🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Birch Sap

With / without pairs
1
Swap pairs
8
Compared in dishes
1/3
Hunger Δ
-0.26
Energy Δ
0.00

Ingredient character

No clear pattern – too few pairs or differences at quality-noise level.

Average multiplier of FEPs present on both sides: ×0.90, growing in 0% of cases.

Per dish

Dish Type Effect Example: without → with Hunger Δ Pairs
Ring of Brodgar inconclusive Agility +1 -1.68 ×0.80 · -20% 1/1 Agi+1 8.40, Psy+1 3.00 → Agi+1 6.72, Psy+1 3.00 -0.26 1

Effect on FEPs (with / without pairs)

FEP Δ average Multiplier Δ median Only with ingredient Consistency Pairs
Agility +1 -1.68 ×0.80 -20% -1.68 0/1 0% 1

Multiplier: average of (value with spice ÷ value without), i.e. by what percent the spice raised the stat; "new FEP" = absent without the spice. Only with ingredient: in how many pairs this FEP exists only in the variant with the ingredient. Consistency: share of pairs with a positive change.

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Domestic Honey adds FEP Agility +1 -1.57 ×0.79 · -21% 3/4 Charisma +2 -0.47 ×0.64 · -36% 2/4 Psyche +1 -0.28 ×0.91 · -9% 2/4 Charisma +1 -0.26 ×0.91 · -9% 2/4 +3 Agi+1 9.24, Psy+1 3.30 → Agi+1 6.72, Psy+1 3.00 -0.38 4
Wild-bee Honey adds FEP Agility +1 +3.16 ×2.40 · +140% 2/2 Perception +1 -0.90 2/2 Charisma +1 -4.16 1/2 Dexterity +1 +3.36 1/1 +4 Agi+1 2.40, Psy+1 2.40, Wil+1 2.40, Per+1 1.80 → Agi+1 6.72, Psy+1 3.00 -0.03 2
Nectar inconclusive Agility +1 -0.60 ×0.90 · -10% 2/2 Dexterity +1 -1.06 ×0.76 · -24% 1/2 Constitution +1 -0.42 ×0.86 · -14% 1/2 Agi+1 6.00, Psy+1 2.70, Cha+1 1.05 → Agi+1 4.80, Psy+1 2.70, Cha+1 1.05 -0.19 2