Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Chantrelles | adds FEP | Dexterity +1 +0.72 ×2.04 · +104% 1/5 Dexterity +2 +2.02 ×2.08 · +108% 3/4 Agility +1 -0.61 ×1.36 · +36% 4/5 Perception +1 +5.35 ×0.35 · -65% 1/3 +7 | Dex+1 18.56, Cha+1 11.60, Per+2 3.00, Str+1 22.50, Agi+1 2.50 → Dex+1 13.05, Cha+1 16.50, Per+2 2.50, Str+1 11.25, Per+1 20.25, Dex+2 3.75 | +0.65 | 5 |
| Bay Bolete | adds FEP | Dexterity +1 +1.69 ×1.97 · +97% 3/5 Dexterity +2 -1.17 ×0.53 · -47% 1/5 Perception +1 +5.98 ×0.50 · -50% 1/3 Charisma +1 +1.28 ×0.93 · -7% 3/5 +4 | Dex+1 18.56, Cha+1 11.60, Per+2 5.00, Str+1 11.25, Cha+2 16.87 → Dex+1 13.05, Cha+1 16.50, Per+2 2.50, Str+1 11.25, Per+1 20.25, Dex+2 3.75 | -0.45 | 5 |
| Parasol Mushroom | adds FEP | Dexterity +1 +0.51 ×1.61 · +61% 5/5 Charisma +1 +1.41 ×1.19 · +19% 4/5 Perception +1 +5.58 ×0.46 · -54% 1/3 Dexterity +2 +1.97 ×1.66 · +66% 2/3 +5 | Dex+1 16.31, Cha+1 10.00, Per+2 5.00, Str+1 46.41 → Dex+1 13.05, Cha+1 16.50, Per+2 2.50, Str+1 11.25, Per+1 20.25, Dex+2 3.75 | +0.10 | 5 |
| Yellowfeet | adds FEP | Dexterity +1 +2.92 ×1.38 · +38% 3/4 Dexterity +2 +1.17 ×1.25 · +25% 2/3 Intelligence +1 -0.90 3/4 Perception +1 -2.09 ×0.35 · -65% 2/4 +8 | Per+1 3.50, Con+1 3.75, Str+2 3.63, Agi+1 2.19, Int+1 1.56 → Per+1 1.56, Con+1 3.00, Dex+1 3.87, Dex+2 1.87, Con+2 2.58, Agi+1 3.71 | +0.38 | 4 |
| Oyster Mushroom | adds FEP | Dexterity +1 +2.35 ×1.54 · +54% 2/4 Dexterity +2 +0.59 ×2.58 · +158% 1/4 Perception +1 -1.22 ×0.57 · -43% 2/4 Agility +1 -0.45 ×0.91 · -9% 2/4 +7 | Con+2 4.00, Wil+1 2.00, Cha+1 1.00, Dex+2 1.30 → Con+2 2.00, Wil+1 2.00, Cha+1 1.00, Dex+1 3.60, Per+2 1.50 | +0.41 | 4 |
| Giant Puffball | adds FEP | Dexterity +1 +3.79 ×3.44 · +244% 2/3 Perception +1 -2.38 ×0.45 · -55% 3/3 Constitution +2 +1.49 ×1.25 · +25% 1/2 Dexterity +2 +1.20 ×1.25 · +25% 1/2 +5 | Dex+2 2.06, Dex+1 1.60, Agi+1 2.25, Cha+1 0.30, Per+1 2.60 → Dex+2 2.58, Dex+1 5.50, Agi+1 2.25, Cha+1 0.37 | +0.38 | 3 |
| Cave Lantern | adds FEP | Dexterity +1 +5.21 ×3.52 · +252% 2/3 Perception +1 +9.00 ×0.25 · -75% 1/2 Dexterity +2 +2.44 2/2 Charisma +1 +1.95 ×0.96 · -4% 2/3 +7 | Dex+1 3.71, Cha+1 11.60, Per+2 5.00, Str+1 22.50, Agi+1 19.69 → Dex+1 13.05, Cha+1 16.50, Per+2 2.50, Str+1 11.25, Per+1 20.25, Dex+2 3.75 | +0.41 | 3 |
| Snowtop | adds FEP | Dexterity +1 +4.39 ×2.11 · +111% 2/3 Perception +1 +9.00 ×0.25 · -75% 1/2 Constitution +1 -3.75 2/3 Charisma +1 +3.40 ×1.20 · +20% 2/3 +5 | Dex+1 6.19, Cha+1 8.70, Per+2 5.00, Con+1 7.50, Str+1 15.00 → Dex+1 13.05, Cha+1 16.50, Per+2 2.50, Str+1 11.25, Per+1 20.25, Dex+2 3.75 | +1.49 | 3 |
| Parboiled Morels | adds FEP | Perception +2 -4.92 ×0.83 · -17% 3/3 Dexterity +1 +2.10 2/3 Perception +1 +9.00 ×0.25 · -75% 1/2 Charisma +1 +3.50 ×1.83 · +83% 2/3 +4 | Dex+1 13.05, Cha+1 10.00, Per+2 16.25, Str+1 9.28 → Dex+1 13.05, Cha+1 16.50, Per+2 2.50, Str+1 11.25, Per+1 20.25, Dex+2 3.75 | +0.50 | 3 |
| Liberty Caps | adds FEP | Dexterity +1 +3.74 2/2 Constitution +2 +1.29 1/2 Psyche +1 -1.13 2/2 Strength +2 -3.62 1/2 +6 | Per+1 1.75, Con+1 3.75, Str+2 3.62, Agi+1 3.13, Psy+1 1.05 → Per+1 1.56, Con+1 3.00, Dex+1 3.87, Dex+2 1.87, Con+2 2.58, Agi+1 3.71 | +0.69 | 2 |
| Black Trumpets | adds FEP | Dexterity +1 +3.56 ×15.23 · +1423% 1/2 Perception +1 -2.38 ×0.38 · -63% 2/2 Constitution +1 -0.38 ×0.75 · -25% 2/2 Psyche +1 -1.50 1/2 +4 | Per+1 5.00, Con+1 1.53, Cha+1 1.99, Dex+1 0.31, Wil+2 0.34 → Per+1 2.50, Con+1 0.77, Cha+1 1.99, Dex+1 4.72, Per+2 1.35 | +0.44 | 2 |
| Portobello Mushroom | adds FEP | Dexterity +1 +3.15 2/2 Perception +1 -3.05 ×0.20 · -80% 1/2 Strength +1 -1.60 1/2 Perception +2 +1.50 1/1 +4 | Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Str+1 1.60 → Con+2 2.00, Wil+1 2.00, Cha+1 1.00, Dex+1 3.60, Per+2 1.50 | +0.44 | 2 |
| Cremini Mushroom | adds FEP | Dexterity +1 +3.60 1/1 Perception +1 -2.00 1/1 Perception +2 +1.50 1/1 Charisma +1 -1.00 ×0.50 · -50% 1/1 +1 | Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Per+1 2.00 → Con+2 2.00, Wil+1 2.00, Cha+1 1.00, Dex+1 3.60, Per+2 1.50 | +0.32 | 1 |
| Button Mushroom | adds FEP | Dexterity +1 +3.60 1/1 Agility +1 -2.40 1/1 Perception +2 +1.50 1/1 Charisma +1 -1.00 ×0.50 · -50% 1/1 +1 | Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Agi+1 2.40 → Con+2 2.00, Wil+1 2.00, Cha+1 1.00, Dex+1 3.60, Per+2 1.50 | +0.26 | 1 |
| Field Blewits | adds FEP | Dexterity +1 +3.60 1/1 Perception +1 -2.20 1/1 Constitution +2 -2.00 ×0.50 · -50% 1/1 Perception +2 +1.50 1/1 +1 | Con+2 4.00, Wil+1 2.00, Cha+1 0.80, Per+1 2.20 → Con+2 2.00, Wil+1 2.00, Cha+1 1.00, Dex+1 3.60, Per+2 1.50 | +0.10 | 1 |