🧂 Co robią przyprawy

69 online

Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Beef

Par z / bez
0
Par zamiany
274
Porównano w potrawach
0/16
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Wild Beef dodaje FEP Strength +1 +3.34 ×4.42 · +342% 4/19 Constitution +1 -3.77 ×0.84 · -16% 18/19 Constitution +2 +2.36 ×0.63 · -37% 8/16 Will +1 +1.63 ×3.50 · +250% 6/19 +7 Con+1 19.21, Str+1 4.50, Wil+1 0.75 → Con+1 3.75, Str+1 4.50, Wil+1 3.00, Con+2 14.77 +0.39 19
Mammoth dodaje FEP Strength +1 +1.92 ×0.63 · -38% 8/12 Constitution +1 -0.39 ×0.96 · -4% 11/13 Strength +2 -3.99 ×0.28 · -72% 10/13 Constitution +2 +1.82 5/8 +5 Per+1 3.75, Con+1 2.69, Dex+2 1.95, Con+2 6.57 → Per+1 1.25, Con+1 4.03, Str+1 9.03, Dex+1 1.63 -0.68 13
Bear dodaje FEP Strength +1 -1.22 ×1.04 · +4% 3/12 Constitution +1 +0.09 ×1.56 · +56% 11/12 Strength +2 -8.26 5/12 Constitution +2 +6.37 5/5 +6 Per+1 1.00, Con+1 2.55, Dex+1 0.75, Wil+1 2.19, Str+1 23.49 → Per+1 0.43, Con+1 3.00, Str+1 5.00, Agi+1 0.63, Wil+1 6.66 -0.44 12
Ice Bear dodaje FEP Strength +1 +2.00 ×1.93 · +93% 6/11 Constitution +2 -1.56 6/11 Constitution +1 +1.21 ×1.86 · +86% 10/12 Strength +2 -8.77 ×0.22 · -78% 6/12 +6 Str+1 1.00, Con+1 1.50, Str+2 11.38 → Str+1 1.75, Con+1 1.50, Con+2 6.50 -1.40 12
Pork dodaje FEP Strength +1 -5.40 ×0.48 · -52% 5/11 Constitution +1 -1.15 ×0.98 · -2% 9/11 Constitution +2 +0.19 6/9 Agility +1 -1.44 ×1.51 · +51% 5/11 +5 Str+1 27.10, Con+1 3.60 → Str+1 3.20, Con+1 5.54, Con+2 6.40 -1.25 11
Boar dodaje FEP Strength +1 -2.16 ×0.53 · -47% 2/11 Constitution +1 +0.14 ×1.12 · +12% 10/11 Constitution +2 +4.19 5/6 Will +2 -1.58 ×0.48 · -52% 4/11 +6 Str+1 14.29, Con+1 3.60 → Str+1 3.20, Con+1 5.54, Con+2 6.40 +0.00 11
Lynx dodaje FEP Strength +1 -0.48 ×0.83 · -17% 1/8 Constitution +1 +1.57 ×1.57 · +57% 7/9 Constitution +2 +4.36 ×2.53 · +153% 3/4 Intelligence +1 -4.36 4/9 +2 Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 2.00, Str+1 2.00, Con+2 7.12 +0.20 9
Wolf dodaje FEP Strength +1 -0.60 ×0.51 · -49% 3/8 Constitution +1 +1.58 ×1.50 · +50% 6/8 Constitution +2 +5.16 4/4 Agility +1 -4.22 ×0.56 · -44% 4/8 +2 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Str+1 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Con+2 3.00 +0.29 8
Reindeer Venison dodaje FEP Strength +1 +2.30 ×1.17 · +17% 5/8 Constitution +1 +1.66 ×1.69 · +69% 7/8 Dexterity +2 -3.68 4/8 Constitution +2 +6.13 3/3 +5 Per+1 10.02, Con+1 2.55, Dex+1 0.86 → Per+1 2.13, Con+1 3.00, Str+1 5.00, Agi+1 0.31, Dex+1 0.73 +0.29 8
Narwhal dodaje FEP Strength +1 +2.86 ×1.50 · +50% 5/7 Constitution +1 -0.18 ×0.97 · -3% 6/8 Agility +2 -5.70 5/8 Will +1 +0.69 ×1.17 · +17% 4/8 +7 Per+1 1.25, Con+1 4.56, Dex+1 0.86, Agi+2 7.50 → Per+1 2.13, Con+1 3.00, Str+1 5.00, Agi+1 0.31, Dex+1 0.73 -0.87 8
Boreworm dodaje FEP Strength +1 +1.42 ×1.12 · +12% 4/6 Constitution +1 +0.24 ×1.10 · +10% 5/7 Charisma +1 -1.12 4/7 Will +2 -0.26 ×0.85 · -15% 4/7 +5 Agi+1 4.00, Str+1 1.20, Cha+1 1.42 → Agi+1 2.00, Str+1 2.00, Con+2 7.12 +0.72 7
Horse dodaje FEP Constitution +1 +0.19 ×1.04 · +4% 6/7 Strength +1 +0.10 ×1.15 · +15% 6/7 Constitution +2 +5.41 5/5 Agility +2 -3.25 5/7 +3 Str+1 3.84, Con+1 5.29, Agi+2 4.35 → Str+1 4.03, Con+1 6.42, Con+2 7.26 +0.49 7
Badger dodaje FEP Strength +1 +2.51 ×1.43 · +43% 5/6 Agility +1 -3.90 ×0.21 · -79% 5/6 Constitution +1 +0.91 ×1.20 · +20% 5/6 Will +2 -1.53 ×0.50 · -50% 3/6 +6 Agi+1 9.61, Str+1 1.40 → Agi+1 2.00, Str+1 2.00, Con+2 7.12 +0.18 6
Ant dodaje FEP Strength +1 +2.78 5/6 Will +1 -2.96 ×0.53 · -47% 5/6 Agility +1 -2.41 ×0.82 · -18% 3/6 Will +2 +0.31 ×1.25 · +25% 3/6 +5 Agi+1 9.26, Str+1 2.00 → Agi+1 2.00, Str+1 2.00, Con+2 7.12 +0.34 6
Roe Venison dodaje FEP Strength +1 +3.84 5/6 Perception +1 -4.16 ×0.18 · -82% 5/6 Constitution +1 +0.60 ×1.37 · +37% 5/6 Agility +1 -3.11 ×0.23 · -77% 1/2 +5 Per+1 8.05, Con+1 1.50, Dex+2 1.95, Con+2 8.05 → Per+1 1.25, Con+1 4.03, Str+1 9.03, Dex+1 1.63 -0.14 6
Venison dodaje FEP Strength +1 +2.70 5/6 Agility +1 -2.99 ×0.23 · -77% 1/5 Constitution +1 +1.67 ×1.45 · +45% 5/6 Will +2 -1.65 ×0.47 · -53% 4/6 +3 Per+1 9.56, Con+1 2.55, Dex+1 0.86 → Per+1 2.13, Con+1 3.00, Str+1 5.00, Agi+1 0.31, Dex+1 0.73 +0.01 6
Troll dodaje FEP Strength +1 +1.44 ×0.75 · -25% 3/5 Agility +2 -9.55 4/6 Constitution +2 +4.71 3/3 Will +2 -1.53 ×0.50 · -50% 3/6 +2 Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 14.00 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Con+2 4.00 -2.47 6
Bee dodaje FEP Agility +1 -2.80 5/6 Strength +1 +2.75 ×2.78 · +178% 4/5 Constitution +1 +0.56 ×1.16 · +16% 5/6 Will +2 +0.87 ×2.49 · +149% 4/6 +3 Str+1 1.45, Con+1 3.60, Agi+1 2.82, Dex+1 7.26 → Str+1 4.03, Con+1 6.42, Con+2 7.26 +0.59 6
Wolverine dodaje FEP Strength +1 +3.00 ×1.67 · +67% 4/5 Agility +1 -1.93 ×0.51 · -49% 5/5 Constitution +1 -0.39 ×0.91 · -9% 4/5 Will +2 -0.31 ×0.83 · -17% 3/5 +4 Agi+1 4.00, Str+1 1.20, Int+1 2.85 → Agi+1 2.00, Str+1 2.00, Con+2 7.12 +0.42 5
Pork bollock dodaje FEP Strength +2 -14.97 ×0.12 · -88% 4/5 Strength +1 +2.41 ×1.28 · +28% 3/4 Constitution +1 +1.10 ×1.61 · +61% 4/5 Constitution +2 -3.08 2/3 +5 Str+1 1.37, Con+1 2.25, Str+2 19.01 → Str+1 1.75, Con+1 1.50, Con+2 6.50 -4.31 5
Wildgoat dodaje FEP Strength +1 +2.94 ×4.00 · +300% 4/5 Constitution +1 +3.56 ×3.25 · +225% 4/5 Charisma +1 -3.48 4/5 Will +2 -1.53 ×0.50 · -50% 3/5 +4 Agi+1 4.00, Str+1 0.50, Cha+1 2.67 → Agi+1 2.00, Str+1 2.00, Con+2 7.12 +0.54 5
Puffin dodaje FEP Strength +1 +2.64 4/5 Dexterity +1 -3.32 4/5 Constitution +1 +0.95 ×1.19 · +19% 4/5 Will +2 -1.53 ×0.50 · -50% 3/5 +4 Agi+1 3.20, Str+1 2.00, Dex+1 4.27 → Agi+1 2.00, Str+1 2.00, Con+2 7.12 +0.16 5
Beaver dodaje FEP Strength +1 +2.36 ×1.43 · +43% 4/5 Will +2 -0.58 ×0.71 · -29% 4/5 Will +1 -1.22 3/5 Intelligence +1 -1.11 2/5 +2 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 2.00, Str+1 2.00, Con+2 7.12 +0.53 5
Beef bollock dodaje FEP Constitution +2 -1.89 ×0.93 · -7% 4/5 Strength +1 +1.15 ×0.61 · -39% 2/4 Constitution +1 -2.25 ×0.67 · -33% 3/5 Strength +2 -2.06 ×0.67 · -33% 2/5 +6 Cha+2 3.00, Con+1 4.50, Wil+1 3.00, Psy+1 6.00 → Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Str+1 4.00 -1.32 5
Moose dodaje FEP Constitution +1 +1.80 ×1.75 · +75% 4/5 Strength +1 +1.45 ×0.90 · -10% 2/4 Intelligence +1 -4.40 3/5 Constitution +2 +3.50 2/2 +4 Wil+2 3.00, Con+1 3.60, Cha+1 6.00 → Wil+2 1.50, Con+1 9.00, Str+1 3.00 +0.10 5
Grey Seal dodaje FEP Intelligence +2 -10.15 4/5 Strength +1 +2.64 ×1.42 · +42% 3/4 Constitution +1 +2.06 ×1.68 · +68% 4/5 Will +2 -1.47 ×0.51 · -49% 3/5 +2 Wil+2 3.00, Con+1 2.50, Int+2 10.60 → Wil+2 1.59, Con+1 5.00, Str+1 3.18 -2.06 5
Horse bollock dodaje FEP Strength +2 -5.10 ×0.56 · -44% 3/4 Strength +1 +4.34 ×0.67 · -33% 2/3 Perception +1 -3.90 ×0.38 · -62% 3/4 Agility +2 -4.56 2/4 +5 Per+1 6.04, Con+1 2.25, Dex+2 2.92, Con+2 10.07, Str+2 6.04 → Per+1 1.25, Con+1 4.03, Str+1 9.03, Dex+1 1.63 -2.29 4
Fox dodaje FEP Strength +1 +2.45 ×1.43 · +43% 3/4 Perception +1 -1.84 3/4 Will +2 -0.61 ×0.71 · -29% 3/4 Constitution +2 +7.12 1/1 +2 Agi+1 4.00, Str+1 1.40, Int+1 2.14 → Agi+1 2.00, Str+1 2.00, Con+2 7.12 +0.53 4
Bat dodaje FEP Strength +1 +2.45 ×1.43 · +43% 3/4 Perception +1 -1.22 3/4 Will +2 -0.57 ×0.73 · -27% 3/4 Constitution +2 +7.12 1/1 +2 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 2.00, Str+1 2.00, Con+2 7.12 +0.66 4
Golden Eagle dodaje FEP Constitution +2 +5.79 3/3 Strength +1 -0.41 ×0.61 · -39% 1/3 Agility +1 -2.92 ×0.28 · -72% 2/4 Constitution +1 +1.41 ×1.39 · +39% 2/4 +4 Str+1 7.26, Con+1 3.60, Agi+1 0.71, Per+1 3.53 → Str+1 4.03, Con+1 6.42, Con+2 7.26 +0.66 4
Cave louse dodaje FEP Will +2 -3.87 ×0.30 · -70% 3/4 Strength +1 +3.06 3/3 Constitution +1 +1.33 ×1.27 · +27% 3/4 Strength +2 -1.50 ×0.50 · -50% 1/4 +2 Wil+2 7.56, Con+1 5.00 → Wil+2 1.50, Con+1 9.00, Str+1 3.00 -0.38 4
Wild Mutton dodaje FEP Constitution +1 +3.56 ×3.25 · +225% 4/4 Strength +1 +3.30 4/4 Charisma +1 -3.19 4/4 Will +2 -1.53 ×0.50 · -50% 3/4 +2 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 1.50, Con+1 9.00, Str+1 3.00 +0.12 4
Mole dodaje FEP Strength +1 +2.80 4/4 Will +2 -1.45 ×0.50 · -50% 4/4 Constitution +1 +1.38 ×1.33 · +33% 4/4 Perception +1 -0.90 4/4 Wil+2 3.18, Con+1 3.75, Per+1 1.00 → Wil+2 1.59, Con+1 5.00, Str+1 3.18 +0.05 4
Wild Horse dodaje FEP Agility +1 -4.35 ×0.20 · -80% 3/3 Strength +1 +2.83 ×4.00 · +300% 2/3 Constitution +1 +3.38 ×2.50 · +150% 2/3 Constitution +2 +7.12 1/1 +3 Agi+1 9.79, Str+1 0.50 → Agi+1 2.00, Str+1 2.00, Con+2 7.12 +0.69 3
Mallard dodaje FEP Strength +1 +2.13 ×1.25 · +25% 2/3 Will +2 -1.86 ×0.49 · -51% 2/3 Constitution +1 +1.40 ×1.25 · +25% 2/3 Constitution +2 +7.12 1/1 +2 Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 2.00, Str+1 2.00, Con+2 7.12 +0.87 3
Stoat dodaje FEP Strength +1 +0.27 ×1.08 · +8% 1/3 Constitution +2 +5.56 2/2 Agility +1 -3.39 ×0.24 · -76% 2/3 Intelligence +2 +0.90 ×1.66 · +66% 1/3 +2 Agi+1 8.19, Str+1 1.20 → Agi+1 2.00, Str+1 2.00, Con+2 7.12 +1.03 3
Pelican dodaje FEP Strength +1 +2.27 ×1.67 · +67% 2/3 Perception +2 -1.50 2/3 Will +2 -0.30 ×0.83 · -17% 2/3 Constitution +2 +7.12 1/1 +2 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 2.00, Str+1 2.00, Con+2 7.12 +0.68 3
Goat zamienia staty Zamienia wartości między statami: Agility +1 → Constitution +2 ×1 Constitution +1 → Constitution +2 ×1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Con+2 3.00 +0.37 3
Adder dodaje FEP Will +2 -8.12 ×0.17 · -83% 3/3 Constitution +1 +3.33 ×2.11 · +111% 3/3 Strength +1 +3.06 3/3 Wil+2 13.50, Con+1 3.00 → Wil+2 1.50, Con+1 9.00, Str+1 3.00 -1.57 3
Hedgehog dodaje FEP Strength +1 +3.06 3/3 Will +2 -1.56 ×0.53 · -47% 3/3 Constitution +1 +0.28 ×1.05 · +5% 3/3 Wil+2 2.54, Con+1 6.05 → Wil+2 1.59, Con+1 5.00, Str+1 3.18 +0.04 3
Seagull dodaje FEP Constitution +2 +5.06 2/2 Dexterity +1 -1.01 2/2 Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 2.00, Str+1 2.00, Con+2 7.12 +1.71 2
Mutton bollock dodaje FEP Charisma +2 -10.79 2/2 Constitution +2 +7.19 2/2 Agility +1 -3.79 ×0.37 · -63% 2/2 Strength +1 -1.21 ×0.70 · -30% 2/2 +1 Str+1 5.44, Con+1 5.40, Agi+1 4.23, Cha+2 10.89 → Str+1 4.03, Con+1 6.42, Con+2 7.26 -2.10 2
Crane dodaje FEP Agility +1 -4.06 ×0.23 · -77% 2/2 Strength +1 +2.25 ×1.33 · +33% 1/2 Constitution +2 +7.12 1/1 Charisma +2 -2.00 ×0.50 · -50% 1/2 +1 Agi+1 8.62, Str+1 1.50 → Agi+1 2.00, Str+1 2.00, Con+2 7.12 +0.73 2
Tame Reindeer Venison dodaje FEP Constitution +2 +3.50 2/2 Dexterity +1 -4.80 1/2 Perception +1 -3.60 ×0.36 · -64% 1/2 Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Con+2 4.00 +0.45 2
Eagle Owl dodaje FEP Constitution +2 +5.13 2/2 Intelligence +1 -3.52 2/2 Constitution +1 +4.98 ×4.46 · +346% 1/2 Agility +1 -1.95 1/2 +3 Str+1 5.00, Con+1 1.44, Int+1 5.04, Agi+1 1.95 → Str+1 4.03, Con+1 6.42, Con+2 7.26 +1.10 2
Walrus dodaje FEP Strength +1 +3.50 2/2 Constitution +1 -0.25 ×0.97 · -3% 2/2 Agility +2 -6.00 1/2 Charisma +2 +1.00 ×2.00 · +100% 1/2 +1 Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Agi+2 6.00 → Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Str+1 4.00 -0.26 2
Squirrel dodaje FEP Constitution +1 +2.50 ×1.63 · +63% 2/2 Strength +1 +2.50 2/2 Will +2 -2.32 ×0.45 · -55% 2/2 Intelligence +1 -1.50 1/2 +1 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 1.50, Con+1 9.00, Str+1 3.00 -0.13 2
Caverat dodaje FEP Strength +1 +2.50 2/2 Agility +1 -0.50 2/2 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 1.50, Con+1 9.00, Str+1 3.00 +0.35 2
Swan dodaje FEP Constitution +2 +7.12 1/1 Agility +1 -2.00 ×0.50 · -50% 1/1 Intelligence +1 -1.78 1/1 Strength +1 +0.80 ×1.67 · +67% 1/1 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 2.00, Str+1 2.00, Con+2 7.12 +2.25 1
Reindeer bollock dodaje FEP Perception +2 -16.02 1/1 Constitution +2 +7.12 1/1 Agility +1 -1.00 ×0.67 · -33% 1/1 Strength +1 -1.00 ×0.67 · -33% 1/1 Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 2.00, Str+1 2.00, Con+2 7.12 -3.96 1
Wood Grouse dodaje FEP Constitution +2 +3.00 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 Perception +1 -0.40 ×0.83 · -17% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 2.40 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Con+2 3.00 +0.42 1
Quail dodaje FEP Dexterity +1 -4.20 1/1 Constitution +2 +3.00 1/1 Strength +2 +0.90 ×2.50 · +150% 1/1 Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Con+2 3.00 +0.58 1
Goat bollock dodaje FEP Strength +1 +4.00 1/1 Will +2 -3.60 1/1 Charisma +2 -1.60 ×0.56 · -44% 1/1 Constitution +1 -1.50 ×0.67 · -33% 1/1 +1 Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 → Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Str+1 4.00 -1.42 1
Bog turtle dodaje FEP Constitution +1 +5.25 ×2.40 · +140% 1/1 Will +2 -3.90 ×0.28 · -72% 1/1 Strength +1 +3.00 1/1 Perception +1 -1.00 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 1.50, Con+1 9.00, Str+1 3.00 -0.09 1
Duck dodaje FEP Constitution +2 +6.40 1/1 Strength +1 -3.65 ×0.56 · -44% 1/1 Agility +1 -1.80 1/1 Constitution +1 +1.20 ×1.50 · +50% 1/1 Str+1 8.32, Con+1 2.40, Agi+1 1.80 → Str+1 4.67, Con+1 3.60, Con+2 6.40 +1.37 1
Bullfinch dodaje FEP Perception +1 -10.16 1/1 Constitution +2 +7.26 1/1 Strength +1 +2.42 ×2.50 · +150% 1/1 Constitution +1 -1.13 ×0.85 · -15% 1/1 Str+1 1.61, Con+1 7.55, Per+1 10.16 → Str+1 4.03, Con+1 6.42, Con+2 7.26 +0.91 1