🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Boreworm

With / without pairs
0
Swap pairs
262
Compared in dishes
0/7
Hunger Δ
–
Energy Δ
–

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Bee adds FEP Agility +1 -2.58 ×4.17 · +317% 13/14 Constitution +1 -1.03 ×0.91 · -9% 13/14 Dexterity +1 -0.07 ×0.27 · -73% 7/11 Charisma +1 +1.44 8/8 +5 Agi+1 0.72, Con+1 1.20, Dex+1 6.73 → Agi+1 3.00, Con+1 1.20, Dex+1 0.48, Wil+1 0.45 -0.38 14
Mammoth adds FEP Strength +2 -3.95 ×0.56 · -44% 11/11 Constitution +1 -0.24 ×0.94 · -6% 9/11 Dexterity +1 +1.59 7/7 Will +2 -1.46 ×0.54 · -46% 6/11 +4 Agi+1 4.00, Str+1 2.00, Str+2 5.34 → Agi+1 4.00, Str+1 1.20, Cha+1 1.42 -1.47 11
Ice Bear adds FEP Constitution +1 +1.52 ×2.10 · +110% 9/11 Dexterity +1 +1.46 8/8 Strength +2 -8.44 ×0.44 · -56% 5/11 Constitution +2 -8.37 5/11 +6 Agi+1 0.68, Con+1 2.00, Str+2 11.22 → Agi+1 3.00, Con+1 1.20, Dex+1 0.48, Wil+1 0.45 -2.34 11
Boar adds FEP Strength +1 -4.10 ×0.38 · -62% 8/10 Dexterity +1 +1.39 ×0.40 · -60% 6/7 Will +2 -1.42 ×0.54 · -46% 6/10 Charisma +1 +0.41 4/5 +1 Agi+1 4.63, Str+1 7.70 → Agi+1 4.00, Str+1 1.20, Cha+1 1.42 -0.62 10
Wolf adds FEP Agility +1 -2.35 ×2.01 · +101% 8/9 Dexterity +1 +1.56 7/7 Constitution +1 +1.44 ×1.40 · +40% 7/9 Will +2 -1.72 ×0.53 · -47% 5/9 +5 Agi+1 1.35, Con+1 2.00, Str+2 5.61 → Agi+1 3.00, Con+1 1.20, Dex+1 0.48, Wil+1 0.45 -0.65 9
Lynx adds FEP Constitution +1 +1.73 ×1.59 · +59% 7/9 Strength +1 -3.88 ×0.60 · -40% 6/9 Dexterity +1 +1.73 6/6 Will +2 -1.63 ×0.53 · -47% 6/9 +6 Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 4.00, Str+1 1.20, Cha+1 1.42 -0.53 9
Ant adds FEP Dexterity +1 +1.35 ×0.40 · -60% 6/7 Constitution +1 -0.11 ×0.98 · -2% 7/8 Will +1 -2.59 1/6 Will +2 +0.17 ×1.27 · +27% 5/8 +3 Agi+1 9.26, Str+1 2.00 → Agi+1 4.00, Str+1 1.20, Cha+1 1.42 -0.26 8
Troll adds FEP Dexterity +1 +1.77 6/6 Constitution +1 -0.17 ×0.97 · -3% 6/8 Agility +2 -7.44 5/8 Will +2 -2.36 ×0.50 · -50% 5/8 +5 Agi+1 3.00, Con+1 1.00, Cha+1 1.80, Str+2 10.85 → Agi+1 3.72, Con+1 1.20, Dex+1 0.75 -3.02 8
Narwhal adds FEP Constitution +1 -0.36 ×0.84 · -16% 5/7 Constitution +2 -8.42 4/7 Charisma +1 +1.25 4/4 Dexterity +1 +0.12 ×0.60 · -40% 3/4 +7 Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 4.00, Str+1 1.20, Cha+1 1.42 -1.77 7
Venison adds FEP Will +2 -1.51 ×0.53 · -47% 6/7 Constitution +1 +1.45 ×1.35 · +35% 6/7 Agility +1 -3.30 ×0.46 · -54% 5/7 Dexterity +1 +1.97 5/5 +3 Wil+2 3.50, Con+1 3.00, Per+1 3.20 → Wil+2 1.20, Con+1 1.80, Dex+1 5.00 -0.54 7
Puffin adds FEP Dexterity +1 -1.59 ×0.55 · -45% 7/7 Constitution +1 +0.52 ×1.03 · +3% 6/7 Will +2 -1.36 ×0.55 · -45% 5/7 Agility +1 +0.70 ×1.25 · +25% 2/7 +2 Agi+1 3.20, Str+1 2.00, Dex+1 4.27 → Agi+1 4.00, Str+1 1.20, Cha+1 1.42 -0.48 7
Beaver adds FEP Will +2 -0.26 ×0.87 · -13% 6/7 Constitution +1 -0.05 ×0.98 · -2% 6/7 Dexterity +1 +1.97 5/5 Will +1 -1.97 5/7 +3 Wil+2 1.20, Con+1 2.10, Wil+1 5.00 → Wil+2 1.20, Con+1 1.80, Dex+1 5.00 -0.08 7
Beef adds FEP Strength +1 -1.42 ×1.17 · +17% 6/7 Constitution +1 -0.24 ×0.93 · -7% 5/7 Charisma +1 +1.12 4/4 Will +2 +0.26 ×1.18 · +18% 4/7 +5 Agi+1 2.00, Str+1 2.00, Con+2 7.12 → Agi+1 4.00, Str+1 1.20, Cha+1 1.42 -0.72 7
Cave louse adds FEP Will +2 -3.04 ×0.35 · -65% 6/7 Dexterity +1 +1.67 ×1.25 · +25% 5/6 Constitution +1 +0.22 6/7 Charisma +1 +0.70 2/2 +1 Wil+2 7.56, Con+1 5.00 → Wil+2 1.80, Con+1 9.00, Dex+1 1.20 -0.61 7
Grey Seal adds FEP Intelligence +2 -8.85 6/7 Constitution +1 +1.53 ×1.52 · +52% 6/7 Will +2 -2.72 ×0.50 · -50% 5/7 Dexterity +1 +1.97 5/5 +5 Wil+2 3.00, Con+1 2.50, Int+2 10.60 → Wil+2 1.80, Con+1 5.00, Dex+1 1.27 -2.68 7
Badger adds FEP Agility +1 -3.85 ×0.42 · -58% 6/6 Dexterity +1 +1.97 5/5 Will +2 -1.46 ×0.54 · -46% 5/6 Constitution +1 +1.31 ×1.26 · +26% 5/6 +2 Agi+1 9.61, Str+1 1.40 → Agi+1 4.00, Str+1 1.20, Cha+1 1.42 -0.57 6
Fox adds FEP Perception +1 -2.46 5/6 Dexterity +1 +1.97 5/5 Will +2 -0.39 ×0.81 · -19% 5/6 Constitution +1 -0.06 ×0.97 · -3% 5/6 +3 Wil+2 1.80, Con+1 2.10, Per+1 5.00 → Wil+2 1.20, Con+1 1.80, Dex+1 5.00 -0.21 6
Bat adds FEP Dexterity +1 +1.97 5/5 Perception +1 -1.97 5/6 Will +2 -0.24 ×0.89 · -11% 5/6 Constitution +1 -0.06 ×0.97 · -3% 5/6 +3 Wil+2 1.20, Con+1 2.10, Per+1 5.00 → Wil+2 1.20, Con+1 1.80, Dex+1 5.00 -0.08 6
Wolverine adds FEP Agility +1 -2.46 6/6 Dexterity +1 +1.97 5/5 Will +2 -0.26 ×0.89 · -11% 5/6 Intelligence +1 -2.85 1/6 +1 Wil+2 2.40, Con+1 1.80, Agi+1 5.00 → Wil+2 1.20, Con+1 1.80, Dex+1 5.00 -0.25 6
Wildgoat adds FEP Charisma +1 -2.92 ×0.53 · -47% 6/6 Constitution +1 +3.62 ×3.32 · +232% 5/6 Dexterity +1 +1.97 5/5 Will +2 -1.51 ×0.54 · -46% 5/6 +1 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 1.80, Con+1 9.00, Dex+1 1.20 -0.11 6
Mole adds FEP Perception +1 -1.39 6/6 Constitution +1 +1.00 ×1.21 · +21% 6/6 Will +2 -0.96 ×0.69 · -31% 6/6 Dexterity +1 +1.97 5/5 +1 Wil+2 1.00, Con+1 3.00, Per+1 3.75 → Wil+2 1.20, Con+1 1.80, Dex+1 5.00 -0.09 6
Reindeer Venison adds FEP Constitution +1 +2.10 ×2.03 · +102% 4/5 Dexterity +1 +0.31 3/4 Dexterity +2 -3.56 ×0.59 · -41% 3/5 Will +2 -1.19 ×0.59 · -41% 3/5 +4 Wil+2 3.00, Con+1 3.60, Dex+2 3.60 → Wil+2 1.80, Con+1 9.00, Dex+1 1.20 -0.69 5
Beef bollock adds FEP Constitution +2 -5.96 5/5 Constitution +1 -3.39 ×0.58 · -42% 3/5 Charisma +1 +1.40 3/3 Dexterity +1 -0.67 ×0.40 · -60% 2/3 +6 Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 4.00, Str+1 1.20, Cha+1 1.42 -2.42 5
Pork adds FEP Strength +1 -12.47 ×0.21 · -79% 4/5 Constitution +1 -2.25 ×0.64 · -36% 3/5 Charisma +1 +1.22 3/3 Agility +1 +2.45 ×2.90 · +190% 2/5 +4 Str+1 25.70, Con+1 3.60 → Str+1 8.12, Con+1 2.40, Cha+1 1.44 -1.65 5
Pelican adds FEP Dexterity +1 +2.00 4/4 Perception +2 -2.67 3/5 Will +2 -0.10 ×0.93 · -7% 3/5 Intelligence +1 -1.27 2/5 +2 Wil+2 1.50, Con+1 1.80, Per+2 5.00 → Wil+2 1.20, Con+1 1.80, Dex+1 5.00 -0.32 5
Hedgehog adds FEP Dexterity +1 +1.97 5/5 Will +2 -1.86 ×0.56 · -44% 5/5 Constitution +1 -0.23 ×0.94 · -6% 5/5 Wil+2 6.05, Con+1 2.40 → Wil+2 1.20, Con+1 1.80, Dex+1 5.00 -0.32 5
Wild Mutton adds FEP Constitution +1 +3.62 ×3.32 · +232% 5/5 Charisma +1 -3.25 5/5 Dexterity +1 +1.97 5/5 Will +2 -1.51 ×0.54 · -46% 5/5 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 1.80, Con+1 9.00, Dex+1 1.20 -0.11 5
Bear adds FEP Strength +1 -1.84 ×1.81 · +81% 3/4 Charisma +1 +1.22 3/3 Constitution +1 +0.43 ×1.90 · +90% 3/4 Will +2 -2.29 ×0.47 · -53% 2/4 +3 Str+1 2.34, Con+1 3.60, Str+2 9.60 → Str+1 8.12, Con+1 2.40, Cha+1 1.44 -1.09 4
Horse bollock adds FEP Agility +2 -3.94 3/4 Charisma +1 -0.94 2/3 Constitution +1 -1.84 ×0.73 · -27% 2/4 Strength +2 -1.20 ×1.11 · +11% 2/4 +6 Agi+1 6.41, Str+1 3.00, Agi+2 6.41 → Agi+1 4.00, Str+1 1.20, Cha+1 1.42 -1.79 4
Mallard adds FEP Dexterity +1 +1.00 3/3 Constitution +1 +0.80 ×1.08 · +8% 3/4 Will +2 -1.56 ×0.58 · -42% 2/4 Charisma +1 +1.01 2/2 +3 Wil+2 4.32, Con+1 5.60 → Wil+2 1.80, Con+1 9.00, Dex+1 1.20 -0.02 4
Golden Eagle adds FEP Charisma +1 +0.94 3/3 Agility +1 -1.56 ×0.78 · -22% 2/4 Will +1 -0.94 2/4 Dexterity +1 +0.80 ×3.00 · +200% 1/2 +6 Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 1.80, Con+1 9.00, Dex+1 1.20 -0.53 4
Moose adds FEP Charisma +1 -1.55 2/4 Constitution +1 +2.47 ×2.07 · +107% 3/4 Intelligence +1 -5.17 2/4 Will +2 -1.09 ×0.60 · -40% 2/4 +5 Agi+1 1.20, Con+1 1.00, Cha+1 1.80, Int+1 6.73 → Agi+1 3.72, Con+1 1.20, Dex+1 0.75 -0.42 4
Horse adds FEP Agility +2 -2.18 3/4 Constitution +1 -0.67 ×0.76 · -24% 3/4 Strength +1 +0.65 ×1.45 · +45% 2/4 Agility +1 +1.92 ×2.07 · +107% 1/4 +3 Str+1 5.61, Con+1 3.60, Agi+2 3.84 → Str+1 8.12, Con+1 2.40, Cha+1 1.44 -0.38 4
Roe Venison adds FEP Perception +1 -1.50 2/3 Charisma +1 +1.11 2/2 Agility +1 -4.54 ×0.47 · -53% 1/3 Dexterity +1 +1.20 1/1 +1 Agi+1 8.54, Str+1 2.00 → Agi+1 4.00, Str+1 1.20, Cha+1 1.42 -0.32 3
Wild Beef adds FEP Will +2 -2.29 ×0.47 · -53% 2/3 Constitution +1 +2.00 ×1.40 · +40% 2/3 Charisma +1 +0.80 2/2 Strength +1 -1.50 1/3 +2 Wil+2 5.40, Con+1 5.00 → Wil+2 1.80, Con+1 9.00, Dex+1 1.20 -0.18 3
Adder adds FEP Will +2 -7.85 ×0.20 · -80% 3/3 Constitution +1 +3.33 ×2.11 · +111% 3/3 Dexterity +1 +1.22 3/3 Wil+2 13.50, Con+1 3.00 → Wil+2 1.80, Con+1 9.00, Dex+1 1.20 -1.78 3
Walrus adds FEP Dexterity +1 +0.81 3/3 Constitution +1 -0.45 ×0.89 · -11% 3/3 Agility +1 -2.19 ×0.61 · -39% 2/3 Charisma +1 -3.37 1/3 +2 Agi+1 5.25, Con+1 1.00, Cha+1 3.37 → Agi+1 3.72, Con+1 1.20, Dex+1 0.75 -0.28 3
Reindeer bollock adds FEP Charisma +1 +1.31 2/2 Agility +1 -1.06 ×1.33 · +33% 2/2 Dexterity +2 -23.01 ×0.18 · -82% 1/2 Perception +2 -16.02 1/2 +4 Per+1 3.74, Con+1 6.75, Dex+2 28.01, Agi+1 3.11 → Per+1 2.50, Con+1 2.70, Cha+1 1.20, Dex+2 5.00, Dex+1 1.00 -7.33 2
Wild Horse adds FEP Agility +1 -4.77 ×0.41 · -59% 2/2 Constitution +1 +6.75 ×4.00 · +300% 1/2 Charisma +1 +1.42 1/1 Dexterity +1 +1.20 1/1 +2 Wil+2 3.00, Con+1 2.25, Agi+1 3.75 → Wil+2 1.80, Con+1 9.00, Dex+1 1.20 -0.22 2
Seagull adds FEP Charisma +1 +1.11 2/2 Dexterity +1 -1.01 2/2 Agility +1 +2.00 ×2.00 · +100% 1/2 Strength +2 +1.50 ×2.00 · +100% 1/2 +2 Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 4.00, Str+1 1.20, Cha+1 1.42 +0.31 2
Mutton bollock adds FEP Charisma +2 -10.68 1/2 Dexterity +2 -4.50 1/2 Constitution +1 -3.38 ×0.67 · -33% 1/2 Strength +1 -1.80 ×0.40 · -60% 1/2 +4 Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 4.00, Str+1 1.20, Cha+1 1.42 -3.28 2
Stoat adds FEP Charisma +1 +1.11 2/2 Agility +1 -4.19 ×0.49 · -51% 1/2 Intelligence +1 -0.60 1/2 Agi+1 8.19, Str+1 1.20 → Agi+1 4.00, Str+1 1.20, Cha+1 1.42 -0.26 2
Crane adds FEP Agility +1 -2.31 ×0.73 · -27% 2/2 Charisma +1 +0.45 ×0.54 · -46% 1/2 Dexterity +1 -0.52 ×0.54 · -46% 1/2 Strength +1 -0.30 ×0.80 · -20% 1/2 +1 Agi+1 8.62, Str+1 1.50 → Agi+1 4.00, Str+1 1.20, Cha+1 1.42 -0.46 2
Pork bollock adds FEP Strength +2 -14.07 ×0.24 · -76% 2/2 Constitution +1 +5.62 ×2.66 · +166% 1/2 Will +2 -2.70 ×0.40 · -60% 1/2 Perception +1 -1.80 ×0.40 · -60% 1/2 +3 Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 1.80, Con+1 9.00, Dex+1 1.20 -4.55 2
Wood Grouse adds FEP Charisma +1 +0.70 2/2 Dexterity +1 -1.20 ×0.33 · -67% 1/2 Perception +1 -1.20 ×0.50 · -50% 1/2 Constitution +1 -0.60 ×0.67 · -33% 1/2 Agi+1 3.00, Con+1 1.80, Dex+1 1.80 → Agi+1 3.00, Con+1 1.20, Dex+1 0.60, Cha+1 0.60 -0.13 2
Eagle Owl adds FEP Perception +1 -0.80 ×1.50 · +50% 2/2 Charisma +1 +0.70 2/2 Intelligence +1 -2.00 1/2 Constitution +1 +0.60 ×2.00 · +100% 1/2 Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 → Str+2 3.00, Wil+1 2.00, Per+1 1.20, Cha+1 0.80 -0.13 2
Squirrel adds FEP Constitution +1 +2.50 ×1.63 · +63% 2/2 Will +2 -2.05 ×0.54 · -46% 2/2 Intelligence +1 -1.50 1/2 Dexterity +1 +1.20 1/1 +1 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 1.80, Con+1 9.00, Dex+1 1.20 -0.29 2
Caverat adds FEP Agility +1 -0.50 2/2 Will +2 +0.27 ×1.20 · +20% 2/2 Dexterity +1 +1.20 1/1 Charisma +1 +0.80 1/1 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 1.80, Con+1 9.00, Dex+1 1.20 +0.19 2
Swan adds FEP Intelligence +1 -1.78 1/1 Charisma +1 +1.42 1/1 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 4.00, Str+1 1.20, Cha+1 1.42 -0.08 1
Tame Reindeer Venison adds FEP Perception +1 -4.40 ×0.21 · -79% 1/1 Strength +2 +1.50 ×2.00 · +100% 1/1 Charisma +1 +0.80 1/1 Str+2 1.50, Wil+1 2.00, Per+1 5.60 → Str+2 3.00, Wil+1 2.00, Per+1 1.20, Cha+1 0.80 -0.10 1
Goat adds FEP Agility +1 -3.00 1/1 Strength +2 +1.50 ×2.00 · +100% 1/1 Charisma +1 +0.80 1/1 Perception +1 -0.80 ×0.60 · -40% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 → Str+2 3.00, Wil+1 2.00, Per+1 1.20, Cha+1 0.80 0.00 1
Quail adds FEP Dexterity +1 -4.20 1/1 Strength +2 +2.40 ×5.00 · +400% 1/1 Charisma +1 +0.80 1/1 Perception +1 -0.80 ×0.60 · -40% 1/1 Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 → Str+2 3.00, Wil+1 2.00, Per+1 1.20, Cha+1 0.80 +0.10 1
Bog turtle adds FEP Constitution +1 +5.25 ×2.40 · +140% 1/1 Will +2 -3.60 ×0.33 · -67% 1/1 Dexterity +1 +1.20 1/1 Perception +1 -1.00 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 1.80, Con+1 9.00, Dex+1 1.20 -0.28 1
Goat bollock adds FEP Constitution +1 -3.37 ×0.67 · -33% 1/1 Agility +2 -2.70 1/1 Dexterity +1 +1.20 1/1 Will +2 -0.90 ×0.67 · -33% 1/1 Wil+2 2.70, Con+1 10.12, Agi+2 2.70 → Wil+2 1.80, Con+1 6.75, Dex+1 1.20 -1.50 1
Duck adds FEP Agility +1 -1.80 1/1 Charisma +1 +1.44 1/1 Strength +1 -0.20 ×0.98 · -2% 1/1 Str+1 8.32, Con+1 2.40, Agi+1 1.80 → Str+1 8.12, Con+1 2.40, Cha+1 1.44 -0.09 1
Bullfinch adds FEP Perception +1 -4.20 1/1 Agility +1 +2.55 ×6.67 · +567% 1/1 Constitution +1 -0.80 ×0.60 · -40% 1/1 Dexterity +1 +0.60 1/1 +1 Agi+1 0.45, Con+1 2.00, Per+1 4.20, Cha+1 0.45 → Agi+1 3.00, Con+1 1.20, Dex+1 0.60, Cha+1 0.60 -0.28 1
Goshawk adds FEP Psyche +2 -2.50 1/1 Constitution +1 +0.83 ×3.24 · +224% 1/1 Charisma +1 +0.60 1/1 Dexterity +1 +0.23 ×1.62 · +62% 1/1 Agi+1 3.00, Con+1 0.37, Psy+2 2.50, Dex+1 0.37 → Agi+1 3.00, Con+1 1.20, Dex+1 0.60, Cha+1 0.60 -0.54 1