🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

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Beetroot Leaves

With / without pairs
0
Swap pairs
85
Compared in dishes
0/13
Hunger Δ
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Energy Δ
–

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Lettuce Leaf adds FEP Constitution +1 -3.74 ×0.67 · -33% 15/21 Dexterity +2 -5.81 ×0.85 · -15% 12/21 Charisma +1 -0.93 ×0.88 · -12% 9/21 Strength +1 +1.44 ×1.71 · +71% 8/21 +10 Wil+2 3.00, Cha+1 5.00, Dex+2 11.94 → Wil+2 5.00, Cha+1 5.97 -1.24 21
Stinging Nettle adds FEP Agility +1 -0.66 ×0.86 · -14% 10/14 Constitution +1 -0.83 ×1.04 · +4% 8/14 Perception +1 -0.51 ×1.02 · +2% 8/14 Dexterity +1 +0.30 ×2.65 · +165% 7/14 +8 Per+1 2.24, Con+1 10.05, Dex+1 0.86 → Per+1 1.75, Con+1 1.68, Dex+1 2.27, Str+1 5.62 +0.03 14
Green Kale adds FEP Perception +1 -2.24 ×1.05 · +5% 8/12 Strength +1 +0.75 ×1.37 · +37% 7/12 Intelligence +2 -6.04 6/12 Intelligence +1 -1.50 ×0.96 · -4% 6/12 +10 Per+2 4.50, Cha+1 9.00, Int+2 9.00 → Per+2 7.50, Cha+1 6.00 -1.19 12
Dusk Fern adds FEP Will +1 -2.03 8/10 Strength +1 +0.39 ×1.20 · +20% 6/10 Intelligence +1 +3.26 ×2.84 · +184% 1/4 Charisma +1 -0.82 ×1.16 · +16% 4/10 +8 Str+1 3.00, Int+1 2.02, Wil+1 2.40, Cha+1 5.04 → Str+1 3.02, Int+1 11.31 +0.21 10
Brown Kelp adds FEP Strength +1 -3.06 ×0.67 · -33% 5/9 Constitution +1 -0.97 ×1.23 · +23% 5/9 Perception +1 -0.73 ×1.40 · +40% 4/9 Dexterity +2 +0.50 ×1.01 · +1% 2/4 +7 Str+1 3.02, Int+1 10.56, Per+2 7.56 → Str+1 3.02, Int+1 11.31 -1.03 9
Green Kelp adds FEP Charisma +1 -1.81 ×0.67 · -33% 6/8 Constitution +1 +0.80 ×1.31 · +31% 4/8 Perception +1 -0.61 ×0.87 · -13% 4/8 Strength +1 +0.16 ×1.15 · +15% 4/8 +7 Per+1 3.50, Con+1 3.00, Agi+2 0.75, Dex+2 0.97, Con+2 3.68 → Per+1 1.75, Con+1 6.71, Dex+1 2.28, Str+2 2.59 +0.06 8
Wildkale Leaf boosts Dexterity +1 -3.70 6/6 Strength +1 +0.64 ×1.50 · +50% 4/6 Charisma +1 -0.85 ×1.33 · +33% 3/6 Intelligence +1 +5.36 ×3.64 · +264% 2/6 +5 Str+1 3.00, Int+1 2.02, Dex+1 3.60, Cha+1 5.04 → Str+1 3.02, Int+1 11.31 -0.10 6
Heartwood Leaves inconclusive Intelligence +1 -2.80 3/3 Charisma +1 -10.00 ×0.33 · -67% 2/3 Perception +2 -0.75 ×0.89 · -11% 2/3 Will +1 -5.53 ×0.45 · -55% 1/3 +3 Per+2 8.40, Cha+1 18.00, Int+1 3.60 → Per+2 7.50, Cha+1 6.00 -1.93 3
Driftkelp inconclusive Strength +2 -12.77 ×0.31 · -69% 2/2 Perception +1 -11.40 ×0.30 · -70% 2/2 Strength +1 -11.05 ×0.30 · -70% 2/2 Constitution +1 -2.63 ×0.42 · -58% 2/2 Str+1 25.13, Con+1 4.50, Str+2 12.37, Per+1 16.20, Cha+1 0.25 → Str+1 7.45, Con+1 1.87, Str+2 3.94, Per+1 4.80, Cha+1 0.25 -2.74 2