Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Radish | boosts | Charisma +1 -0.86 ×1.02 · +2% 2/6 Will +1 -1.55 ×1.50 · +50% 5/7 Dexterity +1 -1.34 ×0.42 · -58% 2/5 Constitution +1 +0.40 ×1.12 · +12% 3/7 +6 | Str+2 3.60, Per+2 5.00, Con+1 8.55, Cha+1 22.50, Dex+1 19.29 → Str+2 3.60, Per+2 5.00, Con+1 8.55, Cha+1 14.53, Dex+1 12.86 | -0.28 | 7 |
| Turnip | adds FEP | Charisma +1 -2.28 ×0.77 · -23% 1/7 Will +1 -1.09 ×1.45 · +45% 5/7 Intelligence +1 -0.83 5/7 Dexterity +1 +4.48 4/4 +7 | Str+2 2.88, Per+2 5.00, Con+1 8.55, Wil+1 1.62, Cha+1 32.15 → Str+2 3.60, Per+2 5.00, Con+1 8.55, Cha+1 14.53, Dex+1 12.86 | -0.07 | 7 |
| Carrot | adds FEP | Dexterity +1 +2.40 3/6 Charisma +1 +0.25 ×1.07 · +7% 2/6 Perception +1 -4.92 ×0.59 · -41% 3/6 Intelligence +1 +1.01 ×1.34 · +34% 2/6 +3 | Str+2 3.60, Per+2 5.00, Con+1 8.55, Cha+1 13.68, Per+1 11.25 → Str+2 3.60, Per+2 5.00, Con+1 8.55, Cha+1 14.53, Dex+1 12.86 | +0.11 | 6 |
| Cattail Roots | adds FEP | Charisma +1 +1.38 1/1 Charisma +2 +0.50 ×1.33 · +33% 1/1 Constitution +2 +0.30 ×1.13 · +13% 1/1 Strength +1 +0.14 ×1.16 · +16% 1/1 | Con+2 2.25, Cha+2 1.50, Str+1 0.86 → Con+2 2.55, Cha+2 2.00, Str+1 1.00, Cha+1 1.38 | +0.50 | 1 |
| Cavebulb | boosts | Charisma +1 +3.00 ×2.00 · +100% 1/1 Psyche +1 -2.25 ×0.67 · -33% 1/1 Dexterity +2 +0.50 ×1.13 · +13% 1/1 | Dex+2 3.75, Cha+1 3.00, Psy+1 6.75 → Dex+2 4.25, Cha+1 6.00, Psy+1 4.50 | +0.28 | 1 |