Fig tree🪵 drewno dodaje FEP Constitution +1 -2.22 ×0.80 · -20% 4/10 Agility +1 +0.94 1/4 Will +1 -0.75 ×0.99 · -1% 1/4 Intelligence +1 +0.75 1/4 +5 Int+2 10.50, Str+2 4.32, Wil+1 5.25 → Int+2 10.50, Str+2 4.32, Int+1 5.25 -0.19 10
Moundtree🪵 drewno niejednoznaczne Intelligence +1 +0.60 2/5 Strength +1 -1.99 ×0.84 · -16% 4/10 Dexterity +1 -1.69 1/4 Agility +1 +0.94 1/4 +4 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Int+1 3.75 → Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13, Agi+1 3.75 -0.41 10
Mallorn🪵 drewno dodaje FEP Strength +1 -1.31 ×0.89 · -11% 4/9 Constitution +1 -1.09 ×0.94 · -6% 4/9 Agility +1 +0.94 1/4 Intelligence +1 +0.75 1/4 +4 Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Int+1 2.25 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Dex+1 2.25 -0.23 9
Cypress🪵 drewno dodaje FEP Strength +1 -0.69 ×0.88 · -12% 5/8 Constitution +1 +2.19 ×1.24 · +24% 4/8 Agility +1 +0.94 1/4 Charisma +1 -2.00 3/8 +2 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 16.87, Str+1 4.50, Wil+1 0.75 +0.28 8
Towercap🪵 drewno podbija Will +1 +1.75 ×1.50 · +50% 1/3 Intelligence +1 -1.50 ×0.83 · -17% 2/4 Strength +1 -1.13 2/4 Constitution +2 -2.22 ×0.73 · -27% 1/4 Per+1 2.93, Agi+2 3.00, Str+1 2.25, Con+1 3.60 → Per+1 2.93, Agi+2 3.00, Wil+1 2.25, Con+1 3.60 -0.31 4
Oak🪵 drewno dodaje FEP Strength +1 +1.50 ×1.06 · +6% 2/3 Constitution +2 +5.47 ×1.73 · +73% 1/3 Intelligence +1 +3.75 1/1 Will +1 -1.92 ×0.61 · -39% 1/3 Con+1 3.75, Str+1 4.50, Wil+1 4.92, Con+2 7.50 → Con+1 3.75, Str+1 4.50, Wil+1 3.00, Con+2 12.97 +1.15 3
Hornbeam🪵 drewno zamienia staty Zamienia wartości między statami: Charisma +1 → Intelligence +1 ×1 Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 0.00 2
Tea bush🪵 drewno dodaje FEP Intelligence +2 -5.25 ×0.59 · -41% 1/2 Agility +1 +3.75 1/1 Intelligence +1 +3.75 1/1 Int+2 12.75, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +0.05 2
Apple tree🪵 drewno dodaje FEP Intelligence +2 -4.80 ×0.61 · -39% 1/2 Agility +1 +3.75 1/1 Intelligence +1 +3.75 1/1 Int+2 12.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +0.10 2
Southronpine🪵 drewno niejednoznaczne Strength +1 -1.37 ×0.88 · -12% 2/2 Constitution +1 -4.72 ×0.76 · -24% 1/2 Str+1 1.13, Con+1 19.46 → Str+1 1.13, Con+1 14.74 -0.50 2
Mayflower tree🪵 drewno dodaje FEP Intelligence +1 +3.75 2/2 Strength +2 -2.61 ×0.60 · -40% 2/2 Int+2 7.50, Str+2 7.97 → Int+2 7.50, Str+2 4.77, Int+1 3.75 -0.20 2
Blackpine🪵 drewno dodaje FEP Intelligence +1 +3.75 2/2 Strength +2 -1.67 ×0.70 · -30% 2/2 Int+2 7.50, Str+2 6.82 → Int+2 7.50, Str+2 4.77, Int+1 3.75 +0.05 2
Checkertree🪵 drewno podbija Strength +1 +3.00 ×1.12 · +12% 1/1 Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 27.75 +1.94 1
Plum tree🪵 drewno podbija Strength +1 +3.00 ×1.12 · +12% 1/1 Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 27.75 +1.45 1
Salt🧂 przyprawa dodaje FEP Intelligence +1 +3.75 1/1 Intelligence +2 -0.90 ×0.89 · -11% 1/1 Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +0.26 1
Chives🧂 przyprawa dodaje FEP Intelligence +1 +3.75 1/1 Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +0.50 1
Clove of Garlic🧂 przyprawa dodaje FEP Intelligence +1 +3.75 1/1 Intelligence +2 -1.80 ×0.81 · -19% 1/1 Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +0.02 1
Kvann🧂 przyprawa dodaje FEP Intelligence +1 +3.75 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +0.50 1
Laurel Leaves🧂 przyprawa dodaje FEP Intelligence +1 +3.75 1/1 Intelligence +2 -0.75 ×0.91 · -9% 1/1 Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +0.30 1
Juniper Berries🧂 przyprawa dodaje FEP Intelligence +1 +3.75 1/1 Strength +2 -1.77 ×0.63 · -37% 1/1 Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +0.03 1
Beech🪵 drewno dodaje FEP Intelligence +1 +3.75 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +1.17 1
Willow🪵 drewno zamienia staty Zamienia wartości między statami: Strength +1 → Intelligence +1 ×1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 0.00 1
Spruce🪵 drewno dodaje FEP Intelligence +1 +3.75 1/1 Strength +2 -0.39 ×0.88 · -12% 1/1 Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +0.40 1
Tree Heath🪵 drewno dodaje FEP Intelligence +1 +3.75 1/1 Intelligence +2 -3.00 ×0.71 · -29% 1/1 Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 -0.30 1
Whitebeam🪵 drewno zamienia staty Zamienia wartości między statami: Will +1 → Intelligence +1 ×1 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 0.00 1
Cedar🪵 drewno dodaje FEP Intelligence +1 +3.75 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 +1.16 1