🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Brill Roe

With / without pairs
3
Swap pairs
4
Compared in dishes
1/1
Hunger Δ
-0.15
Energy Δ
0.00

Ingredient character

Adds new FEPs that do not exist without it: Dexterity +1 +2.53 3/3

Average multiplier of FEPs present on both sides: ×0.45, growing in 0% of cases.

Per dish

Dish Type Effect Example: without → with Hunger Δ Pairs
Iced Caviar adds FEP Intelligence +1 -2.55 ×0.06 · -94% 3/3 Dexterity +1 +2.53 3/3 Perception +1 -0.95 ×0.84 · -16% 3/3 Int+1 3.28, Per+1 3.00 → Int+1 0.14, Per+1 3.00, Dex+1 3.08 -0.15 3

Effect on FEPs (with / without pairs)

FEP Δ average Multiplier Δ median Only with ingredient Consistency Pairs
Dexterity +1 +2.53 new FEP +2.63 3/3 100% 3
Perception +1 -0.95 ×0.84 -16% 0.00 0/3 0% 3
Intelligence +1 -2.55 ×0.06 -94% -2.68 0/3 0% 3

Multiplier: average of (value with spice ÷ value without), i.e. by what percent the spice raised the stat; "new FEP" = absent without the spice. Only with ingredient: in how many pairs this FEP exists only in the variant with the ingredient. Consistency: share of pairs with a positive change.

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Caviar adds FEP Psyche +1 -3.82 1/1 Intelligence +1 -3.44 ×0.04 · -96% 1/1 Dexterity +1 +3.08 1/1 Perception +1 -1.50 ×0.67 · -33% 1/1 Int+1 3.58, Per+1 4.50, Psy+1 3.82 → Int+1 0.14, Per+1 3.00, Dex+1 3.08 -0.90 1
Salt🧂 spice adds FEP Intelligence +1 -3.19 ×0.03 · -97% 1/1 Dexterity +1 +1.88 1/1 Int+1 3.28, Per+1 3.00 → Int+1 0.09, Per+1 3.00, Dex+1 1.88 -0.21 1
Laurel Leaves🧂 spice adds FEP Intelligence +1 -2.71 ×0.03 · -97% 1/1 Dexterity +1 +1.88 1/1 Int+1 2.80, Per+1 3.00 → Int+1 0.09, Per+1 3.00, Dex+1 1.88 -0.14 1
Juniper Berries🧂 spice adds FEP Perception +1 -2.85 ×0.51 · -49% 1/1 Intelligence +1 -1.91 ×0.05 · -96% 1/1 Dexterity +1 +1.88 1/1 Int+1 2.00, Per+1 5.85 → Int+1 0.09, Per+1 3.00, Dex+1 1.88 -0.47 1