🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Bog turtle

Par z / bez
0
Par zamiany
40
Porównano w potrawach
0/1
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Mallard dodaje FEP Constitution +1 -1.85 ×0.67 · -33% 1/1 Will +2 +1.08 ×1.25 · +25% 1/1 Perception +1 +1.00 1/1 Wil+2 4.32, Con+1 5.60 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 +0.21 1
Adder dodaje FEP Will +2 -8.10 ×0.40 · -60% 1/1 Perception +1 +1.00 1/1 Constitution +1 +0.75 ×1.25 · +25% 1/1 Wil+2 13.50, Con+1 3.00 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 -2.31 1
Beef dodaje FEP Constitution +1 -5.25 ×0.42 · -58% 1/1 Will +2 +3.90 ×3.60 · +260% 1/1 Strength +1 -3.00 1/1 Perception +1 +1.00 1/1 Wil+2 1.50, Con+1 9.00, Str+1 3.00 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 +0.09 1
Mammoth dodaje FEP Constitution +1 -5.25 ×0.42 · -58% 1/1 Strength +2 -4.00 1/1 Will +2 +2.40 ×1.80 · +80% 1/1 Perception +1 +1.00 1/1 Wil+2 3.00, Con+1 9.00, Str+2 4.00 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 -1.19 1
Wolf dodaje FEP Agility +1 -5.00 1/1 Will +2 +2.40 ×1.80 · +80% 1/1 Perception +1 +1.00 1/1 Constitution +1 -0.75 ×0.83 · -17% 1/1 Wil+2 3.00, Con+1 4.50, Agi+1 5.00 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 +0.01 1
Lynx dodaje FEP Strength +1 -5.00 1/1 Will +2 +2.40 ×1.80 · +80% 1/1 Perception +1 +1.00 1/1 Constitution +1 -0.75 ×0.83 · -17% 1/1 Wil+2 3.00, Con+1 4.50, Str+1 5.00 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 +0.01 1
Ant dodaje FEP Constitution +1 -5.25 ×0.42 · -58% 1/1 Will +2 +4.20 ×4.50 · +350% 1/1 Will +1 -2.70 1/1 Perception +1 +1.00 1/1 Wil+2 1.20, Con+1 9.00, Wil+1 2.70 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 +0.23 1
Beaver dodaje FEP Constitution +1 -5.25 ×0.42 · -58% 1/1 Will +2 +3.30 ×2.57 · +157% 1/1 Will +1 -1.20 1/1 Perception +1 +1.00 1/1 Wil+2 2.10, Con+1 9.00, Wil+1 1.20 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 +0.19 1
Wildgoat dodaje FEP Charisma +1 -3.75 1/1 Will +2 +2.40 ×1.80 · +80% 1/1 Constitution +1 +1.50 ×1.67 · +67% 1/1 Perception +1 +1.00 1/1 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 +0.57 1
Boar dodaje FEP Constitution +1 -5.57 ×0.40 · -60% 1/1 Will +2 +1.89 ×1.54 · +54% 1/1 Perception +1 +1.00 1/1 Wil+2 3.51, Con+1 9.32 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 -0.12 1
Bear dodaje FEP Constitution +1 -5.00 ×0.43 · -57% 1/1 Perception +1 +1.00 1/1 Wil+2 5.40, Con+1 8.75 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 -0.64 1
Walrus dodaje FEP Constitution +1 -5.75 ×0.39 · -61% 1/1 Will +2 +4.05 ×4.00 · +300% 1/1 Perception +1 +1.00 1/1 Wil+2 1.35, Con+1 9.50 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 +0.54 1
Beef bollock dodaje FEP Constitution +1 -9.75 ×0.28 · -72% 1/1 Constitution +2 -4.50 1/1 Will +2 +3.15 ×2.40 · +140% 1/1 Perception +1 +1.00 1/1 Wil+2 2.25, Con+1 13.50, Con+2 4.50 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 -1.83 1
Reindeer Venison dodaje FEP Dexterity +2 -3.60 1/1 Will +2 +2.40 ×1.80 · +80% 1/1 Perception +1 +1.00 1/1 Constitution +1 +0.15 ×1.04 · +4% 1/1 Wil+2 3.00, Con+1 3.60, Dex+2 3.60 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 -0.20 1
Roe Venison podbija Constitution +1 -5.25 ×0.42 · -58% 1/1 Will +2 +3.60 ×3.00 · +200% 1/1 Perception +1 -0.80 ×0.56 · -44% 1/1 Wil+2 1.80, Con+1 9.00, Per+1 1.80 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 +0.19 1
Moose dodaje FEP Charisma +1 -6.00 1/1 Will +2 +2.40 ×1.80 · +80% 1/1 Perception +1 +1.00 1/1 Constitution +1 +0.15 ×1.04 · +4% 1/1 Wil+2 3.00, Con+1 3.60, Cha+1 6.00 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 -0.01 1
Bat podbija Constitution +1 -5.25 ×0.42 · -58% 1/1 Will +2 +3.30 ×2.57 · +157% 1/1 Perception +1 -0.20 ×0.83 · -17% 1/1 Wil+2 2.10, Con+1 9.00, Per+1 1.20 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 +0.19 1
Grey Seal dodaje FEP Intelligence +2 -10.00 1/1 Will +2 +2.40 ×1.80 · +80% 1/1 Perception +1 +1.00 1/1 Constitution +1 -0.75 ×0.83 · -17% 1/1 Wil+2 3.00, Con+1 4.50, Int+2 10.00 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 -2.39 1
Narwhal dodaje FEP Constitution +1 -5.25 ×0.42 · -58% 1/1 Will +2 +4.65 ×7.20 · +620% 1/1 Agility +2 -4.50 1/1 Perception +1 +1.00 1/1 Wil+2 0.75, Con+1 9.00, Agi+2 4.50 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 -0.63 1
Wolverine dodaje FEP Constitution +1 -5.25 ×0.42 · -58% 1/1 Will +2 +3.60 ×3.00 · +200% 1/1 Agility +1 -2.40 1/1 Perception +1 +1.00 1/1 Wil+2 1.80, Con+1 9.00, Agi+1 2.40 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 +0.09 1
Pelican dodaje FEP Constitution +1 -5.25 ×0.42 · -58% 1/1 Will +2 +3.60 ×3.00 · +200% 1/1 Perception +2 -1.50 1/1 Perception +1 +1.00 1/1 Wil+2 1.80, Con+1 9.00, Per+2 1.50 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 -0.01 1
Boreworm dodaje FEP Constitution +1 -5.25 ×0.42 · -58% 1/1 Will +2 +3.60 ×3.00 · +200% 1/1 Dexterity +1 -1.20 1/1 Perception +1 +1.00 1/1 Wil+2 1.80, Con+1 9.00, Dex+1 1.20 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 +0.28 1
Puffin dodaje FEP Constitution +1 -3.45 ×0.52 · -48% 1/1 Dexterity +1 -3.00 1/1 Will +2 +2.40 ×1.80 · +80% 1/1 Perception +1 +1.00 1/1 Wil+2 3.00, Con+1 7.20, Dex+1 3.00 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 -0.10 1
Pork dodaje FEP Constitution +1 -10.00 ×0.27 · -73% 1/1 Perception +1 +1.00 1/1 Wil+2 5.40, Con+1 13.75 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 -1.44 1
Pork bollock dodaje FEP Strength +2 -18.75 1/1 Perception +1 +1.00 1/1 Will +2 +0.90 ×1.20 · +20% 1/1 Constitution +1 +0.37 ×1.11 · +11% 1/1 Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 -5.49 1
Golden Eagle dodaje FEP Constitution +1 -5.25 ×0.42 · -58% 1/1 Will +2 +4.65 ×7.20 · +620% 1/1 Perception +2 -3.75 1/1 Perception +1 +1.00 1/1 Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 -0.39 1
Wild Horse dodaje FEP Agility +1 -3.75 1/1 Will +2 +2.40 ×1.80 · +80% 1/1 Constitution +1 +1.50 ×1.67 · +67% 1/1 Perception +1 +1.00 1/1 Wil+2 3.00, Con+1 2.25, Agi+1 3.75 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 +0.57 1
Wild Beef dodaje FEP Constitution +1 -1.25 ×0.75 · -25% 1/1 Perception +1 +1.00 1/1 Wil+2 5.40, Con+1 5.00 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 -0.04 1
Squirrel dodaje FEP Intelligence +1 -1.50 1/1 Perception +1 +1.00 1/1 Constitution +1 -0.25 ×0.94 · -6% 1/1 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 -0.12 1
Caverat dodaje FEP Constitution +1 -5.25 ×0.42 · -58% 1/1 Will +2 +3.90 ×3.60 · +260% 1/1 Perception +1 +1.00 1/1 Agility +1 -0.60 1/1 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 +0.47 1
Mole podbija Constitution +1 -3.00 ×0.56 · -44% 1/1 Will +2 +2.40 ×1.80 · +80% 1/1 Wil+2 3.00, Con+1 6.75, Per+1 1.00 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 +0.29 1
Badger dodaje FEP Agility +1 -3.50 1/1 Constitution +1 -2.55 ×0.60 · -40% 1/1 Will +2 +2.40 ×1.80 · +80% 1/1 Perception +1 +1.00 1/1 Wil+2 3.00, Con+1 6.30, Agi+1 3.50 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 -0.04 1
Venison podbija Perception +1 -3.16 ×0.24 · -76% 1/1 Will +2 +1.62 ×1.43 · +43% 1/1 Constitution +1 -1.25 ×0.75 · -25% 1/1 Wil+2 3.78, Con+1 5.00, Per+1 4.16 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 -0.19 1
Hedgehog dodaje FEP Constitution +1 -2.30 ×0.62 · -38% 1/1 Will +2 +1.08 ×1.25 · +25% 1/1 Perception +1 +1.00 1/1 Wil+2 4.32, Con+1 6.05 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 +0.14 1
Fox podbija Constitution +1 -5.25 ×0.42 · -58% 1/1 Will +2 +3.30 ×2.57 · +157% 1/1 Perception +1 -0.80 ×0.56 · -44% 1/1 Wil+2 2.10, Con+1 9.00, Per+1 1.80 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 +0.09 1
Ice Bear dodaje FEP Constitution +2 -10.00 1/1 Will +2 +2.40 ×1.80 · +80% 1/1 Constitution +1 +1.50 ×1.67 · +67% 1/1 Perception +1 +1.00 1/1 Wil+2 3.00, Con+1 2.25, Con+2 10.00 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 -2.03 1
Wild Mutton dodaje FEP Charisma +1 -3.75 1/1 Will +2 +2.40 ×1.80 · +80% 1/1 Constitution +1 +1.50 ×1.67 · +67% 1/1 Perception +1 +1.00 1/1 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 +0.57 1
Cave louse dodaje FEP Will +2 -2.16 ×0.71 · -29% 1/1 Constitution +1 -1.25 ×0.75 · -25% 1/1 Perception +1 +1.00 1/1 Wil+2 7.56, Con+1 5.00 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 -0.73 1
Troll dodaje FEP Agility +2 -8.00 1/1 Constitution +1 -5.25 ×0.42 · -58% 1/1 Will +2 +2.40 ×1.80 · +80% 1/1 Perception +1 +1.00 1/1 Wil+2 3.00, Con+1 9.00, Agi+2 8.00 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 -2.47 1
Bee dodaje FEP Constitution +1 -5.25 ×0.42 · -58% 1/1 Will +2 +4.80 ×9.00 · +800% 1/1 Agility +1 -3.00 1/1 Perception +1 +1.00 1/1 Wil+2 0.60, Con+1 9.00, Agi+1 3.00 → Wil+2 5.40, Con+1 3.75, Per+1 1.00 +0.38 1