Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Salmon | dodaje FEP | Charisma +1 -6.10 4/5 Strength +1 +2.05 ×1.78 · +78% 4/5 Intelligence +1 +0.07 ×1.63 · +63% 4/5 Dexterity +1 +3.78 ×1.40 · +40% 2/3 +3 | Int+2 3.00, Per+1 3.72, Cha+1 9.30 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 | -0.03 | 5 |
| Haddock | dodaje FEP | Intelligence +1 -1.56 ×0.74 · -26% 4/5 Strength +1 +1.31 ×1.46 · +46% 4/5 Dexterity +1 +4.37 ×2.74 · +174% 2/3 Agility +1 -2.71 ×1.97 · +97% 3/5 +3 | Int+2 3.00, Per+1 4.74, Agi+1 7.44 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 | +0.23 | 5 |
| Roach | podbija | Intelligence +1 -0.47 ×1.05 · +5% 4/4 Strength +1 +0.19 ×1.17 · +17% 4/4 Dexterity +1 +1.24 ×1.05 · +5% 1/3 Will +1 +1.44 ×1.75 · +75% 1/4 +2 | Int+1 5.42, Per+1 2.70, Str+1 1.07 → Int+1 2.25, Per+1 3.00, Dex+1 4.50, Str+1 1.11 | +0.22 | 4 |
| Mullet | dodaje FEP | Dexterity +1 +4.02 ×1.75 · +75% 2/3 Strength +1 +1.21 ×1.28 · +28% 3/4 Intelligence +1 -0.92 ×0.82 · -18% 3/4 Perception +1 -4.73 ×0.57 · -43% 2/4 +2 | Int+2 3.00, Per+1 12.09 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 | +0.23 | 4 |
| Zander | dodaje FEP | Intelligence +1 -0.36 ×1.24 · +24% 4/4 Strength +1 +0.40 ×1.18 · +18% 3/4 Dexterity +1 +4.95 2/2 Perception +1 -1.35 ×0.81 · -19% 2/4 +3 | Int+2 2.79, Per+1 6.00, Int+1 1.80 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 | +0.54 | 4 |
| Asp | podbija | Perception +1 -2.03 ×0.50 · -50% 4/4 Intelligence +1 +2.69 ×2.28 · +128% 3/4 Strength +1 -1.12 ×0.83 · -17% 3/4 Dexterity +1 +2.52 ×2.20 · +120% 2/4 +3 | Int+2 3.26, Per+1 6.00, Dex+1 1.80 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 | +0.29 | 4 |
| Perch | dodaje FEP | Perception +1 -2.16 ×0.65 · -35% 3/3 Intelligence +1 -0.82 ×1.90 · +90% 3/3 Dexterity +1 +4.95 2/2 Strength +1 -1.22 ×0.71 · -29% 2/3 +2 | Int+2 2.33, Per+1 6.00, Int+1 2.70 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 | +0.24 | 3 |
| Grayling | dodaje FEP | Strength +1 -0.78 ×0.95 · -5% 3/3 Perception +1 -0.60 ×0.93 · -7% 3/3 Intelligence +1 +0.34 ×1.27 · +27% 3/3 Dexterity +1 +4.50 1/1 +2 | Int+1 5.00, Per+1 3.23, Str+1 0.93 → Int+1 2.25, Per+1 3.00, Dex+1 4.50, Str+1 1.11 | +0.20 | 3 |
| Plaice | dodaje FEP | Perception +1 -2.11 ×0.50 · -50% 3/3 Intelligence +1 +1.11 ×2.22 · +122% 3/3 Dexterity +1 +3.42 ×1.40 · +40% 1/2 Strength +1 -1.26 ×0.83 · -17% 2/3 +2 | Int+2 3.25, Per+1 6.00, Int+1 1.80 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 | +0.30 | 3 |
| Silver Bream | dodaje FEP | Intelligence +1 -1.38 ×0.79 · -21% 3/3 Strength +1 +1.80 ×1.40 · +40% 2/3 Dexterity +1 +5.40 1/1 Perception +1 -3.00 ×0.50 · -50% 1/3 +3 | Int+2 2.79, Per+1 6.00, Int+1 1.50 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 | +0.52 | 3 |
| Cod | dodaje FEP | Strength +1 +1.80 ×1.40 · +40% 2/3 Intelligence +1 -1.41 ×0.82 · -18% 2/3 Perception +1 -8.62 ×0.26 · -74% 1/3 Dexterity +1 +5.40 1/1 +3 | Int+2 3.00, Per+1 11.62 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 | +0.18 | 3 |
| Pike | dodaje FEP | Intelligence +1 -2.45 ×0.56 · -44% 2/2 Strength +1 +0.76 ×0.98 · -2% 2/2 Dexterity +1 +4.50 1/1 Agility +1 -0.38 ×0.66 · -34% 1/2 +1 | Int+1 5.00, Per+1 2.70, Str+1 2.00 → Int+1 2.25, Per+1 3.00, Dex+1 4.50, Str+1 1.11 | +0.08 | 2 |
| Whiting | dodaje FEP | Dexterity +1 +4.95 2/2 Will +1 -2.57 2/2 Perception +1 -0.45 ×0.91 · -9% 2/2 Intelligence +1 -2.75 ×0.45 · -55% 1/2 +1 | Int+2 4.65, Per+1 4.20, Wil+1 4.20 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 | +0.12 | 2 |
| Burbot | dodaje FEP | Intelligence +1 -1.38 ×0.73 · -28% 2/2 Strength +1 +1.29 ×1.30 · +30% 2/2 Constitution +1 -0.53 2/2 Dexterity +1 +4.50 1/1 +2 | Int+1 5.00, Per+1 2.70, Str+1 0.93, Con+1 0.67 → Int+1 2.25, Per+1 3.00, Dex+1 4.50, Str+1 1.11 | +0.35 | 2 |
| Abyss Gazer | podbija | Perception +2 -2.25 2/2 Intelligence +1 +1.89 ×1.68 · +68% 2/2 Strength +1 +0.63 ×1.11 · +11% 2/2 Dexterity +1 +1.44 ×1.40 · +40% 1/2 | Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 → Str+1 8.40, Int+1 4.28, Agi+1 0.75 | -0.25 | 2 |
| Chub | podbija | Strength +1 +2.10 ×1.58 · +58% 2/2 Charisma +1 -0.56 2/2 Dexterity +1 +1.44 ×1.40 · +40% 1/2 Agility +1 +0.15 ×1.25 · +25% 1/2 | Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 → Str+1 8.40, Int+1 4.28, Agi+1 0.75 | +0.47 | 2 |
| Zope | dodaje FEP | Dexterity +1 +4.50 1/1 Intelligence +1 -2.75 ×0.45 · -55% 1/1 Perception +1 -0.33 ×0.90 · -10% 1/1 Strength +1 +0.18 ×1.19 · +19% 1/1 | Int+1 5.00, Per+1 3.33, Str+1 0.93 → Int+1 2.25, Per+1 3.00, Dex+1 4.50, Str+1 1.11 | +0.26 | 1 |
| Sturgeon | dodaje FEP | Psyche +1 -4.76 1/1 Dexterity +1 +4.50 1/1 Intelligence +1 -0.75 ×0.75 · -25% 1/1 Perception +1 +0.30 ×1.11 · +11% 1/1 +1 | Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 → Int+1 2.25, Per+1 3.00, Dex+1 4.50, Str+1 1.11 | -0.10 | 1 |
| Saithe | dodaje FEP | Dexterity +1 +5.40 1/1 Agility +1 -3.60 1/1 Perception +1 -0.60 ×0.83 · -17% 1/1 | Int+2 4.65, Per+1 3.60, Agi+1 3.60 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 | +0.24 | 1 |
| Rose fish | dodaje FEP | Dexterity +1 +5.40 1/1 Charisma +1 -4.20 1/1 Perception +1 -1.20 ×0.71 · -29% 1/1 | Int+2 4.65, Per+1 4.20, Cha+1 4.20 → Int+2 4.65, Per+1 3.00, Dex+1 5.40 | 0.00 | 1 |
| Lavaret | podbija | Intelligence +1 +2.88 ×3.06 · +206% 1/1 Constitution +1 -2.40 1/1 Strength +1 -1.68 ×0.83 · -17% 1/1 Agility +1 +0.34 ×1.83 · +83% 1/1 | Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 → Str+1 8.40, Int+1 4.28, Agi+1 0.75 | -0.17 | 1 |
| Eel | podbija | Strength +1 +2.40 ×1.40 · +40% 1/1 Agility +1 -0.15 ×0.83 · -17% 1/1 | Str+1 6.00, Int+1 4.28, Agi+1 0.90 → Str+1 8.40, Int+1 4.28, Agi+1 0.75 | +0.45 | 1 |
| Cave angler | podbija | Strength +2 -5.40 1/1 Strength +1 +4.20 ×2.00 · +100% 1/1 | Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 → Str+1 8.40, Int+1 4.28, Agi+1 0.75 | -1.32 | 1 |
| Bass | podbija | Will +1 +1.68 ×2.00 · +100% 1/1 Strength +1 +1.20 ×1.40 · +40% 1/1 Perception +1 -0.96 1/1 | Str+1 3.00, Int+1 5.04, Wil+1 1.68, Per+1 0.96 → Str+1 4.20, Int+1 5.04, Wil+1 3.36 | +0.38 | 1 |
| Ide | podbija | Intelligence +1 +2.04 ×1.68 · +68% 1/1 Will +1 +1.44 ×1.75 · +75% 1/1 Strength +1 -0.84 ×0.83 · -17% 1/1 Dexterity +1 -0.60 1/1 | Str+1 5.04, Int+1 3.00, Wil+1 1.92, Dex+1 0.60 → Str+1 4.20, Int+1 5.04, Wil+1 3.36 | +0.41 | 1 |
| Cavelacanth | podbija | Strength +1 +2.10 ×2.00 · +100% 1/1 Perception +2 -1.50 1/1 Dexterity +1 +1.44 ×1.40 · +40% 1/1 | Str+1 2.10, Int+1 5.04, Dex+1 3.60, Per+2 1.50 → Str+1 4.20, Int+1 5.04, Dex+1 5.04 | +0.11 | 1 |