🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Brill

Par z / bez
0
Par zamiany
61
Porównano w potrawach
0/3
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Salmon dodaje FEP Charisma +1 -6.10 4/5 Strength +1 +2.05 ×1.78 · +78% 4/5 Intelligence +1 +0.07 ×1.63 · +63% 4/5 Dexterity +1 +3.78 ×1.40 · +40% 2/3 +3 Int+2 3.00, Per+1 3.72, Cha+1 9.30 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 -0.03 5
Haddock dodaje FEP Intelligence +1 -1.56 ×0.74 · -26% 4/5 Strength +1 +1.31 ×1.46 · +46% 4/5 Dexterity +1 +4.37 ×2.74 · +174% 2/3 Agility +1 -2.71 ×1.97 · +97% 3/5 +3 Int+2 3.00, Per+1 4.74, Agi+1 7.44 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 +0.23 5
Roach podbija Intelligence +1 -0.47 ×1.05 · +5% 4/4 Strength +1 +0.19 ×1.17 · +17% 4/4 Dexterity +1 +1.24 ×1.05 · +5% 1/3 Will +1 +1.44 ×1.75 · +75% 1/4 +2 Int+1 5.42, Per+1 2.70, Str+1 1.07 → Int+1 2.25, Per+1 3.00, Dex+1 4.50, Str+1 1.11 +0.22 4
Mullet dodaje FEP Dexterity +1 +4.02 ×1.75 · +75% 2/3 Strength +1 +1.21 ×1.28 · +28% 3/4 Intelligence +1 -0.92 ×0.82 · -18% 3/4 Perception +1 -4.73 ×0.57 · -43% 2/4 +2 Int+2 3.00, Per+1 12.09 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 +0.23 4
Zander dodaje FEP Intelligence +1 -0.36 ×1.24 · +24% 4/4 Strength +1 +0.40 ×1.18 · +18% 3/4 Dexterity +1 +4.95 2/2 Perception +1 -1.35 ×0.81 · -19% 2/4 +3 Int+2 2.79, Per+1 6.00, Int+1 1.80 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 +0.54 4
Asp podbija Perception +1 -2.03 ×0.50 · -50% 4/4 Intelligence +1 +2.69 ×2.28 · +128% 3/4 Strength +1 -1.12 ×0.83 · -17% 3/4 Dexterity +1 +2.52 ×2.20 · +120% 2/4 +3 Int+2 3.26, Per+1 6.00, Dex+1 1.80 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 +0.29 4
Perch dodaje FEP Perception +1 -2.16 ×0.65 · -35% 3/3 Intelligence +1 -0.82 ×1.90 · +90% 3/3 Dexterity +1 +4.95 2/2 Strength +1 -1.22 ×0.71 · -29% 2/3 +2 Int+2 2.33, Per+1 6.00, Int+1 2.70 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 +0.24 3
Grayling dodaje FEP Strength +1 -0.78 ×0.95 · -5% 3/3 Perception +1 -0.60 ×0.93 · -7% 3/3 Intelligence +1 +0.34 ×1.27 · +27% 3/3 Dexterity +1 +4.50 1/1 +2 Int+1 5.00, Per+1 3.23, Str+1 0.93 → Int+1 2.25, Per+1 3.00, Dex+1 4.50, Str+1 1.11 +0.20 3
Plaice dodaje FEP Perception +1 -2.11 ×0.50 · -50% 3/3 Intelligence +1 +1.11 ×2.22 · +122% 3/3 Dexterity +1 +3.42 ×1.40 · +40% 1/2 Strength +1 -1.26 ×0.83 · -17% 2/3 +2 Int+2 3.25, Per+1 6.00, Int+1 1.80 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 +0.30 3
Silver Bream dodaje FEP Intelligence +1 -1.38 ×0.79 · -21% 3/3 Strength +1 +1.80 ×1.40 · +40% 2/3 Dexterity +1 +5.40 1/1 Perception +1 -3.00 ×0.50 · -50% 1/3 +3 Int+2 2.79, Per+1 6.00, Int+1 1.50 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 +0.52 3
Cod dodaje FEP Strength +1 +1.80 ×1.40 · +40% 2/3 Intelligence +1 -1.41 ×0.82 · -18% 2/3 Perception +1 -8.62 ×0.26 · -74% 1/3 Dexterity +1 +5.40 1/1 +3 Int+2 3.00, Per+1 11.62 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 +0.18 3
Pike dodaje FEP Intelligence +1 -2.45 ×0.56 · -44% 2/2 Strength +1 +0.76 ×0.98 · -2% 2/2 Dexterity +1 +4.50 1/1 Agility +1 -0.38 ×0.66 · -34% 1/2 +1 Int+1 5.00, Per+1 2.70, Str+1 2.00 → Int+1 2.25, Per+1 3.00, Dex+1 4.50, Str+1 1.11 +0.08 2
Whiting dodaje FEP Dexterity +1 +4.95 2/2 Will +1 -2.57 2/2 Perception +1 -0.45 ×0.91 · -9% 2/2 Intelligence +1 -2.75 ×0.45 · -55% 1/2 +1 Int+2 4.65, Per+1 4.20, Wil+1 4.20 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 +0.12 2
Burbot dodaje FEP Intelligence +1 -1.38 ×0.73 · -28% 2/2 Strength +1 +1.29 ×1.30 · +30% 2/2 Constitution +1 -0.53 2/2 Dexterity +1 +4.50 1/1 +2 Int+1 5.00, Per+1 2.70, Str+1 0.93, Con+1 0.67 → Int+1 2.25, Per+1 3.00, Dex+1 4.50, Str+1 1.11 +0.35 2
Abyss Gazer podbija Perception +2 -2.25 2/2 Intelligence +1 +1.89 ×1.68 · +68% 2/2 Strength +1 +0.63 ×1.11 · +11% 2/2 Dexterity +1 +1.44 ×1.40 · +40% 1/2 Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 → Str+1 8.40, Int+1 4.28, Agi+1 0.75 -0.25 2
Chub podbija Strength +1 +2.10 ×1.58 · +58% 2/2 Charisma +1 -0.56 2/2 Dexterity +1 +1.44 ×1.40 · +40% 1/2 Agility +1 +0.15 ×1.25 · +25% 1/2 Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 → Str+1 8.40, Int+1 4.28, Agi+1 0.75 +0.47 2
Zope dodaje FEP Dexterity +1 +4.50 1/1 Intelligence +1 -2.75 ×0.45 · -55% 1/1 Perception +1 -0.33 ×0.90 · -10% 1/1 Strength +1 +0.18 ×1.19 · +19% 1/1 Int+1 5.00, Per+1 3.33, Str+1 0.93 → Int+1 2.25, Per+1 3.00, Dex+1 4.50, Str+1 1.11 +0.26 1
Sturgeon dodaje FEP Psyche +1 -4.76 1/1 Dexterity +1 +4.50 1/1 Intelligence +1 -0.75 ×0.75 · -25% 1/1 Perception +1 +0.30 ×1.11 · +11% 1/1 +1 Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 → Int+1 2.25, Per+1 3.00, Dex+1 4.50, Str+1 1.11 -0.10 1
Saithe dodaje FEP Dexterity +1 +5.40 1/1 Agility +1 -3.60 1/1 Perception +1 -0.60 ×0.83 · -17% 1/1 Int+2 4.65, Per+1 3.60, Agi+1 3.60 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 +0.24 1
Rose fish dodaje FEP Dexterity +1 +5.40 1/1 Charisma +1 -4.20 1/1 Perception +1 -1.20 ×0.71 · -29% 1/1 Int+2 4.65, Per+1 4.20, Cha+1 4.20 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 0.00 1
Lavaret podbija Intelligence +1 +2.88 ×3.06 · +206% 1/1 Constitution +1 -2.40 1/1 Strength +1 -1.68 ×0.83 · -17% 1/1 Agility +1 +0.34 ×1.83 · +83% 1/1 Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 → Str+1 8.40, Int+1 4.28, Agi+1 0.75 -0.17 1
Eel podbija Strength +1 +2.40 ×1.40 · +40% 1/1 Agility +1 -0.15 ×0.83 · -17% 1/1 Str+1 6.00, Int+1 4.28, Agi+1 0.90 → Str+1 8.40, Int+1 4.28, Agi+1 0.75 +0.45 1
Cave angler podbija Strength +2 -5.40 1/1 Strength +1 +4.20 ×2.00 · +100% 1/1 Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 → Str+1 8.40, Int+1 4.28, Agi+1 0.75 -1.32 1
Bass podbija Will +1 +1.68 ×2.00 · +100% 1/1 Strength +1 +1.20 ×1.40 · +40% 1/1 Perception +1 -0.96 1/1 Str+1 3.00, Int+1 5.04, Wil+1 1.68, Per+1 0.96 → Str+1 4.20, Int+1 5.04, Wil+1 3.36 +0.38 1
Ide podbija Intelligence +1 +2.04 ×1.68 · +68% 1/1 Will +1 +1.44 ×1.75 · +75% 1/1 Strength +1 -0.84 ×0.83 · -17% 1/1 Dexterity +1 -0.60 1/1 Str+1 5.04, Int+1 3.00, Wil+1 1.92, Dex+1 0.60 → Str+1 4.20, Int+1 5.04, Wil+1 3.36 +0.41 1
Cavelacanth podbija Strength +1 +2.10 ×2.00 · +100% 1/1 Perception +2 -1.50 1/1 Dexterity +1 +1.44 ×1.40 · +40% 1/1 Str+1 2.10, Int+1 5.04, Dex+1 3.60, Per+2 1.50 → Str+1 4.20, Int+1 5.04, Dex+1 5.04 +0.11 1