🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Boar

Par z / bez
0
Par zamiany
388
Porównano w potrawach
0/23
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Pork dodaje FEP Strength +1 -6.99 ×2.27 · +127% 24/25 Strength +2 -0.72 ×0.92 · -8% 15/25 Constitution +1 -9.49 ×0.67 · -33% 10/25 Agility +1 +1.60 ×2.15 · +115% 3/25 +2 Str+2 6.00, Str+1 48.76 → Str+2 6.00, Str+1 25.71 -1.51 25
Mammoth podbija Strength +2 -4.25 20/24 Strength +1 +3.98 ×2.19 · +119% 9/20 Constitution +1 -0.18 ×1.13 · +13% 1/20 Agility +1 -0.54 ×0.86 · -14% 7/24 +4 Str+1 6.40, Con+1 5.54, Str+2 5.00 → Str+1 14.29, Con+1 3.60 -0.81 24
Badger dodaje FEP Agility +1 -2.22 ×0.69 · -31% 18/19 Constitution +1 +0.65 ×1.24 · +24% 2/16 Strength +1 +3.63 ×2.67 · +167% 9/13 Will +1 +0.52 ×1.32 · +32% 8/19 +6 Agi+1 9.61, Str+1 1.40 → Agi+1 4.63, Str+1 7.70 +0.13 19
Venison dodaje FEP Strength +1 +3.65 ×2.54 · +154% 6/11 Constitution +1 +1.61 ×1.53 · +53% 11/14 Agility +1 -2.84 ×0.42 · -58% 10/14 Will +2 -0.07 ×0.98 · -2% 7/14 +2 Per+1 8.74, Con+1 2.55, Dex+1 0.53, Str+1 0.38 → Per+1 5.82, Con+1 9.71, Dex+1 0.52, Str+1 0.37 +0.19 14
Lynx dodaje FEP Strength +1 +0.20 ×1.43 · +43% 2/14 Constitution +1 +1.20 ×1.38 · +38% 12/14 Will +2 -0.14 ×0.98 · -2% 9/14 Agility +1 -1.11 ×1.37 · +37% 5/14 +5 Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 4.63, Str+1 7.70 +0.02 14
Wolf dodaje FEP Strength +1 +1.87 ×1.76 · +76% 5/11 Constitution +1 +1.52 ×1.45 · +45% 11/13 Agility +1 -3.24 ×1.52 · +52% 10/13 Will +2 -0.18 ×0.98 · -2% 6/13 +7 Per+1 1.75, Con+1 3.00, Str+1 14.33 → Per+1 2.83, Con+1 6.49, Str+1 4.15, Con+2 4.36 +0.08 13
Beaver dodaje FEP Constitution +1 -0.53 ×1.03 · +3% 1/11 Strength +1 +4.30 ×3.48 · +248% 7/9 Will +2 +1.10 ×1.60 · +60% 9/12 Will +1 -1.72 8/12 +4 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 4.63, Str+1 7.70 +0.50 12
Ice Bear dodaje FEP Constitution +1 +1.11 ×1.71 · +71% 11/12 Strength +1 +4.73 ×6.57 · +557% 6/10 Strength +2 -9.48 ×0.26 · -74% 6/12 Constitution +2 -8.37 5/12 +4 Str+1 1.13, Con+1 6.83, Str+2 10.00 → Str+1 14.29, Con+1 3.60 -1.85 12
Ant dodaje FEP Constitution +1 +0.99 ×1.73 · +73% 1/9 Strength +1 +3.41 ×3.69 · +269% 6/8 Will +1 -3.23 8/11 Agility +1 -2.29 ×0.50 · -50% 5/11 +4 Wil+2 2.70, Con+1 1.20, Wil+1 5.00 → Wil+2 3.25, Con+1 7.00 +0.33 11
Beef dodaje FEP Strength +1 +2.16 ×2.39 · +139% 11/11 Constitution +1 -0.14 ×1.03 · +3% 10/11 Constitution +2 -4.19 1/6 Will +2 +1.58 ×2.09 · +109% 4/11 +6 Str+1 3.20, Con+1 5.54, Con+2 6.40 → Str+1 14.29, Con+1 3.60 0.00 11
Bear dodaje FEP Strength +1 +3.23 ×3.96 · +296% 1/10 Constitution +1 -0.94 ×1.05 · +5% 1/10 Strength +2 -7.35 ×0.33 · -67% 5/11 Will +2 -0.63 ×0.88 · -12% 3/11 +3 Str+1 1.60, Con+1 5.54, Str+2 9.60 → Str+1 14.29, Con+1 3.60 -0.59 11
Puffin dodaje FEP Dexterity +1 -2.76 ×1.06 · +6% 11/11 Constitution +1 +0.13 ×1.03 · +3% 1/10 Strength +1 +4.39 ×3.85 · +285% 7/8 Will +2 +0.09 ×1.03 · +3% 8/11 +3 Agi+1 3.20, Str+1 2.00, Dex+1 4.27 → Agi+1 4.63, Str+1 7.70 +0.11 11
Fox dodaje FEP Constitution +1 +1.02 ×1.59 · +59% 1/8 Strength +1 +3.47 ×2.90 · +190% 4/7 Perception +1 -2.38 ×0.60 · -40% 7/10 Will +2 +1.12 ×1.55 · +55% 5/10 +5 Per+1 9.76, Con+1 2.55, Dex+1 0.37, Str+1 0.26 → Per+1 5.82, Con+1 9.71, Dex+1 0.52, Str+1 0.37 +0.38 10
Reindeer Venison podbija Strength +1 +3.49 ×2.64 · +164% 3/9 Perception +1 -4.00 ×0.58 · -42% 5/10 Constitution +1 +3.23 ×2.25 · +125% 5/10 Agility +1 +2.01 ×2.18 · +118% 4/10 +6 Per+1 10.02, Con+1 2.55, Dex+1 0.53, Str+1 0.37 → Per+1 5.82, Con+1 9.71, Dex+1 0.52, Str+1 0.37 +0.24 10
Wolverine dodaje FEP Agility +1 -1.83 ×0.88 · -12% 9/10 Strength +1 +4.47 ×4.03 · +303% 4/8 Constitution +1 -0.11 ×1.31 · +31% 7/10 Will +2 +1.25 ×1.66 · +66% 5/10 +4 Agi+1 4.00, Str+1 1.20, Int+1 2.85 → Agi+1 4.63, Str+1 7.70 +0.41 10
Grey Seal dodaje FEP Constitution +1 +1.34 ×1.44 · +44% 1/10 Intelligence +2 -9.50 9/10 Will +2 -0.67 ×0.97 · -3% 8/10 Strength +1 +5.33 ×4.12 · +312% 6/7 +2 Wil+2 3.00, Con+1 2.50, Int+2 12.40 → Wil+2 3.72, Con+1 3.25, Str+1 4.00 -2.16 10
Boreworm dodaje FEP Strength +1 +4.10 ×4.04 · +304% 6/8 Dexterity +1 -1.39 ×2.50 · +150% 7/10 Will +2 +1.42 ×1.90 · +90% 6/10 Charisma +1 -0.41 1/5 +1 Agi+1 4.00, Str+1 1.20, Cha+1 1.42 → Agi+1 4.63, Str+1 7.70 +0.62 10
Roe Venison podbija Strength +1 +3.84 ×2.70 · +170% 2/6 Constitution +1 +2.01 ×2.03 · +103% 6/8 Perception +1 -2.62 ×0.53 · -47% 5/8 Agility +1 -2.21 ×0.54 · -46% 1/4 +4 Per+1 10.74, Con+1 2.55, Dex+1 0.53, Str+1 0.37 → Per+1 5.82, Con+1 9.71, Dex+1 0.52, Str+1 0.37 +0.30 8
Narwhal dodaje FEP Strength +1 +3.58 ×2.79 · +179% 3/6 Constitution +1 +1.27 ×1.43 · +43% 6/8 Agility +2 -6.39 5/8 Constitution +2 -9.52 3/8 +4 Per+1 2.08, Con+1 2.55, Dex+1 0.86, Agi+2 12.45 → Per+1 5.39, Con+1 9.19, Dex+1 0.86 -1.31 8
Beef bollock podbija Constitution +2 -7.62 8/8 Strength +1 +3.51 ×2.00 · +100% 1/6 Constitution +1 -1.32 ×1.05 · +5% 4/8 Agility +1 +0.44 ×1.16 · +16% 4/8 +4 Per+1 6.22, Con+1 3.82, Dex+1 1.29, Con+2 12.45 → Per+1 5.39, Con+1 9.19, Dex+1 0.86 -2.32 8
Wild Beef podbija Constitution +1 +0.99 ×2.07 · +107% 8/8 Strength +1 +3.20 ×5.78 · +478% 1/4 Will +1 +0.66 ×2.71 · +171% 3/8 Charisma +1 +0.54 ×2.02 · +102% 3/8 +4 Agi+1 4.00, Str+1 0.50, Con+1 2.37 → Agi+1 4.11, Str+1 7.06 +0.34 8
Wild Horse podbija Agility +1 -3.51 ×0.47 · -53% 8/8 Strength +1 +5.02 ×9.20 · +820% 1/7 Constitution +1 +3.92 ×3.58 · +258% 3/8 Will +2 +0.25 ×1.09 · +8% 2/8 +2 Agi+1 9.79, Str+1 0.50 → Agi+1 4.63, Str+1 7.70 +0.45 8
Bat dodaje FEP Strength +1 +4.02 ×3.08 · +208% 3/6 Perception +1 -1.97 5/8 Will +2 +1.27 ×1.75 · +75% 5/8 Constitution +1 -0.13 ×1.26 · +26% 5/8 +4 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 4.63, Str+1 7.70 +0.52 8
Pelican dodaje FEP Constitution +1 -0.27 ×1.25 · +25% 7/8 Strength +1 +4.42 ×6.42 · +542% 5/6 Perception +2 -2.14 6/8 Will +2 +1.50 ×1.86 · +86% 6/8 +4 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 4.63, Str+1 7.70 +0.32 8
Wild Mutton dodaje FEP Constitution +1 +2.88 ×2.85 · +185% 2/7 Charisma +1 -2.32 7/7 Strength +1 +4.47 3/3 Intelligence +1 -0.70 ×0.65 · -35% 1/7 +1 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 3.51, Con+1 9.32 +0.37 7
Wildgoat dodaje FEP Charisma +1 -2.60 ×4.00 · +300% 7/7 Constitution +1 +3.10 ×2.85 · +185% 1/6 Strength +1 +5.15 ×15.40 · +1440% 3/4 Will +1 -0.75 1/7 +2 Agi+1 4.00, Str+1 0.50, Cha+1 2.67 → Agi+1 4.63, Str+1 7.70 +0.50 7
Troll dodaje FEP Constitution +1 -0.26 ×1.05 · +5% 6/7 Agility +2 -7.44 5/7 Strength +1 +4.36 ×3.85 · +285% 4/5 Will +2 -0.85 ×0.92 · -8% 5/7 +3 Agi+1 3.00, Con+1 1.00, Cha+1 1.80, Str+2 10.85 → Agi+1 3.00, Con+1 1.00, Cha+1 2.19, Str+1 2.69 -2.48 7
Mole dodaje FEP Perception +1 -1.25 7/7 Constitution +1 +0.77 ×1.20 · +20% 6/7 Will +2 +0.46 ×1.40 · +40% 6/7 Strength +1 +3.52 ×1.45 · +45% 4/5 +1 Wil+2 3.00, Con+1 5.06, Per+1 1.00 → Wil+2 3.00, Con+1 4.39, Str+1 5.40 +0.45 7
Moose podbija Strength +1 +1.52 ×0.92 · -8% 2/5 Charisma +1 -3.81 ×0.93 · -7% 4/6 Constitution +1 +2.06 ×1.71 · +71% 4/6 Will +2 +0.17 ×1.06 · +6% 3/6 +3 Wil+2 3.00, Con+1 2.82, Cha+1 8.46 → Wil+2 3.00, Con+1 4.58, Str+1 5.64 +0.03 6
Cave louse dodaje FEP Will +2 -1.78 ×0.65 · -35% 6/6 Constitution +1 +0.21 ×1.08 · +8% 6/6 Strength +1 +3.95 4/4 Agility +1 -1.05 ×0.65 · -35% 1/6 +1 Wil+2 4.20, Con+1 6.75 → Wil+2 3.00, Con+1 4.39, Str+1 5.40 -0.11 6
Bee dodaje FEP Agility +1 -3.20 6/6 Will +2 +2.07 ×4.48 · +348% 6/6 Strength +1 +3.95 4/4 Wil+2 3.00, Con+1 0.60, Agi+1 5.00 → Wil+2 3.25, Con+1 7.00 +0.59 6
Mallard dodaje FEP Constitution +1 +0.52 ×1.06 · +6% 1/4 Strength +1 +4.17 ×4.81 · +381% 2/3 Intelligence +1 -0.40 3/5 Dexterity +1 +0.75 1/2 +4 Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 4.63, Str+1 7.70 +0.48 5
Horse podbija Strength +1 +5.40 ×2.88 · +188% 1/5 Agility +2 -3.03 4/5 Constitution +1 -1.00 ×0.70 · -30% 4/5 Agility +1 +1.33 ×1.64 · +64% 2/5 +2 Str+1 3.84, Con+1 5.54, Agi+2 3.84 → Str+1 14.29, Con+1 3.60 +0.09 5
Hedgehog dodaje FEP Will +2 -0.35 ×1.02 · +2% 5/5 Constitution +1 -0.30 ×1.21 · +21% 5/5 Strength +1 +4.47 3/3 Wil+2 2.40, Con+1 8.17 → Wil+2 3.00, Con+1 4.39, Str+1 5.40 +0.27 5
Horse bollock dodaje FEP Strength +1 +4.26 ×2.57 · +157% 2/3 Constitution +1 -0.54 ×1.38 · +38% 3/4 Agility +2 -4.56 2/4 Strength +2 -4.37 2/4 +6 Agi+1 6.41, Str+1 3.00, Agi+2 6.41 → Agi+1 4.63, Str+1 7.70 -1.64 4
Squirrel dodaje FEP Constitution +1 +1.96 ×1.49 · +49% 1/3 Intelligence +1 -1.13 ×0.50 · -50% 3/4 Charisma +1 -0.11 ×1.13 · +13% 3/4 Strength +1 +2.10 ×1.45 · +45% 1/2 +2 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 3.51, Con+1 9.32 +0.17 4
Walrus dodaje FEP Constitution +1 -4.62 ×0.77 · -23% 4/4 Strength +1 +4.46 ×3.53 · +253% 2/3 Will +2 +2.21 ×3.30 · +230% 2/4 Agility +1 +0.43 ×2.34 · +134% 2/4 +1 Agi+1 1.00, Str+1 2.00, Con+1 9.48 → Agi+1 4.11, Str+1 7.06 +0.12 4
Swan podbija Strength +1 +4.80 ×4.69 · +369% 3/3 Intelligence +1 -1.24 3/3 Agility +1 +0.17 ×1.09 · +9% 3/3 Will +1 +0.18 ×1.33 · +33% 1/3 +1 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 4.63, Str+1 7.70 +0.74 3
Golden Eagle dodaje FEP Strength +1 +3.55 ×2.57 · +157% 1/2 Agility +1 -1.77 ×0.65 · -35% 2/3 Constitution +1 +0.16 ×1.02 · +2% 2/3 Perception +2 -3.75 1/3 +3 Agi+1 7.12, Str+1 3.00 → Agi+1 4.63, Str+1 7.70 +0.10 3
Adder dodaje FEP Will +2 -6.42 ×0.35 · -65% 3/3 Constitution +1 +2.27 ×1.76 · +76% 3/3 Strength +1 +4.00 2/2 Wil+2 13.50, Con+1 3.00 → Wil+2 3.51, Con+1 9.32 -1.26 3
Chicken dodaje FEP Dexterity +1 -0.40 2/2 Charisma +1 +0.20 ×1.13 · +13% 2/2 Strength +1 +1.80 ×1.45 · +45% 1/2 Constitution +1 +1.60 1/1 +2 Str+1 4.00, Cha+1 2.00, Wil+1 1.60, Dex+1 0.40 → Str+1 5.80, Cha+1 2.00, Wil+1 2.00 +0.22 2
Mutton bollock dodaje FEP Strength +1 +5.05 ×2.57 · +157% 1/2 Charisma +2 -10.68 1/2 Constitution +1 -5.74 ×0.43 · -57% 1/2 Dexterity +2 -4.50 1/2 +2 Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 4.63, Str+1 7.70 -2.37 2
Stoat dodaje FEP Strength +1 +4.45 ×6.42 · +542% 1/2 Agility +1 -3.56 ×0.57 · -43% 1/2 Constitution +1 -1.05 ×0.65 · -35% 1/2 Will +2 +0.98 ×1.67 · +67% 1/2 +1 Agi+1 8.19, Str+1 1.20 → Agi+1 4.63, Str+1 7.70 +0.56 2
Crane dodaje FEP Strength +1 +4.30 ×5.13 · +413% 1/2 Agility +1 -2.52 ×0.59 · -41% 2/2 Charisma +1 -1.12 1/2 Dexterity +1 +0.38 ×1.34 · +34% 1/2 Agi+1 8.62, Str+1 1.50 → Agi+1 4.63, Str+1 7.70 +0.27 2
Pork bollock podbija Strength +2 -17.42 ×0.15 · -85% 2/2 Constitution +1 +2.60 ×1.71 · +71% 2/2 Strength +1 +3.23 ×3.36 · +236% 1/2 Will +2 -0.99 ×0.78 · -22% 1/2 Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 3.51, Con+1 9.32 -5.06 2
Caverat dodaje FEP Will +2 +1.61 ×2.17 · +117% 2/2 Agility +1 -0.50 2/2 Constitution +1 -0.36 ×0.84 · -16% 2/2 Strength +1 +2.40 1/1 Wil+2 1.22, Con+1 3.00, Agi+1 0.40 → Wil+2 2.44, Con+1 1.95, Str+1 2.40 +0.64 2
Rabbit podbija Strength +1 +2.21 ×1.86 · +86% 2/2 Agility +1 -0.55 2/2 Will +1 +0.21 ×1.18 · +18% 2/2 Charisma +1 +0.06 ×1.03 · +3% 2/2 Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 → Str+1 4.67, Con+2 2.00, Cha+1 2.13, Wil+1 0.72 +0.31 2
Seagull podbija Strength +1 +5.70 ×3.85 · +285% 1/1 Agility +1 +2.63 ×2.32 · +132% 1/1 Dexterity +1 -1.42 1/1 Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 4.63, Str+1 7.70 +1.38 1
Reindeer bollock podbija Perception +2 -16.02 1/1 Strength +1 +4.70 ×2.57 · +157% 1/1 Agility +1 +1.63 ×1.54 · +54% 1/1 Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 4.63, Str+1 7.70 -5.15 1
Bog turtle podbija Constitution +1 +5.57 ×2.49 · +149% 1/1 Will +2 -1.89 ×0.65 · -35% 1/1 Perception +1 -1.00 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 3.51, Con+1 9.32 +0.12 1
Goat bollock dodaje FEP Constitution +1 -5.73 ×0.43 · -57% 1/1 Strength +1 +5.40 1/1 Agility +2 -2.70 1/1 Will +2 +0.30 ×1.11 · +11% 1/1 Wil+2 2.70, Con+1 10.12, Agi+2 2.70 → Wil+2 3.00, Con+1 4.39, Str+1 5.40 -0.82 1
Duck podbija Strength +1 +5.23 ×1.63 · +63% 1/1 Agility +1 -1.80 1/1 Constitution +1 +1.20 ×1.50 · +50% 1/1 Str+1 8.32, Con+1 2.40, Agi+1 1.80 → Str+1 13.55, Con+1 3.60 +0.74 1
Bullfinch dodaje FEP Perception +1 -4.20 1/1 Strength +1 +2.40 1/1 Agility +1 +1.50 ×4.33 · +333% 1/1 Dexterity +1 +1.50 1/1 +2 Agi+1 0.45, Con+1 2.00, Per+1 4.20, Cha+1 0.45 → Agi+1 1.95, Con+1 1.50, Dex+1 1.50, Str+1 2.40 +0.04 1
Wood Grouse dodaje FEP Strength +1 +2.40 1/1 Agility +1 -1.05 ×0.65 · -35% 1/1 Constitution +1 -0.30 ×0.83 · -17% 1/1 Dexterity +1 -0.30 ×0.83 · -17% 1/1 Agi+1 3.00, Con+1 1.80, Dex+1 1.80 → Agi+1 1.95, Con+1 1.50, Dex+1 1.50, Str+1 2.40 +0.12 1
Eagle Owl dodaje FEP Strength +1 +2.40 1/1 Perception +1 -2.00 1/1 Agility +1 -1.05 ×0.65 · -35% 1/1 Constitution +1 +0.90 ×2.50 · +150% 1/1 +1 Agi+1 3.00, Con+1 0.60, Per+1 2.00, Dex+1 0.60 → Agi+1 1.95, Con+1 1.50, Dex+1 1.50, Str+1 2.40 +0.19 1
Goshawk dodaje FEP Psyche +2 -2.50 1/1 Strength +1 +2.40 1/1 Constitution +1 +1.13 ×4.05 · +305% 1/1 Dexterity +1 +1.13 ×4.05 · +305% 1/1 +1 Agi+1 3.00, Con+1 0.37, Psy+2 2.50, Dex+1 0.37 → Agi+1 1.95, Con+1 1.50, Dex+1 1.50, Str+1 2.40 -0.22 1